Build realistic, believable alien flying saucer (classic disc, our own design): a wide double-convex metal disc with a raised central dome, an outer rim with a ring of recessed light ports and a rotating outer ring, a belly emitter lens, three landing legs retracted into flush pods, seamless panel lines, subtle iridescent metal (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/alien-saucer-v1/