TAP version 13
# Subtest: same seed, same plan; another seed, another plan
ok 1 - same seed, same plan; another seed, another plan
  ---
  duration_ms: 8481.510259
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# Subtest: hamlet on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 2 - hamlet on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 5870.467592
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# Subtest: hamlet on plain: building count, plinth and party rules
ok 3 - hamlet on plain: building count, plinth and party rules
  ---
  duration_ms: 7.837548
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# Subtest: hamlet on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 4 - hamlet on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 4780.451125
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# Subtest: hamlet on river: building count, plinth and party rules
ok 5 - hamlet on river: building count, plinth and party rules
  ---
  duration_ms: 2.163201
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# Subtest: hamlet on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 6 - hamlet on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 4974.67104
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# Subtest: hamlet on crossroads: building count, plinth and party rules
ok 7 - hamlet on crossroads: building count, plinth and party rules
  ---
  duration_ms: 1.445347
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# Subtest: hamlet on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 8 - hamlet on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 7889.691873
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# Subtest: hamlet on hill: building count, plinth and party rules
ok 9 - hamlet on hill: building count, plinth and party rules
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  duration_ms: 1.846715
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# Subtest: hamlet on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 10 - hamlet on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 7934.560227
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# Subtest: hamlet on spur: building count, plinth and party rules
ok 11 - hamlet on spur: building count, plinth and party rules
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  duration_ms: 1.914837
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# Subtest: hamlet on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 12 - hamlet on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 4182.515566
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# Subtest: hamlet on coast: building count, plinth and party rules
ok 13 - hamlet on coast: building count, plinth and party rules
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  duration_ms: 1.240144
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# Subtest: village on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 14 - village on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 42698.637617
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# Subtest: village on plain: building count, plinth and party rules
ok 15 - village on plain: building count, plinth and party rules
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  duration_ms: 6.484683
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# Subtest: village on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 16 - village on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 35688.914733
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# Subtest: village on river: building count, plinth and party rules
ok 17 - village on river: building count, plinth and party rules
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  duration_ms: 3.2129
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# Subtest: village on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 18 - village on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 51511.852571
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# Subtest: village on crossroads: building count, plinth and party rules
ok 19 - village on crossroads: building count, plinth and party rules
  ---
  duration_ms: 4.102997
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# Subtest: village on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 20 - village on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 43237.641767
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# Subtest: village on hill: building count, plinth and party rules
ok 21 - village on hill: building count, plinth and party rules
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  duration_ms: 4.76525
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# Subtest: village on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 22 - village on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 39639.340984
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# Subtest: village on spur: building count, plinth and party rules
ok 23 - village on spur: building count, plinth and party rules
  ---
  duration_ms: 17.859698
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# Subtest: village on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 24 - village on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 33981.883535
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# Subtest: village on coast: building count, plinth and party rules
ok 25 - village on coast: building count, plinth and party rules
  ---
  duration_ms: 4.394123
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# Subtest: town on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 26 - town on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 66993.703205
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# Subtest: town on plain: building count, plinth and party rules
ok 27 - town on plain: building count, plinth and party rules
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  duration_ms: 5.737109
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# Subtest: town on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 28 - town on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 54378.359607
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# Subtest: town on river: building count, plinth and party rules
ok 29 - town on river: building count, plinth and party rules
  ---
  duration_ms: 8.584562
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# Subtest: town on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 30 - town on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 74684.307053
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# Subtest: town on crossroads: building count, plinth and party rules
ok 31 - town on crossroads: building count, plinth and party rules
  ---
  duration_ms: 4.715449
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# Subtest: town on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 32 - town on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 88157.504426
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# Subtest: town on hill: building count, plinth and party rules
ok 33 - town on hill: building count, plinth and party rules
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  duration_ms: 3.394144
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# Subtest: town on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 34 - town on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 77059.14728
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# Subtest: town on spur: building count, plinth and party rules
ok 35 - town on spur: building count, plinth and party rules
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  duration_ms: 3.999916
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# Subtest: town on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 36 - town on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 46821.790206
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# Subtest: town on coast: building count, plinth and party rules
ok 37 - town on coast: building count, plinth and party rules
  ---
  duration_ms: 3.471862
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# Subtest: city on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 38 - city on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 109053.911915
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# Subtest: city on plain: building count, plinth and party rules
ok 39 - city on plain: building count, plinth and party rules
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  duration_ms: 4.41896
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# Subtest: city on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 40 - city on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 81136.116576
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# Subtest: city on river: building count, plinth and party rules
ok 41 - city on river: building count, plinth and party rules
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  duration_ms: 6.846844
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# Subtest: city on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 42 - city on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 116710.639528
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# Subtest: city on crossroads: building count, plinth and party rules
ok 43 - city on crossroads: building count, plinth and party rules
  ---
  duration_ms: 10.377189
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# Subtest: city on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 44 - city on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 96421.758708
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# Subtest: city on hill: building count, plinth and party rules
ok 45 - city on hill: building count, plinth and party rules
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  duration_ms: 3.84523
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# Subtest: city on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 46 - city on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 57629.306894
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# Subtest: city on spur: building count, plinth and party rules
ok 47 - city on spur: building count, plinth and party rules
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  duration_ms: 2.573927
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# Subtest: city on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 48 - city on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 48029.408719
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# Subtest: city on coast: building count, plinth and party rules
ok 49 - city on coast: building count, plinth and party rules
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  duration_ms: 2.654049
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# Subtest: trades stand where the law puts them
ok 50 - trades stand where the law puts them
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  duration_ms: 108.34475
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# Subtest: the church crowns the high point on hills and spurs, and faces east on the square elsewhere
ok 51 - the church crowns the high point on hills and spurs, and faces east on the square elsewhere
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  duration_ms: 13088.159395
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# Subtest: walls: gates sit on main roads, towers every 40-60 m, none on villages
ok 52 - walls: gates sit on main roads, towers every 40-60 m, none on villages
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  duration_ms: 133.791538
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# Subtest: hills: ridges run parallel to the contours; the plinth carries the drop
ok 53 - hills: ridges run parallel to the contours; the plinth carries the drop
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  duration_ms: 1925.847422
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# Subtest: a game-given heightAt skips the generated terrain
ok 54 - a game-given heightAt skips the generated terrain
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  duration_ms: 758.746941
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1..54
# tests 54
# suites 0
# pass 54
# fail 0
# cancelled 0
# skipped 0
# todo 0
# duration_ms 1225897.230148
