{
 "id": "vehicle.military-land.tank/abrams-tank",
 "version": 3,
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 "summary": "M1A2 Abrams v1 retrofit: same silhouette/materials/pivots; detachable panels, crew wells, recoil rig and tank-damage/v1 swaps.",
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    },
    {
     "node": "Part_Turret_Bin_L",
     "twin": "Dmg_Turret_Bin_L",
     "zone": "turret",
     "pos": [
      1.466,
      1.868,
      -0.964
     ]
    },
    {
     "node": "Part_Turret_Bin_R",
     "twin": "Dmg_Turret_Bin_R",
     "zone": "turret",
     "pos": [
      -1.466,
      1.868,
      -0.964
     ]
    },
    {
     "node": "Part_Turret_Blowout_L",
     "twin": null,
     "zone": "turret",
     "pos": [
      0.639,
      2.129,
      -1.346
     ]
    },
    {
     "node": "Part_Turret_Blowout_R",
     "twin": null,
     "zone": "turret",
     "pos": [
      -0.639,
      2.129,
      -1.346
     ]
    },
    {
     "node": "Part_Turret_BustleRack",
     "twin": "Dmg_Turret_BustleRack",
     "zone": "turret",
     "pos": [
      0.034,
      1.929,
      -2.264
     ]
    },
    {
     "node": "Part_Turret_CommanderSight",
     "twin": "Dmg_Turret_CommanderSight",
     "zone": "turret",
     "pos": [
      0.589,
      2.192,
      0.556
     ]
    },
    {
     "node": "Part_Turret_Cupola",
     "twin": null,
     "zone": "turret",
     "pos": [
      -0.603,
      2.185,
      -0.212
     ]
    },
    {
     "node": "Part_Turret_GunnerSight",
     "twin": "Dmg_Turret_GunnerSight",
     "zone": "turret",
     "pos": [
      -0.563,
      2.15,
      1.198
     ]
    },
    {
     "node": "Part_Turret_Smoke_L",
     "twin": "Dmg_Turret_Smoke_L",
     "zone": "turret",
     "pos": [
      1.356,
      2.13,
      0.614
     ]
    },
    {
     "node": "Part_Turret_Smoke_R",
     "twin": "Dmg_Turret_Smoke_R",
     "zone": "turret",
     "pos": [
      -1.356,
      2.13,
      0.614
     ]
    },
    {
     "node": "Part_Turret_TowCable_L",
     "twin": null,
     "zone": "turret",
     "pos": [
      1.358,
      1.697,
      -0.902
     ]
    },
    {
     "node": "Part_Turret_TowCable_R",
     "twin": null,
     "zone": "turret",
     "pos": [
      -1.358,
      1.697,
      -0.902
     ]
    },
    {
     "node": "Part_Turret_WeaponStation",
     "twin": null,
     "zone": "turret",
     "pos": [
      -0.56,
      2.314,
      -0.39
     ]
    },
    {
     "node": "Part_Turret_WindSensor",
     "twin": null,
     "zone": "turret",
     "pos": [
      0.0,
      2.195,
      -1.8
     ]
    }
   ],
   "scars": {
    "hull-front": "Scar_Hull_Front",
    "hull-l": "Scar_Hull_L",
    "hull-r": "Scar_Hull_R",
    "hull-rear": "Scar_Hull_Rear",
    "turret-front": "Scar_Turret_Front",
    "turret-l": "Scar_Turret_L",
    "turret-r": "Scar_Turret_R",
    "turret-rear": "Scar_Turret_Rear"
   },
   "broken": {
    "Track_L": "Track_L_Broken",
    "Track_R": "Track_R_Broken",
    "Gun": "Gun_Broken"
   },
   "wreck": {
    "hull": "Wreck_Hull",
    "turret": "Wreck_Turret"
   },
   "attach": {
    "Hull_Damage": "Hull",
    "Turret_Damage": "Turret"
   },
   "file": {
    "key": "damage_glb",
    "tris": 108917,
    "bytes": 1049744,
    "gpu_mb_decoded": 3.9
   },
   "fx": {
    "ammo": [
     0.0,
     0.909,
     -0.8
    ],
    "engine": [
     0.0,
     1.524,
     -2.88
    ],
    "hatch": [
     -0.6,
     2.289,
     -0.18
    ]
   },
   "how": "load files.damage_glb once, add it at the tank origin, hide all of it; put Turret_Damage under the node in attach (same pivot); hit = show a Scar_ and swap a Part_ for its twin; stripped = hide Part_ nodes (or throw them); broken = swap the node for its _Broken twin; wreck = hide the whole healthy file, show Wreck_Hull (+ Wreck_Turret, which may be thrown off). Paint in both files takes the same colour."
  },
  "axes": {
   "Gun": {
    "yaw": [
     0,
     1,
     0
    ],
    "pitch": [
     -1,
     0,
     0
    ]
   },
   "MG": {
    "yaw": [
     0,
     1,
     0
    ],
    "pitch": [
     -1,
     0,
     0
    ]
   },
   "Turret": [
    0,
    1,
    0
   ],
   "Barrel": [
    0,
    0,
    -1
   ]
  },
  "limits": {
   "Gun": {
    "yaw": [
     0,
     0
    ],
    "pitch": [
     -0.12,
     0.35
    ]
   },
   "MG": {
    "yaw": [
     -1.0,
     1.0
    ],
    "pitch": [
     -0.15,
     0.6
    ]
   },
   "Barrel": [
    0,
    0.35
   ]
  }
 },
 "paint": {
  "encoding": "material factor",
  "material": "Paint",
  "default": [
   0.45,
   0.36,
   0.22
  ],
  "paints": [
   [
    0.45,
    0.36,
    0.22
   ],
   [
    0.17,
    0.19,
    0.085
   ],
   [
    0.105,
    0.155,
    0.095
   ],
   [
    0.23,
    0.26,
    0.235
   ],
   [
    0.79,
    0.81,
    0.76
   ],
   [
    0.038,
    0.05,
    0.034
   ]
  ],
  "names": [
   "Desert tan",
   "Olive drab",
   "NATO green",
   "Field grey",
   "Winter white",
   "Dark green-black"
  ],
  "colour_space": "linear",
  "how": "set the Paint material's color (linear RGB) to recolour; nothing else uses Paint"
 },
 "render": {
  "tris": 159586,
  "verts": 207188,
  "materials": 7,
  "draw_calls": 176,
  "textures": [
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     256,
     256
    ],
    "fmt": "ktx2"
   }
  ],
  "gpu_mb_decoded": 4.5,
  "bytes": 1007396,
  "codec": "draco",
  "extensions": [
   "KHR_draco_mesh_compression",
   "KHR_texture_basisu"
  ]
 },
 "rig": null,
 "animations": [],
 "gameplay": {
  "source": "measured"
 },
 "techniques": [
  "baked-pbr",
  "draco",
  "paint-factor",
  "textured"
 ],
 "provenance": {
  "author": "gpt-6-astra (Blender)",
  "source": "jobs/abrams-tank-v2",
  "kit": "library-author",
  "job": "abrams-tank-v2",
  "feedback": "RETROFIT, not a new model. This tank is already in the library (previous.glb, previous_final.png, previous_side.png, build_abrams-tank.py, previous_nodes.json; its baked textures are on gex44 in /root/fal-author/abrams-tank-v1/textures: copy what you reuse into your own remote dir, never write in the old one). Games now need it DESTRUCTIBLE like the newer library tanks. Keep the model exactly: same shape, proportions, frame, origin, materials, texture look, node names, pivots, Paint material and factor, paints in nodes.json. Start from build_abrams-tank.py and change only this: (1) every bolt-on item becomes its own Part_ node with a complete surface underneath (for this type: the heavy ballistic side skirt plates (one node per plate, at least four per side), rear fender sections, rear grille doors, tow cables, tail light boxes, headlight guards; turret: bustle rack basket with its stowage, side stowage bins, smoke grenade launchers, the commander weapon station, gunner and commander sight heads, wind sensor, antennas); (2) the barrel is split from Gun into a child Barrel, the empty Muzzle becomes a child of Barrel at the tip with identity rotation (+Z forward); (3) add the Fx_ empties and the hatches the rig asks for; (4) build FILE B, the damage GLB, from copies of your meshes, with its Burnt and Scars textures; (5) render states.png and look at it. Everything else in the contract below holds.",
  "imported": "2026-10-07",
  "file_origin": "~/forge-build/forge-assets/jobs/abrams-tank-v2/abrams-tank.glb",
  "parent": {
   "id": "vehicle.military-land.tank/abrams-tank",
   "version": 2,
   "release": "sha256:f6a8940a8a80a0b1d2f19ff4028637d66efcbca425ebba31ad4970936cbc7acb"
  },
  "variant": {
   "kind": "rerun",
   "note": "RETROFIT, not a new model. This tank is already in the library (previous.glb, previous_final.png, previous_side.png, build_abrams-tank.py, previous_nodes.json; its baked textures are on gex44 in /root"
  }
 },
 "licence": {
  "kind": "owned",
  "game_use": true,
  "raw_redistribute": false,
  "evidence": "Forge Astra Blender job abrams-tank-v2 (Nano Banana Pro sheet, CC0 Poly Haven textures: metal_plate_02, rubberized_track, rusty_metal_03)"
 },
 "quality": {
  "gates": "pass: 4 MB of 12 MB texture budget, 159586 tris",
  "judge": null
 },
 "files": {
  "glb": "sha256:9da8b3903ed307e04e85ce0d6dedff35fedd671d914e5de64c4e7e132f8f6889",
  "damage_glb": "sha256:ee397859849c3940f7603275c28538bd18390e5b31e7ae202d727bd05d4b8bc4"
 },
 "deps": [],
 "release": "sha256:ce9b5724ca40f4b868405cf6d1229d89d2f0add891a7c87a52a58797a2f34cfe"
}
