Build alien bio-organic fighter that was grown, not built: a chitin carapace of overlapping armour plates like a beetle, rib-like struts, membrane wing fins, glowing bioluminescent vents and a glowing plasma sac at the rear, two organic cannon spurs at the front, no straight lines, no rivets, a wet glossy shell (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/alien-bio-fighter-v1/