TAP version 13
# Subtest: same seed, same plan; another seed, another plan
ok 1 - same seed, same plan; another seed, another plan
  ---
  duration_ms: 5223.815367
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# Subtest: hamlet on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 2 - hamlet on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 4859.909417
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# Subtest: hamlet on plain: building count, plinth and party rules
ok 3 - hamlet on plain: building count, plinth and party rules
  ---
  duration_ms: 9.985182
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# Subtest: hamlet on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 4 - hamlet on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 3574.227391
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# Subtest: hamlet on river: building count, plinth and party rules
ok 5 - hamlet on river: building count, plinth and party rules
  ---
  duration_ms: 1.714791
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# Subtest: hamlet on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 6 - hamlet on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 3812.826819
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# Subtest: hamlet on crossroads: building count, plinth and party rules
ok 7 - hamlet on crossroads: building count, plinth and party rules
  ---
  duration_ms: 1.267063
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# Subtest: hamlet on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 8 - hamlet on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 11127.118185
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# Subtest: hamlet on hill: building count, plinth and party rules
ok 9 - hamlet on hill: building count, plinth and party rules
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  duration_ms: 5.930508
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# Subtest: hamlet on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 10 - hamlet on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 6289.089508
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# Subtest: hamlet on spur: building count, plinth and party rules
ok 11 - hamlet on spur: building count, plinth and party rules
  ---
  duration_ms: 1.791072
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# Subtest: hamlet on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 12 - hamlet on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 3049.638759
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# Subtest: hamlet on coast: building count, plinth and party rules
ok 13 - hamlet on coast: building count, plinth and party rules
  ---
  duration_ms: 1.252543
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# Subtest: village on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 14 - village on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 36032.924375
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# Subtest: village on plain: building count, plinth and party rules
ok 15 - village on plain: building count, plinth and party rules
  ---
  duration_ms: 5.777985
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# Subtest: village on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 16 - village on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 30453.065251
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# Subtest: village on river: building count, plinth and party rules
ok 17 - village on river: building count, plinth and party rules
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  duration_ms: 3.193698
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# Subtest: village on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 18 - village on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 42801.659947
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# Subtest: village on crossroads: building count, plinth and party rules
ok 19 - village on crossroads: building count, plinth and party rules
  ---
  duration_ms: 4.016593
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# Subtest: village on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 20 - village on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 36853.086766
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# Subtest: village on hill: building count, plinth and party rules
ok 21 - village on hill: building count, plinth and party rules
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  duration_ms: 3.740989
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# Subtest: village on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 22 - village on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 34034.607035
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# Subtest: village on spur: building count, plinth and party rules
ok 23 - village on spur: building count, plinth and party rules
  ---
  duration_ms: 4.805168
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# Subtest: village on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 24 - village on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 27556.527097
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# Subtest: village on coast: building count, plinth and party rules
ok 25 - village on coast: building count, plinth and party rules
  ---
  duration_ms: 3.608986
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# Subtest: town on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 26 - town on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 59189.658846
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# Subtest: town on plain: building count, plinth and party rules
ok 27 - town on plain: building count, plinth and party rules
  ---
  duration_ms: 5.526701
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# Subtest: town on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 28 - town on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 48755.546256
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# Subtest: town on river: building count, plinth and party rules
ok 29 - town on river: building count, plinth and party rules
  ---
  duration_ms: 4.454642
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# Subtest: town on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 30 - town on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 68530.860156
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# Subtest: town on crossroads: building count, plinth and party rules
ok 31 - town on crossroads: building count, plinth and party rules
  ---
  duration_ms: 3.860791
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# Subtest: town on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 32 - town on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 84946.669668
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# Subtest: town on hill: building count, plinth and party rules
ok 33 - town on hill: building count, plinth and party rules
  ---
  duration_ms: 3.419783
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# Subtest: town on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 34 - town on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 69697.969003
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# Subtest: town on spur: building count, plinth and party rules
ok 35 - town on spur: building count, plinth and party rules
  ---
  duration_ms: 3.600546
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# Subtest: town on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 36 - town on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 40722.249375
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# Subtest: town on coast: building count, plinth and party rules
ok 37 - town on coast: building count, plinth and party rules
  ---
  duration_ms: 2.993335
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# Subtest: city on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 38 - city on plain: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 112104.883768
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# Subtest: city on plain: building count, plinth and party rules
ok 39 - city on plain: building count, plinth and party rules
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  duration_ms: 3.80487
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# Subtest: city on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 40 - city on river: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 53698.57369
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# Subtest: city on river: building count, plinth and party rules
ok 41 - city on river: building count, plinth and party rules
  ---
  duration_ms: 3.021615
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# Subtest: city on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 42 - city on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 91618.024572
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# Subtest: city on crossroads: building count, plinth and party rules
ok 43 - city on crossroads: building count, plinth and party rules
  ---
  duration_ms: 3.492665
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# Subtest: city on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 44 - city on hill: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 80460.191542
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# Subtest: city on hill: building count, plinth and party rules
ok 45 - city on hill: building count, plinth and party rules
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  duration_ms: 2.409165
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# Subtest: city on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 46 - city on spur: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 56506.147357
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# Subtest: city on spur: building count, plinth and party rules
ok 47 - city on spur: building count, plinth and party rules
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  duration_ms: 2.350483
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# Subtest: city on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 48 - city on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 46489.303271
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# Subtest: city on coast: building count, plinth and party rules
ok 49 - city on coast: building count, plinth and party rules
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  duration_ms: 3.002455
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# Subtest: trades stand where the law puts them
ok 50 - trades stand where the law puts them
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  duration_ms: 95.726575
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# Subtest: the church crowns the high point on hills and spurs, and faces east on the square elsewhere
ok 51 - the church crowns the high point on hills and spurs, and faces east on the square elsewhere
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  duration_ms: 14479.07889
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# Subtest: walls: gates sit on main roads, towers every 40-60 m, none on villages
ok 52 - walls: gates sit on main roads, towers every 40-60 m, none on villages
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  duration_ms: 149.700777
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# Subtest: hills: ridges run parallel to the contours; the plinth carries the drop
ok 53 - hills: ridges run parallel to the contours; the plinth carries the drop
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  duration_ms: 1951.776434
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# Subtest: a game-given heightAt skips the generated terrain
ok 54 - a game-given heightAt skips the generated terrain
  ---
  duration_ms: 645.563972
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1..54
# tests 54
# suites 0
# pass 54
# fail 0
# cancelled 0
# skipped 0
# todo 0
# duration_ms 1077424.744405
