A7V reconstruction from sheet.jpg; metres, Blender -Y forward / glTF +Z forward. Authoring began 11 October 2026 18:19 CEST; checkpoint 19:34 CEST.
Deliver healthy and turretless damage GLBs, single clean build script, node/paint/damage manifest, six-line notes, hero/side/clay and paint/state grids. No insignia.
Targets: 80–140k healthy triangles; <=110k damage; <=10 materials; <=12 MB each; maps <=1024, ORM <=512. Preserve individual moving pivots and removable parts.
Hero front-left three-quarter, orthographic side, grey clay; proof grids from exported GLBs. Up to three visual revisions.
Turretless exceptions: no Turret or Wreck_Turret; Turret_Damage is at ground origin and holds roof-cab scars. Eight MGs honor three per side plus two rear (MG_1..MG_8).
