
MarvoA room photo in, two redesigns out, before and after
OhMyUnicorn is an AI factory. It built every product in this deck: apps, games, ad films, printed books. OhMyUnicorn and OhMyGames open it to everyone, for a few euros.

Fun fact: this photo was generated by the founder's own SyntheticPic.com, built with OhMyUnicorn.
Few people hold every piece at once: three companies founded and run as CEO, product leadership at two unicorns, twenty years in games, creators and paid acquisition, tens of millions spent on Meta ads, a deep network across French tech, media and investors, and the hands-on AI fluency to build this factory himself, with agents, in months.
CPO Product Club memberSpeaker, APIDays Paris 2026
JellysmackA startup studio, turned into software. Hexa (formerly eFounders) proved a studio can produce Front, Aircall and Spendesk with teams of people. Ours runs on AI agents: it works in hours instead of months, costs cents instead of salaries, and gets better every day.

Once live, every app is tested by robots. Problems go back to the agents for repair.
OhMyGamesgames for everyone3D engineadscopiesEach product plays in an arena where startups raise tens of millions. Ours were built by the same factory, on the same rails, in days or weeks.
Apps for everyone, from one sentence: sign-in, payments, hosting.
Same arena as Lovable, Bolt, ReplitZoom inGames anyone can make, play, copy and share. A real 3D engine underneath.
Same arena as Google Playground (launched 7 Oct)Zoom in
A brief in, a finished ad film out. AI actors, shot and cut.
Same arena as Arcads, CreatifyZoom in
Trip photos in, a real printed book out. Laid out by AI, printed and shipped.
Same arena as Polarsteps books, ChatbooksZoom in
Studio portraits from a few selfies. The founder's photo above is one.
Same arena as Aragon, HeadshotProDigital forensics for legal cases: evidence sorted, searched and explained.
In use, privatelyFrontier models get better for everyone. What turns them into a live business is the system around them: agents that plan, build and check each other, a router that picks the best model for the price, deep domain rules, and the tools a business needs. As models get good everywhere, the cheapest system that ships and maintains quality wins. That is the race we lead.
From a 5-line promptbuilt autonomously in about 3 hours
Escale is a full product: accounts, imports from Polarsteps, a book studio, a 3D preview, print and payments, and an assistant you talk to. Here is which model did what.
Every model call is logged with its tokens and its cost. We benchmark new models on our own tasks the week they ship. A router already runs in shadow beside the pipeline: it prices a cheaper option for every call, and takes over stage by stage as it proves itself. Partner credits turn that into arbitrage: Google's grant already pays for Gemini and Veo.
Artificial Analysis API (quality indices, prices, speed for every model), merged with our own runs on our own tasks.
Tokens, cost, time, purpose, and what a cheaper model would have cost.
Jevtyped decisions in under a secondGuards on every agent and every app, day and night.
Every business gets its domain and a real mailbox.
Ads, images, video, 3D, made in-house.
Every product comes with ways to be found.
Spend watched per call, cut where it does not show.
| Chat assistants | Code builders | OhMyUnicorn | |
|---|---|---|---|
| Who it serves | Anyone, inside a chat | People comfortable with code | People who will never code |
| What you get | A draft, a canvas | A project to run and maintain | A live app or game, hosted |
| Payments and payouts | Not included | You connect them | Built in, we run them |
| Games | Simple toys | Rarely the focus | A 3D engine with 11 families |
| Quality loop | One model's best try | One model, plus you | Many models, robot checks, rules that compound |
Model labs are our suppliers, and could become competitors. Picking up their best new model on day one is our skill; the business layer that learns from every build is our moat.
A general model knows a little about everything. The factory holds the rules, checks, tools and assets of each trade, from kart physics to print bleed. We measure how deep each domain goes, and a loop fills the gaps.
Builds a signed-in, database-backed product with payments, then proves it works after Google login before calling it shipped.
skills · rules · checks · own assets · live productA racer is a recipe with 13+ written physics and feel laws, a vehicle gate, and track packs, not a prompt.
skills · rules · checks · own assets · live productAd films are planned as shot graphs with spend guards, not prompted one clip at a time.
skills · rules · checks · own assets · live productMoney rules are a gated law, plus a ledger, VAT invoices and a creator-earnings account.
skills · rules · checks · own assets · live productKnows the traps of a shop (cart that survives reload, admin behind auth, tax by country) and flags builds that miss them.
skills · rules · checks · own assetsHas its own reference corpus and rules such as 'never use floating point for money' and 'correct by reversing, never by deleting'.
skills · rules · checks · own assetsBuilds legal-help apps grounded on a refreshed French legal text base, not on model memory.
skills · rules · checks · own assetsHas sourced medical knowledge bases and a safety rule (crisis resources) that fires in real builds.
skills · rules · checks · own assetsHit feel, enemy identity and wall collision are written rules with probes that play the game headless.
skills · rules · checks · own assetsA town is generated from a seed under placement laws, with crowds and shopfronts from the kit.
skills · rules · checks · own assetsA place is placed from a kit under human-scale floor-plan laws, so a layout is cents, not a new build.
skills · rules · checks · own assetsBuild menus, camera and board rules are checked by a headless probe before a TD ships.
skills · rules · checks · own assetsTerrain, towns and houses come from seeded generators with written laws instead of hand-placed meshes.
skills · rules · checks · own assetsWe hold a catalogued, licence-tagged model library and Blender recipes, and we know which 194 items we may not ship.
skills · rules · checks · own assetsOne rigged cast with written weight and motion laws, so every game gets walkers that bend and crowds that stack.
skills · rules · checks · own assetsA dedicated lane that plans, builds, audits and lists a bill of materials for a mechanical part.
skills · rules · checks · own assetsA tenant gets a domain and a working mailbox: DNS, sending, receiving and spam-record upkeep are ours.
skills · rules · checks · own assetsEvery shipped app gets indexing, structured data and social cards; games can carry ad boards.
skills · rules · checks · own assetsVFX on real footage follows written beat laws; drawn graphics are deterministic, not generated.
skills · rules · checksA travel album becomes a print-ready PDF with bleed; the print supply chain is wired but not yet earning.
skills · rules · checksDepth, our own scale: 1 prompts only · 2 a skill · 3 plus rules and checks · 4 plus our own tools or assets · 5 plus a live product and its own engine path. Counted from our code on 8 Oct 2026: 71 build laws (36 enforced by automatic gates), 24 gate modules, 478 knowledge files in 7 knowledge bases.
A classifier tags each brief with its domain and the depth it needs.
Live594 builds tagged in 30 daysEach build logs its domain, the checks it passed and the ones it missed.
Liveone record per buildA nightly job finds thin domains and failures that repeat.
Liveevery night, plus a weekly reportAgents draft new rules, skills and research for a thin domain. We approve.
Builtfires once a gap repeats 3 timesApproved rules become checks that every future build must pass.
Live71 laws so far, 36 gatedThe loop is also fed from outside: papers, videos and tutorials that agents rebuild in our engine (below), and a nightly radar that benchmarks every new model.
When a paper, a tutorial or an open-source project moves the frontier, our agents read it, rebuild the idea, test it in our engine and write it up. Every study and prototype is documented by the agents themselves.
Our generated snowboard crashes looked fake. The agents took a crash compilation from YouTube, picked the best falls, tracked each rider's body on our own GPU, fitted the motion to our characters and shipped it to four live snow games. One night, no animator.
The same lane takes clips we generate with Veo 3.1 when no real footage exists. Real footage wins when it does.
Worlds grow from a seed: roads, houses from bricks and roof tiles, trees, crowds, vehicles. Kart, hover racing, shooters, brawlers, board sports, towns, islands, tower defense, platformers, RPGs. Every game our users make gets better when the engine does.












Describe a part in plain words, get a measured 3D model you can download and make. Every revision is checked by numbers, not by eye. It is a prototype today, and a door to many products.
Type it. Ship it. Charge for it.
The AI app builder for the rest of us. One sentence in, a real web app out: sign-in, payments, a database, hosting, robots that check it.

No booking page, no online shop, no client portal. Agencies are too expensive and no-code tools still need someone who builds. The software economy skipped them.









The app builders that broke out this year serve people who can already build. We serve the yoga teacher, the plumber and the tutor, and we run the business layer for them: sign-in, payments, hosting, repairs.
Solo service businesses: studios, coaches, tutors, trades. They need bookings, payments and a client list, today.
Games: anyone makes, plays and shares them. The top of our funnel, and a creator economy of its own.
| Same arena | Latest public figure | Who it serves |
|---|---|---|
| Lovable | $13.3B valuation, $500M ARR (Aug 2026) | makers who iterate on code |
| Replit | $9B valuation (Mar 2026) | coders and builders |
| Bolt | ~$700M valuation, ~$40M ARR (2025, estimate) | coders first |
| OhMyUnicorn | apps live, paying customers on 3 continents | people who will never code |
Sources: TechCrunch (Aug 2026), company announcements, Sacra estimates.
OhMyGamesType a game.
Play it tonight.
Games anyone can make, play, copy and share, on a real 3D engine. Every game carries ad spaces, a share link and a button to make your own.
3D worlds, kart and hover racers, shooters, platformers, tower defense, tycoons, puzzles. Each one gets its own page, a share link and a button to make your own. Tap any game to play it, right here.
On 7 October, Google Labs opened Playground: "create your own games with zero coding experience". The biggest company on the web confirmed the market. The first reviews show what is still missing, and it is what our factory is built for.

OhMyGamesNova Grid: a 20-ship anti-gravity grand prix over a neon city, live on OhMyGames today. Tap to play · games liveJe sais pas si tu es ici, mais tu peux te loguer avec un VPN directement sur les US. Ils sont complètement à chier, leurs jeux19:13Laurent D. (Startup CEO), on WhatsApp"You can log in through a US VPN. Their games are complete crap."
"I love Google. But this Playground is absolutely unusable. Even as an "experiment" this feels way too rushed."Nate Herk, on X
"Google Playground is disappointing, and I wouldn't be surprised if Google kills it within a year."Kevin Klatt, on X
Every game the factory makes gets ad spaces where the real place would have them: TVs and posters in a metro, boards over a race track, billboards in a town, logos on jerseys and karts. Today they carry our own campaigns.
TV · 12 s video adPoster
Lit posterPoster
Gantry boardTrack sign
PosterPosterTVsGames are where our model is richest: makers pay to create, players pay to copy, brands pay for space, platforms pay to distribute. Map, not to scale
A reusable game core, with release work per platform. Makers share revenue once subscribed.
Not in our base plan: upside once the audience is proven.

Billboards along the track, posters in town, logos printed on jerseys and karts. One switch, every game. Illustration, invented brands
The ad server built for OhMyGames serves any product that shows ads: games, apps our makers build, and every product the factory makes next. AdStudio makes the creatives. Flightdeck buys space outside to bring people in.
Create amazing ads with AI, in minutes.
Pin your product, your people and your vibe to one board. The Director casts, shoots and cuts the whole spot, with Veo 3.1, Omni, Seedance and Kling behind the glass.

Pin a product, a face and a mood to one board. The Director agent casts, shoots and cuts the spot with Veo 3.1, Omni, Seedance and Kling, then opens it on the Cutting Table, a real editor, for the last touches.

| Same arena | Latest public figure |
|---|---|
| Higgsfield | $5.4B valuation, ~$700M run rate (Aug 2026) |
| HeyGen | $200M+ ARR (Jun 2026) |
| Synthesia | $4B valuation, $150M ARR (Jan 2026) |
| VEED | ~$50M ARR, 10M monthly users (May 2026) |
| Arcads | ~$10M ARR with 8 people (Nov 2025) |
| Creatify | $9M ARR in 18 months (May 2025) |
Sources: IAB (May 2026), Dealroom, Sacra, company posts, CNBC, Latka. Run rates are company or third-party figures.
Your trip deserves
a real book.
Bring your photos from Polarsteps or your phone. Escale lays out the book, you fix anything by just saying it, and it is printed and shipped.
Escale reads a whole trip from Polarsteps, a phone or Google Drive, lays out the book with maps and the best photos, shows it in 3D, and sends it to print. You fix anything by just saying it.





A real trip book made on Escale, in the same 3D view our customers get. Drag it, turn a page.








| Same arena | Latest public figure |
|---|---|
| Popsa | $58M revenue in 2025, profitable since 2022; expects $70 to 80M in 2026 |
| Polarsteps | 18M+ users; printed travel books are its main revenue |
| CEWE | 6.32M photo books sold in 2025, €864.5M group revenue |
Sources: Fortune Business Insights (Sep 2026), tech.eu (Jul 2026), CEWE annual results (Mar 2026). Book shown: a real trip made on Escale.
accounts in the last 60 days.
And it started before the games launch.
median time from sign-up to first payment.
Paying customers on three continents, from week one.
apps and games live on our servers today.
players click "make your own" after a game.
Players turning into makers, from day one.
We track whether the businesses built on us keep working: real use, completed bookings and orders, payments, and what each customer costs us. Illustration
Payments, ads, ad buying, creatives, the game engine and the robot checks are built once and shared. Each new product plugs into all of them on day one, so it starts earning the way the others do.
OhMyGamesMost AI startups learn paid growth with their investors' money. Ours is run by a founder who has spent tens of millions on Meta ads, with an ad factory he built himself.

At Jellysmack, he ran paid growth at scale: which ads to make, where to spend, when it pays back.
+ the OhMyUnicorn multi-agent harness
Ad takes for under $1, a finished 20-second film for $5 to $16. We test a hundred creatives where others test five.
One place to run every channel, fed by AdStudio creatives, with stop rules set before a euro is spent.
How long competitors keep each kind of ad running: a long run means it pays. Ads aimed at non-tech people last twice as long. That is our creative brief.
Every app and game carries a "made with" badge, a public page Google can find, and a button to make your own. Users become makers. Makers bring users.




Most requests are not toys: they are livelihoods, classrooms and clubs that agencies never served. And the whole factory runs on a few small servers.
app requests are for work, learning, care or community.
Own business 40% · job 6% · education, health, community 16% · creative 13% · fun 25%
Everyone gets a software team. The plumber, the tutor and the choir become builders, and some become makers who sell what they built.
to build an app, about one dishwasher cycle. About 0.4 W to keep one online, on renewable power. Preliminary estimate
The money buys customers for OhMyUnicorn, OhMyGames and all the other products, only as fast as each stage proves it pays back. The factory keeps improving through its daily research loop, its compute largely paid by partner credits.
Growth · €1.125MMedia, ad production, and the AI cost of every free first build it brings in. Released stage by stage.
Founder and running costs · €300kFounder on modest pay until seed, legal, accounting, insurance. No hires: the agents are the team.
Fixed tech · €75kServers, hosting, tools. AI compute largely covered by partner credits.
Small test budgets on one segment and one channel. Change requests metered. Tracking in every new app.
Gate: a channel that pays back, fully loaded, inside our target window.Spend scales only while each monthly cohort keeps paying for itself. Games distribution opens.
Gate: cohorts that hold, a second channel that works.Full budget inside contribution and cash limits. The company arrives at seed with proven channels and cohorts.
Stop rule at every stage: if a gate is missed, money is reallocated, not burned.Already in writing: Google €25k, AWS €30k, OpenAI 60k+. Credits pay for the models they cover: Google's grant already pays for Gemini and Veo. The plan works without them.
Google, AWS, Anthropic and OpenAI open their largest startup credit tiers to companies that close a funded round. This round opens all four at once: our suppliers pay for the models, so the €1.5M goes to growth.
Timothée Le Borgne, founder · tim@ohmyunicorn.com
Scan to play: ohmygames.app