TAP version 13
# Subtest: same seed, same plan; another seed, another plan
ok 1 - same seed, same plan; another seed, another plan # SKIP test name does not match pattern
  ---
  duration_ms: 4.513444
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# Subtest: hamlet on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 2 - hamlet on plain: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.240245
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# Subtest: hamlet on plain: building count, plinth and party rules
ok 3 - hamlet on plain: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.292406
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# Subtest: hamlet on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 4 - hamlet on river: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.136322
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# Subtest: hamlet on river: building count, plinth and party rules
ok 5 - hamlet on river: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.178723
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# Subtest: hamlet on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 6 - hamlet on crossroads: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.122203
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# Subtest: hamlet on crossroads: building count, plinth and party rules
ok 7 - hamlet on crossroads: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.110922
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# Subtest: hamlet on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 8 - hamlet on hill: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.151083
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# Subtest: hamlet on hill: building count, plinth and party rules
ok 9 - hamlet on hill: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.413727
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# Subtest: hamlet on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 10 - hamlet on spur: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.412607
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# Subtest: hamlet on spur: building count, plinth and party rules
ok 11 - hamlet on spur: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.216444
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# Subtest: hamlet on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 12 - hamlet on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 6360.698369
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# Subtest: hamlet on coast: building count, plinth and party rules
ok 13 - hamlet on coast: building count, plinth and party rules
  ---
  duration_ms: 3.022056
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# Subtest: village on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 14 - village on plain: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.334126
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# Subtest: village on plain: building count, plinth and party rules
ok 15 - village on plain: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.147282
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# Subtest: village on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 16 - village on river: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.407688
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# Subtest: village on river: building count, plinth and party rules
ok 17 - village on river: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.170043
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# Subtest: village on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 18 - village on crossroads: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.588291
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# Subtest: village on crossroads: building count, plinth and party rules
ok 19 - village on crossroads: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.199644
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# Subtest: village on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 20 - village on hill: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.308885
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# Subtest: village on hill: building count, plinth and party rules
ok 21 - village on hill: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.128882
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# Subtest: village on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 22 - village on spur: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.173363
  ...
# Subtest: village on spur: building count, plinth and party rules
ok 23 - village on spur: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.137363
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# Subtest: village on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 24 - village on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 34048.969248
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# Subtest: village on coast: building count, plinth and party rules
ok 25 - village on coast: building count, plinth and party rules
  ---
  duration_ms: 5.042773
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# Subtest: town on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 26 - town on plain: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.148162
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# Subtest: town on plain: building count, plinth and party rules
ok 27 - town on plain: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.129642
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# Subtest: town on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 28 - town on river: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.094442
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# Subtest: town on river: building count, plinth and party rules
ok 29 - town on river: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.120722
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# Subtest: town on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 30 - town on crossroads: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.098562
  ...
# Subtest: town on crossroads: building count, plinth and party rules
ok 31 - town on crossroads: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.114042
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# Subtest: town on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 32 - town on hill: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.273685
  ...
# Subtest: town on hill: building count, plinth and party rules
ok 33 - town on hill: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.266205
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# Subtest: town on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 34 - town on spur: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.126002
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# Subtest: town on spur: building count, plinth and party rules
ok 35 - town on spur: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.108122
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# Subtest: town on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 36 - town on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 60109.084931
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# Subtest: town on coast: building count, plinth and party rules
ok 37 - town on coast: building count, plinth and party rules
  ---
  duration_ms: 13.159564
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# Subtest: city on plain: plots do not overlap plots, roads, squares or water; each touches its road
ok 38 - city on plain: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.142003
  ...
# Subtest: city on plain: building count, plinth and party rules
ok 39 - city on plain: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.157843
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# Subtest: city on river: plots do not overlap plots, roads, squares or water; each touches its road
ok 40 - city on river: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.147002
  ...
# Subtest: city on river: building count, plinth and party rules
ok 41 - city on river: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.180363
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# Subtest: city on crossroads: plots do not overlap plots, roads, squares or water; each touches its road
ok 42 - city on crossroads: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.101882
  ...
# Subtest: city on crossroads: building count, plinth and party rules
ok 43 - city on crossroads: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.094442
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# Subtest: city on hill: plots do not overlap plots, roads, squares or water; each touches its road
ok 44 - city on hill: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.103442
  ...
# Subtest: city on hill: building count, plinth and party rules
ok 45 - city on hill: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.122603
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# Subtest: city on spur: plots do not overlap plots, roads, squares or water; each touches its road
ok 46 - city on spur: plots do not overlap plots, roads, squares or water; each touches its road # SKIP test name does not match pattern
  ---
  duration_ms: 0.150843
  ...
# Subtest: city on spur: building count, plinth and party rules
ok 47 - city on spur: building count, plinth and party rules # SKIP test name does not match pattern
  ---
  duration_ms: 0.188963
  ...
# Subtest: city on coast: plots do not overlap plots, roads, squares or water; each touches its road
ok 48 - city on coast: plots do not overlap plots, roads, squares or water; each touches its road
  ---
  duration_ms: 71291.189269
  ...
# Subtest: city on coast: building count, plinth and party rules
ok 49 - city on coast: building count, plinth and party rules
  ---
  duration_ms: 53.741878
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# Subtest: trades stand where the law puts them
ok 50 - trades stand where the law puts them # SKIP test name does not match pattern
  ---
  duration_ms: 0.158243
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# Subtest: the church crowns the high point on hills and spurs, and faces east on the square elsewhere
ok 51 - the church crowns the high point on hills and spurs, and faces east on the square elsewhere # SKIP test name does not match pattern
  ---
  duration_ms: 1.65255
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# Subtest: walls: gates sit on main roads, towers every 40-60 m, none on villages
ok 52 - walls: gates sit on main roads, towers every 40-60 m, none on villages # SKIP test name does not match pattern
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  duration_ms: 1.397586
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# Subtest: hills: ridges run parallel to the contours; the plinth carries the drop
ok 53 - hills: ridges run parallel to the contours; the plinth carries the drop # SKIP test name does not match pattern
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  duration_ms: 0.251645
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# Subtest: a game-given heightAt skips the generated terrain
ok 54 - a game-given heightAt skips the generated terrain # SKIP test name does not match pattern
  ---
  duration_ms: 0.209484
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1..54
# tests 54
# suites 0
# pass 8
# fail 0
# cancelled 0
# skipped 46
# todo 0
# duration_ms 173363.364656
