

## W-REALISTIC-PIPELINE, 17 October 2026

Standalone `forge-realistic-animal` is installed on gex44. Code: `tools/realistic/`, commit `a5229f0`.

- Released under `pipeline/releases/`: `enemy-wolf-realistic-v2.glb`, `enemy-fox-realistic.glb`, `enemy-bull-realistic.glb`. All rated **OK at game distance** after looking at the head and side/back clip strips.
- Wolf v2 is a **regenerated pose-matched mesh**, not a successful clean surgical edit of v1. Direct-cut wolf repairs were BAD and withheld.
- Horse is **BAD / withheld**: hanging-tail surgery failed the closed-surface gate.
- Three final files: 18 clips, zero browser errors, tail/leg cross-weights 0 in both directions, 1.103 to 1.160 MB, 13,693 to 13,890 triangles. All 29 existing GLBs unchanged.
- Fox clean full run: 9 min 47 s including queue. Wolf final cached-mesh replay: 25 s after a 3 min 57 s full generation trial. Bull corrected replay: 27 s after a 6 min 34 s initial trial. Horse full attempt failed after 8 min 32 s. A later fresh wolf job failed GPU memory allocation.
- Twelve policy tests pass locally and remotely. Visual approval is separate from conversion; BAD assets never get a release catalog entry.
- No Factory, Engine, live game/catalog edits, deployment, or live-app testing.

Full report: `pipeline/W-REALISTIC-PIPELINE-REPORT.md`; evidence, per-animal reports and command logs are in `pipeline/`. Published report: https://dashboard.le-borgne.fr/docs/v.html?d=W-REALISTIC-PIPELINE-REPORT.md
