INFO gpu_gate: gpu slot acquired by blender (pid 2652741, 6000 MiB, batch)
00:00.931  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/fal-author/breton-stone-house-v1/build_breton-stone-house.py:54: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name);m.use_nodes=True;nt=m.node_tree;nt.nodes.clear();out=node(nt,'ShaderNodeOutputMaterial'); bs=node(nt,'ShaderNodeBsdfPrincipled');nt.links.new(bs.outputs[0],out.inputs[0])
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
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BAKED Granite_lime_moss 2048
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BAKED Dressed_granite 1024
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BAKED Blue_grey_slate 1024
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BAKED Breton_blue_timber 1024
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BAKED Aged_ivory_frames 512
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BAKED Weathered_zinc_iron 512
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BAKED Old_window_glass 256
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BAKED Terracotta 512
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BAKED_UNIQUE_WALL_WEATHERING
GEOMETRY_TRIANGLES 95184
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
17:38:57 | INFO: Starting glTF 2.0 export
17:38:57 | INFO: Extracting primitive: Chimney_L
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | INFO: Primitives created: 3
17:38:57 | INFO: Extracting primitive: Chimney_R
17:38:57 | INFO: Primitives created: 3
17:38:57 | INFO: Extracting primitive: Door
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | INFO: Primitives created: 3
17:38:57 | INFO: Extracting primitive: Entry_fittings
17:38:57 | INFO: Primitives created: 2
17:38:57 | INFO: Extracting primitive: Ironwork
17:38:57 | INFO: Primitives created: 1
17:38:57 | INFO: Extracting primitive: Rainwater
17:38:57 | INFO: Primitives created: 1
17:38:57 | INFO: Extracting primitive: Roof
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | INFO: Primitives created: 3
17:38:57 | INFO: Extracting primitive: Shutters
17:38:57 | INFO: Primitives created: 1
17:38:57 | INFO: Extracting primitive: Walls
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
17:38:57 | INFO: Primitives created: 3
17:38:57 | INFO: Extracting primitive: Windows
17:38:57 | INFO: Primitives created: 2
17:38:57 | INFO: Finished glTF 2.0 export in 0.42121171951293945 s

EXPORT_BYTES 8441680
17:38:57 | INFO: Data are loaded, start creating Blender stuff
17:38:57 | INFO: Blender create Mesh node Chimney_L
17:38:57 | INFO: Blender create Mesh node Chimney_R
17:38:57 | INFO: Blender create Mesh node Door
17:38:57 | INFO: Blender create Mesh node Entry_fittings
17:38:57 | INFO: Blender create Mesh node Ironwork
17:38:57 | INFO: Blender create Mesh node Rainwater
17:38:57 | INFO: Blender create Mesh node Roof
17:38:57 | INFO: Blender create Mesh node Shutters
17:38:57 | INFO: Blender create Mesh node Walls
17:38:57 | INFO: Blender create Mesh node Windows
17:38:58 | INFO: glTF import finished in 0.53s
/root/fal-author/breton-stone-house-v1/build_breton-stone-house.py:555: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  scene.world.use_nodes=True;scene.world.node_tree.nodes.get('Background').inputs[0].default_value=(.69,.76,.84,1);scene.world.node_tree.nodes.get('Background').inputs[1].default_value=.45
00:37.322  render           | Saved: '/root/fal-author/breton-stone-house-v1/final.png'
00:48.108  render           | Saved: '/root/fal-author/breton-stone-house-v1/side.png'
00:58.792  render           | Saved: '/root/fal-author/breton-stone-house-v1/rear-check.png'
01:10.112  render           | Saved: '/root/fal-author/breton-stone-house-v1/close-check.png'
/root/fal-author/breton-stone-house-v1/build_breton-stone-house.py:573: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('STUDIO_clay');clay.diffuse_color=(.45,.45,.45,1);clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.82
01:21.191  render           | Saved: '/root/fal-author/breton-stone-house-v1/clay.png'
BUILD_COMPLETE 95184 8441680

Blender quit
