{
 "id": "vehicle.military-land.tank/merkava-tank",
 "version": 1,
 "name": "Merkava 4-style tank",
 "summary": "Merkava Mk 4 style tank, rigged and destructible; neutral recolourable paint; metres / glTF Y-up.",
 "tags": [
  "4",
  "era-modern",
  "israel",
  "land",
  "merkava",
  "military",
  "style",
  "tank",
  "vehicle"
 ],
 "style": "realistic",
 "status": "approved",
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  "unit": "m",
  "front": "+Z"
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   11
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  "scale_to_class": 1.0
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  "notes": null,
  "source": null
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  "wheels": [
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   "Wheel_L2",
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   "Wheel_R12"
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  "steer": [],
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   "Track_R"
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  "damage": {
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    "immobilised",
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     ]
    },
    {
     "node": "Part_Turret_Cupola_Loader",
     "twin": null,
     "zone": "turret",
     "pos": [
      0.577,
      2.295,
      -1.0
     ]
    },
    {
     "node": "Part_Turret_OpticShield_L",
     "twin": null,
     "zone": "turret",
     "pos": [
      1.205,
      2.52,
      -1.025
     ]
    },
    {
     "node": "Part_Turret_OpticShield_R",
     "twin": null,
     "zone": "turret",
     "pos": [
      -1.205,
      2.52,
      -1.025
     ]
    },
    {
     "node": "Part_Turret_SideArmour_L",
     "twin": "Dmg_Turret_SideArmour_L",
     "zone": "turret",
     "pos": [
      1.386,
      2.264,
      -0.05
     ]
    },
    {
     "node": "Part_Turret_SideArmour_R",
     "twin": null,
     "zone": "turret",
     "pos": [
      -1.386,
      2.264,
      -0.05
     ]
    },
    {
     "node": "Part_Turret_Sight_Commander",
     "twin": null,
     "zone": "turret",
     "pos": [
      -0.617,
      2.532,
      -0.227
     ]
    },
    {
     "node": "Part_Turret_Sight_Gunner",
     "twin": null,
     "zone": "turret",
     "pos": [
      0.617,
      2.527,
      0.383
     ]
    },
    {
     "node": "Part_Turret_Smoke_L",
     "twin": null,
     "zone": "turret",
     "pos": [
      1.155,
      2.412,
      0.492
     ]
    },
    {
     "node": "Part_Turret_Smoke_R",
     "twin": null,
     "zone": "turret",
     "pos": [
      -1.155,
      2.412,
      0.493
     ]
    },
    {
     "node": "Part_Turret_Stowage_L",
     "twin": null,
     "zone": "turret",
     "pos": [
      1.406,
      2.24,
      -1.78
     ]
    },
    {
     "node": "Part_Turret_Stowage_R",
     "twin": null,
     "zone": "turret",
     "pos": [
      -1.384,
      2.24,
      -1.78
     ]
    },
    {
     "node": "Part_Visor_Driver",
     "twin": null,
     "zone": "top",
     "pos": [
      0.767,
      1.752,
      2.333
     ]
    }
   ],
   "scars": {
    "hull-front": "Scar_Hull_Front",
    "hull-l": "Scar_Hull_L",
    "hull-r": "Scar_Hull_R",
    "hull-rear": "Scar_Hull_Rear",
    "turret-front": "Scar_Turret_Front",
    "turret-l": "Scar_Turret_L",
    "turret-r": "Scar_Turret_R",
    "turret-rear": "Scar_Turret_Rear"
   },
   "broken": {
    "Track_L": "Track_L_Broken",
    "Track_R": "Track_R_Broken",
    "Gun": "Gun_Broken"
   },
   "wreck": {
    "hull": "Wreck_Hull",
    "turret": "Wreck_Turret"
   },
   "attach": {
    "Hull_Damage": "Hull",
    "Turret_Damage": "Turret"
   },
   "file": {
    "key": "damage_glb",
    "tris": 107950,
    "bytes": 1019432,
    "gpu_mb_decoded": 3.9
   },
   "fx": {
    "ammo": [
     0.0,
     1.099,
     -2.1
    ],
    "engine": [
     -0.647,
     1.68,
     2.08
    ],
    "hatch": [
     -0.567,
     2.52,
     -0.72
    ]
   },
   "how": "load files.damage_glb once, add it at the tank origin, hide all of it; put Turret_Damage under the node in attach (same pivot); hit = show a Scar_ and swap a Part_ for its twin; stripped = hide Part_ nodes (or throw them); broken = swap the node for its _Broken twin; wreck = hide the whole healthy file, show Wreck_Hull (+ Wreck_Turret, which may be thrown off). Paint in both files takes the same colour."
  },
  "axes": {
   "Gun": {
    "yaw": [
     0,
     1,
     0
    ],
    "pitch": [
     -1,
     0,
     0
    ]
   },
   "MG": {
    "yaw": [
     0,
     1,
     0
    ],
    "pitch": [
     -1,
     0,
     0
    ]
   },
   "Turret": [
    0,
    1,
    0
   ],
   "Barrel": [
    0,
    0,
    -1
   ]
  },
  "limits": {
   "Gun": {
    "yaw": [
     0,
     0
    ],
    "pitch": [
     -0.12,
     0.35
    ]
   },
   "MG": {
    "yaw": [
     -1.0,
     1.0
    ],
    "pitch": [
     -0.15,
     0.6
    ]
   },
   "Barrel": [
    0,
    0.35
   ]
  }
 },
 "paint": {
  "encoding": "material factor",
  "material": "Paint",
  "default": [
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   0.29,
   0.24
  ],
  "paints": [
   [
    0.3,
    0.29,
    0.24
   ],
   [
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    0.18,
    0.105
   ],
   [
    0.075,
    0.12,
    0.075
   ],
   [
    0.46,
    0.35,
    0.21
   ],
   [
    0.19,
    0.22,
    0.2
   ],
   [
    0.76,
    0.78,
    0.73
   ]
  ],
  "names": [
   "Sand",
   "Olive drab",
   "NATO green",
   "Desert tan",
   "Field grey",
   "Winter white"
  ],
  "colour_space": "linear",
  "how": "set the Paint material's color (linear RGB) to recolour; nothing else uses Paint"
 },
 "render": {
  "tris": 127915,
  "verts": 215160,
  "materials": 7,
  "draw_calls": 195,
  "textures": [
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    "fmt": "ktx2"
   },
   {
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    "fmt": "ktx2"
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    "fmt": "ktx2"
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   {
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   {
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   {
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   {
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   {
    "px": [
     512,
     512
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    "fmt": "ktx2"
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   {
    "px": [
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    "fmt": "ktx2"
   },
   {
    "px": [
     512,
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    "fmt": "ktx2"
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   {
    "px": [
     512,
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    "fmt": "ktx2"
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   {
    "px": [
     512,
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    "fmt": "ktx2"
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   {
    "px": [
     512,
     512
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    "fmt": "ktx2"
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   {
    "px": [
     512,
     512
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    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
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    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
     512
    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
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    ],
    "fmt": "ktx2"
   },
   {
    "px": [
     512,
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    "fmt": "ktx2"
   }
  ],
  "gpu_mb_decoded": 9.4,
  "bytes": 1610460,
  "codec": "draco",
  "extensions": [
   "KHR_draco_mesh_compression",
   "KHR_texture_basisu"
  ]
 },
 "rig": null,
 "animations": [],
 "gameplay": {
  "source": "measured"
 },
 "techniques": [
  "baked-pbr",
  "draco",
  "paint-factor",
  "textured"
 ],
 "provenance": {
  "author": "gpt-6-astra (Blender)",
  "source": "jobs/merkava-tank-v1",
  "kit": "library-author",
  "job": "merkava-tank-v1",
  "feedback": null,
  "imported": "2026-10-07",
  "file_origin": "~/forge-build/forge-assets/jobs/merkava-tank-v1/merkava-tank.glb"
 },
 "licence": {
  "kind": "owned",
  "game_use": true,
  "raw_redistribute": false,
  "evidence": "Forge Astra Blender job merkava-tank-v1 (Nano Banana Pro sheet, CC0 Poly Haven textures: metal_plate, rubberized_track, rusty_metal_03)"
 },
 "quality": {
  "gates": "pass: 9 MB of 12 MB texture budget, 127915 tris",
  "judge": null
 },
 "files": {
  "glb": "sha256:fa621f1ad2907a203bb3a726ffca68e533e045233fa68be46a4b1d289b39884f",
  "damage_glb": "sha256:d7144b50b82f621e7cc4eb9b5cc618a9d0484bbbfbe5ec1f0aec8e18943a3a3e"
 },
 "deps": [],
 "release": "sha256:c58f4a6e33542f39e999ecd25de9f14bc91d2e441e9cf915a5ac96015f1bbb9d"
}
