Long-haul industrial space cargo hauler (120.0 m long x 28.0 m wide x 24.0 m high, +Z nose, +Y up, origin at centre of mass) with front cab module, open truss spine carrying 12 standard cargo containers, and rear quad-nozzle reactor block.
Triangle count: 92,776 triangles across 6 mesh nodes (Hull, Antenna_Dish, Hatch_Cab, Pod_Thruster_L, Pod_Thruster_R, Radiator_Vane) and 9 empty game sockets; GLB size: 7.48 MB.
Materials (9): Paint (neutral baked detail + editable baseColorFactor [0.80, 0.45, 0.05]), Containers, Metal, ReactorHull, HullTrim, ScorchedMetal, Glass (alpha BLEND with interior cockpit), Lamps (emissive), Engines (emissive orange/blue core).
Texture sizes: Cycles GPU baked tiling and trim maps at most 1024x1024 px for Base (JPEG) and at most 512x512 px for Normal and packed ORM (Occlusion/Roughness/Metallic).
Poly Haven CC0 texture IDs used: metal_plate_02, rusty_metal_03, rusty_painted_metal (https://polyhaven.com/license).
Differences from reference sheet: added full interior bridge cockpit behind windscreen glazing, articulated thruster pods/hatch/dish/radiator vane with game pivots, and neutral Paint texture for runtime faction recolouring.
