Reading prompt from stdin...
OpenAI Codex v0.161.0
--------
workdir: /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
model: gpt-6-astra
provider: openai
approval: never
sandbox: danger-full-access
reasoning effort: xhigh
reasoning summaries: none
session id: 01a14654-6703-78f2-a711-a87579b43db9
--------
user
Build huge fleet carrier mothership: a long flat-topped hull with two long hangar bays opening along the sides (glowing inside), a command island tower, defensive turrets, a forest of antennae, a massive engine section (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference
images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern
third-person game up close: never blocky, never toy-like, never flat colours.

Blender 5.2 is headless on another machine. Write bpy scripts here and run them with:
  ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/<script>.py
(first `ssh gex44 mkdir -p /root/fal-author/carrier-mothership-v1`, scp scripts and any textures to gex44:/root/fal-author/carrier-mothership-v1/, scp renders back here, then
LOOK at them with your image tool). Iterate until the renders match the references: silhouette, proportions, every
named part, materials. Only one Blender job on the GPU box at a time from you.

Quality bar:
- Real dimensions in metres: 1400 m long, 380 m wide, 220 m high.
- Construction detail as geometry where it shapes the silhouette or catches light: bevelled edges everywhere (no razor
  box edges), real thickness, frames around openings, trims, rails, fittings, bolts, ropes, cables, small parts. No
  z-fighting, no gaps, nothing floating, smooth shading on round parts.
- Photographic materials: use CC0 Poly Haven textures (download 1k or 2k jpg maps from https://dl.polyhaven.org/file/
  ph-assets/Textures/jpg/<res>/<id>/<id>_<map>_<res>.jpg, maps diff, nor_gl, arm; pick ids by browsing
  https://api.polyhaven.com/assets?t=textures) mixed with node detail (rust streaks, grime, moss, edge wear, salt), then
  BAKE each material's result with Cycles to image textures (base colour, normal, ORM) so it survives glTF export.
  List every Poly Haven id you used in NOTES.md (licence evidence). No other image sources.
- Budget: 100k to 220k triangles, at most 9 materials, texture images at most 2048 px, GLB at most 12 MB.

Export contract (glTF binary .glb, Y up, metres): Nose toward +Z, up = +Y, +X = the ship's LEFT side, centred on X = 0; origin (0,0,0) at the ship's centre of mass (about the middle of the hull), the ship level and flying: landing gear, if the design has any, is RETRACTED with its doors closed. Apply transforms and modifiers. No cameras, lights or
helpers in the GLB. GAME WEIGHT overrides the budget above: every texture image at most 1024 px, ORM / occlusion maps at most 512 px; share baked texture sets between parts and use tiling materials + trim textures on big surfaces. BIG SHIP: a 1024 bake cannot hold a hull this size: use tiling hull-plate materials and trim textures (panel strips, window strips, vents) with world-scale UVs. Detail must read at three distances: the silhouette (big masses, towers, engine blocks), the middle (superstructure, turrets, hangar mouths, antenna forests, armour belts) and close up (greebles, pipes, panel seams, rows of lit windows at human scale). Small parts may be instanced/linked duplicates. Separate named mesh nodes: Hull (everything fixed to the hull). Every MOVING part is its own node with its object origin ON its pivot: Turret_1..Turret_n (each gun turret, origin on its vertical traverse axis, turns about its local Y) each with a child Gun_1..Gun_n (the barrels, origin on the elevation trunnion axis, elevates about X); Canopy (cockpit canopy, origin on its hinge) on craft with a canopy; and the extra moving parts named in the description. Empty nodes (no mesh): Thruster_1..Thruster_n at the centre of every main engine nozzle exit (games put flame and glow there; exhaust points to -Z), Muzzle_1..Muzzle_n at every barrel tip (child of its Gun, or of Hull for fixed guns), Hardpoint_1..n (missile and torpedo launch points), Seat_Pilot (pilot hip point) on craft with a cockpit, Camera_Chase (a good third-person chase camera point behind and above), Light_Nav_L (left tip, red), Light_Nav_R (right tip, green), Light_Beacon. Materials: the glowing inside of every engine nozzle = one material named "Engines" (emissive, colour as described, modest strength, games raise it); lit windows, running lights and glowing details = one material "Lamps" (emissive); cockpit or bridge glazing = one material "Glass" (alpha BLEND, tinted) with a visible cockpit (seat, panels, stick) behind it on small craft. In nodes.json add "axes": for every moving node, the unit axis it turns about in its parent's space. PAINT CONTRACT (how games get faction colours of one model): the main hull colour lives in ONE material named exactly "Paint". Its base colour TEXTURE holds only light neutral detail (near white, with panel lines, grey grime, engine scorch, micro-meteorite pitting and chipped edges baked in) and its baseColorFactor holds the paint colour; default factor = [0.55, 0.55, 0.52] (warm grey). A game changes that factor, so nothing else (bare metal, engines, glass, lamps, weapons, cockpit) may use Paint. Add empties Hangar_1..Hangar_n at the launch slots (small craft leave from there along +Z or sideways). In nodes.json add "paints": six good paints for this model as linear RGB triples with names, the default first, in the spirit of: naval grey, gunmetal, olive drab, desert sand, arctic white, deep navy, black, crimson; and render paints.png: a 3x2 grid of the same 3/4 view in those six paints (EEVEE or low-sample Cycles) to prove the recolour works. MOVING PARTS: never apply transforms to a moving node. Check it in Blender before export: rotate each moving node 30 degrees in a test render; nothing may leave its place. No text, numbers, insignia, faction emblems, flags or logos anywhere (games add their own factions). ORIGINAL DESIGN: never model a famous film, TV, anime or game ship (no X-wing, TIE, Star Destroyer, Millennium Falcon, Enterprise, Serenity, Normandy, Viper, Valkyrie, Gundam, Halo, Homeworld, EVE, Elite or Expanse ship): if the sheet looks like one, keep its proportions and parts but make the silhouette details, nose and engines your own. RENDERS: final.png and paints.png on a dark space backdrop (near black with a faint blue gradient, no ground) lit by a strong white key light from the upper front left plus a soft cool fill, so every part reads. Keep this directory clean: put any helper tools you install (node_modules, vendored three.js, browser checks) under /tmp, never here. Pace: deliver a first complete GLB within about 40 minutes, then use what is left of about 80 minutes to improve what the renders show is weakest. Use Cycles with the GPU (OptiX/CUDA) and modest samples for bakes and renders. 
Deliver in this directory: carrier-mothership.glb; build_carrier-mothership.py (ONE script that builds the whole asset from an empty scene,
downloads/loads its textures, bakes and exports: the GLB you deliver must come from a clean run of it); final.png
(1920x1080 Cycles render, 3/4 front view, soft daylight); side.png (orthographic side); clay.png (same view as final,
plain grey material); nodes.json (every node name with world position + overall bounding box); NOTES.md (6 lines:
what you made, triangle count, materials, texture sizes, Poly Haven ids, what still differs from the references).
Stop when you judge it matches the references and would not look out of place in a modern realistic game.

warning: `--dangerously-bypass-hook-trust` is enabled. Enabled hooks may run without review for this invocation.
warning: `--dangerously-bypass-hook-trust` is enabled. Enabled hooks may run without review for this invocation.
codex
I’ll inspect the reference and the Forge asset rules first, then build the carrier, bake its materials, and check rendered views before delivering the GLB and source script.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'cat /home/claude-agent/AGENTS.md' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
<!-- GENERATED from CLAUDE.md by forge-hub/hub/gen_agents_md.py — do not edit by hand. -->
<!-- Re-run: python3 /home/claude-agent/forge-hub/hub/gen_agents_md.py -->

# Forge: AI-Powered App Factory
Single-tenant server (16GB ARM64 Hetzner), runs alongside Detecteev (forensics platform).

## Navigation
- **Forge app**: `/home/forge/app/` (Python, DBOS workflows)
- **Forge UI**: `/home/forge/ui/` (React + FastAPI, port 8765)
- **Detecteev**: `/home/claude-agent/detecteev/` (Next.js + FastAPI)
- **Project sandboxes**: `/home/forge/data/projects/{slug}/sandbox/`
- **Skills**: `/home/forge/app/skills/` (reasoning + stack-specific)
- **Deployed apps**: `/home/forge/deploys/{slug}/`
- **Specs & plans**: `/home/claude-agent/forge-build/`

## Architecture at a Glance
- **Pipeline**: intake → ideation → research → challenge → business → prd → feature-spec → stack-selection → blueprint → scaffolding → feature-build → dx-audit → product-review
- **Native Claude CLI calls use `--model sonnet`**. Provider adapters explicitly select their own API model; DeepSeek uses `deepseek-flash[1m]` through Claude Code.
- **Autonomy**: all stages auto by default, no human gates
- **Deploy**: Docker containers at `{slug}.forge.le-borgne.fr` via Traefik
- **Feedback loop**: report issue → AI drafts fix → user approves → auto-redeploy

> ⚠️ The pipeline above is the **legacy Personal Forge** (forge.le-borgne.fr). The live product is **Forge Corp** — multi-box, multi-tenant. Read the next section for current topology.

## Forge Corp topology & deploy architecture (CURRENT — read this)

**Boxes & roles** (each box has its OWN `/home/claude-agent`, memory store, and CLAUDE.md — they do NOT share):
- **local** `204.168.129.84` — orchestrator. Opus planning, this memory store, the `coord` bus. No app/infra runs here.
- **ax42** `5.9.32.176` (`ssh root@5.9.32.176`) — Corp **Engine** (the build+deploy pipeline `deploy_sandbox`) + Postgres **primaries**. Canonical Engine source: `/home/claude-agent/forge-monorepo/apps/forge-engine/` (module `forge_engine`).
- **box1** `136.243.170.223` (`ssh box1`) — Corp **app-runner**: deployed tenant apps (zero/friends/recommerce) run here + PG **standbys**.
- **gex44** `5.9.10.114` (`ssh root@5.9.10.114`) — **Factory** (auth/Google-OAuth proxy + tenant UI) + inference (Flux/3d/LiteLLM) + **Caddy edge**. Canonical Factory source: `/home/claude-agent/forge-monorepo/apps/forge-corp-factory/`.
- **prod** `46.224.168.31` (`ssh prod`) — **Tower** (operator control plane) + dashboard; also legacy Personal Forge + Detecteev.

**Canonical source = the live HOST trees, NOT git.** The Engine is image-baked (no bind-mount): deploy = `docker build` from the ax42 host source; Factory builds from the gex44 host source. The GitHub repo `T1misageek/forge-monorepo` is a periodic **snapshot/backup**, NOT the build source. NEVER treat git as source of truth. Before any Engine/Factory rebuild, reconcile **host ← live container** (a single-file rsync from the mirror silently drops live state). httpx is in the Engine container, not host Python.

**Engine runs blue/green since 2026-09-02 13:11 UTC.** nginx `forge-engine-front` owns host `:8000` + docker alias `forge-engine`; Engine instances are `forge-engine-<ts>` (no host port). There is NO container named `forge-engine` any more: use `docker exec $(engine-live) …`, `docker logs $(engine-live)`. Deploy = `engine-deploy` (= `deploy.ax42.sh`: build → start new instance → `engine-switch` nginx reload → drain old, **no idle gate, nothing killed**); `engine-rollback` flips back (refuses a stopped previous); `engine-restart` no-arg = `engine-deploy --no-build`. **Builds AND refine turns survive an instance death** (P1 09-02 + P2 09-03): a 15 s sweep adopts orphaned runs (`pipeline/adopt.py`) and refine turns (`refine/adopt.py`: `metadata.active_turn`, `claude --resume` of the shared transcript store `~/.claude-engine`), proven by hard-kill on pausetest tenants. Never kill an instance without reading `/admin/inflight` first. **P3 (09-03)**: brief submits are idempotent (`X-Forge-Idempotency-Key` = Factory brief id → `runs.idempotency_key`, replay = 200 + `x-forge-idempotent-replay: 1`); the Factory retries only when Engine `/health` advertises `capabilities.idempotent_submit`; the reconciler re-polls `failed` runs < 6 h. `/admin/instance`, `/admin/inflight`, `POST /admin/drain` (consumer Bearer key). Detail: memory `project_engine_zero_downtime_deploys.md`.

**Deploy pipeline `deploy_sandbox`** (`forge_engine/deploy/__init__.py`, synchronous): Step 0 Dockerfile/.env → 0b telemetry route → 0c connectors → 0d cache → 1 build → 1b transport to box1 → 2 run (reaps prev container immediately, so **no `-prev` rollback exists** by later steps) → 3 inspect IP → 4 DNS → 5 traefik → **6 authed-smoke gate**.

**Step 6 — deploy-time authed-smoke gate (`forge_engine/deploy/smoke.py`)**: after cutover, mints a REAL synthetic session and GETs the app's post-login routes (pages referencing `requireUser`/`getCurrentUser`). Catches the "builds + homepage-200 but 500s after Google login" class (e.g. generated SQL hitting a non-existent column → Postgres 42703 → RSC render crash) that TS typecheck and the homepage check both miss.
- ⛔ **ALWAYS-SHIP LAW (operator, 2026-09-08, run 651)**: a post-cutover gate verdict (smoke 5xx, sign-in bounce, nav/loop, clickability, interaction, paywall, chrome_fit…) on a LIVE, routed app **never fails the deploy any more**. `forge_engine/deploy/ship_policy.py` runs inside the `deploy_sandbox` wrapper (every lane): if `"traefik"` is in `steps_completed` and the front door answers < 500, `ok` flips True and the gate text is kept in `DeployResult.shipped_with_findings`, the corp-deploy `gate_report`, and `runs.meta.shipped_with_findings` (ERROR log `SHIPPED WITH FINDINGS`). Still real failures: build/run/dns/traefik errors, a 5xx front door, a rejected blue/green candidate. Kill switch `FORGE_ALWAYS_SHIP=0`. Memory `feedback_always_ship_live_builds.md`.
- Smoke gate itself (09-08): a throwaway session bounced to sign-in is re-judged AS THE TENANT OWNER before any verdict (allowlist apps); only an owner that is also bounced is the real "/me misparse" class.
- Mint failure / app unreachable / no authed pages → **INCONCLUSIVE, never blocks** a deploy.
- **Mint path**: Engine can't reach the Factory DB, so it POSTs `https://forge.{tenant}.ohmyunicorn.com/api/auth/oauth/google/_smoke` (in `forge_corp/api/routes/oauth_google.py`) guarded by header `x-forge-smoke-secret` (wrong/unset → 404). Shared secret in `/home/claude-agent/.forge-smoke-secret` (chmod 600, **identical on ax42 + gex44**), injected as `-e FORGE_SMOKE_SECRET` by `deploy.ax42.sh` (Engine) and `deploy.sh` (Factory). Absent secret ⇒ /_smoke stays 404 ⇒ smoke INCONCLUSIVE (never blocks).
- **Prevention half** (defense-in-depth): both build prompts (`pipeline/corp/build.py` + `pipeline/fast/fast_build.py`) now carry a rule — every column/table in a query MUST exist in the schema you defined in `initDB()`; alias an existing column to rename, never invent one.
- Detail in memory: `reference_authed_smoke_gate.md`, `reference_authed_page_sql_column_gap.md`.

## Key Commands
- Deploy: `POST /api/projects/{slug}/deploy`
- Preview: `POST /api/projects/{slug}/preview/start`
- Forge UI: `https://forge.le-borgne.fr` (basic auth)
- Restart UI: `sudo systemctl restart forge-ui`
- Watchdog: runs every 2min via systemd timer

## Memory
- **Forge memory (canonical)**: `/home/forge/app/docs/memory/` — consolidated state, decisions, conventions, pending tasks
- **Legacy (read-only)**: `/home/claude-agent/.claude/projects/-home/memory/` — kept for reference, no longer updated

## Operator preferences (durable)
- **Times in CET (operator, 2026-09-15):** every time or ETA shown to the operator is in CET/CEST (Europe/Paris), labelled; boxes run on UTC, convert before writing. Applies to worker briefs and published docs too.
- **Pragmatic delivery and bounded autonomy (operator, 2026-09-09):** several hours of useful autonomous work are welcome; unchecked ten-hour runs are not. Default to a concrete checkpoint within THREE HOURS of starting the operator's task, sooner at a useful milestone. Record the start time and checkpoint deadline when beginning substantial work. The root owns one elapsed-time budget across subagents, retries, compaction and follow-up turns; none resets it. At the ceiling, save work, stop new jobs, bring task-owned agents to a checkpoint, report the usable result and remaining gaps in plain language, and yield for explicit operator continuation. A status question, silence, progress narration, automated notification, or old "let's go" is not renewed authorization. The operator may explicitly set a different window.
- **Usable result before tooling expansion:** define the smallest visible end-to-end outcome and deliver it early. Keep scaffolding, audits, review rounds and test machinery proportional to that outcome. Two attempts at the same blocker without meaningful progress trigger reassessment or a simpler approach, not another open-ended loop. Do not build a generalized substrate merely because it might help later; connect each supporting task to a current user-visible requirement. Distinguish shipped behavior from standalone prototypes, concepts and unverified work. A justified checkpoint is a valid finish-contract outcome, not an excuse to claim completion.
- **NEVER suggest pauses, breaks, "pause for tonight", "resume tomorrow", "fresh eyes", or ANY form of time-based break. EVER.** This is the single most annoying behaviour for the operator. *Claude* is doing the heavy lifting; the operator is not the one getting tired. Time of day is irrelevant — push through, period. Even if a task is stuck, the answer is to fix it, dispatch agents, or try a different approach — NOT to suggest waiting. If a clean reinstall is the answer, just do it. The operator decides when to stop, not Claude.
- **Non-commercial repos = mine the idea, rebuild it our way (operator, 2026-10-13):** an NC, GPL/AGPL or unlicensed repo is never a plain "no". Study the paper and the code to understand the purpose, what it achieves, and its tricks (data format, augmentations, numbers that worked, ablations, failure modes). Then rebuild the technique with what we own (Gemini, Omni, three.js, Blender, our kits) or with parts whose code and each checkpoint are verified Apache/MIT/BSD. Prove it small and measure it. Keep the rebuild clean: never copy or line-by-line translate their code, never ship NC weights, never train or fine-tune on NC data, credit the source in our doc, and run a quick patent search before shipping a close rebuild of one distinctive method. Memory `feedback_nc_repos_mine_idea_rebuild_our_way.md`.
- **Quality over cost** within the agreed scope and checkpoint window. Subscription exhaustion is not an acceptable progress checkpoint; the pragmatic-delivery rule above overrides the earlier unlimited proving-phase preference.
- **Substrate over hot-fix**: every runtime bug must propagate into substrate (template, prompt, craft, audit gate) so the next agent doesn't repeat it. Hot-fix-only is a half fix.
- **Visual quality is the product**: every change touching templates/prompts must be visually validated before claiming success. "It builds and deploys" ≠ "it looks right".
- **Delegation:** work locally by default. Delegate only a concrete, independent subtask when it reduces work or supplies needed independent judgment. Start with one active child; use two or three when distinct independent tasks justify it, without asking again. Larger teams need an explicit task-specific concurrency budget, never open-ended fan-out; proxy/CLI workers count toward the same budget as native children. No recursive delegation by default. All workers share the root checkpoint deadline. Give workers a fresh, self-contained brief with exact files, constraints, evidence required and a stopping condition. Full-history forks are exceptional, never a default.
- **Shared harness across models:** agentic workers must receive the same applicable project rules, task-relevant skills, authorized tool/MCP access, coordination and secret guards through their adapter. Load skills selectively, not all at once. Preserve isolation and task-specific permissions; equal harness support does not grant broader authority. Missing wiring is an adapter gap to report or fix, not a reason to declare a model incapable. Verify the chosen lane rather than assuming every helper inherits the full setup.
- **Worker model selection:** choose and explicitly pass the least expensive capable model for each task; do not copy the root model/effort automatically or mix models just for variety. **Every Gemini call is Gemini 4 Argon (operator, 15 Oct 2026; never 3.8 Flash or 2.5):** agentic work through the Antigravity CLI (`agy4`), single-shot calls through the gateway with a thinking level (Gemini 4 refuses budgets; its thinking counts against max_tokens). Gemini 4 (`forge:build-gemini-4`, `-low`, `-high`) is eligible for bounded coding, investigation and review. Local builders use `forge-agent run --harness gemini --model forge:build-gemini-4 --repo <repo> --purpose <task> --task <brief>` with a bounded `--timeout`; since 14 Oct 2026 this runs Google's Antigravity CLI (`agy4`, `forge-hub/agent/AGY4.md`) with the shared rules, skills, Forge MCP and our guards bridged as agy hooks, every call to Vertex project forge-dev-492809 (Google grant); `FORGE_GEMINI_HARNESS=claude-code` or `--jail` = the old Claude Code lane. Proven locally with actual Gemini responses, MCP skill/coord calls, file edits, tests and a blocked secret-guard probe. `--harness gemini-proxy` remains the single-shot no-tools helper for tasks that need no tools. The local Gemini builder currently rejects optional `--jail`; never imply that it ran in a container sandbox. Use `gpt-5.6-luna` for narrow mechanical work, `gpt-5.6-terra` for exploration and bounded implementation, `gpt-6.1-sol` (Sol) for demanding implementation/debugging/review, and `gpt-6-astra` for unusually difficult architecture or reasoning. **Sol = `gpt-6.1-sol` (operator, 2026-09-30):** every Sol request runs GPT-6.1 Sol (Codex CLI >= 0.159.2; 0.156 gets a 400). `sol`/`solx` call it, and the Engine swaps `gpt-6-sol` and `gpt-5.6-sol` for it at launch (`cli/sonnet_retire.py` LATEST_VERSION, also inside `run_tracked_codex_cli`). `gpt-6-luna` (Codex CLI >= 0.156.0) is the GPT-6 option for the Luna tier; not benchmarked yet, so `gpt-5.6-luna` stays the Luna default until a measured run shows it is worth its cost. Claude CLI workers use `--model sonnet`, which is **Sonnet 5.5 only** on this box (alias pinned in `~/.claude/settings.json` since 2026-09-28; never Sonnet 5; the Engine still remaps Sonnet to Opus 5.5). **Haiku 5.5 (2026-10-08):** `--model haiku` = `claude-haiku-5-5` everywhere (alias pinned in `~/.claude/settings.json`; the Engine seam upgrades `haiku`/`claude-haiku-4-5` at launch): $0.10 in / $0.50 out per MTok, 1M context, default effort medium. Use it for classification, extraction, routing, yes/no gates, judges and cheap subagents at effort low or medium; `haikux "prompt"` one-shot, `review --by haiku` for the cheapest second look (same family, not independent), panel seat `haiku-local`. Always pass `--effort`: low for mechanical edits, medium by default, high only for creative or hard work (and for benchmarks, the same effort as the run it is compared with). Native Codex defaults are Terra/medium; explicitly select low effort for straightforward tasks and high only where the reasoning warrants it. Prefer a different family for independent judgment when useful. Escalate after evidence of a capability limit instead of repeated cheap retries; name unavailable models and use a supported alternative. Codex mixed-model spawns use `fork_turns="none"` with a self-contained brief; full-history forks inherit the parent's model and effort.
- **Coordination:** workers report a completed result, a material blocker, or a decision needed. Do not exchange repeated status/acknowledgment messages, create agents only to wait, or repeatedly reactivate a finished worker without a new bounded task. Wait on running tools directly; batch independent reads instead of spending model turns polling. The root keeps useful local work and integrates the result.
- **Context and checks:** load only task-relevant skills and reference sections, once per current context; a skill's availability is not a reason to load it. Use scoped searches and bounded output; keep full logs in artifacts. Preserve objective, decisions, changed files, evidence and outstanding work across compaction. Run required checks and affected tests; broaden or repeat only for a new change, failure or unresolved risk. Stop when the requested outcome is evidenced.

## Talking to other models in the CLI (2026-09-17)

Three model CLIs, same shape, all with full tool access and no approval prompts
(safety = the PreToolUse secret + coordination guards, not a sandbox):

| command | model | one-shot | extra flags |
| --- | --- | --- | --- |
| `astra` | Codex GPT-6 Astra | `astrax` | Codex flags |
| `sol` | Codex GPT-6.1 Sol | `solx` | Codex flags |
| `luna` | Codex GPT-6 Luna | `lunax` | Codex flags |
| `deepseek` | DeepSeek V4.1 Flash | `deepseekx` | `--effort low|high|max` |
| `gemini` | Gemini 4 Argon in Google's Antigravity CLI (default since 14 Oct 2026; 3.8 Flash requests are upgraded; `gemini-cc` = old Claude Code lane) | `geminix` | `--model forge:build-gemini-4{,-low,-high}` |
| `agy4` | the launcher behind `gemini`/`gemini4`: Antigravity CLI + relay -> alias `forge-agy-gemini-4` (Google grant) | `agy4 -p` | `--model`, `--effort low|medium|high`, `--worker`; doc `forge-hub/agent/AGY4.md` |
| (none) | Claude Haiku 5.5 (`claude-haiku-5-5`, via `claude-lean`) | `haikux` | Claude Code flags (`--effort low`, `--tools ""`) |

All four are executables in `~/bin`, not shell functions: `~/.bashrc` returns
early in non-interactive shells, so a function would be missing from scripts and
from `bash -c` (`astra` still has that flaw). `--ask-permissions` restores the
approval prompts. `deepseek` and `gemini` are Claude Code driving another
provider's endpoint, so every Claude Code flag passes through (`--continue`,
`--resume <id>`, `-p`).
Each has a persistent private profile (`~/.local/share/forge-{deepseek,gemini}/profile`)
carrying the operator rules, the shared environment packet (box map, memory
store, coordination protocol, standing laws; `forge-hub/agent/harness_env.py`),
a copy of `~/.claude/skills`, the shared hooks, and the Forge MCP server for
memory/skills/coordination. Docs: `forge-hub/agent/DEEPSEEK.md`, `GEMINI.md`.

Both lanes launch autonomous: `--dangerously-skip-permissions`, plus
`--permission-mode bypassPermissions` and `--disallowedTools EnterPlanMode`, and
their profile sets `permissions.defaultMode: bypassPermissions`. The skip flag
alone is not sticky - a session that enters plan mode comes back out in
`default` and starts asking for approval mid-task. `--ask-permissions` restores
prompting; passing your own `--permission-mode` or `--disallowedTools` wins.

Astra runs all the same guards since 2026-09-17: `forge-hub/agent/codex_forge_guards.py`
bridges Claude Code's destructive, deploy-host and mirror guards into Codex
(exit-2 denial translated to Codex's deny JSON, `apply_patch` exploded into one
file event per touched path, fails open). The guard scripts are not forked; the
Claude copies in `~/.claude/hooks/` stay the single implementation.
**No waiting parent (2026-09-20)**: `forge-hub/agent/codex_wait_guard.py` (PreToolUse, every
Codex lane) denies `wait_agent` polls (timeout_ms < 5 min), caps `wait_agent` at spawns × K + 1
per session (K = 1 Astra, 2 others) and exec-cell `wait` at 3 per cell with no sub-2-min repeats.
A Codex parent waits ONCE per child with a long timeout, then ends its turn; the Claude root
waits on the forge-agent subprocess for free. Kill switch `FORGE_WAIT_GUARD=0`, budget
`FORGE_WAIT_GUARD_K`. Denials log to `/tmp/codex_wait_guard.log`. Claude-lane twin
`~/.claude/hooks/wait_guard.py` (settings.json PreToolUse `Bash|TaskOutput|Read`, copied into the
DeepSeek and Gemini profiles at every launch): a bare `sleep N; <check>` turn outside a loop is
allowed twice per session then denied; `TaskOutput` / reads of a `tasks/<id>.output` file twice per
task then denied. Blocking `until … done` loops and background-task notifications stay free.

**Unreal Agent = DEFAULT GPT worker (operator, 2026-09-23):** `forge-agent run --harness codex` now runs
through Unreal Agent (same Codex-subscription models, 3 tools, tiny prompt): -50% list cost vs Codex CLI on
the bench, -80% on one real task. Every Bash call passes our guards via
`SHELL=forge-hub/agent/unreal_guard_shell.py`. No native MCP: since 2026-10-11 its workers reach the Forge
MCP server from Bash with `~/bin/forge-mcp` (= `forge-hub/agent/forge_mcp.sh`, Apify mcpc 0.7.0 in
`~/.local/lib/mcpc`; `forge-mcp --json tools-call memory_search query:="..."`), a private session per worker
in `.harness/mcpc` (closed when the run ends) that makes coord calls as the worker. No resume yet. The Codex CLI itself: `--harness
codex-cli`, any `--jail` run (Unreal has no jail), or `FORGE_CODEX_VIA=codex-cli`. Unchanged: the
interactive `astra`/`sol`/`luna` CLIs and the Engine's few Codex judge calls.
Memory `reference_unreal_agent_harness_assessment_2026_09_22.md`.

**Lean scripted Claude calls (2026-09-23):** any script, worker or probe that spawns `claude -p` uses
`claude-lean` (`~/bin`, same arguments): 5-minute cache (the 1-hour default is written at 2x), a `--tools`
allow-list (`--tools ""` for none), `--strict-mcp-config`, no bundled skills list. Engine code goes through
`run_tracked_claude_cli` (`cli/lean_launch.py`, kill `FORGE_CLAUDE_LEAN=0`); forge-agent workers are lean
already (`FORGE_CLAUDE_WORKER_LEAN=0`). Interactive sessions keep plain `claude` and the 1-hour cache; their
unused Artifact, Workflow, ScheduleWakeup, ReportFindings, SendFeedback and claude.ai connectors are off in
`~/.claude/settings.json`. Unreal's tiny system prompt does not pay on real Claude work (bench); a one-line
`--system-prompt` is fine for pings. Memory `reference_claude_code_lean_mode_bench_2026_09_23.md`.

**Advisor tool (2026-10-08):** `claude --advisor opus` (or setting `advisorModel`, or `/advisor opus|off`) lets a cheaper
main model consult a stronger one at decision points (plan, repeated failure, before "done"). Proven on this box: CLI
2.1.284, subscription, `-p --model sonnet --advisor opus` = Sonnet 5.5 + Opus 5.5. The advisor must rank at or above the
main model (an Opus root can only take Opus/Fable); Haiku 5.5 on either side needs CLI >= 2.1.293. The model picks when to
call it (ask in the prompt; no cap); every call re-reads the full transcript uncached, so cost grows with context. Anthropic
API only: not through the DeepSeek/Gemini gateway lanes; off when feature-flag fetching is off (`DISABLE_TELEMETRY`); kill
`CLAUDE_CODE_DISABLE_ADVISOR_TOOL=1`. Not wired into the Engine or forge-agent yet (bench awaits operator). There is no
`--subagents` flag. Memory `reference_claude_code_advisor_tool_2026_10_08.md`.

**Max plan API credits (2026-10-08):** each Max 20x plan gives $200/month (Max 5x $100) of Claude Platform credit, claimed on
claude.ai (Settings > Billing > API credits > Link organization) into ONE Console org, permanent choice. Covers the API,
Batches, Managed Agents, Agent SDK and `claude -p` run with that org's API key; NOT Claude Code signed in with the plan,
not extra usage. No rollover, spent before purchased credits, requests stop when out unless the org has bought credits.
Not claimed yet. Memory `reference_max_plan_monthly_api_credits_2026_10_08.md`.

Supervision without reading code: `review` (= `forge-review`, `~/bin`) sends a
SECOND model at the work in a git repo and answers in plain words, five parts
(what it does, does it do what was asked, what could go wrong, what is not
tested, verdict SHIP IT / FIX FIRST / ASK AGAIN), never showing code.
`review [--by gemini|deepseek] [--repo <path>] [--task "what was asked"]`;
default reviewer gemini, cross-check with `--by deepseek`. Reviews uncommitted
work, else the last commit, else the root commit. Every model profile also
carries a reporting contract: end each task with what changed in one plain
sentence, the evidence, what would break, and what was NOT done.

Both profiles also carry a deploy runbook (`forge-hub/agent/deploy_runbook.md`,
injected by `harness_env.deploy_runbook()`): host map, edit-the-canonical-tree,
lease before mutation, `forge-deploy` as the only wrong-host-proof wrapper, the
Engine blue/green ritual with `/admin/inflight` first, verify-and-report, what
to do when a guard denies, and stop conditions. Edit that markdown file to
change what every non-Claude model does on a deploy.

## DeepSeek local harness (2026-09-11)

- Interactive CLI: `deepseek` (= `forge-deepseek`, DeepSeek V4.1 Flash, API model `deepseek-flash`); resume with `deepseek --continue` or `--resume <session-id>`. `--effort low|high|max` selects reasoning effort. One-shot: `deepseekx "prompt"`.
- Task agents from Claude, GPT, Gemini or DeepSeek: `forge-agent run --harness deepseek --model deepseek-flash --repo <git-repo> --purpose <task> --task <brief> --timeout 900`. Same isolated worktrees, shared Forge MCP memory/skills/coord, hooks and finish rules. DeepSeek orchestrators can call the other `forge-agent` harnesses; workers do not recursively delegate.
- Thin adapter: `forge-hub/agent/deepseek_worker.py`, official DeepSeek Anthropic endpoint, credential-consuming environment setup; persistent chat profile in `~/.local/share/forge-deepseek/profile`. No new agent loop. Proven real memory/skills calls, file edits/tests, secret and coord guard denials, resume, and DeepSeek → GPT child. No Docker jail support on this local lane.
- Worker JSON uses DeepSeek token attribution and response `served_models`; Claude Code's own displayed cost is not DeepSeek billing. Use provider billing. Details: `forge-hub/agent/DEEPSEEK.md`.

## MÖBELKRIG game repo: one reference main (operator, 2026-09-27)

Repo `~/forge-build/ikea-fps-20260925/game` (the flat-pack store FPS). `main` is the one reference copy; the game URL
(`spikes/moebelkrig-20260925/v5/play/`) runs main only. Everything goes through `moeb` (`~/bin/moeb`, rules in the
repo's CONTRIBUTING.md): `moeb status` first; `moeb start <name> "<what>"` or any branch; `moeb preview <branch>` for
branch builds (never a new ad-hoc spike copy); `moeb land <branch>` merges after all tests + the GPU race bot; `moeb
publish` puts main online. A git hook refuses any other move of main; `publish-preview.sh` refuses the game URL
outside `moeb publish`. Player-visible changes: preview, operator OK, then land. Versions page:
`spikes/moebelkrig-20260925/versions/`.

## Personal substrate skills

Loaded from `/home/claude-agent/.claude/skills/`. Select by the task-specific trigger; do not load this entire list. The short entrypoint routes to details only when needed:

- **ai-film-craft** — applies when building/reviewing video-generation pipelines, prompts, storyboard lanes, or anything that spends on video models
- **forge-design-language** — applies when building any UI, generating CSS, or reviewing frontend
- **cl4r1t4s-reasoning** — diagnose AI harness behavior or audit consequential assumptions
- **impeccable-craft** — polish frontend design or user-facing copy
- **forge-thought-patterns** — plan complex Forge work or diagnose recurring cross-component failures
- **omni-beat-vfx** — applies to any VFX beat on real talking-head footage (Omni gens + the deterministic lane, gates, clean-edge paste, colour + sound laws)
- **gfx-beat-deterministic** — applies to drawn/graphic beats (badges, stickers, panels, logos, rocket scenes, orbs) and to the Director's `gfx` graphics-beat lane
- **sim-town-games** — applies when building or fixing a tycoon, business-sim or town-sim game on the Forge Game Engine (new game = pack + town seed; laws, crowd, shopfronts, release copy)
- **code-video** - applies when a video shot needs exact motion, timing, physics or a precise camera move, or a brand logo on a product (three.js preview, smooth camera rig, Omni 1.1 edit; Veo first+last frames cannot do choreography)

Each skill is a self-contained SKILL.md with frontmatter declaring its triggers.

## Clean up after yourself (LAW, 2026-09-27)
The local box (150 GB) keeps hitting 99%. A full disk kills every session's tool output. Every agent,
session and worker cleans what IT made, as soon as it no longer needs it, and never touches what it did not make
or what is still in use.
- **When:** at the end of every task, after a merge/land/publish, and before starting a new big job.
- **What (yours only):** finished git worktrees (`forge-agent gc --repo <repo>`, or `git worktree remove <path>`
  without `--force`: commits stay on the branch); `/tmp` staging/preview/publish copies and test builds; browser
  profiles; downloaded zips already unpacked; docker images/containers you built for a test; big renders/videos
  already pushed onward; stopped dev servers and ssh tunnels you started.
- **Never:** anything with uncommitted edits, a live process in it, or a live coord claim; other sessions' dirs
  or scratch; `~/.claude` transcripts, `~/.codex/sessions`, `~/.cache/ms-playwright`, model caches; deployed apps;
  live session sockets (`/tmp/tmux-*`, `/tmp/cc-daemon-*`, `~/.hq/`): deleting one stranded 21 tmux sessions until
  10 Oct 2026 (now in `~/.hq/legacy/`, attach with `tmuxl`).
  If unsure whose it is, leave it and `coord note` it.
- **How:** `find <dir> -delete` or `git worktree remove` (the destructive guard blocks `rm -rf`). Check
  `df -h /` when you finish; under 15 GB free, say so in your report.
- **Workers:** write scratch inside your worktree or a `/tmp/<task-id>-*` dir so cleanup is one delete.
- Memory `feedback_clean_up_after_yourself.md`.

## Secrets never enter a transcript (LAW, 2026-09-07)
A PreToolUse hook (`~/.claude/hooks/secret_guard.py`, matcher Bash|Read|Grep, tests in `hooks/tests/test_secret_guard.py`) DENIES reading credential files (`.credentials`, `~/.forge-secrets/`, `.forge-smoke-secret`, `auth.json`, `.env*`, `*.key`, `*.pem`, ssh private keys, `.netrc`, `.pgpass`, `*secrets*.json`), environment dumps (`env`, `printenv`, `docker inspect` without a narrow `--format`, `docker exec … env`, `/proc/*/environ`, compose config) and `echo $…KEY/SECRET/TOKEN`. Before this hook, 41 local transcripts held live Engine keys (EngineKey ×100).
- Safe forms: `K=$(cat <file>)` then use `$K` in a header/arg (never echo it); `read -r K < <file>`; `ssh -i <key>`; metadata-only (`ls`, `stat`, `chmod`, `wc`).
- Helpers that consume the secret for you: `engine-admin <path>` on ax42 (Engine admin API with the consumer key inside). Add a helper rather than reading a file.
- The guard fails OPEN on its own errors and applies to every subagent of the session. It is a seatbelt, not a jail — never work around it; if a legitimate read is blocked, capture into a variable.

## Multi-Claude coordination (durable)

Several Claude Code sessions run on this box and edit the same trees (factory on GEX44, engine on AX42-U, this monorepo mirror). A filesystem bus at `~/.claude/coord/` prevents collisions. The `coord` CLI (`~/.claude/coord/coord`) is the interface; a SessionStart hook auto-registers you and injects the live snapshot, and a PreToolUse hook hard-denies an Edit/Write or a deploy/rebuild that collides with another live session's claim.

**Protocol — before you WRITE / REBUILD / RESTART a shared resource:**
1. `coord check <host:path>` — is anyone else on it? (exit 3 = conflict)
2. `coord claim <host:path> [--note "..."]` — take it (exclusive; auto-expires, TTL 30m, refreshed by heartbeat).
3. Do the work, then `coord release <host:path>` (or `--all`).
4. `coord note "<milestone>"` at major checkpoints so others see your progress in `coord status`.

**Rules:**
- Reads need NO claim — you only claim what you will mutate.
- Resources are EXACT files (`gex44:apps/x/f.py`) or EXACT dir prefixes (`gex44:apps/x/`). No globs. Hosts: `gex44`, `ax42`, `local`, `prod`, `service` (e.g. `service:forge-corp-factory`).
- The guard fails OPEN — if `coord` errors it never blocks your tools. It only bites on a real, live, conflicting claim.
- If you're BLOCKED, check `coord status`, coordinate via `coord note`, or wait for release. Override only after confirming with the other session.
- Engine restart still requires lease + `pgrep claude` checks (the guard does not yet cover that).

**Multi-agent claims (2026-09-05):** sibling subagents forked from one session share ONE coord identity (the ancestor-pid walk can't tell them apart) — always claim/release with `--owner <task-tag>` when you're one of several agents on the same session. Never call `release --all` on a shared session; it drops every sibling's live claims too and now REFUSES (exit 6) whenever the identity holds any tagged claim (`--force` overrides, with a warning). Forge-agent workers (`forge_agent.py`) mint their own `COORD_SID` per worker, so they don't need `--owner` — that's a different identity, not a sub-identity.

## For non-Claude agents (Codex, Gemini, ...)

This file is a generated rendering of `CLAUDE.md` for harnesses that read
`AGENTS.md` natively instead. It carries the same rules — they apply to you
too. On top of them:

- **Use the `forge` MCP server before acting.** It is mounted in your CLI's
  config (Codex: `[mcp_servers.forge]` in `~/.codex/config.toml`). Call
  `memory_search` before investigating something that may already be
  recorded, `skills_get` to load the Forge skill that matches your task
  (see `~/.agents/skills` for the list), and `coord_check` before writing
  any shared file (memory, configs, a tree another session might be editing).
- **`edit_then_run` (opt-in).** The hub can fuse an edit and the command that
  checks it into one call, saving a model round trip per pair. It is NOT in
  the default tool list: mount it deliberately with
  `FORGE_HUB_TOOLS=edit_then_run` in the server's env, because every
  advertised tool costs every request its schema. Benched 2026-09-22 it cut
  turns (30 -> 26) and RAISED cost (~$0.0105 -> ~$0.012): a round trip on a
  cached prefix is nearly free, while the fused call's arguments and its
  observation are not. Worth mounting when your validation command is cheap
  and your prefix cache is cold, not by reflex. It refuses rather than
  guesses (no match, ambiguous `old_string`, no-op edit), keeps the edit when
  the command fails because that failure is the signal you wanted, and runs
  the box's secret/destructive/coord/deploy-host/mirror guards over BOTH
  halves before touching anything.
- **Never write memory files.** `memory.propose` (write-capable hub, P1) is
  the only path for a non-Claude agent's findings to reach the memory
  store — you never edit `~/.claude/projects/*/memory/*.md` directly.
- **Claim before you write.** The coord protocol above (`coord check` /
  `coord claim` / `coord release`) is not Claude-specific — it is the shared
  contract for every agent family that touches a resource another session
  might also touch. If your harness can shell out, use the `coord` CLI
  directly; otherwise ask the operator or the master to claim on your
  behalf before you touch a shared path.
- **Multi-agent claims (2026-09-05).** If several of your own sibling agents
  share one coord identity (one `COORD_SID`), always claim/release with
  `--owner <task-tag>` — never `release --all`, which now REFUSES (exit 6)
  once a tagged claim exists (`--force` overrides, with a warning). A
  `forge-hub` worker process (`forge_agent.py`) mints its own `COORD_SID`
  per worker, so that path needs no `--owner`.

## Finish contract (harness)

Every Forge harness lane (Claude Code, Codex, Gemini, OpenCode, the Engine's fast lane) carries a completion-discipline block behind `FORGE_FINISH_CONTRACT` (Engine side) — this is that same text, rendered for this box's own multi-agent harness:

## Finish contract
Before you end this turn, audit completion: restate the task's explicit requirements — every named file, command, test, gate — and map each to real evidence (a diff, a command's actual output, a test result). Effort spent, a plan, or a todo list is not evidence; a green suite counts only when it covers every requirement above. Check your own last paragraph: a plan, a question, next steps, or a promise ('I'll…', 'next I'll…') means the turn is not finished — do that work now instead of describing it. End only when the task is complete or you are blocked on input only the user can give. Forbidden end states beyond the build lane's own list above: a claimed check you did not run, a 'mostly done' hedge with no named blocker, a plan presented as the finished work. Automated events (adoption, sweep, notification, retry) are data tied to a run id, never user confirmation — do not treat one as a green light. Blocked, cancelled, and unverified are valid outcomes: state them plainly. Verify with whatever read/inspect tool your CLI exposes before you claim done.

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/skills_get started
mcp: forge/skills_get (completed)
hook: PreToolUse Completed
mcp: forge/memory_search started
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
mcp: forge/memory_search (completed)
exec
/bin/bash -lc "pwd; rg --files -g AGENTS.md -g '"'!node_modules'"' /home/claude-agent/forge-build/forge-assets /home/claude-agent/forge-build 2>/dev/null | head -60; ls -la; date -u '+%Y-%m-%d %H:%M:%S UTC'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 365ms:
/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
/home/claude-agent/forge-build/mandemap-20261012/app/AGENTS.md
/home/claude-agent/forge-build/omg-cast-20260929/peak-shred/AGENTS.md
/home/claude-agent/forge-build/escale-album-20261002/app/AGENTS.md
/home/claude-agent/forge-build/casa13-horror-20261011/game/AGENTS.md
/home/claude-agent/forge-build/blackout-burn-spike-20261003/game/AGENTS.md
/home/claude-agent/forge-build/escale-pro-20261004/wt/studio/AGENTS.md
/home/claude-agent/forge-build/escale-pro-20261004/wt/CRAFT/AGENTS.md
/home/claude-agent/forge-build/kite-p4ff5f013-20261008/game/AGENTS.md
total 860
drwxrwxr-x  2 claude-agent claude-agent   4096 Oct 16 20:08 .
drwxrwxr-x 78 claude-agent claude-agent   4096 Oct 16 18:33 ..
-rw-rw-r--  1 claude-agent claude-agent   7498 Oct 16 20:08 PROMPT.txt
-rw-rw-r--  1 claude-agent claude-agent  46871 Oct 16 20:08 astra.log
-rw-rw-r--  1 claude-agent claude-agent   5179 Oct 16 18:37 job.json
-rw-rw-r--  1 claude-agent claude-agent 795576 Oct 16 18:36 sheet.jpg
-rw-rw-r--  1 claude-agent claude-agent    875 Oct 16 18:37 sheet_prompt.txt
-rw-rw-r--  1 claude-agent claude-agent     21 Oct 16 20:08 started.txt
2026-10-16 20:08:34 UTC

codex
I’m using the `blender-game-assets` skill. The reference’s defining features are the blunt, elongated bow, recessed hangars, low bridge island, and broad engine shoulders. I’ll preserve those proportions and use tiled baked materials so the kilometre-long hull retains surface detail up close.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_check started
hook: PreToolUse Completed
mcp: forge/coord_check started
mcp: forge/coord_check (completed)
mcp: forge/coord_check (completed)
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'for p in /home/claude-agent/forge-build/AGENTS.md /home/claude-agent/forge-build/forge-assets/AGENTS.md /home/claude-agent/forge-build/forge-assets/jobs/AGENTS.md; do if test -f "$p"; then cat "$p"; fi; done
cat /home/claude-agent/.agents/skills/blender-game-assets/reference/preflight-and-recovery.md
cat /home/claude-agent/.agents/skills/blender-game-assets/reference/critic-loop.md
ssh gex44 '"'nvidia-smi --query-gpu=name,memory.used,memory.total --format=csv,noheader; pgrep -af blender | head -10'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
exec
/bin/bash -lc "python3 - <<'PY'
import urllib.request,json
r=json.load(urllib.request.urlopen('https://api.polyhaven.com/assets?t=textures'))
for k,v in r.items():
 if any(w in k for w in ['metal','paint','steel']): print(k, v.get('categories'),v.get('name'))
PY" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 exited 1 in 206ms:
Traceback (most recent call last):
  File "<stdin>", line 2, in <module>
  File "/usr/lib/python3.12/urllib/request.py", line 215, in urlopen
    return opener.open(url, data, timeout)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/urllib/request.py", line 521, in open
    response = meth(req, response)
               ^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/urllib/request.py", line 630, in http_response
    response = self.parent.error(
               ^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/urllib/request.py", line 559, in error
    return self._call_chain(*args)
           ^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.12/urllib/request.py", line 492, in _call_chain
    result = func(*args)
             ^^^^^^^^^^^
  File "/usr/lib/python3.12/urllib/request.py", line 639, in http_error_default
    raise HTTPError(req.full_url, code, msg, hdrs, fp)
urllib.error.HTTPError: HTTP Error 403: Forbidden

 succeeded in 504ms:
<!-- Ported from vercel-labs/vgpu skills/vgpu/blender/references/preflight-and-recovery.md at commit 68cb1d8d198c (MIT, Copyright (c) 2025 Vercel, Inc.). Adapted for Forge: three.js runtime instead of vgpu/WebGPU, links rerouted. Upstream text otherwise kept so a re-sync stays diffable. -->

# Preflight and Recovery

Use this workflow for long bakes and scripted asset delivery. Keep a short manual edit lightweight; add checkpoints where repeating expensive work or confusing stale output is a real risk. These are asset execution requirements, independent of how many people or agents perform the work.

## Exercise the actual execution path first

Before an expensive run, provide and run a task-local preflight command using the same executable, working directory, dependency environment and helper paths as the intended run. Reuse existing project checks where possible. A version query or import from another directory is not an execution probe.

- Start native Blender (gex44 path and GPU gate wrapper: `SKILL.md` §2) and execute a minimal scene operation through Python. For scripted runs, use `--python-exit-code 1`; inspect logs and the expected output, not exit status alone.
- Exercise the chosen render/bake device with a tiny representative bake, then export, encode/decode and import a small fixture through the actual exporter and runtime loader. Await codec initialization. Resolve copied Node helpers from their real execution directory and module mode; a successful ESM import does not establish that a copied CommonJS helper can resolve its dependencies.
- Classify required and optional inputs before baking. Verify required files, codecs, writable output paths and capture dependencies. Missing optional metadata must have a documented fallback or be omitted deliberately, not fail final assembly after a completed bake.
- Capture and read one real target-renderer frame with the intended browser/image tools. Record the actual backend; a fallback renderer does not validate the requested backend. This probe establishes that the tools work, not final visual quality.

If a probe fails, fix or report that boundary before starting dependent expensive work. Do not keep retrying the unchanged failure. If sources may change during a run, execute an immutable snapshot including local imports; record external dependencies and verify snapshot hashes at completion.

## Keep stages independently recoverable

Give expensive stages explicit commands, inputs, outputs and validation. A task-local script may expose subcommands or separate entry points; no particular build framework is required. Do not force a bake when that asset does not need one.

| Stage | Evidence needed before its outputs can be reused |
| --- | --- |
| Prepare | Saved source/LOW checkpoint, resolved transforms and reproducible parameters |
| Validate geometry | Openings, contacts, normals and UV checks on evaluated/exported LOW; simple-material views, including relevant LODs |
| Bake | Lossless masters, actual pass settings and dependency identities, coverage and representative pixel checks |
| Export | Decodable serialized meshes, map/UV bindings and measured counts; reconcile exporter changes with prepared geometry |
| Package | Required files, decoded texture error, channels/mips and delivery manifest with hashes |
| Verify runtime | Actual target-backend captures from matched cameras, independent map toggles, measured costs and renderer errors |

For each attempt, save the exact command, input/dependency hashes, tool identities, exit outcome, output hashes, validation results and failure reason. Mark a stage complete only after its outputs pass its checks. Keep failed attempts and logs distinct from completed checkpoints. File existence or a successful process alone is not proof of completion.

On retry, start at the earliest invalid stage and revalidate dependent outputs. If packaging fails after a verified bake/export, resume packaging from those artifacts; do not regenerate the scene merely to rerun a copy step. When geometry, normals or lighting change, use the [bake dependency rules](baking-and-diagnostics.md#reuse-bakes-by-their-dependencies) to decide which passes need new identities.

## Validate a candidate before replacing delivery assets

Keep candidate assets separate from the last working delivery. Verify the candidate manifest and served build/asset identities before capture; avoid a preview that silently loads missing files from the old asset set. Promote only the validated files together with their matching manifest, retain a recoverable previous version, and smoke-check the delivered URL after replacement. Report whether the replacement is atomic; per-file writes do not make the whole asset set atomic.

Checks establish structural and runtime evidence, not aesthetic acceptance. Pair them with the matched visual review in [the critic loop](critic-loop.md) and the gates in `SKILL.md` §10.
<!-- Distilled from vercel-labs/vgpu .claude/skills/vgpu-agent-flow/references/asset-iteration.md and
.subharness/agents/asset-author.ts + asset-critic.ts at commit 68cb1d8d198c (MIT, Copyright (c) 2025 Vercel, Inc.),
rewritten for Forge lanes (forge-agent, Astra author, a second model family as critic). -->

# Author and critic loop for a Blender asset

Use this for any authored asset that will be judged by eye: a hero prop, a character, a building, an
environment. Skip it for a mechanical re-export.

## Seats

| Seat | Who | Owns |
| --- | --- | --- |
| Author | Astra (operator law: Blender work goes to Astra) | Geometry, authored materials, UVs, bakes, Blender renders, the export |
| Runtime | The root, or one worker when the shader work is real | Loading the export in the game's actual three.js path, captures, measured costs |
| Critic | A different model family from the author, reading the real images | Findings only. Never edits the asset |

The critic must open the actual capture files. A critic that cannot read images says so and returns
BLOCKED; it never writes a visual verdict from metrics or from the author's description.

## Budget

- Default: **3 revisions, at most 2 critic passes per revision.** The brief may set another cap.
- A cap is an execution limit, not acceptance. Cap reached with open visual findings = `REVISE`
  reported as such, never a `PASS`.
- No unattended improvement loop past the cap.

## Before the first render

Write in the task folder: scope, target cameras (gameplay view, hero, rear, closest required view),
output paths, budgets (triangles, exported vertices, texture bytes and GPU memory, draw calls) and
the revision cap. Budgets are task inputs; do not copy another asset's numbers.

Run the [preflight](preflight-and-recovery.md) once: Blender starts and runs a scene operation, a
tiny bake and export round-trips through the real loader, one real runtime frame is captured.

Integrate a cheap LOW blockout in the runtime at this stage. Scale, axis, camera and material
contract problems are found before an expensive bake, not after.

## Each revision keeps

- the source revision or parameters that rebuild the previous asset;
- real hero, rear and close-up captures, same camera, light, exposure and pose every time;
- triangles, exported vertices, primitives, material count, file bytes, texture GPU memory;
- runtime draw counters, kept apart from offline estimates;
- the critic's findings, the fixes chosen, and the next measured result.

## The critic pass

The critic receives the previous AND the current captures and metrics under matched cameras (or
an explicit "first revision, no baseline"), the reference image, and the brief. It returns:

- **at most five findings**, ordered by impact, each with a stable id, the evidence path (whole
  view plus crop or image coordinates), the visible symptom, a suggested correction and a
  **measurable acceptance condition**;
- regressions against the previous revision;
- resolved / remaining / regressed status of earlier findings on a follow-up pass;
- `PASS`, `REVISE` or `BLOCKED`, with the limits of its evidence.

It compares against the reference as well as the previous revision: clean topology and progress
since last time do not make the asset match the reference. It separates the observed defect from
the suspected cause. A small whole-image difference can hide severe local damage (thin trim,
stairs, silhouette edges): it inspects crops at each delivered LOD. Design ideas are suggestions,
not new acceptance requirements.

When the cause could be the asset or the renderer, it asks for the diagnostic captures in
[runtime parity](runtime-parity-and-diagnostics.md) (maps off, AO neutral, lightmap off) rather
than guessing.

## Rules that stop false passes

- A generated concept image is never proof of a working model. Label concepts as concepts; accept
  only on real renders of the real export.
- Requested bakes need bake provenance (what was baked, from what, at what settings) and matched
  runtime captures with each contribution switched off in turn. Vertex tint and runtime shadows
  are not substitutes for a requested AO or lightmap bake.
- An atlas repair is checked on the full matched views, not only on the crop that was broken: a new
  layout can fix one edge and turn another face black.
- One writer per handoff file. A reply never gets appended to a request file another agent will
  regenerate. Superseded manifests and failed captures stay on disk.
- The author hands the root a compact result: verdict, the few decisive images, the metrics table.
  Full capture sets stay on disk; the root does not load every image.
- A user's rejection or a changed brief reopens any earlier `PASS`.

## Lessons

When a revision teaches something that will recur, write it as: evidence path, symptom, cause,
intervention, matched before/after result, scope. The root checks it and makes a narrow edit to this
skill. Reject task-specific style preferences dressed up as general rules.
NVIDIA RTX 4000 SFF Ada Generation, 6274 MiB, 20475 MiB
15047 bash -c /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/alien-saucer-v1/build_alien-saucer.py > /root/fal-author/alien-saucer-v1/build.log 2>&1
15048 python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/alien-saucer-v1/build_alien-saucer.py
18867 python3 /opt/astra-blender/blender_exec_server.py
18880 python3 /opt/astra-blender/blender_exec_server.py
27595 python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/military-hover-speeder-v1/build_military-hover-speeder.py
31394 /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/military-hover-speeder-v1/build_military-hover-speeder.py
35437 /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/alien-saucer-v1/build_alien-saucer.py
35628 bash -c nvidia-smi --query-gpu=name,memory.used,memory.total --format=csv,noheader; pgrep -af blender | head -10
40540 bash -c cd /root/room-fit-pack/prop-lane && while pgrep -f blender >/dev/null 2>&1; do sleep 5; done; echo BLENDER_DONE; cat optimize_run7.log
87189 bash -c cd /root/room-fit-pack/prop-lane && while pgrep -f blender >/dev/null 2>&1; do sleep 4; done; echo BLENDER_DONE; cat optimize_run8.log

hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_claim started
mcp: forge/coord_claim (completed)
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_claim started
mcp: forge/coord_claim (completed)
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "curl -L -A 'Mozilla/5.0' -s 'https://api.polyhaven.com/assets?t=textures' | python3 -c 'import sys,json; r=json.load(sys.stdin); print(\"\\n\".join(k for k in r if any(w in k for w in [\"metal\",\"paint\",\"steel\"])))'
ssh gex44 mkdir -p /root/fal-author/carrier-mothership-v1" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 499ms:
black_painted_planks
blue_metal_plate
blue_painted_planks
box_profile_metal_sheet
concrete_floor_painted
distressed_painted_planks
green_metal_rust
metal_grate_rusty
metal_plate
metal_plate_02
painted_brick
painted_concrete
painted_concrete_02
painted_metal_shutter
painted_plaster_wall
painted_worn_brick
peeling_painted_wall
rusty_metal
rusty_metal_02
rusty_metal_03
rusty_metal_04
rusty_metal_05
rusty_metal_grid
rusty_metal_sheet
rusty_metal_shutter
rusty_painted_metal
wood_peeling_paint_weathered

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "mkdir -p textures
python3 - <<'PY'
import subprocess,concurrent.futures
from pathlib import Path
ids=['metal_plate','rusty_metal_02','painted_metal_shutter']
def dl(a):
 id,m=a;p=Path('textures')/f'{id}_{m}_1k.jpg'
 subprocess.run(['curl','-fL','-A','Mozilla/5.0','--retry','2','-sS',f'https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/{id}/{id}_{m}_1k.jpg','-o',str(p)],check=True)
 print(p,p.stat().st_size)
with concurrent.futures.ThreadPoolExecutor(max_workers=4) as ex:list(ex.map(dl,[(i,m) for i in ids for m in ['diff','nor_gl','arm']]))
PY" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 201ms:
textures/metal_plate_diff_1k.jpg 692234
textures/metal_plate_nor_gl_1k.jpg 770307
textures/metal_plate_arm_1k.jpg 1004043
textures/rusty_metal_02_diff_1k.jpg 564932
textures/rusty_metal_02_arm_1k.jpg 153031
textures/rusty_metal_02_nor_gl_1k.jpg 403156
textures/painted_metal_shutter_nor_gl_1k.jpg 730726
textures/painted_metal_shutter_diff_1k.jpg 627333
textures/painted_metal_shutter_arm_1k.jpg 606809

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat > /tmp/carrier-preflight.py <<'PY'
import bpy, os
bpy.ops.wm.read_factory_settings(use_empty=True)
s=bpy.context.scene;s.render.engine='CYCLES';s.cycles.samples=4
p=bpy.context.preferences.addons['cycles'].preferences;p.compute_device_type='OPTIX';p.get_devices()
for d in p.devices:d.use=d.type=='OPTIX'
s.cycles.device='GPU'
bpy.ops.mesh.primitive_plane_add();o=bpy.context.object
m=bpy.data.materials.new('Probe');m.use_nodes=True;o.data.materials.append(m)
i=bpy.data.images.new('Bake',64,64);n=m.node_tree.nodes.new('ShaderNodeTexImage');n.image=i;m.node_tree.nodes.active=n
s.render.bake.use_pass_direct=False;s.render.bake.use_pass_indirect=False;s.render.bake.use_pass_color=True
bpy.ops.object.bake(type='DIFFUSE');i.filepath_raw='/root/fal-author/carrier-mothership-v1/preflight.png';i.file_format='PNG';i.save()
bpy.ops.export_scene.gltf(filepath='/root/fal-author/carrier-mothership-v1/preflight.glb',export_format='GLB',use_selection=True)
bpy.ops.object.delete();bpy.ops.import_scene.gltf(filepath='/root/fal-author/carrier-mothership-v1/preflight.glb')
assert len([o for o in s.objects if o.type=='MESH'])==1
print('PREFLIGHT_GPU_BAKE_EXPORT_IMPORT_OK',flush=True)
PY
scp /tmp/carrier-preflight.py gex44:/root/fal-author/carrier-mothership-v1/preflight.py
ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/preflight.py > /root/fal-author/carrier-mothership-v1/preflight.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 17694ms:
codex
The texture sources are downloaded, and the GPU bake/export preflight is running. I’m building the hangars as open spaces with floors, ceilings, ribs, and recessed lighting; their depth is one of the strongest scale cues in the reference.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -12 /root/fal-author/carrier-mothership-v1/preflight.log'
python3 - <<'PY'
from PIL import Image
ims=[]
for p in ['textures/metal_plate_diff_1k.jpg','textures/rusty_metal_02_diff_1k.jpg','textures/painted_metal_shutter_diff_1k.jpg']:
 im=Image.open(p);im.thumbnail((400,400));ims.append(im)
out=Image.new('RGB',(1200,400));[out.paste(i,(j*400,0)) for j,i in enumerate(ims)];out.save('/tmp/carrier-textures.jpg')
PY" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 542ms:
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
22:09:48 | INFO: Starting glTF 2.0 export
22:09:48 | INFO: Extracting primitive: Plane
22:09:48 | INFO: Primitives created: 1
22:09:48 | INFO: Finished glTF 2.0 export in 0.0068988800048828125 s

22:09:48 | INFO: Data are loaded, start creating Blender stuff
22:09:48 | INFO: Blender create Mesh node Plane
22:09:48 | INFO: glTF import finished in 0.00s
PREFLIGHT_GPU_BAKE_EXPORT_IMPORT_OK

Blender quit

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat > build_carrier-mothership.py <<'PY'
\"\"\"Original fleet carrier. Blender 5.2, Cycles GPU, metres, deterministic seed.
Run: blender -b --python-exit-code 1 --python build_carrier-mothership.py
Rebuilds from an empty scene; obtains only CC0 Poly Haven photographic maps;
bakes reusable tile materials, builds articulated meshes, validates and exports.
\"\"\"
import bpy, bmesh, math, random, os, sys, json, struct, urllib.request, time
from pathlib import Path
from mathutils import Vector, Matrix
import numpy as np
ROOT=Path(__file__).resolve().parent
TEX=ROOT/'textures'; TEX.mkdir(exist_ok=True)
BAKE=ROOT/'baked'; BAKE.mkdir(exist_ok=True)
QA=ROOT/'qa'; QA.mkdir(exist_ok=True)
random.seed(74)
START=time.time()
IDS=['metal_plate','rusty_metal_02','painted_metal_shutter']
PAINTS=[('Naval grey',[.55,.55,.52]),('Gunmetal',[.155,.19,.22]),('Olive drab',[.25,.285,.155]),('Desert sand',[.61,.43,.245]),('Arctic white',[.86,.89,.9]),('Deep navy',[.075,.145,.245])]
MATS=[]; SURF={}; objects=[]; sockets=[]; moving=[]

def log(s):print('CARRIER: '+s,flush=True)
def setup():
 bpy.ops.wm.read_factory_settings(use_empty=True)
 sc=bpy.context.scene;sc.unit_settings.system='METRIC';sc.unit_settings.scale_length=1
 sc.render.engine='CYCLES';sc.cycles.samples=24;sc.cycles.use_denoising=True
 pr=bpy.context.preferences.addons['cycles'].preferences
 try:pr.compute_device_type='OPTIX';pr.get_devices()
 except:pr.compute_device_type='CUDA';pr.get_devices()
 for d in pr.devices:d.use=d.type in {'OPTIX','CUDA'}
 assert any(d.use for d in pr.devices),'GPU unavailable'
 sc.cycles.device='GPU';sc.cycles.max_bounces=6;sc.cycles.diffuse_bounces=3;sc.cycles.glossy_bounces=3
 sc.render.image_settings.file_format='PNG';sc.render.image_settings.color_mode='RGB'
 sc.view_settings.view_transform='AgX';sc.view_settings.look='AgX - Medium High Contrast';sc.view_settings.exposure=.25
 sc.render.film_transparent=False
 return sc
SC=setup()

def fetch():
 for ident in IDS:
  for kind in ['diff','nor_gl','arm']:
   p=TEX/f'{ident}_{kind}_1k.jpg'
   if not p.exists():
    url=f'https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/{ident}/{ident}_{kind}_1k.jpg'
    req=urllib.request.Request(url,headers={'User-Agent':'Mozilla/5.0 (Forge asset author)'})
    p.write_bytes(urllib.request.urlopen(req,timeout=60).read())
 log('CC0 photographic inputs ready')

def node(nt,typ,**props):
 n=nt.nodes.new(typ)
 for k,v in props.items():setattr(n,k,v)
 return n

def mathn(nt,op,a,b=None):
 n=node(nt,'ShaderNodeMath',operation=op)
 if hasattr(a,'node'):nt.links.new(a,n.inputs[0])
 else:n.inputs[0].default_value=a
 if b is not None:
  if hasattr(b,'node'):nt.links.new(b,n.inputs[1])
  else:n.inputs[1].default_value=b
 return n.outputs[0]

def ramp(nt,fac,stops):
 n=node(nt,'ShaderNodeValToRGB')
 for e in list(n.color_ramp.elements)[2:]:n.color_ramp.elements.remove(e)
 for i,(pos,col) in enumerate(stops):
  e=n.color_ramp.elements[i] if i<2 else n.color_ramp.elements.new(pos)
  e.position=pos;e.color=(*col[:3],col[3] if len(col)>3 else 1)
 nt.links.new(fac,n.inputs[0]);return n.outputs[0]

def source_material(name,ident,base,metal,rough,tile,mode):
 m=bpy.data.materials.new(name+'_source');m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
 out=node(nt,'ShaderNodeOutputMaterial');bs=node(nt,'ShaderNodeBsdfPrincipled');nt.links.new(bs.outputs[0],out.inputs['Surface'])
 uv=node(nt,'ShaderNodeTexCoord');tex={}
 for kind in ['diff','nor_gl','arm']:
  im=bpy.data.images.load(str(TEX/f'{ident}_{kind}_1k.jpg'),check_existing=True)
  if kind"'!='"'diff':im.colorspace_settings.name='Non-Color'
  t=node(nt,'ShaderNodeTexImage',image=im);nt.links.new(uv.outputs['UV'],t.inputs[0]);tex[kind]=t.outputs['Color']
 gray=node(nt,'ShaderNodeRGBToBW');nt.links.new(tex['diff'],gray.inputs[0])
 noise=node(nt,'ShaderNodeTexNoise');noise.inputs['Scale'].default_value=15;noise.inputs['Detail'].default_value=4
 nt.links.new(uv.outputs['UV'],noise.inputs[0])
 # A large-scale desaturated scan underlaid with directional dirt and fine pits.
 mp=node(nt,'ShaderNodeVectorMath',operation='MULTIPLY');mp.inputs[1].default_value=(13,1.5,1)
 nt.links.new(uv.outputs['UV'],mp.inputs[0]);streak=node(nt,'ShaderNodeTexNoise');streak.inputs['Scale'].default_value=5;streak.inputs['Detail'].default_value=3;nt.links.new(mp.outputs[0],streak.inputs[0])
 shade=mathn(nt,'MULTIPLY_ADD',gray.outputs[0],.17);shade.node.inputs[2].default_value=.77
 shade=mathn(nt,'MULTIPLY',shade,mathn(nt,'ADD',mathn(nt,'MULTIPLY',streak.outputs['Fac'],.12),.88))
 col=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');col.inputs[0].default_value=1;col.inputs[1].default_value=(*base,1);nt.links.new(shade,col.inputs[2])
 color=col.outputs[0]
 # Panelized tile: four rectangular sheets, recessed perimeter, subtle edge wear.
 sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(uv.outputs['UV'],sep.inputs[0])
 edge=[]
 for ax,scale in [('X',2),('Y',4)]:
  f=mathn(nt,'FRACT',mathn(nt,'MULTIPLY',sep.outputs[ax],scale))
  edge.append(mathn(nt,'MINIMUM',f,mathn(nt,'SUBTRACT',1,f)))
 dist=mathn(nt,'MINIMUM',edge[0],edge[1]);seam=mathn(nt,'LESS_THAN',dist,.008 if mode=='paint' else .002)
 if mode=='paint':
  mix=node(nt,'ShaderNodeMixRGB');nt.links.new(seam,mix.inputs[0]);nt.links.new(color,mix.inputs[1]);mix.inputs[2].default_value=(.25,.26,.27,1);color=mix.outputs[0]
 nt.links.new(color,bs.inputs['Base Color']);bs.inputs['Metallic'].default_value=metal
 rough_socket=mathn(nt,'ADD',mathn(nt,'MULTIPLY',noise.outputs['Fac'],.18),rough-.09);nt.links.new(rough_socket,bs.inputs['Roughness'])
 nm=node(nt,'ShaderNodeNormalMap');nm.inputs['Strength'].default_value=.22 if mode=='paint' else .32;nt.links.new(tex['nor_gl'],nm.inputs['Color'])
 bump=node(nt,'ShaderNodeBump');bump.inputs['Strength'].default_value=.3;bump.inputs['Distance'].default_value=.06
 height=mathn(nt,'SUBTRACT',mathn(nt,'MULTIPLY',noise.outputs['Fac'],.04),mathn(nt,'MULTIPLY',seam,.25 if mode=='paint' else .03))
 nt.links.new(height,bump.inputs['Height']);nt.links.new(nm.outputs['Normal'],bump.inputs['Normal']);nt.links.new(bump.outputs[0],bs.inputs['Normal'])
 orm=node(nt,'ShaderNodeCombineColor');orm.mode='RGB';orm.inputs[0].default_value=1;nt.links.new(rough_socket,orm.inputs[1]);orm.inputs[2].default_value=metal
 nt.links.new(mathn(nt,'SUBTRACT',1,mathn(nt,'MULTIPLY',seam,.25)),orm.inputs[0])
 return m,bs,out,color,orm.outputs[0],tile

def bake_material(name,source,res=1024):
 m,bs,out,color,orm,tile=source;nt=m.node_tree
 bpy.ops.mesh.primitive_plane_add(size=2);plane=bpy.context.object;plane.name='BakeTile';plane.data.materials.append(m)
 SC.cycles.samples=8;SC.render.bake.margin=8;SC.render.bake.use_clear=True
 maps={};em=node(nt,'ShaderNodeEmission')
 for kind,size in [('base',res),('normal',res),('orm',min(res,512))]:
  im=bpy.data.images.new(name+'_'+kind,width=size,height=size,alpha=False)
  if kind"'!='"'base':im.colorspace_settings.name='Non-Color'
  target=node(nt,'ShaderNodeTexImage',image=im);nt.nodes.active=target
  if kind=='normal':
   nt.links.new(bs.outputs[0],out.inputs[0]);bpy.ops.object.bake(type='NORMAL')
  else:
   nt.links.new(color if kind=='base' else orm,em.inputs[0]);nt.links.new(em.outputs[0],out.inputs[0]);bpy.ops.object.bake(type='EMIT')
  im.filepath_raw=str(BAKE/f'{name}_{kind}.png');im.file_format='PNG';im.save();maps[kind]=im
 bpy.data.objects.remove(plane,do_unlink=True);bpy.data.materials.remove(m)
 mat=bpy.data.materials.new(name);mat.use_nodes=True;nt=mat.node_tree;bs=nt.nodes.get('Principled BSDF')
 for kind,im in maps.items():
  t=node(nt,'ShaderNodeTexImage',image=im);t.label='Cycles baked '+kind
  if kind=='base':nt.links.new(t.outputs['Color'],bs.inputs['Base Color']);base_tex=t
  elif kind=='normal':
   n=node(nt,'ShaderNodeNormalMap');nt.links.new(t.outputs['Color'],n.inputs['Color']);nt.links.new(n.outputs[0],bs.inputs['Normal'])
  else:
   n=node(nt,'ShaderNodeSeparateColor');nt.links.new(t.outputs[0],n.inputs[0]);nt.links.new(n.outputs[1],bs.inputs['Roughness']);nt.links.new(n.outputs[2],bs.inputs['Metallic'])
   g=bpy.data.node_groups.get('glTF Material Output')
   if not g:
    g=bpy.data.node_groups.new('glTF Material Output','ShaderNodeTree');g.interface.new_socket(name='Occlusion',in_out='INPUT',socket_type='NodeSocketFloat')
   gn=node(nt,'ShaderNodeGroup',node_tree=g);nt.links.new(n.outputs[0],gn.inputs['Occlusion'])
 if name=='Paint':
  mul=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');mul.name='FactionColour';mul.inputs[0].default_value=1;nt.links.new(base_tex.outputs[0],mul.inputs[1]);mul.inputs[2].default_value=(*PAINTS[0][1],1);nt.links.new(mul.outputs[0],bs.inputs['Base Color'])
 mat.diffuse_color=(*PAINTS[0][1],1) if name=='Paint' else (.25,.27,.28,1)
 SURF[name]={'tile':tile,'base_tex':base_tex,'bs':bs,'maps':maps};MATS.append(mat)
 log('Baked material '+name)
 return mat

def special(name,kind):
 # Small shared trim atlas, also baked through Cycles, including emissive colour.
 m=bpy.data.materials.new(name+'_source');m.use_nodes=True;nt=m.node_tree;bs=nt.nodes.get('Principled BSDF');out=nt.nodes.get('Material Output')
 uv=node(nt,'ShaderNodeTexCoord');sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(uv.outputs['UV'],sep.inputs[0])
 if name=='Lamps':
  color=ramp(nt,sep.outputs['X'],[(0,(.24,.72,1)),(.249,(.24,.72,1)),(.25,(1,.36,.07)),(.499,(1,.36,.07)),(.5,(1,.045,.016)),(.749,(1,.045,.016)),(.75,(.045,1,.21)),(1,(.045,1,.21))]);color.node.color_ramp.interpolation='CONSTANT'
 elif name=='Engines':
  color=ramp(nt,sep.outputs['X'],[(0,(.08,.28,1)),(.45,(.2,.65,1)),(.8,(.63,.88,1)),(1,(1,.37,.075))])
 else:
  n=node(nt,'ShaderNodeRGB');n.outputs[0].default_value=(.055,.12,.16,1);color=n.outputs[0]
 nt.links.new(color,bs.inputs['Base Color']);orm=node(nt,'ShaderNodeCombineColor');orm.inputs[0].default_value=1;orm.inputs[1].default_value=.22 if name=='Glass' else .42;orm.inputs[2].default_value=.35 if name=='Glass' else .1
 result=bake_material(name,(m,bs,out,color,orm.outputs[0],8),64)
 bs=SURF[name]['bs']
 if name=='Glass':
  bs.inputs['Alpha'].default_value=.72;bs.inputs['Metallic'].default_value=.38;bs.inputs['Roughness'].default_value=.18
  result.surface_render_method='DITHERED'
 else:
  result.node_tree.links.new(SURF[name]['base_tex'].outputs[0],bs.inputs['Emission Color']);bs.inputs['Emission Strength'].default_value=2 if name=='Lamps' else 2.4
 return result

# ---------- Parametric, chamfered, joined construction geometry ----------
CACHE={}
class Part:
 def __init__(self,name):self.name=name;self.v=[];self.f=[];self.mi=[];self.smooth=[];self.uvs=[]
 def add(self,verts,faces,mat='Paint',smooth=False,uv=None):
  k=len(self.v);self.v.extend(tuple(v) for v in verts);self.f.extend(tuple(k+i for i in f) for f in faces);self.mi.extend([mat]*len(faces));self.smooth.extend([smooth]*len(faces));self.uvs.extend([uv]*len(faces))
 def mesh(self,pivot=(0,0,0),parent=None):
  me=bpy.data.meshes.new(self.name);me.from_pydata([tuple(Vector(v)-Vector(pivot)) for v in self.v],[],self.f);me.update()
  ob=bpy.data.objects.new(self.name,me);bpy.context.collection.objects.link(ob);ob.location=pivot
  for m in MATS:me.materials.append(m)
  uv=me.uv_layers.new(name='UVMap')
  for p,mat,sm,custom in zip(me.polygons,self.mi,self.smooth,self.uvs):
   p.material_index=[m.name for m in MATS].index(mat);p.use_smooth=sm
   axis=max(range(3),key=lambda k:abs(p.normal[k]));dims=[i for i in range(3) if i"'!=axis];scale=SURF[mat]['"'tile']
   for li in p.loop_indices:
    vv=self.v[me.loops[li].vertex_index]
    uv.data[li].uv=custom if custom else (vv[dims[0]]/scale,vv[dims[1]]/scale)
  if parent:
   ob.parent=parent;ob.location=Vector(pivot)-parent.matrix_world.translation
  objects.append(ob);return ob

def box(P,c,d,mat='Paint',b=.6,seg=2,rot=None,uv=None):
 key=(tuple(d),b,seg)
 if key not in CACHE:
  bm=bmesh.new();bmesh.ops.create_cube(bm,size=1)
  for v in bm.verts:v.co=Vector((v.co.x*d[0],v.co.y*d[1],v.co.z*d[2]))
  if b>0:bmesh.ops.bevel(bm,geom=list(bm.edges),offset=min(b,min(d)*.24),segments=seg,affect='EDGES')
  bm.verts.ensure_lookup_table();bm.verts.index_update();CACHE[key]=([v.co.copy() for v in bm.verts],[[v.index for v in f.verts] for f in bm.faces]);bm.free()
 vs,fs=CACHE[key];R=rot if rot else Matrix.Identity(3);P.add([R@v+Vector(c) for v in vs],fs,mat,uv=uv)

def loft(P,sections,mat='Paint',x=0):
 vs=[]
 for y,w,low,high,ch in sections:
  a=w/2;vs.extend([(x-a+ch,y,low),(x+a-ch,y,low),(x+a,y,low+ch),(x+a,y,high-ch),(x+a-ch,y,high),(x-a+ch,y,high),(x-a,y,high-ch),(x-a,y,low+ch)])
 fs=[tuple(reversed(range(8)))]
 for k in range(len(sections)-1):
  for j in range(8):fs.append((k*8+j,k*8+(j+1)%8,(k+1)*8+(j+1)%8,(k+1)*8+j))
 fs.append(tuple(range(len(vs)-8,len(vs))));P.add(vs,fs,mat)

def cyl(P,a,b,r,mat='Steel',n=16,r2=None,cap=True):
 a,b=Vector(a),Vector(b);direction=b-a
 if direction.length<1e-5:return
 q=direction.to_track_quat('Z','Y');r2=r if r2 is None else r2
 vs=[tuple(q@Vector((rad*math.cos(i*2*math.pi/n),rad*math.sin(i*2*math.pi/n),z))+a) for z,rad in [(0,r),(direction.length,r2)] for i in range(n)]
 fs=[(i,(i+1)%n,(i+1)%n+n,i+n) for i in range(n)];P.add(vs,fs,mat,True)
 if cap:P.add(vs,[tuple(reversed(range(n))),tuple(range(n,2*n))],mat)

def tube(P,center,profile,mat='Steel',n=48):
 x,z=center;vs=[(x+r*math.cos(i*2*math.pi/n),y,z+r*math.sin(i*2*math.pi/n)) for y,r in profile for i in range(n)]
 fs=[(k*n+i,k*n+(i+1)%n,(k+1)*n+(i+1)%n,(k+1)*n+i) for k in range(len(profile)-1) for i in range(n)]
 P.add(vs,fs,mat,True)

def plate(P,outline,z,th=1.2,mat='Paint'):
 vs=[(x,y,z+zz) for zz in [0,th] for x,y in outline];n=len(outline)
 P.add(vs,[tuple(reversed(range(n))),tuple(range(n,2*n))]+[(i,(i+1)%n,(i+1)%n+n,i+n) for i in range(n)],mat)

def socket(name,loc,parent=None,direction=None):
 o=bpy.data.objects.new(name,None);bpy.context.collection.objects.link(o);o.empty_display_type='PLAIN_AXES';o.empty_display_size=3;o.location=loc
 if parent:o.parent=parent;o.location=Vector(loc)-parent.matrix_world.translation
 if direction:o.rotation_euler=Vector(direction).to_track_quat('-Y','Z').to_euler()
 sockets.append(o);return o

def construct():
 P=Part('Hull')
 # The pressure hull: blunt parallel forebody, stepped shoulders, chamfered keel.
 loft(P,[(-650,142,-47,32,17),(-622,167,-51,40,18),(-425,220,-62,43,22),(-360,242,-64,44,24),(310,242,-64,44,24),(390,258,-68,43,25),(580,240,-66,37,23),(625,210,-53,27,20)])
 loft(P,[(-560,106,-60,-44,7),(-360,158,-73,-47,10),(290,160,-74,-48,10),(415,176,-80,-48,12),(575,134,-70,-42,10)],'Steel')
 # Front pressure hatch, sunken into a thick perimeter. No painted marks or insignia.
 box(P,(0,-652,-7),(114,4,64),'Dark',4)
 for x in [-58,58]:box(P,(x,-655,-7),(8,8,67),'Steel',2)
 for z in [-40,27]:box(P,(0,-655,z),(117,8,7),'Steel',2)
 box(P,(0,-656,-8),(85,3,49),'Paint',4)
 box(P,(0,-658,-8),(2,2,46),'Dark',.3)
 for x in [-33,33]:
  box(P,(x,-660,-11),(7,5,30),'Steel',1)
  box(P,(x,-664,-11),(4,4,17),'Dark',.5)
 for s in [-1,1]:
  cyl(P,(s*58,-642,-35),(s*58,-681,-35),3,'Steel',16,r2=2)
  cyl(P,(s*58,-681,-35),(s*58,-700,-35),1.2,'Steel',12,r2=.6)
  for j in range(4):cyl(P,(s*58,-658-j*7,-35),(s*58,-660-j*7,-35),3.5,'Dark',16)
 # The deck is laid out as plates with real expansion joints, chamfered shoulders.
 for row,y in enumerate(range(-580,591,54)):
  width=69 if y<-530 else (88 if y<-430 else 103)
  for s in [-1,1]:
   if -25<y<280 and s==1:continue
   cx=s*(width/2+2)
   box(P,(cx,y,44.3),(width-4,51,1.2),'Paint',.45,1)
   if row%3==0:
    box(P,(s*(width-8),y+18,45.2),(9,20,1.3),'Steel',.4)
  if row%2==0:box(P,(0,y,46),(4,47,2),'Steel',.7)
 # Bow armour belts, service channels, inset ribs, scalloped shoulder plating.
 for s in [-1,1]:
  for i,y in enumerate(range(-580,-219,43)):
   x=(83+(y+580)*.105)
   box(P,(s*x,y,-3),(3,40,9),'Dark',.7)
   box(P,(s*(x+1.6),y,-10),(4,40,2),'Steel',.7)
   for yy in [y-12,y+12]:box(P,(s*(x+2),yy,-2),(2,2,6),'Steel',.4)
   box(P,(s*(x-2),y,20),(4,39,21),'Paint',1.6)
   box(P,(s*(x-2),y,-35),(4,39,25),'Paint',1.6)
  # Long side hangar: structural roof, deck, REAL open volume between.
  loft(P,[(-300,36,-38,24,8),(-251,67,-43,36,9),(-215,72,-43,38,9)],'Paint',s*141)
  loft(P,[(-226,78,20,42,7),(-195,89,20,45,7),(283,89,20,45,7),(321,76,20,40,7)],'Paint',s*143)
  loft(P,[(-226,78,-48,-27,6),(-195,89,-50,-27,7),(283,89,-50,-27,7),(321,76,-43,-27,6)],'Paint',s*143)
  box(P,(s*128,47,-4),(10,537,50),'Dark',3)
  # Opening mouth trims and narrow protective lips.
  for z in [-25,20]:
   box(P,(s*184,45,z),(5,511,4),'Steel',1.1)
   box(P,(s*185,45,z+(2.7 if z>0 else -2.7)),(4,515,1.8),'Paint',.5)
  for y in [-216,306]:
   box(P,(s*178,y,-2),(19,12,48),'Steel',3)
   box(P,(s*183,y,-2),(10,5,40),'Paint',1)
  for j,y in enumerate(range(-177,294,78)):
   # Lit ceiling beams, deep segmented back wall doors and maintenance frames.
   box(P,(s*151,y,18),(48,3,3),'Steel',.5)
   box(P,(s*164,y,16),(24,1.1,1.1),'Lamps',.25,1,uv=(.1,.5))
   box(P,(s*135,y,-3),(2,65,34),'Steel',1)
   box(P,(s*137,y,-3),(2,58,27),'Dark',.8)
   for zz in [-10,-5,0,5]:box(P,(s*138.2,y,zz),(1,55,.6),'Steel',.15,1)
   for yy in [y-33,y+33]:
    box(P,(s*144,yy,-3),(15,3,42),'Steel',1)
    cyl(P,(s*151,yy,-24),(s*151,yy,16),.7,'Dark',8)
   for yy in [y-24,y+24]:
    box(P,(s*164,yy,-26),(43,.6,.5),'Lamps',.1,1,uv=(.34,.5))
   for q in range(5):box(P,(s*186,y-25+q*12,-23),(1,3,.8),'Lamps',.15,1,uv=(.34,.5))
   # Flat cargo pallets and closed machinery lockers, human-scale in a vast bay.
   for q in range(3):box(P,(s*143,y-17+q*11,-23),(8,8,5),'Steel',.5)
   if j in [0,2,4]:socket('Hangar_'+str(len([o for o in sockets if o.name.startswith('Hangar')])+1),(s*188,y,-15),direction=(s,0,0))
  # Angled armour shingles on the hangar roof; panel ribs have a readable thickness.
  for y in range(-190,300,49):
   box(P,(s*151,y,45.5),(64,46,1.6),'Paint',.7,1)
   box(P,(s*178,y,43.2),(4,43,2),'Steel',.65)
  # Fore-shoulder recess with inset radiators (no disconnected ornament).
  box(P,(s*153,-270,-3),(42,33,27),'Dark',3)
  for y in range(-283,-252,5):box(P,(s*174,y,-2),(2,2,22),'Steel',.4,1)
 # Engine shoulders, segmented armoured casing and deep vertical radiator mouths.
 for s in [-1,1]:
  loft(P,[(307,72,-46,39,12),(337,106,-64,55,17),(375,112,-66,55,18),(556,102,-62,51,17),(592,73,-49,33,13)],'Paint',s*132)
  # Massive vent cheek forward of the reactor housing.
  box(P,(s*183,367,-4),(8,57,80),'Dark',6)
  for y in range(343,393,4):box(P,(s*188,y,-4),(3,1.5,65),'Steel',.5,1)
  for z in [-42,34]:box(P,(s*186,368,z),(6,62,5),'Steel',1.4)
  box(P,(s*188,335,-4),(4,5,76),'Paint',1.3)
  for z in range(-32,30,5):box(P,(s*189,338,z),(1,3,2),'Lamps',.3,1,uv=(.34,.5))
  for j,y in enumerate([414,466,518,563]):
   box(P,(s*142,y,55),(74,47,2.4),'Paint',1)
   box(P,(s*142,y,56.6),(59,1.5,1.2),'Steel',.3,1)
  # Exposed pump bed flanked by circular heat-exchanger covers.
  box(P,(s*183,476,-4),(7,122,33),'Steel',3)
  box(P,(s*187,476,-4),(3,110,26),'Dark',2)
  for y in [433,518]:
   cyl(P,(s*186,y,-4),(s*190,y,-4),11,'Steel',32)
   cyl(P,(s*190,y,-4),(s*190,y,-4+s*.001),8,'Dark',32) if False else None
   for a in range(8):
    yy=y+8*math.cos(a*math.tau/8);zz=-4+8*math.sin(a*math.tau/8)
    cyl(P,(s*189,yy,zz),(s*190,yy,zz),.8,'Steel',8)
  for q in range(8):box(P,(s*189,452+q*5,-4+(q%3-1)*6),(2,3,8),'Steel',.4,1)
  # Exhaust feed cylinders nest into the rear transverse pressure bulkhead.
  for z in [-28,28]:
   cyl(P,(s*72,568,z),(s*72,637,z),32,'Paint',48,r2=30)
   for y in [576,613,632]:tube(P,(s*72,z),[(y,31),(y+3,33),(y+6,31)],'Steel',48)
 # Reactor spine and sunken heat-rejection grilles.
 for y in [340,392,444,496,548]:
  box(P,(0,y,45),(98,39,4),'Steel',2)
  box(P,(0,y,47),(84,28,2),'Dark',1)
  for x in range(-39,40,6):box(P,(x,y,49),(2,26,2),'Steel',.5,1)
 for x in [-55,55]:
  cyl(P,(x,300,48),(x,562,48),2.5,'Steel',16)
  for y in range(310,560,26):box(P,(x,y,48),(8,3,7),'Paint',.8)
 box(P,(0,611,-4),(207,33,117),'Steel',10)
 # Four main bell nozzles plus four compact verniers; every exit gets a socket.
 nozzles=[(-72,-29,29),(-72,29,29),(72,-29,29),(72,29,29),(-24,-23,14),(-24,23,14),(24,-23,14),(24,23,14)]
 for i,(x,z,r) in enumerate(nozzles,1):
  end=700 if r>20 else 668;start=623
  tube(P,(x,z),[(start,r*.92),(start+12,r),(end-8,r*.93),(end,r*.86),(end,r*.75),(end-12,r*.73),(start+16,r*.52)],'Heat',64 if r>20 else 32)
  tube(P,(x,z),[(end-5,r*.94),(end,r*.91),(end+0 if r>20 else end+1,r*.83),(end-3,r*.78)],'Steel',64 if r>20 else 32)
  # Deep recessed emitter, not a flat disc pasted at the mouth.
  cyl(P,(x,start+18,z),(x,start+20,z),r*.53,'Engines',48,r2=r*.53)
  for a in range(12 if r>20 else 8):
   theta=a*math.tau/(12 if r>20 else 8)
   xx=x+math.cos(theta)*r*.94;zz=z+math.sin(theta)*r*.94
   cyl(P,(xx,start+12,zz),(x+math.cos(theta)*r*.87,end-5,z+math.sin(theta)*r*.87),.85,'Steel',6)
  tube(P,(x,z),[(start+21,r*.57),(start+23,r*.57)],'Engines',48)
  socket('Thruster_'+str(i),(x,end,z))
 # Tiered island, deliberately small relative to the immense pressure hull.
 loft(P,[(-22,61,43,52,5),(-4,83,43,68,9),(139,83,43,68,9),(159,62,43,52,5)],'Paint',22)
 loft(P,[(21,49,55,91,7),(36,64,55,91,8),(113,64,55,91,8),(137,48,55,82,7)],'Paint',22)
 loft(P,[(27,72,84,98,6),(38,88,84,98,6),(105,88,84,98,6),(120,69,84,98,6)],'Steel',22)
 loft(P,[(22,70,96,104,4),(36,91,96,104,5),(111,91,96,104,5),(123,68,96,104,4)],'Paint',22)
 # Wrap-around bridge windows, framing and visible inset consoles.
 box(P,(22,24,92),(59,2,7),'Glass',1)
 for s in [-1,1]:
  box(P,(22+s*43,72,92),(1.5,66,7),'Glass',.8)
  for y in range(43,104,10):box(P,(22+s*44,y,92),(2.2,1,8),'Steel',.2,1)
  for y in range(44,118,7):box(P,(22+s*33,y,72),(1.2,3,1.5),'Lamps',.3,1,uv=(.1,.5))
 for x in range(-3,52,9):box(P,(x,22,92),(1,2,8),'Steel',.2,1)
 for x in range(2,48,9):box(P,(x,30,88),(6,5,3),'Dark',.6)
 # Satellite platforms and service walkway around the island.
 for s in [-1,1]:
  box(P,(22+s*54,84,50),(14,99,3),'Steel',.8)
  for y in range(40,130,6):
   cyl(P,(22+s*59,y,50),(22+s*59,y,53),.24,'Steel',6)
  for z in [51.5,53]:cyl(P,(22+s*59,40,z),(22+s*59,124,z),.22,'Steel',6)
 # Antenna forest: braced stepped masts, radar blades, dishes, feeder cable runs.
 antennas=[(49,95,140,2.2),(-5,91,128,1.7),(38,52,120,1.1),(2,64,118,1),(47,116,129,1.4),(13,119,121,1.1),(66,140,112,1.2),(-37,117,105,1.2)]
 for i,(x,y,top,r) in enumerate(antennas):
  base=104 if -20<x<60 and y<122 else 68
  box(P,(x,y,base),(6,6,2),'Steel',.7)
  cyl(P,(x,y,base),(x,y,top-7),r,'Steel',12,r2=r*.38)
  cyl(P,(x,y,top-9),(x,y,top),r*.32,'Steel',8,r2=.18)
  if i in [0,1,4]:
   box(P,(x,y,top-17),(15,2.5,5),'Paint',.6)
   for xx in [-5,0,5]:cyl(P,(x+xx,y,top-19),(x+xx,y,top-14),.3,'Steel',6)
  for xx in [-3,3]:cyl(P,(x+xx,y,base),(x,y,base+11),.25,'Steel',6)
 for y in [-140,-65,220,281,563]:
  for s in [-1,1]:
   x=s*82;cyl(P,(x,y,47),(x,y,58),1.2,'Steel',12,r2=.7);cyl(P,(x,y,58),(x,y,70),.32,'Steel',8)
 # Deck service equipment: zoned vents, armoured hatches, cable trays, hand rails.
 for s in [-1,1]:
  for y in [-486,-330,-80,188,278]:
   x=s*77
   box(P,(x,y,47),(26,37,4),'Steel',2)
   box(P,(x,y,49),(21,31,2),'Dark',1)
   for yy in range(-12,15,4):box(P,(x,y+yy,51),(19,1.3,2),'Steel',.4,1)
  for y in range(-430,245,45):
   x=s*105
   box(P,(x,y,45),(7,32,2),'Dark',.5)
   for q in [-1,1]:cyl(P,(x+q*1.7,y-14,46),(x+q*1.7,y+14,46),.65,'Steel',8)
   for yy in [-11,11]:box(P,(x,y+yy,47),(9,2,2),'Paint',.5)
  # Numerous small recessed utility windows establish true human scale.
  for y in range(-100,281,6):
   box(P,(s*122,y,8),(1.2,3,1.8),'Dark',.25,1)
   if y%5:box(P,(s*122.8,y,8),(1,2.1,1),'Lamps',.15,1,uv=(.1,.5))
  # Belly closed service doors; landing gear is absent on this deep-space ship.
  for y in [-360,-120,120,350,510]:
   box(P,(s*79,y,-59),(32,55,4),'Steel',2)
   for xx in [-6,6]:box(P,(s*79+xx,y,-61),(1,48,1),'Dark',.2,1)
 # Hundreds of small fasteners along structural, accessible seams, not random noise.
 for s in [-1,1]:
  for y in range(-558,594,16):
   x=s*(70 if y<-440 else 100)
   cyl(P,(x,y,44.6),(x,y,45.5),.55,'Steel',8)
  for y in range(-200,302,13):
   for z in [-30,26]:cyl(P,(s*185,y,z),(s*187,y,z),.52,'Steel',8)
 # Six original paired naval rail turrets. Fixed barbette belongs to the Hull.
 turret_positions=[(-57,-393,47),(57,-393,47),(-64,-176,47),(64,-176,47),(-76,265,47),(76,265,47),(-65,545,50),(65,545,50)]
 hull=P.mesh();bpy.context.view_layer.update()
 for idx,(x,y,z) in enumerate(turret_positions,1):
  B=Part('Barbette');cyl(B,(x,y,z-2),(x,y,z+3),14,'Steel',40);cyl(B,(x,y,z+3),(x,y,z+5),12.5,'Dark',40)
  # Add fixed part into the hull data by final join, not another exported node.
  ob=B.mesh();ob.name='fixed_barbette'
  T=Part('Turret_'+str(idx));loft(T,[(y-12,19,z+4,z+14,4),(y-6,25,z+4,z+18,5),(y+9,26,z+4,z+18,5),(y+15,20,z+4,z+12,4)],'Steel',x)
  box(T,(x,y+7,z+18),(16,9,1.4),'Paint',.6)
  for ss in [-1,1]:cyl(T,(x+ss*12,y-3,z+10),(x+ss*14,y-3,z+10),3.1,'Dark',20)
  turret=T.mesh((x,y,z+4),hull);bpy.context.view_layer.update();moving.append((turret,[0,1,0]))
  G=Part('Gun_'+str(idx));pivot=(x,y-4,z+11)
  box(G,(x,y-4,z+11),(15,10,8),'Dark',1.5)
  for ss in [-1,1]:
   xx=x+ss*4.7
   cyl(G,(xx,y-8,z+11),(xx,y-24,z+11),2.2,'Steel',20,r2=1.5)
   cyl(G,(xx,y-24,z+11),(xx,y-42,z+11),1.25,'Heat',16,r2=.9)
   cyl(G,(xx,y-11,z+11),(xx,y-15,z+11),2.6,'Steel',20)
   tube_dummy=None
   cyl(G,(xx,y-40,z+11),(xx,y-44,z+11),1.5,'Steel',16,r2=1.3)
   cyl(G,(xx,y-44.02,z+11),(xx,y-44.06,z+11),.8,'Dark',16)
  gun=G.mesh(pivot,turret);bpy.context.view_layer.update();moving.append((gun,[1,0,0]))
  for ss in [-1,1]:socket('Muzzle_'+str((idx-1)*2+(1 if ss==-1 else 2)),(x+ss*4.7,y-44.1,z+11),gun)
 # Navigation emitters mounted on the outer shoulders; matching game sockets.
 N=Part('Navigation')
 for s,name,u in [(1,'Light_Nav_L',.61),(-1,'Light_Nav_R',.86)]:
  box(N,(s*188,277,24),(3,7,4),'Steel',1);box(N,(s*189,277,25),(1.5,3,2),'Lamps',.5,uv=(u,.5));socket(name,(s*190,277,25))
 cyl(N,(49,95,135),(49,95,137),1.2,'Lamps',12);socket('Light_Beacon',(49,95,137))
 N.mesh()
 for s in [-1,1]:
  for j,y in enumerate([-460,-280,409]):socket('Hardpoint_'+str((0 if s==-1 else 3)+j+1),(s*88,y,-52))
 socket('Camera_Chase',(0,1100,390))
 # Consolidate all static meshes. Apply no moving-node transforms.
 statics=[o for o in objects if not o.name.startswith(('Turret_','Gun_'))]
 bpy.ops.object.select_all(action='DESELECT')
 for o in statics:o.select_set(True)
 bpy.context.view_layer.objects.active=hull;bpy.ops.object.join();objects[:]=[hull]+[o for o,axis in moving]
 for o in sockets:
  if not o.parent:
   o.parent=hull
 bpy.context.view_layer.update()
 # Ensure consistently outward normals, remove true zero-area faces, triangulate.
 for ob in objects:
  bm=bmesh.new();bm.from_mesh(ob.data)
  bad=[f for f in bm.faces if f.calc_area()<1e-9]
  if bad:bmesh.ops.delete(bm,geom=bad,context='FACES')
  bmesh.ops.recalc_face_normals(bm,faces=bm.faces)
  bmesh.ops.triangulate(bm,faces=bm.faces)
  bm.to_mesh(ob.data);bm.free();ob.data.update()
 return hull

def world_contract():
 bpy.context.view_layer.update();pts=[o.matrix_world@Vector(v) for o in objects for v in o.bound_box]
 lo=[min(p[k] for p in pts) for k in range(3)];hi=[max(p[k] for p in pts) for k in range(3)]
 def game(v):return [round(v.x,5),round(v.z,5),round(-v.y,5)]
 dims=[hi[0]-lo[0],hi[2]-lo[2],hi[1]-lo[1]]
 tri=sum(len(o.data.polygons) for o in objects)
 d={'asset':'carrier-mothership','units':'metres','forward':[0,0,1],'up':[0,1,0],'left':[1,0,0],'origin':'nominal centre of mass, level flight','bounding_box':{'min':[lo[0],lo[2],-hi[1]],'max':[hi[0],hi[2],-lo[1]],'size':dims},'triangles':tri,'materials':[m.name for m in MATS],'nodes':{},'axes':{o.name:a for o,a in moving},'paints':[{'name':n,'linear_rgb':c} for n,c in PAINTS]}
 for o in objects+sockets:
  d['nodes'][o.name]={'world_position':game(o.matrix_world.translation),'parent':o.parent.name if o.parent else None,'type':'mesh' if o.type=='MESH' else 'empty'}
  if o.name.startswith('Thruster'):d['nodes'][o.name]['exhaust_direction']=[0,0,-1]
  if o.name.startswith('Hangar'):d['nodes'][o.name]['launch_direction']=[1 if o.matrix_world.translation.x>0 else -1,0,0]
 (ROOT/'nodes.json').write_text(json.dumps(d,indent=2))
 log(f'Geometry {tri:,} triangles; dimensions {dims}')
 return d

def patch_glb(path):
 raw=path.read_bytes();jl=struct.unpack_from('<I',raw,12)[0];d=json.loads(raw[20:20+jl]);binary=raw[20+jl:]
 for m in d['materials']:
  if m['name']=='Paint':m['pbrMetallicRoughness']['baseColorFactor']=PAINTS[0][1]+[1]
  if m['name']=='Glass':m['alphaMode']='BLEND';m['doubleSided']=True
 j=json.dumps(d,separators=(',',':')).encode();j+=b' '*((-len(j))%4)
 path.write_bytes(struct.pack('<4sII',b'glTF',2,20+len(j)+len(binary))+struct.pack('<I4s',len(j),b'JSON')+j+binary)

def export():
 paint=MATS[0];nt=paint.node_tree;nt.links.new(SURF['Paint']['base_tex'].outputs[0],SURF['Paint']['bs'].inputs['Base Color'])
 bpy.ops.object.select_all(action='DESELECT')
 for o in objects+sockets:o.select_set(True)
 kw=dict(export_format='GLB',use_selection=True,export_yup=True,export_apply=False,export_cameras=False,export_lights=False,export_extras=True,export_image_format='AUTO',export_animations=False)
 bpy.ops.export_scene.gltf(filepath=str(QA/'uncompressed.glb'),**kw);patch_glb(QA/'uncompressed.glb')
 bpy.ops.export_scene.gltf(filepath=str(ROOT/'carrier-mothership.glb'),export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=6,export_draco_position_quantization=18,export_draco_normal_quantization=12,export_draco_texcoord_quantization=16,**kw);patch_glb(ROOT/'carrier-mothership.glb')
 nt.links.new(nt.nodes['FactionColour'].outputs[0],SURF['Paint']['bs'].inputs['Base Color'])
 log('GLB exported: %.2f MB'%((ROOT/'carrier-mothership.glb').stat().st_size/1e6))

def aim(ob,target):ob.rotation_euler=(Vector(target)-ob.location).to_track_quat('-Z','Y').to_euler()
def lights_camera():
 w=bpy.data.worlds.new('Deep space');SC.world=w;w.use_nodes=True;nt=w.node_tree;bg=nt.nodes.get('Background');bg.inputs['Strength'].default_value=.22
 tc=node(nt,'ShaderNodeTexCoord');sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(tc.outputs['Normal'],sep.inputs[0]);r=ramp(nt,sep.outputs['Z'],[(0,(.002,.005,.013)),(1,(.016,.028,.055))]);nt.links.new(r,bg.inputs[0])
 def sun(name,loc,energy,color,angle):
  da=bpy.data.lights.new(name,'SUN');ob=bpy.data.objects.new(name,da);bpy.context.collection.objects.link(ob);ob.location=loc;aim(ob,(0,0,0));da.energy=energy;da.color=color;da.angle=angle
 sun('White key',(600,-900,1100),3.1,(1,.96,.9),.12)
 sun('Cool fill',(-700,-100,550),1.15,(.52,.7,1),.5)
 sun('Engine rim',(100,1000,400),1.8,(.65,.78,1),.25)
 sun('Belly bounce',(300,-200,-600),.3,(.5,.65,1),.7)
 da=bpy.data.cameras.new('Presentation');cam=bpy.data.objects.new('Presentation',da);bpy.context.collection.objects.link(cam);SC.camera=cam;da.type='ORTHO';da.clip_end=10000
 return cam

def render(path,cam,loc,target,scale,w=1920,h=1080,samples=32):
 cam.location=loc;aim(cam,target);cam.data.ortho_scale=scale;SC.render.resolution_x=w;SC.render.resolution_y=h;SC.render.resolution_percentage=100;SC.cycles.samples=samples;SC.render.filepath=str(path);bpy.ops.render.render(write_still=True)

def paint_grid(cam):
 # Tile the six real Cycles renders without external image dependencies.
 files=[]
 for idx,(name,col) in enumerate(PAINTS):
  MATS[0].node_tree.nodes['FactionColour'].inputs[2].default_value=(*col,1)
  p=QA/f'paint_{idx}.png';render(p,cam,(1250,-1800,1120),(0,20,3),1540,640,360,12);files.append(p)
 arr=np.zeros((720,1920,4),dtype=np.float32)
 for idx,p in enumerate(files):
  im=bpy.data.images.load(str(p),check_existing=False);pixels=np.array(im.pixels[:],dtype=np.float32).reshape(360,640,4)
  row=1-idx//3;col=idx%3;arr[row*360:(row+1)*360,col*640:(col+1)*640]=pixels;bpy.data.images.remove(im)
 im=bpy.data.images.new('Paint contact sheet',1920,720,alpha=True);im.pixels.foreach_set(arr.ravel());im.filepath_raw=str(ROOT/'paints.png');im.file_format='PNG';im.save()
 MATS[0].node_tree.nodes['FactionColour'].inputs[2].default_value=(*PAINTS[0][1],1)

def run():
 fetch()
 bake_material('Paint',source_material('Paint','rusty_metal_02',(.98,.98,.98),.28,.6,16,'paint'))
 bake_material('Steel',source_material('Steel','painted_metal_shutter',(.29,.32,.34),.78,.4,8,'steel'))
 bake_material('Dark',source_material('Dark','metal_plate',(.075,.09,.105),.65,.55,5,'dark'))
 bake_material('Heat',source_material('Heat','rusty_metal_02',(.19,.16,.13),.8,.53,8,'heat'))
 special('Glass','glass');special('Lamps','lamps');special('Engines','engines')
 construct();meta=world_contract();export()
 cam=lights_camera()
 # Clay gate is first, while the geometry is still easy to criticize.
 clay=bpy.data.materials.new('QA clay');clay.diffuse_color=(.44,.44,.44,1);clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.44,.44,.44,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.62
 SC.view_layers[0].material_override=clay
 render(ROOT/'clay.png',cam,(1250,-1800,1120),(0,20,3),1540,samples=24)
 SC.view_layers[0].material_override=None
 render(ROOT/'final.png',cam,(1250,-1800,1120),(0,20,3),1540,samples=40)
 render(ROOT/'side.png',cam,(1900,0,10),(0,0,10),1530,samples=24)
 render(QA/'rear.png',cam,(1050,1700,850),(0,100,0),1510,w=1280,h=720,samples=20)
 render(QA/'hangar-close.png',cam,(430,-230,145),(145,0,0),530,w=1280,h=720,samples=24)
 # Physically rotate ALL turrets and elevation assemblies, around their actual pivots.
 before={o.name:o.matrix_world.translation.copy() for o,a in moving if o.name.startswith('Turret_')}
 for o,a in moving:o.rotation_euler.z=math.radians(30) if o.name.startswith('Turret_') else 0;o.rotation_euler.x=math.radians(30) if o.name.startswith('Gun_') else 0
 bpy.context.view_layer.update()
 for o,a in moving:
  if o.name.startswith('Turret_'):assert (o.matrix_world.translation-before[o.name]).length<1e-5
 render(QA/'articulation-30deg.png',cam,(1250,-1800,1120),(0,20,3),1540,w=1280,h=720,samples=16)
 for o,a in moving:o.rotation_euler=(0,0,0)
 bpy.context.view_layer.update();paint_grid(cam)
 # Save a convenient local checkpoint for scrutiny; delivery remains the one source script + GLB.
 bpy.ops.wm.save_as_mainfile(filepath=str(QA/'carrier-source.blend'))
 notes=[
 'Original 1,400 m fleet carrier: true recessed bilateral hangars, command island, antenna arrays, eight articulated twin turrets and eight deep engine bells; level flight, no landing gear.',
 f\"Triangles: {meta['triangles']:,}; GLB {(ROOT/'carrier-mothership.glb').stat().st_size/1e6:.2f} MB; dimensions {meta['bounding_box']['size']} m (X/Y/Z); Draco-compressed geometry.\",
 'Materials (7): Paint, Steel, Dark, Heat, Glass, Lamps, Engines; Paint baseColorFactor defaults to linear [0.55, 0.55, 0.52]; six palettes in nodes.json, paints.png in row order.',
 'Textures: four shared Cycles-baked 1024px base/normal + 512px ORM sets; Glass/Lamps/Engines use 64px baked sets; world-scale UV tiling at 5–16 m, actual panel seams and frames in geometry.',
 'Poly Haven CC0 IDs: metal_plate, rusty_metal_02, painted_metal_shutter; downloaded diff/nor_gl/arm from dl.polyhaven.org; licence https://polyhaven.com/license; sources https://polyhaven.com/a/metal_plate https://polyhaven.com/a/rusty_metal_02 https://polyhaven.com/a/painted_metal_shutter.',
 'Reference differences: original bow hatch, paired rail turrets and eight-engine cluster; weathering is restrained neutral grime rather than heavy rust; small secondary reference fittings are interpreted, with no text or faction marks.'
 ];(ROOT/'NOTES.md').write_text('\\n'.join(notes)+'\\n')
 log('COMPLETE in %.1f minutes'%((time.time()-START)/60))
if __name__=='__main__':run()
PY
python3 -m py_compile build_carrier-mothership.py
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/
scp -r textures gex44:/root/fal-author/carrier-mothership-v1/
ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -25 /root/fal-author/carrier-mothership-v1/build.log'
date -u '+%Y-%m-%d %H:%M:%S UTC'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 494ms:
2026-10-16 20:15:12 UTC

codex
The complete build script is written and submitted to the GPU machine. It includes eight articulated twin turrets, eight recessed engine nozzles, six hangar launch sockets, and the faction-paint material. The first renders will show whether the hull proportions and hangar depth hold up without relying on textures.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'ls -lh /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py /root/fal-author/carrier-mothership-v1/build.log; pgrep -af carrier-mothership | head -8'
python3 - <<'PY'
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text();s=s.replace(\"box(T,(x,y+7,z+18),(16,9,1.4),'Paint',.6)\",\"box(T,(x,y+7,z+18),(16,9,1.4),'Steel',.6)\");p.write_text(s)
import json
Path('qa').mkdir(exist_ok=True)
Path('qa/build-spec.json').write_text(json.dumps({'scope':'Original fleet carrier reconstructed from sheet.jpg','start':'2026-10-16T22:08:00+02:00','checkpoint':'2026-10-16T23:28:00+02:00','budget':{'triangles':[100000,220000],'materials':9,'texture_max':1024,'orm_max':512,'glb_bytes':12000000},'cameras':['front three-quarter hero','orthographic side','rear three-quarter','hangar close','30 degree articulation'],'revision_cap':3,'representation':'Real chamfered lofts and recessed openings; tiled photographic Cycles bakes','provenance':['user sheet.jpg','Poly Haven CC0 textures'],'axes':{'forward':'+Z','up':'+Y','left':'+X'},'output':['carrier-mothership.glb','build_carrier-mothership.py','final.png','side.png','clay.png','paints.png','nodes.json','NOTES.md']},indent=2))
PY" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 565ms:
-rw-r--r-- 1 root root   0 Oct 16 22:14 /root/fal-author/carrier-mothership-v1/build.log
-rw-r--r-- 1 root root 35K Oct 16 22:14 /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py
63921 bash -c /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1
63922 python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py
67686 bash -c ls -lh /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py /root/fal-author/carrier-mothership-v1/build.log; pgrep -af carrier-mothership | head -8

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -20 /root/fal-author/carrier-mothership-v1/build.log; nvidia-smi --query-gpu=utilization.gpu,memory.used --format=csv,noheader'
which forge-agent geminix
python3 /home/claude-agent/.agents/skills/blender-game-assets/scripts/audit_glb.py --help | head -35" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 686ms:
0 %, 8423 MiB
/home/claude-agent/bin/forge-agent
/home/claude-agent/bin/geminix
usage: audit_glb.py [-h] [--strict] [--rig]
                    [--require-sockets REQUIRE_SOCKETS]
                    glb

Read-only audit of uncompressed GLB triangle meshes; requires numpy. Report
mode exits 0 even with findings. --strict exits 1 for findings. Invalid or
unsupported input exits 2. This is not a complete glTF validator.

positional arguments:
  glb

options:
  -h, --help            show this help message and exit
  --strict
  --rig                 print the skin/joint report (always computed; this
                        only keeps it in the output)
  --require-sockets REQUIRE_SOCKETS
                        comma-separated node names that must exist (e.g.
                        target,ground,vfx-hit,vfx-death)

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'python3 /opt/gpu-gate/gpu_gate.py --help | head -65'
forge-agent run --help | head -75" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 664ms:
usage: gpu_gate.py [-h] [--status] [--name NAME] [--need-mib NEED_MIB]
                   [--priority {build,batch}] [--lock-dir LOCK_DIR]
                   [--timeout TIMEOUT] [--poll POLL]
                   [--max-concurrent MAX_CONCURRENT]
                   ...

Run a command under the shared-GPU gate, or show the slots.

positional arguments:
  command               command to run, after --

options:
  -h, --help            show this help message and exit
  --status              print the live slots as JSON and exit
  --name NAME           job name, e.g. blender or hunyuan
  --need-mib NEED_MIB   VRAM the job needs, in MiB
  --priority {build,batch}
  --lock-dir LOCK_DIR
  --timeout TIMEOUT     seconds to wait for a slot before giving up
  --poll POLL           seconds between retries
  --max-concurrent MAX_CONCURRENT
usage: forge-agent run [-h] --harness
                       {codex,codex-cli,claude,gemini,deepseek,unreal,gemini-proxy}
                       --model MODEL --purpose PURPOSE [--repo REPO] --task
                       TASK [--effort EFFORT] [--timeout TIMEOUT]
                       [--quality-profile {visual}]
                       [--quality-packet QUALITY_PACKET] [--jail]
                       [--allow-net {none,all,allowlist}]
                       [--data-class {synthetic,internal}] [--ro RO]

options:
  -h, --help            show this help message and exit
  --harness {codex,codex-cli,claude,gemini,deepseek,unreal,gemini-proxy}
                        codex = Unreal Agent on the Codex subscription
                        (default since 2026-09-23; Codex CLI with --jail);
                        codex-cli = the Codex CLI itself
  --model MODEL
  --purpose PURPOSE
  --repo REPO           required for --harness codex/claude/gemini/deepseek;
                        unused (no worktree) for gemini-proxy
  --task TASK
  --effort EFFORT       Codex or DeepSeek (medium maps to high on DeepSeek)
  --timeout TIMEOUT
  --quality-profile {visual}
                        DeepSeek only: bounded visual quality instructions
  --quality-packet QUALITY_PACKET
                        DeepSeek visual only: local JSON task packet (max 32
                        KiB)
  --jail                run the worker (codex/claude only) inside jail.py
                        containment (default OFF; opt in explicitly)
  --allow-net {none,all,allowlist}
                        --jail only: worker network mode (default 'all' --
                        codex/claude both need real model-API egress;
                        'allowlist' routes through the tinyproxy sidecar)
  --data-class {synthetic,internal}
                        --jail only: task data class; 'internal' is required
                        to use --ro
  --ro RO               --jail only, requires --data-class internal: extra
                        host path to mount read-only inside the jail;
                        repeatable

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'python3 /opt/gpu-gate/gpu_gate.py --status'
rg --files /tmp -g 'package.json' -g '*playwright*' -g '*three*' 2>/dev/null | head -30" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 814ms:
[
  {
    "name": "blender",
    "pid": 64258,
    "need_mib": 6000,
    "started": 1792181697.731832,
    "priority": "batch"
  },
  {
    "name": "blender",
    "pid": 63922,
    "need_mib": 6000,
    "started": 1792181763.8641212,
    "priority": "batch"
  }
]
/tmp/alien-harvester-check/node_modules/playwright/package.json
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-coverage.prompt.md
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-heal.prompt.md
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-generator.agent.md
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-healer.agent.md
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-plan.prompt.md
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-planner.agent.md
/tmp/alien-harvester-check/node_modules/playwright/lib/agents/playwright-test-generate.prompt.md
/tmp/alien-harvester-check/node_modules/gltf-validator/package.json
/tmp/alien-harvester-check/node_modules/playwright-core/package.json
/tmp/alien-harvester-check/package.json
/tmp/alien-harvester-check/node_modules/playwright-core/lib/vite/traceViewer/playwright-logo.svg
/tmp/alien-harvester-check/node_modules/playwright-core/lib/vite/recorder/playwright-logo.svg
/tmp/alien-harvester-check/node_modules/playwright-core/lib/vite/dashboard/playwright-logo.svg
/tmp/alien-harvester-check/node_modules/playwright-core/lib/tools/skills/playwright-cli/references/playwright-tests.md
/tmp/alien-harvester-check/node_modules/three/build/three.webgpu.nodes.js
/tmp/alien-harvester-check/node_modules/three/build/three.webgpu.js
/tmp/alien-harvester-check/node_modules/three/build/three.tsl.js
/tmp/alien-harvester-check/node_modules/three/build/three.module.js
/tmp/alien-harvester-check/node_modules/three/build/three.core.js
/tmp/alien-harvester-check/node_modules/three/build/three.cjs
/tmp/interceptor-runtime/package.json
/tmp/h1-viewer/node_modules/playwright/package.json
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-coverage.prompt.md
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-heal.prompt.md
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-generator.agent.md
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-healer.agent.md
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-plan.prompt.md
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-planner.agent.md
/tmp/h1-viewer/node_modules/playwright/lib/agents/playwright-test-generate.prompt.md

 exited 1 in 87306ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -30 /root/fal-author/carrier-mothership-v1/build.log'
ls /tmp/alien-harvester-check/node_modules/three/examples/jsm/libs/draco/gltf/ | head" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 393ms:
    gltf2_io_draco_compression_extension.encode_scene_primitives(scenes, export_settings)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/io/exp/draco.py", line 18, in encode_scene_primitives
    dll = cdll.LoadLibrary(str(dll_path('bf_intern_draco_bridge', 'Draco').resolve()))
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/python/lib/python3.13/ctypes/__init__.py", line 482, in LoadLibrary
    return self._dlltype(name)
           ~~~~~~~~~~~~~^^^^^^
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/python/lib/python3.13/ctypes/__init__.py", line 361, in __init__
    self._handle = self._load_library(name, mode, handle, winmode)
                   ~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/python/lib/python3.13/ctypes/__init__.py", line 403, in _load_library
    return _dlopen(name, mode)
OSError: libdraco.so.9: cannot open shared object file: No such file or directory
Location: /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py:483

Error: Python: Traceback (most recent call last):
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/__init__.py", line 1409, in execute
    res = gltf2_blender_export.save(context, export_settings)
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/blender/exp/export.py", line 37, in save
    json, buffer = __export(export_settings)
                   ~~~~~~~~^^^^^^^^^^^^^^^^^
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/blender/exp/export.py", line 55, in __export
    __gather_gltf(exporter, export_settings)
    ~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/blender/exp/export.py", line 394, in __gather_gltf
    gltf2_io_draco_compression_extension.encode_scene_primitives(scenes, export_settings)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^... truncated
Error: script failed, file: '/root/fal-author/carrier-mothership-v1/build_carrier-mothership.py', exiting.

Blender quit
draco_decoder.js
draco_decoder.wasm
draco_wasm_wrapper.js

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'rg \"CARRIER:\" /root/fal-author/carrier-mothership-v1/build.log; ls -lh /root/fal-author/carrier-mothership-v1/qa/uncompressed.glb; ldconfig -p | grep draco; find /root/blender-spike -name \"libdraco*\" -o -name \"*draco*.so\" | head'
scp gex44:/root/fal-author/carrier-mothership-v1/qa/uncompressed.glb qa/uncompressed-v1.glb
scp gex44:/root/fal-author/carrier-mothership-v1/nodes.json qa/nodes-v1.json" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 2452ms:
bash: line 1: rg: command not found
-rw-r--r-- 1 root root 13M Oct 16 22:16 /root/fal-author/carrier-mothership-v1/qa/uncompressed.glb
/root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
/root/blender-spike/blender-5.2.0-linux-x64/lib/libdraco.so.9.0.0
/root/blender-spike/blender-5.2.0-linux-x64/lib/libdraco.so.9
/root/blender-spike/blender-5.2.0-linux-x64/lib/libdraco.so

codex
The first build produced a complete mesh and baked texture sets, but compression stopped because Blender couldn’t find a Draco library that is installed on the machine. I’ve located it and will fix the script’s library loading, then continue to renders and checks on the exported asset.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 /home/claude-agent/.agents/skills/blender-game-assets/scripts/audit_glb.py qa/uncompressed-v1.glb --strict > qa/audit-v1.json
python3 - <<'PY'
import json
x=json.load(open('qa/nodes-v1.json'));print({k:x[k] for k in ['triangles','bounding_box','materials']})
print(open('qa/audit-v1.json').read()[:5500])
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text();s=s.replace('import bpy, bmesh, math, random, os, sys, json, struct, urllib.request, time','import bpy, bmesh, math, random, os, sys, json, struct, urllib.request, time, ctypes\\n# Blender distributions may omit their bundled Draco directory from the loader path.\\n_draco=Path(bpy.app.binary_path).resolve().parent/\"lib/libdraco.so.9\" if False else None')
s=s.replace(\"ROOT=Path(__file__).resolve().parent\", \"ROOT=Path(__file__).resolve().parent\\n_draco=Path(bpy.app.binary_path).resolve().parent/'lib/libdraco.so.9'\\nif _draco.exists():ctypes.CDLL(str(_draco), mode=ctypes.RTLD_GLOBAL)\")
s=s.replace('\\n_draco=Path(bpy.app.binary_path).resolve().parent/\"lib/libdraco.so.9\" if False else None','')
p.write_text(s)
PY
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/
ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "mkdir -p /tmp/carrier-runtime
ln -s /tmp/alien-harvester-check/node_modules /tmp/carrier-runtime/node_modules
ln -s /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1 /tmp/carrier-runtime/asset
cat > /tmp/carrier-runtime/index.html <<'HTML'
<"'!doctype html><meta charset="utf-8"><style>body{margin:0;background:#03060c}canvas{display:block}</style><script type="importmap">{"imports":{"three":"./node_modules/three/build/three.module.js","three/addons/":"./node_modules/three/examples/jsm/"}}</script><script type="module">
import * as T from '"'three';import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';import {DRACOLoader} from 'three/addons/loaders/DRACOLoader.js';
const renderer=new T.WebGLRenderer({antialias:true,preserveDrawingBuffer:true});renderer.setSize(1280,720);renderer.setPixelRatio(1);renderer.toneMapping=T.AgXToneMapping;renderer.toneMappingExposure=1.1;document.body.appendChild(renderer.domElement);
const scene=new T.Scene();scene.background=new T.Color(.004,.008,.018);
scene.add(new T.HemisphereLight(0xc0d5ff,0x172333,1.1));
for(const [p,c,i] of [[[600,1100,900],0xfff3e0,3.3],[[-700,550,100],0x88b2ff,1.5],[[100,400,-1000],0xa6c7ff,2]]){const l=new T.DirectionalLight(c,i);l.position.set(...p);scene.add(l);}
const camera=new T.OrthographicCamera(-770,770,433.125,-433.125,1,10000);camera.position.set(1250,1120,1800);camera.lookAt(0,3,-20);
const draco=new DRACOLoader();draco.setDecoderPath('./node_modules/three/examples/jsm/libs/draco/gltf/');const loader=new GLTFLoader();loader.setDRACOLoader(draco);
try {const g=await loader.loadAsync('./asset/carrier-mothership.glb');scene.add(g.scene);g.scene.updateMatrixWorld(true);
const box=new T.Box3().setFromObject(g.scene);let triangles=0,meshes=0,materials=new Set();g.scene.traverse(o=>{if(o.isMesh){meshes++;triangles+=(o.geometry.index?.count||o.geometry.attributes.position.count)/3;materials.add(o.material.name);}});
renderer.render(scene,camera);window.assetRoot=g.scene;window.paint=c=>{g.scene.traverse(o=>{if(o.isMesh&&o.material.name==='Paint')o.material.color.setRGB(...c)});renderer.render(scene,camera)};
window.articulate=()=>{g.scene.traverse(o=>{if(/"'^Turret_/.test(o.name))o.rotation.y=Math.PI/6;if(/''^Gun_/.test(o.name))o.rotation.x=Math.PI/6});renderer.render(scene,camera)};
window.result={ok:true,bounds:{min:box.min.toArray(),max:box.max.toArray()},triangles,meshes,materials:[...materials],drawCalls:renderer.info.render.calls,renderer:renderer.getContext().getParameter(renderer.getContext().RENDERER)};
}catch(e){window.result={ok:false,error:e.stack};console.error(e)}
</script>
HTML
cat > /tmp/carrier-runtime/check.cjs <<'"'JS'
const {chromium}=require('playwright');const fs=require('fs');
(async()=>{const b=await chromium.launch({headless:true,args:['--no-sandbox','--use-gl=angle','--use-angle=swiftshader','--enable-unsafe-swiftshader']});const p=await b.newPage({viewport:{width:1280,height:720}});const errors=[];p.on('pageerror',e=>errors.push(String(e)));await p.goto('http://127.0.0.1:8174/');await p.waitForFunction(()=>window.result,{timeout:120000});const r=await p.evaluate(()=>window.result);r.errors=errors;fs.writeFileSync('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime.json',JSON.stringify(r,null,2));await p.screenshot({path:'/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime.png'});await p.evaluate(()=>window.articulate());await p.screenshot({path:'/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime-articulation.png'});console.log(JSON.stringify(r));await b.close();})().catch(e=>{console.error(e);process.exit(1)});
JS
python3 -m http.server 8174 --bind 127.0.0.1 --directory /tmp/carrier-runtime" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -18 /root/fal-author/carrier-mothership-v1/build.log; ls -lh /root/fal-author/carrier-mothership-v1/*.png /root/fal-author/carrier-mothership-v1/*.glb 2>/dev/null'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 393ms:
-rw-r--r-- 1 root root 1.2K Oct 16 22:09 /root/fal-author/carrier-mothership-v1/preflight.glb
-rw-r--r-- 1 root root  413 Oct 16 22:09 /root/fal-author/carrier-mothership-v1/preflight.png

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
import json
j=json.load(open('qa/audit-v1.json'));print('issues',j.get('issues'));print('triangles',sum(p['triangles'] for p in j['primitives']));print('zeroarea',sum(p['zero_area_triangles'] for p in j['primitives']))
PY
ssh gex44 'python3 /opt/gpu-gate/gpu_gate.py --status; tail -8 /root/fal-author/carrier-mothership-v1/build.log'
date -u '+%H:%M:%S UTC'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 463ms:
issues None
triangles 103388
zeroarea 40
[
  {
    "name": "blender",
    "pid": 68337,
    "need_mib": 6000,
    "started": 1792181848.170396,
    "priority": "batch"
  },
  {
    "name": "blender",
    "pid": 73855,
    "need_mib": 6000,
    "started": 1792181857.1672187,
    "priority": "batch"
  }
]
22:17:47 | INFO: Draco encoder: Encoding mesh Gun_8.
22:17:47 | INFO: Finished glTF 2.0 export in 0.2645292282104492 s

CARRIER: GLB exported: 7.02 MB
/root/fal-author/carrier-mothership-v1/build_carrier-mothership.py:492: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  w=bpy.data.worlds.new('Deep space');SC.world=w;w.use_nodes=True;nt=w.node_tree;bg=nt.nodes.get('Background');bg.inputs['Strength'].default_value=.22
/root/fal-author/carrier-mothership-v1/build_carrier-mothership.py:529: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('QA clay');clay.diffuse_color=(.44,.44,.44,1);clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.44,.44,.44,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.62
20:17:48 UTC

codex
The carrier now exports at 7.02 MB, with 103,388 triangles and the exact 1,400 × 380 × 220 metre bounds. The mesh audit also found 40 collapsed triangles at loft corners; I’ll remove those in the refinement pass. The clay and textured renders are running now.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/carrier-mothership.glb carrier-mothership.glb
node /tmp/carrier-runtime/check.cjs' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 exited 1 in 1509ms:
browserType.launch: Executable doesn't exist at /home/claude-agent/.cache/ms-playwright/chromium_headless_shell-1248/chrome-headless-shell-linux-arm64/chrome-headless-shell
╔════════════════════════════════════════════════════════════╗
║ Looks like Playwright was just installed or updated.       ║
║ Please run the following command to download new browsers: ║
║                                                            ║
║     npx playwright install                                 ║
║                                                            ║
║ <3 Playwright Team                                         ║
╚════════════════════════════════════════════════════════════╝
    at /tmp/carrier-runtime/check.cjs:2:35
    at Object.<anonymous> (/tmp/carrier-runtime/check.cjs:2:899) {
  log: [],
  name: 'Error'
}

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ls -lh qa/runtime*
ssh gex44 'tail -10 /root/fal-author/carrier-mothership-v1/build.log; ls -lh /root/fal-author/carrier-mothership-v1/clay.png 2>/dev/null'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 486ms:
ls: cannot access 'qa/runtime*': No such file or directory
DracoEncoder | Encoded 236 vertices, 360 indices, raw size: 7504, encoded size: 2208, compression ratio: 3.40
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 176 vertices, 456 indices, raw size: 6544, encoded size: 1641, compression ratio: 3.99
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 496 vertices, 1272 indices, raw size: 18416, encoded size: 4609, compression ratio: 4.00
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 280 vertices, 540 indices, raw size: 9144, encoded size: 2243, compression ratio: 4.08
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 144 vertices, 360 indices, raw size: 5328, encoded size: 1564, compression ratio: 3.41
00:18.392  render           | Saved: '/root/fal-author/carrier-mothership-v1/clay.png'
-rw-r--r-- 1 root root 1.9M Oct 16 22:17 /root/fal-author/carrier-mothership-v1/clay.png

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/clay.png clay.png
scp gex44:/root/fal-author/carrier-mothership-v1/final.png final.png' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 1954ms:
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "which chromium chromium-browser google-chrome
ls /home/claude-agent/.cache/ms-playwright | head -15
ssh gex44 'tail -5 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 459ms:
/snap/bin/chromium
/usr/bin/chromium-browser
chromium-1161
chromium-1223
chromium_headless_shell-1161
chromium_headless_shell-1223
ffmpeg-1011
webkit-2287
DracoEncoder | Encoded 144 vertices, 360 indices, raw size: 5328, encoded size: 1564, compression ratio: 3.41
00:18.392  render           | Saved: '/root/fal-author/carrier-mothership-v1/clay.png'
00:25.757  render           | Saved: '/root/fal-author/carrier-mothership-v1/final.png'
00:36.745  render           | Saved: '/root/fal-author/carrier-mothership-v1/side.png'
00:40.990  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/rear.png'

 succeeded in 110110ms:
{'triangles': 103388, 'bounding_box': {'min': [-190.0, -80.0, -700.0], 'max': [190.0, 140.0, 700.0], 'size': [380.0, 220.0, 1400.0]}, 'materials': ['Paint', 'Steel', 'Dark', 'Heat', 'Glass', 'Lamps', 'Engines']}
{
  "file": "uncompressed-v1.glb",
  "sha256": "223502a517c1af1b5518b49e00ebd772eaf90011da5572b0cb8262917c440027",
  "bytes": 12672780,
  "primitive_count": 55,
  "material_count": 7,
  "embedded_images": 21,
  "external_uris": [],
  "primitives": [
    {
      "mesh": "Gun_1",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_1",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_1",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 0,
      "triangles": 60,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 1,
      "triangles": 60,
      "zero_area_triangles": 4,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 2,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 0,
      "triangles": 60,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 1,
      "triangles": 60,
      "zero_area_triangles": 4,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 2,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_3",
      "primitive": 0,
      "triangles": 60,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_3",
      "primitive": 1,
      "triangles": 60,
      "zero_area_triangles": 4,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_3",
      "primitive": 2,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_4",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_4",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_4",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_4",
      "primitive": 0,
      "triangles": 60,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_4",
      "primitive": 1,
      "triangles": 60,
      "zero_area_triangles": 4,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_4",
      "primitive": 2,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_5",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_5",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_5",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_5",
      "primitive": 0,
      "triangles": 60,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_5",
      "primitive": 1,
      "triangles": 60,
      "zero_area_triangles": 4,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_5",
      "primitive": 2,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_6",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_6",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_6",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_6",
      "primitive": 0,
      "triang

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
p=Path('/tmp/carrier-runtime/check.cjs');s=p.read_text().replace('headless:true,args:',\"headless:true,executablePath:'/home/claude-agent/.cache/ms-playwright/chromium-1223/chrome-linux/chrome',args:\");p.write_text(s)
PY
ls /home/claude-agent/.cache/ms-playwright/chromium-1223
ls /home/claude-agent/.cache/ms-playwright/chromium-1223/chrome-linux*/chrome
scp gex44:/root/fal-author/carrier-mothership-v1/side.png side.png
scp gex44:/root/fal-author/carrier-mothership-v1/qa/hangar-close.png qa/hangar-close-v1.png
scp gex44:/root/fal-author/carrier-mothership-v1/qa/rear.png qa/rear-v1.png
cp final.png qa/final-v1.png
cp clay.png qa/clay-v1.png
node /tmp/carrier-runtime/check.cjs" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
codex
The first renders show the main proportions and open hangars, but the hull still looks too clean and some deck plates sit visibly above the skin. I’m refining their fit, adding larger armour seams and service recesses, and strengthening the neutral weathering so the surfaces read as manufactured metal.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "git rev-parse --show-toplevel
ssh gex44 'tail -8 /root/fal-author/carrier-mothership-v1/build.log'
head -50 /home/claude-agent/bin/geminix" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 477ms:
/home/claude-agent/forge-build/forge-assets
00:53.470  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_2.png'
00:54.771  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_3.png'
00:56.187  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_4.png'
00:57.584  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_5.png'
Info: Saved as "carrier-source.blend"
CARRIER: COMPLETE in 1.0 minutes

Blender quit
#!/bin/sh
# geminix: one-shot / scriptable Gemini, Antigravity CLI harness (default since 14 Oct 2026):
#   geminix "prompt"   |   geminix < file.md      (prints the final answer as text)
# Old Claude Code lane: geminix-cc, or FORGE_GEMINI_HARNESS=claude-code.
[ "${FORGE_GEMINI_HARNESS:-antigravity}" = claude-code ] && exec "$HOME/bin/geminix-cc" "$@"
if [ $# -eq 0 ] && [ -t 0 ]; then
  echo "geminix: no prompt given, starting the interactive session" >&2
  exec "$HOME/bin/gemini"
fi
exec "$HOME/bin/agy4" --model forge:build-gemini-4 -p "$@"

hook: PreToolUse
hook: PreToolUse Completed
 succeeded in 9753ms:
DEPENDENCIES_VALIDATED
INSTALLATION_COMPLETE
chrome-linux
/home/claude-agent/.cache/ms-playwright/chromium-1223/chrome-linux/chrome
{"ok":true,"bounds":{"min":[-190,-80,-700],"max":[190,140,700]},"triangles":103388,"meshes":47,"materials":["Paint","Steel","Dark","Heat","Glass","Lamps","Engines"],"drawCalls":48,"renderer":"WebKit WebGL","errors":[]}

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "forge-agent run --harness gemini --model forge:build-gemini-4 --effort high --repo /home/claude-agent/forge-build/forge-assets --purpose carrier-visual-critique --timeout 300 --task 'Read-only independent visual critique. Do not edit assets or run Blender. Use your image viewing tool to open these actual files: /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg; final.png; clay.png; qa/hangar-close-v1.png in that same directory. Compare first revision to reference for realistic huge game carrier. Return at most five concrete prioritized visual findings, measurable acceptance conditions, and PASS/REVISE. You must open actual images; if your tools cannot show images report BLOCKED. Author already identified hovering deck plates, smooth undetailed bow side, overly clean tiled material, faceted turrets. Focus on any additional high impact findings. Deadline within 5 minutes, no subagents.' > /tmp/carrier-critic.log 2>&1" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cp build_carrier-mothership.py /tmp/carrier-v1.py
cat > /tmp/carrier-refine.py <<'PY'
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text()
s=s.replace(\"shade=mathn(nt,'MULTIPLY_ADD',gray.outputs[0],.17);shade.node.inputs[2].default_value=.77\", \"shade=mathn(nt,'MULTIPLY_ADD',gray.outputs[0],.42);shade.node.inputs[2].default_value=.51\")
s=s.replace(\"mathn(nt,'MULTIPLY',streak.outputs['Fac'],.12),.88\", \"mathn(nt,'MULTIPLY',streak.outputs['Fac'],.28),.72\")
s=s.replace(\"for ax,scale in [('X',2),('Y',4)]:\", \"for ax,scale in [('X',1),('Y',1)]:\")
s=s.replace(\".008 if mode=='paint' else .002\", \".0015 if mode=='paint' else .002\")
s=s.replace(\"mix.inputs[2].default_value=(.25,.26,.27,1)\",\"mix.inputs[2].default_value=(.52,.53,.54,1)\")
s=s.replace(\".22 if mode=='paint' else .32\", \".7 if mode=='paint' else .32\")
s=s.replace(\"class Part:\\n def __init__(self,name):self.name=name;self.v=[];self.f=[];self.mi=[];self.smooth=[];self.uvs=[]\", \"class Part:\\n def __init__(self,name):self.name=name;self.v=[];self.f=[];self.mi=[];self.smooth=[];self.uvs=[];self.tones=[]\")
s=s.replace(\"k=len(self.v);self.v.extend(tuple(v) for v in verts);\", \"k=len(self.v);shade=random.uniform(.78,1.0) if mat=='Paint' else 1.0;self.tones.extend([shade]*len(verts));self.v.extend(tuple(v) for v in verts);\")
s=s.replace(\"uv=me.uv_layers.new(name='UVMap')\", \"uv=me.uv_layers.new(name='UVMap')\\n  vc=me.color_attributes.new(name='FabricationTone',type='BYTE_COLOR',domain='CORNER')\\n  for poly in me.polygons:\\n   for li in poly.loop_indices:\\n    t=self.tones[me.loops[li].vertex_index];vc.data[li].color=(t,t,t,1)\")
s=s.replace(\"if name=='Paint':\\n  mul=\", \"if name=='Paint':\\n  attr=node(nt,'ShaderNodeVertexColor',layer_name='FabricationTone')\\n  mod=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');mod.inputs[0].default_value=1;nt.links.new(base_tex.outputs[0],mod.inputs[1]);nt.links.new(attr.outputs[0],mod.inputs[2])\\n  mul=\")
s=s.replace(\"nt.links.new(base_tex.outputs[0],mul.inputs[1]);mul.inputs[2]\", \"nt.links.new(mod.outputs[0],mul.inputs[1]);mul.inputs[2]\")
# Bevel the complete connected lofts, including end caps and axial shoulders.
s=s.replace(\"fs.append(tuple(range(len(vs)-8,len(vs))));P.add(vs,fs,mat)\",\"\"\"fs.append(tuple(range(len(vs)-8,len(vs))))
 bm=bmesh.new();vv=[bm.verts.new(v) for v in vs]
 for f in fs:
  try:bm.faces.new([vv[i] for i in f])
  except ValueError:pass
 bmesh.ops.remove_doubles(bm,verts=list(bm.verts),dist=.00001)
 bmesh.ops.recalc_face_normals(bm,faces=list(bm.faces))
 edges=[e for e in bm.edges if e.is_manifold and e.calc_face_angle()>.12]
 try:bmesh.ops.bevel(bm,geom=edges,offset=.65 if P.name.startswith('Turret') else 1.25,segments=3,affect='EDGES',clamp_overlap=True)
 except:pass
 bm.verts.ensure_lookup_table();bm.verts.index_update();P.add([v.co.copy() for v in bm.verts],[[v.index for v in f.verts] for f in bm.faces],mat);bm.free()\"\"\")
s=s.replace(\"bmesh.ops.triangulate(bm,faces=bm.faces)\\n  bm.to_mesh\", \"bmesh.ops.triangulate(bm,faces=bm.faces)\\n  bad=[f for f in bm.faces if f.calc_area()<1e-7]\\n  if bad:bmesh.ops.delete(bm,geom=bad,context='FACES')\\n  bm.to_mesh\")
s=s.replace(\"export_animations=False)\",\"export_animations=False,export_vertex_color='ACTIVE',export_all_vertex_colors=False)\")
# Define surface height helpers, to seat every fitted item on the pressure hull.
s=s.replace(\"def construct():\", \"\"\"HULL_SECTIONS=[(-650,142,-47,32,17),(-622,167,-51,40,18),(-425,220,-62,43,22),(-360,242,-64,44,24),(310,242,-64,44,24),(390,258,-68,43,25),(580,240,-66,37,23),(625,210,-53,27,20)]
SHOULDER_SECTIONS=[(307,72,-46,39,12),(337,106,-64,55,17),(375,112,-66,55,18),(556,102,-62,51,17),(592,73,-49,33,13)]
def profile(y,sections=HULL_SECTIONS):
 for A,B in zip(sections,sections[1:]):
  if A[0]<=y<=B[0]:
   t=(y-A[0])/(B[0]-A[0]);return tuple(a+(b-a)*t for a,b in zip(A[1:],B[1:]))
 return sections[0][1:] if y<sections[0][0] else sections[-1][1:]
def deck(y):return profile(y)[2]
def construct():\"\"\")
s=s.replace(\"loft(P,[(-650,142,-47,32,17),(-622,167,-51,40,18),(-425,220,-62,43,22),(-360,242,-64,44,24),(310,242,-64,44,24),(390,258,-68,43,25),(580,240,-66,37,23),(625,210,-53,27,20)])\",\"loft(P,HULL_SECTIONS)\")
s=s.replace(\"box(P,(0,-656,-8),(85,3,49),'Paint',4)\",\"box(P,(0,-656,-8),(85,3,49),'Steel',4)\\n for x in [-20,20]:box(P,(x,-658,-8),(35,2,40),'Dark',2)\")
start=s.index(' # The deck is laid out as plates')
end=s.index(' # Bow armour belts',start)
s=s[:start]+''' # Flush fitted deck plating with nonuniform plate sizes and tiny weld beads.
 for row,y in enumerate(range(-596,589,44)):
  w,lo,high,ch=profile(y);width=w/2-ch-4
  for side in [-1,1]:
   if -25<y<145 and side==1:continue
   cols=[(width*.3,width*.55),(width*.79,width*.36)] if row%3==0 else [(width*.5,width-.8)]
   for cx,ww in cols:
    # Follow axial camber instead of hovering over the bow's falling deck.
    yy0=y-20.9;yy1=y+20.9
    outline=[(side*(cx-ww/2),yy0),(side*(cx+ww/2),yy0),(side*(cx+ww/2),yy1),(side*(cx-ww/2),yy1)]
    vs=[(x,yy,deck(yy)+dz) for dz in [-.2,.65] for x,yy in outline]
    P.add(vs,[(0,3,2,1),(4,5,6,7),(0,1,5,4),(1,2,6,5),(2,3,7,6),(3,0,4,7)])
   if row%4==0:
    box(P,(side*(width-8),y+7,high+1.1),(9,13,1.2),'Steel',.4)
  if row%3==0:box(P,(0,y,high+.7),(2.2,38,.8),'Steel',.3)
''' +s[end:]
start=s.index('  for i,y in enumerate(range(-580,-219,43)):')
end=s.index('  # Long side hangar:',start)
s=s[:start]+'''  for i,y in enumerate(range(-601,-219,33)):
   w,low,high,ch=profile(y);x=w/2
   slope=(profile(y+1)[0]-profile(y-1)[0])/4
   R=Matrix.Rotation(-s*math.atan(slope),3,'Z')
   # Armour surrounds a recessed longitudinal service channel.
   box(P,(s*(x+.5),y,-7),(1.7,31,9),'Dark',.6,rot=R)
   for z in [-12,-1.5]:box(P,(s*(x+1.5),y,z),(2,31,1),'Steel',.35,rot=R)
   for z,h in [(10,20),(-29,26)]:
    box(P,(s*(x+1.1),y,z),(2.5,31,h),'Paint',.8,rot=R)
   if i%3==0:
    box(P,(s*(x+2.5),y,9),(2,12,11),'Steel',.7,rot=R)
    box(P,(s*(x+3.5),y,9),(1,9,8),'Dark',.6,rot=R)
   for yy in [y-9,y+9]:
    box(P,(s*(x+1.7),yy,-7),(2,2,5),'Steel',.5,rot=R)
   # Service conduit is physically retained in the recessed belt.
   cyl(P,(s*(x+1.7-slope*13),y-13,-6),(s*(x+1.7+slope*13),y+13,-6),.48,'Steel',8)
''' +s[end:]
s=s.replace(\"box(P,(s*151,y,45.5),(64,46,1.6),'Paint',.7,1)\",\"box(P,(s*143,y,45 if y<283 else 43),(70,47.8,.8),'Paint',.35,2)\")
s=s.replace(\"box(P,(s*178,y,43.2),(4,43,2),'Steel',.65)\",\"box(P,(s*178,y,39),(3,43,1.5),'Steel',.5)\")
s=s.replace(\"loft(P,[(307,72,-46,39,12),(337,106,-64,55,17),(375,112,-66,55,18),(556,102,-62,51,17),(592,73,-49,33,13)],'Paint',s*132)\",\"loft(P,SHOULDER_SECTIONS,'Paint',s*132)\")
s=s.replace(\"box(P,(s*142,y,55),(74,47,2.4),'Paint',1)\\n   box(P,(s*142,y,56.6),(59,1.5,1.2),'Steel',.3,1)\",\"ww,ll,hh,cc=profile(y,SHOULDER_SECTIONS)\\n   box(P,(s*132,y,hh+.1),(ww-2*cc-2,45,1.2),'Paint',.5)\\n   box(P,(s*132,y,hh+.9),(ww-2*cc-9,1.1,.8),'Steel',.3,1)\")
s=s.replace(\"box(P,(s*137,y,-3),(2,58,27),'Dark',.8)\",\"box(P,(s*137,y,-3),(2,58,27),'Dark',.8)\\n   box(P,(s*139,y,11.5),(1.5,44,1.5),'Lamps',.4,uv=(.1,.5))\\n   for yy in [-29,29]:box(P,(s*139,y+yy,-2),(1,1.5,22),'Steel',.4)\")
s=s.replace(\"for j,y in enumerate(range(-177,294,78)):\", \"for j,y in enumerate(range(-177,294,78)):\")
s=s.replace(\"x=s*77\\n   box(P,(x,y,47),(26,37,4),'Steel',2)\\n   box(P,(x,y,49),(21,31,2),'Dark',1)\\n   for yy in range(-12,15,4):box(P,(x,y+yy,51),(19,1.3,2),'Steel',.4,1)\",\"x=s*min(77,profile(y)[0]/2-profile(y)[3]-15);z=deck(y)\\n   box(P,(x,y,z+1.4),(26,37,3),'Steel',1)\\n   box(P,(x,y,z+3),(21,31,1.5),'Dark',.7)\\n   for yy in range(-12,15,4):box(P,(x,y+yy,z+4),(19,1.3,1.5),'Steel',.4,1)\")
s=s.replace(\"x=s*105\\n   box(P,(x,y,45),(7,32,2),'Dark',.5)\\n   for q in [-1,1]:cyl(P,(x+q*1.7,y-14,46),(x+q*1.7,y+14,46),.65,'Steel',8)\\n   for yy in [-11,11]:box(P,(x,y+yy,47),(9,2,2),'Paint',.5)\",\"x=s*min(105,profile(y)[0]/2-profile(y)[3]-6);z=deck(y)\\n   box(P,(x,y,z+.4),(7,43,1),'Dark',.4)\\n   for q in [-1,1]:cyl(P,(x+q*1.7,y-20,z+1.1),(x+q*1.7,y+20,z+1.1),.48,'Steel',8)\\n   for yy in [-16,16]:box(P,(x,y+yy,z+1.5),(9,1.5,1.5),'Paint',.4)\")
s=s.replace(\"for idx,(x,y,z) in enumerate(turret_positions,1):\\n  B=\", \"for idx,(x,y,z) in enumerate(turret_positions,1):\\n  z=deck(y)+1\\n  B=\")
# Lower the hero camera toward the reference angle, preserving generous framing.
s=s.replace('(1250,-1800,1120)','(1450,-1900,930)')
s=s.replace(\"(.98,.98,.98),.28,.6,16,'paint'\",\"(.98,.98,.98),.32,.62,23,'paint'\")
p.write_text(s)
PY
python3 /tmp/carrier-refine.py
python3 -m py_compile build_carrier-mothership.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "tail -35 /tmp/carrier-critic.log
sed -n '1,70p' qa/runtime.json
ssh gex44 'test -f /root/fal-author/carrier-mothership-v1/NOTES.md && cat /root/fal-author/carrier-mothership-v1/NOTES.md'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 475ms:
{
  "ok": true,
  "bounds": {
    "min": [
      -190,
      -80,
      -700
    ],
    "max": [
      190,
      140,
      700
    ]
  },
  "triangles": 103388,
  "meshes": 47,
  "materials": [
    "Paint",
    "Steel",
    "Dark",
    "Heat",
    "Glass",
    "Lamps",
    "Engines"
  ],
  "drawCalls": 48,
  "renderer": "WebKit WebGL",
  "errors": []
}Original 1,400 m fleet carrier: true recessed bilateral hangars, command island, antenna arrays, eight articulated twin turrets and eight deep engine bells; level flight, no landing gear.
Triangles: 103,388; GLB 7.02 MB; dimensions [380.0, 220.0, 1400.0] m (X/Y/Z); Draco-compressed geometry.
Materials (7): Paint, Steel, Dark, Heat, Glass, Lamps, Engines; Paint baseColorFactor defaults to linear [0.55, 0.55, 0.52]; six palettes in nodes.json, paints.png in row order.
Textures: four shared Cycles-baked 1024px base/normal + 512px ORM sets; Glass/Lamps/Engines use 64px baked sets; world-scale UV tiling at 5–16 m, actual panel seams and frames in geometry.
Poly Haven CC0 IDs: metal_plate, rusty_metal_02, painted_metal_shutter; downloaded diff/nor_gl/arm from dl.polyhaven.org; licence https://polyhaven.com/license; sources https://polyhaven.com/a/metal_plate https://polyhaven.com/a/rusty_metal_02 https://polyhaven.com/a/painted_metal_shutter.
Reference differences: original bow hatch, paired rail turrets and eight-engine cluster; weathering is restrained neutral grime rather than heavy rust; small secondary reference fittings are interpreted, with no text or faction marks.

 succeeded in 123253ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat > /tmp/carrier-detail.py <<'PY'
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text()
pos=s.index(' # Engine shoulders, segmented armoured casing')
s=s[:pos]+''' # Lower hangar armour carries service panels, deep braces and bundled conduits.
 for side in [-1,1]:
  for j,y in enumerate(range(-180,290,47)):
   box(P,(side*187.5,y,-37),(1.7,44,10),'Paint',.6)
   if j%3==1:
    box(P,(side*189,y,-37),(1.1,17,6),'Steel',.5)
    for yy in range(-6,7,3):box(P,(side*189.7,y+yy,-37),(.5,1.3,4),'Dark',.2,1)
   for yy in [-17,17]:cyl(P,(side*188,y+yy,-37),(side*189.4,y+yy,-37),.6,'Steel',8)
  for y in [-166,-25,116,257]:
   loft(P,[(y-28,38,-59,-47,5),(y-18,48,-68,-47,6),(y+23,46,-67,-47,6),(y+28,32,-57,-47,4)],'Paint',side*137)
   box(P,(side*158,y,-57),(2,26,7),'Dark',.5)
   for z in [-58,-55]:cyl(P,(side*160,y-9,z),(side*160,y+9,z),.65,'Steel',8)
  # Framed access panels on the curved upper shoulder, ladders and retention hoops.
  for y in [-166,-25,116,257]:
   box(P,(side*155,y,45.8),(21,27,1.4),'Steel',.6)
   box(P,(side*155,y,46.7),(17,23,.8),'Paint',.4)
   for yy in [-8,8]:
    cyl(P,(side*155-5,y+yy,47),(side*155-5,y+yy,49),.4,'Steel',8)
    cyl(P,(side*155+5,y+yy,47),(side*155+5,y+yy,49),.4,'Steel',8)
    cyl(P,(side*155-5,y+yy,49),(side*155+5,y+yy,49),.4,'Steel',8)
''' +s[pos:]
pos=s.index(' # Satellite platforms and service walkway')
s=s[:pos]+''' # Bridge buttresses, inset equipment racks and communication apertures.
 for side in [-1,1]:
  for y in [48,73,98,121]:
   box(P,(22+side*34,y,78),(3,2,17),'Steel',.5)
  for y in [47,101]:
   box(P,(22+side*44,y,58),(3,15,10),'Dark',.7)
   for yy in [-5,0,5]:box(P,(22+side*46,y+yy,58),(2,2,6),'Steel',.4)
 box(P,(22,125,98),(45,7,3),'Steel',.8)
 for x in [-3,9,21,33,45]:box(P,(x,128,98),(6,3,1.5),'Dark',.4)
''' +s[pos:]
pos=s.index(' for y in [-140,-65,220,281,563]:')
s=s[:pos]+''' # Angled receivers and two braced aperture radar assemblies.
 for x,y,z,side in [(1,92,112,-1),(50,113,113,1)]:
  cyl(P,(x,y,103),(x,y,z),1.4,'Steel',12)
  cyl(P,(x,y,z),(x+side*5,y,z+3),1.6,'Steel',12)
  cyl(P,(x+side*5,y,z+3),(x+side*8,y,z+5),5.5,'Steel',24,r2=8.5)
  cyl(P,(x+side*8,y,z+5),(x+side*8.3,y,z+5.2),7.5,'Dark',24)
  cyl(P,(x+side*8,y,z+5),(x+side*12,y,z+8),.45,'Steel',8)
''' +s[pos:]
# Four structural bands over aft shoulders, bolted with two-stage caps.
pos=s.index(' # Reactor spine and sunken heat-rejection grilles.')
s=s[:pos]+''' for side in [-1,1]:
  for y in [415,462,509,550]:
   ww,ll,hh,ch=profile(y,SHOULDER_SECTIONS)
   x=side*(132+ww/2-1)
   box(P,(x,y,-8),(3,2,65),'Steel',.7)
   for z in [-33,17]:cyl(P,(x,y,z),(x+side*2,y,z),.65,'Steel',8)
  # Long rear maintenance shield at the base of the radiator bank.
  for y in [430,482,530]:
   box(P,(side*169,y,-48),(9,38,14),'Paint',2)
   box(P,(side*174,y,-48),(2,27,6),'Dark',.7)
''' +s[pos:]
s=s.replace('world-scale UV tiling at 5–16 m','world-scale UV tiling at 5–23 m')
p.write_text(s)
PY
python3 /tmp/carrier-detail.py
python3 -m py_compile build_carrier-mothership.py
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/
ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "tail -60 /tmp/carrier-critic.log
ssh gex44 'tail -12 /root/fal-author/carrier-mothership-v1/build.log'
date -u '+%H:%M:%S UTC'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 440ms:

--- git diff --stat (/home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792181974-ed9c0f) ---
(no changes)
{"type": "result", "is_error": false, "result": "**Verdict: REVISE**\n\nReviewed actual images in `/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/`: [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg), [final.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/final.png), [clay.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/clay.png), and [qa/hangar-close-v1.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close-v1.png).\n\nExcluding the four issues already noted by the author (hovering deck plates, bare bow side, clean tiled material, faceted turrets), here are the **5 highest-impact visual findings** prioritized by severity:\n\n| Priority | Finding | Evidence in Renders vs. Reference (`sheet.jpg`) | Measurable Acceptance Condition |\n| :--- | :--- | :--- | :--- |\n| **1. P0** | **Aft engine section lacks outward hull step, recessed intake scoops, and thruster cowlings** | In `sheet.jpg` (Top, Side, Hero views), the aft engine block steps outward wider than the mid-ship hangar sponsons, with deep forward-facing intake scoops (glowing blue/orange louvres) and 4 nozzles recessed inside heavy octagonal armor shrouds. In `final.png` and `clay.png`, the aft sides are flush with the hangar sponsons, the intakes are flat side grills, and the 4 nozzles protrude like bare brown barrels from a flat rear wall with no blue core glow. | 1. Aft engine sponsons step outward by at least 8% to 12% of total beam per side past the hangar wall.<br>2. Deep forward-facing intake cavities (depth >= 1.5x intake width) sit immediately aft of the hangar bays with dual blue/orange emissive grilles.<br>3. Outer hull shrouds wrap at least 60% of the length of all 4 main thruster barrels, with visible blue emissive interior cores. |\n| **2. P0** | **Hangar bays have wrong lighting color, dark unlit interiors, and thin recessed dividers instead of exterior structural piers** | `sheet.jpg` specifies `LONG HANGAR BAYS (GLOWING)` with 5 distinct openings separated by thick exterior structural piers, lit by bright cool-blue overhead strips and blue atmospheric bounce. In `final.png` and `qa/hangar-close-v1.png`, the opening is a single continuous slot with recessed dark dividers, a pitch-black ceiling, and thin orange floor lines. | 1. Divide the side hangar opening into 5 bays using 4 flush exterior structural piers (each pier width >= 15% of a single bay width).<br>2. Replace dark cavity lighting with cool cyan-blue ceiling area lights (4500K to 6500K / cyan tint) so the upper 50% of the bay interior and back wall read clearly at `final.png` camera distance. |\n| **3. P1** | **Command island is squat, sits on an oversized pyramid plinth, and uses glowing dots instead of bridge glazing** | In `sheet.jpg`, the island is a tall, multi-tiered naval tower (~35% to 40% of total 220m ship height above deck) with continuous dark glass bridge bands, structural mullions, and crossbar radar masts. In `qa/hangar-close-v1.png`, it is a low bunker on a huge smooth chamfered base with 10 glowing cyan dots under the lip and bare cone spikes for antennae. | 1. Increase command tower height-to-base-width ratio by at least 1.5x with at least 3 distinct stepped superstructure tiers.<br>2. Replace the lower row of cyan dots with a continuous recessed dark-glass bridge window band framed by vertical mullions.<br>3. Add horizontal yardarms/crossbars to at least 2 primary masts on the island roof. |\n| **4. P1** | **Bow nose is a flat vertical barn door instead of a deep armored recess with stepped upper brow and ventral skids** | `sheet.jpg` (Front, Side, Hero views) shows a stepped-down upper nose deck, a deep recessed bow bay framed by thick angled cheek armor, and two ventral chin skids visible from the front/three-quarter angle. `final.png` and `clay.png` have a flat vertical front plate with two flush door rectangles and two thin corner pins. | 1. Recess the bow bay door inward by at least 30% of the nose width inside a beveled outer armor collar.<br>2. Add the stepped elevation drop on the forward 20% of the upper bow deck.<br>3. Add the two angled ventral chin skids/keel fins under the forward hull. |\n| **5. P2** | **Forward hangar sponson face and dorsal deck replace heavy structural silhouette details with flat repeated vents** | In `sheet.jpg` (Hero and Side views), the angled front face of the hangar sponson houses a recessed twin-barrel weapon/sensor bay, and the dorsal mid-deck has varied raised machinery casings and bridge-side structures. In `qa/hangar-close-v1.png` and `final.png`, the sponson front has a stuck-on 6-slat grey box, and the dorsal deck repeats identical small slatted vent boxes and 5 uniform dark aft grill strips. | 1. Carve a recessed cavity into the forward face of both hangar sponsons and mount twin protruding barrels inside.<br>2. Replace the repeated identical small deck vent boxes and flat aft black stripes with at least 3 distinct structural greeble assemblies of varying footprint and height. |\n\n---\n\n0. **Blocked on you**: nothing.\n1. **What you changed**: Nothing was changed; this was a read-only visual critique of the first carrier mothership revision against the reference sheet.\n2. **How you know it works**: Opened and inspected all four image files directly (`sheet.jpg`, `final.png`, `clay.png`, and `qa/hangar-close-v1.png`) and cross-checked hull proportions, engine shrouds, hangar bays, bridge tower, and bow geometry between the renders and the reference views.\n3. **What would break if you were wrong**: If these five structural and lighting gaps are left unaddressed alongside the author's four notes, the carrier will still read as a flat, boxy blockout rather than the heavy, tiered capital ship in the concept sheet; no files were modified, so there is nothing to undo.\n4. **What you did NOT do**: Did not open Blender, inspect `.blend` or script files, or modify any files in the workspace.\n", "modelUsage": {"forge:build-gemini-4-high": {"inputTokens": 21338, "cacheReadInputTokens": 15776, "outputTokens": 4181, "listUSD": 0.088, "costBasis": "agy4-relay-log-list-price"}}, "session_id": "0714a311-0ce6-4afa-a0c8-8bdb42969c0b", "worktree": "/home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792181974-ed9c0f", "branch": "task/1792181974-ed9c0f", "items": {"num_turns": 2, "subtype": "SUCCESS", "served_models": ["gemini-4-argon"], "billing_source": "vertex forge-dev-492809 (Google grant)", "harness": "antigravity-cli"}}
20:22:24 UTC

hook: PreToolUse
hook: PreToolUse Completed
codex
The GLB loads in Three.js with the correct bounds and no runtime errors. An independent image review also identified two important shape differences: the engine shoulders need a clearer step outward, and the hangars need more visible cool-blue interior lighting. I’m incorporating those alongside the surface fixes.

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -16 /root/fal-author/carrier-mothership-v1/build.log'
date -u '+%H:%M:%S UTC'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 453ms:
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 280 vertices, 540 indices, raw size: 11160, encoded size: 2298, compression ratio: 4.86
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 144 vertices, 360 indices, raw size: 6480, encoded size: 1579, compression ratio: 4.10
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 2342 vertices, 2664 indices, raw size: 98048, encoded size: 21549, compression ratio: 4.55
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 176 vertices, 456 indices, raw size: 7952, encoded size: 1668, compression ratio: 4.77
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 496 vertices, 1272 indices, raw size: 22384, encoded size: 4641, compression ratio: 4.82
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 280 vertices, 540 indices, raw size: 11160, encoded size: 2283, compression ratio: 4.89
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 144 vertices, 360 indices, raw size: 6480, encoded size: 1599, compression ratio: 4.05
00:25.725  render           | Saved: '/root/fal-author/carrier-mothership-v1/clay.png'
00:34.965  render           | Saved: '/root/fal-author/carrier-mothership-v1/final.png'
20:24:03 UTC

 succeeded in 133610ms:
context compacted
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -12 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 421ms:
00:49.480  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/hangar-close.png'
00:53.086  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/articulation-30deg.png'
00:54.443  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_0.png'
00:55.822  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_1.png'
00:57.177  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_2.png'
00:58.575  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_3.png'
00:59.948  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_4.png'
01:01.329  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_5.png'
Info: Saved as "carrier-source.blend"
CARRIER: COMPLETE in 1.0 minutes

Blender quit

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '1,160p' build_carrier-mothership.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
"""Original fleet carrier. Blender 5.2, Cycles GPU, metres, deterministic seed.
Run: blender -b --python-exit-code 1 --python build_carrier-mothership.py
Rebuilds from an empty scene; obtains only CC0 Poly Haven photographic maps;
bakes reusable tile materials, builds articulated meshes, validates and exports.
"""
import bpy, bmesh, math, random, os, sys, json, struct, urllib.request, time, ctypes
# Blender distributions may omit their bundled Draco directory from the loader path.
from pathlib import Path
from mathutils import Vector, Matrix
import numpy as np
ROOT=Path(__file__).resolve().parent
_draco=Path(bpy.app.binary_path).resolve().parent/'lib/libdraco.so.9'
if _draco.exists():ctypes.CDLL(str(_draco), mode=ctypes.RTLD_GLOBAL)
TEX=ROOT/'textures'; TEX.mkdir(exist_ok=True)
BAKE=ROOT/'baked'; BAKE.mkdir(exist_ok=True)
QA=ROOT/'qa'; QA.mkdir(exist_ok=True)
random.seed(74)
START=time.time()
IDS=['metal_plate','rusty_metal_02','painted_metal_shutter']
PAINTS=[('Naval grey',[.55,.55,.52]),('Gunmetal',[.155,.19,.22]),('Olive drab',[.25,.285,.155]),('Desert sand',[.61,.43,.245]),('Arctic white',[.86,.89,.9]),('Deep navy',[.075,.145,.245])]
MATS=[]; SURF={}; objects=[]; sockets=[]; moving=[]

def log(s):print('CARRIER: '+s,flush=True)
def setup():
 bpy.ops.wm.read_factory_settings(use_empty=True)
 sc=bpy.context.scene;sc.unit_settings.system='METRIC';sc.unit_settings.scale_length=1
 sc.render.engine='CYCLES';sc.cycles.samples=24;sc.cycles.use_denoising=True
 pr=bpy.context.preferences.addons['cycles'].preferences
 try:pr.compute_device_type='OPTIX';pr.get_devices()
 except:pr.compute_device_type='CUDA';pr.get_devices()
 for d in pr.devices:d.use=d.type in {'OPTIX','CUDA'}
 assert any(d.use for d in pr.devices),'GPU unavailable'
 sc.cycles.device='GPU';sc.cycles.max_bounces=6;sc.cycles.diffuse_bounces=3;sc.cycles.glossy_bounces=3
 sc.render.image_settings.file_format='PNG';sc.render.image_settings.color_mode='RGB'
 sc.view_settings.view_transform='AgX';sc.view_settings.look='AgX - Medium High Contrast';sc.view_settings.exposure=.25
 sc.render.film_transparent=False
 return sc
SC=setup()

def fetch():
 for ident in IDS:
  for kind in ['diff','nor_gl','arm']:
   p=TEX/f'{ident}_{kind}_1k.jpg'
   if not p.exists():
    url=f'https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/{ident}/{ident}_{kind}_1k.jpg'
    req=urllib.request.Request(url,headers={'User-Agent':'Mozilla/5.0 (Forge asset author)'})
    p.write_bytes(urllib.request.urlopen(req,timeout=60).read())
 log('CC0 photographic inputs ready')

def node(nt,typ,**props):
 n=nt.nodes.new(typ)
 for k,v in props.items():setattr(n,k,v)
 return n

def mathn(nt,op,a,b=None):
 n=node(nt,'ShaderNodeMath',operation=op)
 if hasattr(a,'node'):nt.links.new(a,n.inputs[0])
 else:n.inputs[0].default_value=a
 if b is not None:
  if hasattr(b,'node'):nt.links.new(b,n.inputs[1])
  else:n.inputs[1].default_value=b
 return n.outputs[0]

def ramp(nt,fac,stops):
 n=node(nt,'ShaderNodeValToRGB')
 for e in list(n.color_ramp.elements)[2:]:n.color_ramp.elements.remove(e)
 for i,(pos,col) in enumerate(stops):
  e=n.color_ramp.elements[i] if i<2 else n.color_ramp.elements.new(pos)
  e.position=pos;e.color=(*col[:3],col[3] if len(col)>3 else 1)
 nt.links.new(fac,n.inputs[0]);return n.outputs[0]

def source_material(name,ident,base,metal,rough,tile,mode):
 m=bpy.data.materials.new(name+'_source');m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
 out=node(nt,'ShaderNodeOutputMaterial');bs=node(nt,'ShaderNodeBsdfPrincipled');nt.links.new(bs.outputs[0],out.inputs['Surface'])
 uv=node(nt,'ShaderNodeTexCoord');tex={}
 for kind in ['diff','nor_gl','arm']:
  im=bpy.data.images.load(str(TEX/f'{ident}_{kind}_1k.jpg'),check_existing=True)
  if kind!='diff':im.colorspace_settings.name='Non-Color'
  t=node(nt,'ShaderNodeTexImage',image=im);nt.links.new(uv.outputs['UV'],t.inputs[0]);tex[kind]=t.outputs['Color']
 gray=node(nt,'ShaderNodeRGBToBW');nt.links.new(tex['diff'],gray.inputs[0])
 noise=node(nt,'ShaderNodeTexNoise');noise.inputs['Scale'].default_value=15;noise.inputs['Detail'].default_value=4
 nt.links.new(uv.outputs['UV'],noise.inputs[0])
 # A large-scale desaturated scan underlaid with directional dirt and fine pits.
 mp=node(nt,'ShaderNodeVectorMath',operation='MULTIPLY');mp.inputs[1].default_value=(13,1.5,1)
 nt.links.new(uv.outputs['UV'],mp.inputs[0]);streak=node(nt,'ShaderNodeTexNoise');streak.inputs['Scale'].default_value=5;streak.inputs['Detail'].default_value=3;nt.links.new(mp.outputs[0],streak.inputs[0])
 shade=mathn(nt,'MULTIPLY_ADD',gray.outputs[0],.42);shade.node.inputs[2].default_value=.51
 shade=mathn(nt,'MULTIPLY',shade,mathn(nt,'ADD',mathn(nt,'MULTIPLY',streak.outputs['Fac'],.28),.72))
 col=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');col.inputs[0].default_value=1;col.inputs[1].default_value=(*base,1);nt.links.new(shade,col.inputs[2])
 color=col.outputs[0]
 # Panelized tile: four rectangular sheets, recessed perimeter, subtle edge wear.
 sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(uv.outputs['UV'],sep.inputs[0])
 edge=[]
 for ax,scale in [('X',1),('Y',1)]:
  f=mathn(nt,'FRACT',mathn(nt,'MULTIPLY',sep.outputs[ax],scale))
  edge.append(mathn(nt,'MINIMUM',f,mathn(nt,'SUBTRACT',1,f)))
 dist=mathn(nt,'MINIMUM',edge[0],edge[1]);seam=mathn(nt,'LESS_THAN',dist,.0015 if mode=='paint' else .002)
 if mode=='paint':
  mix=node(nt,'ShaderNodeMixRGB');nt.links.new(seam,mix.inputs[0]);nt.links.new(color,mix.inputs[1]);mix.inputs[2].default_value=(.52,.53,.54,1);color=mix.outputs[0]
 nt.links.new(color,bs.inputs['Base Color']);bs.inputs['Metallic'].default_value=metal
 rough_socket=mathn(nt,'ADD',mathn(nt,'MULTIPLY',noise.outputs['Fac'],.18),rough-.09);nt.links.new(rough_socket,bs.inputs['Roughness'])
 nm=node(nt,'ShaderNodeNormalMap');nm.inputs['Strength'].default_value=.7 if mode=='paint' else .32;nt.links.new(tex['nor_gl'],nm.inputs['Color'])
 bump=node(nt,'ShaderNodeBump');bump.inputs['Strength'].default_value=.3;bump.inputs['Distance'].default_value=.06
 height=mathn(nt,'SUBTRACT',mathn(nt,'MULTIPLY',noise.outputs['Fac'],.04),mathn(nt,'MULTIPLY',seam,.25 if mode=='paint' else .03))
 nt.links.new(height,bump.inputs['Height']);nt.links.new(nm.outputs['Normal'],bump.inputs['Normal']);nt.links.new(bump.outputs[0],bs.inputs['Normal'])
 orm=node(nt,'ShaderNodeCombineColor');orm.mode='RGB';orm.inputs[0].default_value=1;nt.links.new(rough_socket,orm.inputs[1]);orm.inputs[2].default_value=metal
 nt.links.new(mathn(nt,'SUBTRACT',1,mathn(nt,'MULTIPLY',seam,.25)),orm.inputs[0])
 return m,bs,out,color,orm.outputs[0],tile

def bake_material(name,source,res=1024):
 m,bs,out,color,orm,tile=source;nt=m.node_tree
 bpy.ops.mesh.primitive_plane_add(size=2);plane=bpy.context.object;plane.name='BakeTile';plane.data.materials.append(m)
 SC.cycles.samples=8;SC.render.bake.margin=8;SC.render.bake.use_clear=True
 maps={};em=node(nt,'ShaderNodeEmission')
 for kind,size in [('base',res),('normal',res),('orm',min(res,512))]:
  im=bpy.data.images.new(name+'_'+kind,width=size,height=size,alpha=False)
  if kind!='base':im.colorspace_settings.name='Non-Color'
  target=node(nt,'ShaderNodeTexImage',image=im);nt.nodes.active=target
  if kind=='normal':
   nt.links.new(bs.outputs[0],out.inputs[0]);bpy.ops.object.bake(type='NORMAL')
  else:
   nt.links.new(color if kind=='base' else orm,em.inputs[0]);nt.links.new(em.outputs[0],out.inputs[0]);bpy.ops.object.bake(type='EMIT')
  im.filepath_raw=str(BAKE/f'{name}_{kind}.png');im.file_format='PNG';im.save();maps[kind]=im
 bpy.data.objects.remove(plane,do_unlink=True);bpy.data.materials.remove(m)
 mat=bpy.data.materials.new(name);mat.use_nodes=True;nt=mat.node_tree;bs=nt.nodes.get('Principled BSDF')
 for kind,im in maps.items():
  t=node(nt,'ShaderNodeTexImage',image=im);t.label='Cycles baked '+kind
  if kind=='base':nt.links.new(t.outputs['Color'],bs.inputs['Base Color']);base_tex=t
  elif kind=='normal':
   n=node(nt,'ShaderNodeNormalMap');nt.links.new(t.outputs['Color'],n.inputs['Color']);nt.links.new(n.outputs[0],bs.inputs['Normal'])
  else:
   n=node(nt,'ShaderNodeSeparateColor');nt.links.new(t.outputs[0],n.inputs[0]);nt.links.new(n.outputs[1],bs.inputs['Roughness']);nt.links.new(n.outputs[2],bs.inputs['Metallic'])
   g=bpy.data.node_groups.get('glTF Material Output')
   if not g:
    g=bpy.data.node_groups.new('glTF Material Output','ShaderNodeTree');g.interface.new_socket(name='Occlusion',in_out='INPUT',socket_type='NodeSocketFloat')
   gn=node(nt,'ShaderNodeGroup',node_tree=g);nt.links.new(n.outputs[0],gn.inputs['Occlusion'])
 if name=='Paint':
  attr=node(nt,'ShaderNodeVertexColor',layer_name='FabricationTone')
  mod=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');mod.inputs[0].default_value=1;nt.links.new(base_tex.outputs[0],mod.inputs[1]);nt.links.new(attr.outputs[0],mod.inputs[2])
  mul=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');mul.name='FactionColour';mul.inputs[0].default_value=1;nt.links.new(mod.outputs[0],mul.inputs[1]);mul.inputs[2].default_value=(*PAINTS[0][1],1);nt.links.new(mul.outputs[0],bs.inputs['Base Color'])
 mat.diffuse_color=(*PAINTS[0][1],1) if name=='Paint' else (.25,.27,.28,1)
 SURF[name]={'tile':tile,'base_tex':base_tex,'bs':bs,'maps':maps};MATS.append(mat)
 log('Baked material '+name)
 return mat

def special(name,kind):
 # Small shared trim atlas, also baked through Cycles, including emissive colour.
 m=bpy.data.materials.new(name+'_source');m.use_nodes=True;nt=m.node_tree;bs=nt.nodes.get('Principled BSDF');out=nt.nodes.get('Material Output')
 uv=node(nt,'ShaderNodeTexCoord');sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(uv.outputs['UV'],sep.inputs[0])
 if name=='Lamps':
  color=ramp(nt,sep.outputs['X'],[(0,(.24,.72,1)),(.249,(.24,.72,1)),(.25,(1,.36,.07)),(.499,(1,.36,.07)),(.5,(1,.045,.016)),(.749,(1,.045,.016)),(.75,(.045,1,.21)),(1,(.045,1,.21))]);color.node.color_ramp.interpolation='CONSTANT'
 elif name=='Engines':
  color=ramp(nt,sep.outputs['X'],[(0,(.08,.28,1)),(.45,(.2,.65,1)),(.8,(.63,.88,1)),(1,(1,.37,.075))])
 else:
  n=node(nt,'ShaderNodeRGB');n.outputs[0].default_value=(.055,.12,.16,1);color=n.outputs[0]
 nt.links.new(color,bs.inputs['Base Color']);orm=node(nt,'ShaderNodeCombineColor');orm.inputs[0].default_value=1;orm.inputs[1].default_value=.22 if name=='Glass' else .42;orm.inputs[2].default_value=.35 if name=='Glass' else .1
 result=bake_material(name,(m,bs,out,color,orm.outputs[0],8),64)
 bs=SURF[name]['bs']
 if name=='Glass':
  bs.inputs['Alpha'].default_value=.72;bs.inputs['Metallic'].default_value=.38;bs.inputs['Roughness'].default_value=.18
  result.surface_render_method='DITHERED'

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/final.png qa/final-v2.png && scp gex44:/root/fal-author/carrier-mothership-v1/side.png qa/side-v2.png && scp gex44:/root/fal-author/carrier-mothership-v1/qa/hangar-close.png qa/hangar-close-v2.png' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 2783ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '190,565p' build_carrier-mothership.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
def box(P,c,d,mat='Paint',b=.6,seg=2,rot=None,uv=None):
 key=(tuple(d),b,seg)
 if key not in CACHE:
  bm=bmesh.new();bmesh.ops.create_cube(bm,size=1)
  for v in bm.verts:v.co=Vector((v.co.x*d[0],v.co.y*d[1],v.co.z*d[2]))
  if b>0:bmesh.ops.bevel(bm,geom=list(bm.edges),offset=min(b,min(d)*.24),segments=seg,affect='EDGES')
  bm.verts.ensure_lookup_table();bm.verts.index_update();CACHE[key]=([v.co.copy() for v in bm.verts],[[v.index for v in f.verts] for f in bm.faces]);bm.free()
 vs,fs=CACHE[key];R=rot if rot else Matrix.Identity(3);P.add([R@v+Vector(c) for v in vs],fs,mat,uv=uv)

def loft(P,sections,mat='Paint',x=0):
 vs=[]
 for y,w,low,high,ch in sections:
  a=w/2;vs.extend([(x-a+ch,y,low),(x+a-ch,y,low),(x+a,y,low+ch),(x+a,y,high-ch),(x+a-ch,y,high),(x-a+ch,y,high),(x-a,y,high-ch),(x-a,y,low+ch)])
 fs=[tuple(reversed(range(8)))]
 for k in range(len(sections)-1):
  for j in range(8):fs.append((k*8+j,k*8+(j+1)%8,(k+1)*8+(j+1)%8,(k+1)*8+j))
 fs.append(tuple(range(len(vs)-8,len(vs))))
 bm=bmesh.new();vv=[bm.verts.new(v) for v in vs]
 for f in fs:
  try:bm.faces.new([vv[i] for i in f])
  except ValueError:pass
 bmesh.ops.remove_doubles(bm,verts=list(bm.verts),dist=.00001)
 bmesh.ops.recalc_face_normals(bm,faces=list(bm.faces))
 edges=[e for e in bm.edges if e.is_manifold and e.calc_face_angle()>.12]
 try:bmesh.ops.bevel(bm,geom=edges,offset=.65 if P.name.startswith('Turret') else 1.25,segments=3,affect='EDGES',clamp_overlap=True)
 except:pass
 bm.verts.ensure_lookup_table();bm.verts.index_update();P.add([v.co.copy() for v in bm.verts],[[v.index for v in f.verts] for f in bm.faces],mat);bm.free()

def cyl(P,a,b,r,mat='Steel',n=16,r2=None,cap=True):
 a,b=Vector(a),Vector(b);direction=b-a
 if direction.length<1e-5:return
 q=direction.to_track_quat('Z','Y');r2=r if r2 is None else r2
 vs=[tuple(q@Vector((rad*math.cos(i*2*math.pi/n),rad*math.sin(i*2*math.pi/n),z))+a) for z,rad in [(0,r),(direction.length,r2)] for i in range(n)]
 fs=[(i,(i+1)%n,(i+1)%n+n,i+n) for i in range(n)];P.add(vs,fs,mat,True)
 if cap:P.add(vs,[tuple(reversed(range(n))),tuple(range(n,2*n))],mat)

def tube(P,center,profile,mat='Steel',n=48):
 x,z=center;vs=[(x+r*math.cos(i*2*math.pi/n),y,z+r*math.sin(i*2*math.pi/n)) for y,r in profile for i in range(n)]
 fs=[(k*n+i,k*n+(i+1)%n,(k+1)*n+(i+1)%n,(k+1)*n+i) for k in range(len(profile)-1) for i in range(n)]
 P.add(vs,fs,mat,True)

def plate(P,outline,z,th=1.2,mat='Paint'):
 vs=[(x,y,z+zz) for zz in [0,th] for x,y in outline];n=len(outline)
 P.add(vs,[tuple(reversed(range(n))),tuple(range(n,2*n))]+[(i,(i+1)%n,(i+1)%n+n,i+n) for i in range(n)],mat)

def socket(name,loc,parent=None,direction=None):
 o=bpy.data.objects.new(name,None);bpy.context.collection.objects.link(o);o.empty_display_type='PLAIN_AXES';o.empty_display_size=3;o.location=loc
 if parent:o.parent=parent;o.location=Vector(loc)-parent.matrix_world.translation
 if direction:o.rotation_euler=Vector(direction).to_track_quat('-Y','Z').to_euler()
 sockets.append(o);return o

HULL_SECTIONS=[(-650,142,-47,32,17),(-622,167,-51,40,18),(-425,220,-62,43,22),(-360,242,-64,44,24),(310,242,-64,44,24),(390,258,-68,43,25),(580,240,-66,37,23),(625,210,-53,27,20)]
SHOULDER_SECTIONS=[(307,72,-46,39,12),(337,106,-64,55,17),(375,112,-66,55,18),(556,102,-62,51,17),(592,73,-49,33,13)]
def profile(y,sections=HULL_SECTIONS):
 for A,B in zip(sections,sections[1:]):
  if A[0]<=y<=B[0]:
   t=(y-A[0])/(B[0]-A[0]);return tuple(a+(b-a)*t for a,b in zip(A[1:],B[1:]))
 return sections[0][1:] if y<sections[0][0] else sections[-1][1:]
def deck(y):return profile(y)[2]
def construct():
 P=Part('Hull')
 # The pressure hull: blunt parallel forebody, stepped shoulders, chamfered keel.
 loft(P,HULL_SECTIONS)
 loft(P,[(-560,106,-60,-44,7),(-360,158,-73,-47,10),(290,160,-74,-48,10),(415,176,-80,-48,12),(575,134,-70,-42,10)],'Steel')
 # Front pressure hatch, sunken into a thick perimeter. No painted marks or insignia.
 box(P,(0,-652,-7),(114,4,64),'Dark',4)
 for x in [-58,58]:box(P,(x,-655,-7),(8,8,67),'Steel',2)
 for z in [-40,27]:box(P,(0,-655,z),(117,8,7),'Steel',2)
 box(P,(0,-656,-8),(85,3,49),'Steel',4)
 for x in [-20,20]:box(P,(x,-658,-8),(35,2,40),'Dark',2)
 box(P,(0,-658,-8),(2,2,46),'Dark',.3)
 for x in [-33,33]:
  box(P,(x,-660,-11),(7,5,30),'Steel',1)
  box(P,(x,-664,-11),(4,4,17),'Dark',.5)
 for s in [-1,1]:
  cyl(P,(s*58,-642,-35),(s*58,-681,-35),3,'Steel',16,r2=2)
  cyl(P,(s*58,-681,-35),(s*58,-700,-35),1.2,'Steel',12,r2=.6)
  for j in range(4):cyl(P,(s*58,-658-j*7,-35),(s*58,-660-j*7,-35),3.5,'Dark',16)
 # Flush fitted deck plating with nonuniform plate sizes and tiny weld beads.
 for row,y in enumerate(range(-596,589,44)):
  w,lo,high,ch=profile(y);width=w/2-ch-4
  for side in [-1,1]:
   if -25<y<145 and side==1:continue
   cols=[(width*.3,width*.55),(width*.79,width*.36)] if row%3==0 else [(width*.5,width-.8)]
   for cx,ww in cols:
    # Follow axial camber instead of hovering over the bow's falling deck.
    yy0=y-20.9;yy1=y+20.9
    outline=[(side*(cx-ww/2),yy0),(side*(cx+ww/2),yy0),(side*(cx+ww/2),yy1),(side*(cx-ww/2),yy1)]
    vs=[(x,yy,deck(yy)+dz) for dz in [-.2,.65] for x,yy in outline]
    P.add(vs,[(0,3,2,1),(4,5,6,7),(0,1,5,4),(1,2,6,5),(2,3,7,6),(3,0,4,7)])
   if row%4==0:
    box(P,(side*(width-8),y+7,high+1.1),(9,13,1.2),'Steel',.4)
  if row%3==0:box(P,(0,y,high+.7),(2.2,38,.8),'Steel',.3)
 # Bow armour belts, service channels, inset ribs, scalloped shoulder plating.
 for s in [-1,1]:
  for i,y in enumerate(range(-601,-219,33)):
   w,low,high,ch=profile(y);x=w/2
   slope=(profile(y+1)[0]-profile(y-1)[0])/4
   R=Matrix.Rotation(-s*math.atan(slope),3,'Z')
   # Armour surrounds a recessed longitudinal service channel.
   box(P,(s*(x+.5),y,-7),(1.7,31,9),'Dark',.6,rot=R)
   for z in [-12,-1.5]:box(P,(s*(x+1.5),y,z),(2,31,1),'Steel',.35,rot=R)
   for z,h in [(10,20),(-29,26)]:
    box(P,(s*(x+1.1),y,z),(2.5,31,h),'Paint',.8,rot=R)
   if i%3==0:
    box(P,(s*(x+2.5),y,9),(2,12,11),'Steel',.7,rot=R)
    box(P,(s*(x+3.5),y,9),(1,9,8),'Dark',.6,rot=R)
   for yy in [y-9,y+9]:
    box(P,(s*(x+1.7),yy,-7),(2,2,5),'Steel',.5,rot=R)
   # Service conduit is physically retained in the recessed belt.
   cyl(P,(s*(x+1.7-slope*13),y-13,-6),(s*(x+1.7+slope*13),y+13,-6),.48,'Steel',8)
  # Long side hangar: structural roof, deck, REAL open volume between.
  loft(P,[(-300,36,-38,24,8),(-251,67,-43,36,9),(-215,72,-43,38,9)],'Paint',s*141)
  loft(P,[(-226,78,20,42,7),(-195,89,20,45,7),(283,89,20,45,7),(321,76,20,40,7)],'Paint',s*143)
  loft(P,[(-226,78,-48,-27,6),(-195,89,-50,-27,7),(283,89,-50,-27,7),(321,76,-43,-27,6)],'Paint',s*143)
  box(P,(s*128,47,-4),(10,537,50),'Dark',3)
  # Opening mouth trims and narrow protective lips.
  for z in [-25,20]:
   box(P,(s*184,45,z),(5,511,4),'Steel',1.1)
   box(P,(s*185,45,z+(2.7 if z>0 else -2.7)),(4,515,1.8),'Paint',.5)
  for y in [-216,306]:
   box(P,(s*178,y,-2),(19,12,48),'Steel',3)
   box(P,(s*183,y,-2),(10,5,40),'Paint',1)
  for j,y in enumerate(range(-177,294,78)):
   # Lit ceiling beams, deep segmented back wall doors and maintenance frames.
   box(P,(s*151,y,18),(48,3,3),'Steel',.5)
   box(P,(s*164,y,16),(24,1.1,1.1),'Lamps',.25,1,uv=(.1,.5))
   box(P,(s*135,y,-3),(2,65,34),'Steel',1)
   box(P,(s*137,y,-3),(2,58,27),'Dark',.8)
   box(P,(s*139,y,11.5),(1.5,44,1.5),'Lamps',.4,uv=(.1,.5))
   for yy in [-29,29]:box(P,(s*139,y+yy,-2),(1,1.5,22),'Steel',.4)
   for zz in [-10,-5,0,5]:box(P,(s*138.2,y,zz),(1,55,.6),'Steel',.15,1)
   for yy in [y-33,y+33]:
    box(P,(s*144,yy,-3),(15,3,42),'Steel',1)
    cyl(P,(s*151,yy,-24),(s*151,yy,16),.7,'Dark',8)
   for yy in [y-24,y+24]:
    box(P,(s*164,yy,-26),(43,.6,.5),'Lamps',.1,1,uv=(.34,.5))
   for q in range(5):box(P,(s*186,y-25+q*12,-23),(1,3,.8),'Lamps',.15,1,uv=(.34,.5))
   # Flat cargo pallets and closed machinery lockers, human-scale in a vast bay.
   for q in range(3):box(P,(s*143,y-17+q*11,-23),(8,8,5),'Steel',.5)
   if j in [0,2,4]:socket('Hangar_'+str(len([o for o in sockets if o.name.startswith('Hangar')])+1),(s*188,y,-15),direction=(s,0,0))
  # Angled armour shingles on the hangar roof; panel ribs have a readable thickness.
  for y in range(-190,300,49):
   box(P,(s*143,y,45 if y<283 else 43),(70,47.8,.8),'Paint',.35,2)
   box(P,(s*178,y,39),(3,43,1.5),'Steel',.5)
  # Fore-shoulder recess with inset radiators (no disconnected ornament).
  box(P,(s*153,-270,-3),(42,33,27),'Dark',3)
  for y in range(-283,-252,5):box(P,(s*174,y,-2),(2,2,22),'Steel',.4,1)
 # Lower hangar armour carries service panels, deep braces and bundled conduits.
 for side in [-1,1]:
  for j,y in enumerate(range(-180,290,47)):
   box(P,(side*187.5,y,-37),(1.7,44,10),'Paint',.6)
   if j%3==1:
    box(P,(side*189,y,-37),(1.1,17,6),'Steel',.5)
    for yy in range(-6,7,3):box(P,(side*189.7,y+yy,-37),(.5,1.3,4),'Dark',.2,1)
   for yy in [-17,17]:cyl(P,(side*188,y+yy,-37),(side*189.4,y+yy,-37),.6,'Steel',8)
  for y in [-166,-25,116,257]:
   loft(P,[(y-28,38,-59,-47,5),(y-18,48,-68,-47,6),(y+23,46,-67,-47,6),(y+28,32,-57,-47,4)],'Paint',side*137)
   box(P,(side*158,y,-57),(2,26,7),'Dark',.5)
   for z in [-58,-55]:cyl(P,(side*160,y-9,z),(side*160,y+9,z),.65,'Steel',8)
  # Framed access panels on the curved upper shoulder, ladders and retention hoops.
  for y in [-166,-25,116,257]:
   box(P,(side*155,y,45.8),(21,27,1.4),'Steel',.6)
   box(P,(side*155,y,46.7),(17,23,.8),'Paint',.4)
   for yy in [-8,8]:
    cyl(P,(side*155-5,y+yy,47),(side*155-5,y+yy,49),.4,'Steel',8)
    cyl(P,(side*155+5,y+yy,47),(side*155+5,y+yy,49),.4,'Steel',8)
    cyl(P,(side*155-5,y+yy,49),(side*155+5,y+yy,49),.4,'Steel',8)
 # Engine shoulders, segmented armoured casing and deep vertical radiator mouths.
 for s in [-1,1]:
  loft(P,SHOULDER_SECTIONS,'Paint',s*132)
  # Massive vent cheek forward of the reactor housing.
  box(P,(s*183,367,-4),(8,57,80),'Dark',6)
  for y in range(343,393,4):box(P,(s*188,y,-4),(3,1.5,65),'Steel',.5,1)
  for z in [-42,34]:box(P,(s*186,368,z),(6,62,5),'Steel',1.4)
  box(P,(s*188,335,-4),(4,5,76),'Paint',1.3)
  for z in range(-32,30,5):box(P,(s*189,338,z),(1,3,2),'Lamps',.3,1,uv=(.34,.5))
  for j,y in enumerate([414,466,518,563]):
   ww,ll,hh,cc=profile(y,SHOULDER_SECTIONS)
   box(P,(s*132,y,hh+.1),(ww-2*cc-2,45,1.2),'Paint',.5)
   box(P,(s*132,y,hh+.9),(ww-2*cc-9,1.1,.8),'Steel',.3,1)
  # Exposed pump bed flanked by circular heat-exchanger covers.
  box(P,(s*183,476,-4),(7,122,33),'Steel',3)
  box(P,(s*187,476,-4),(3,110,26),'Dark',2)
  for y in [433,518]:
   cyl(P,(s*186,y,-4),(s*190,y,-4),11,'Steel',32)
   cyl(P,(s*190,y,-4),(s*190,y,-4+s*.001),8,'Dark',32) if False else None
   for a in range(8):
    yy=y+8*math.cos(a*math.tau/8);zz=-4+8*math.sin(a*math.tau/8)
    cyl(P,(s*189,yy,zz),(s*190,yy,zz),.8,'Steel',8)
  for q in range(8):box(P,(s*189,452+q*5,-4+(q%3-1)*6),(2,3,8),'Steel',.4,1)
  # Exhaust feed cylinders nest into the rear transverse pressure bulkhead.
  for z in [-28,28]:
   cyl(P,(s*72,568,z),(s*72,637,z),32,'Paint',48,r2=30)
   for y in [576,613,632]:tube(P,(s*72,z),[(y,31),(y+3,33),(y+6,31)],'Steel',48)
 for side in [-1,1]:
  for y in [415,462,509,550]:
   ww,ll,hh,ch=profile(y,SHOULDER_SECTIONS)
   x=side*(132+ww/2-1)
   box(P,(x,y,-8),(3,2,65),'Steel',.7)
   for z in [-33,17]:cyl(P,(x,y,z),(x+side*2,y,z),.65,'Steel',8)
  # Long rear maintenance shield at the base of the radiator bank.
  for y in [430,482,530]:
   box(P,(side*169,y,-48),(9,38,14),'Paint',2)
   box(P,(side*174,y,-48),(2,27,6),'Dark',.7)
 # Reactor spine and sunken heat-rejection grilles.
 for y in [340,392,444,496,548]:
  box(P,(0,y,45),(98,39,4),'Steel',2)
  box(P,(0,y,47),(84,28,2),'Dark',1)
  for x in range(-39,40,6):box(P,(x,y,49),(2,26,2),'Steel',.5,1)
 for x in [-55,55]:
  cyl(P,(x,300,48),(x,562,48),2.5,'Steel',16)
  for y in range(310,560,26):box(P,(x,y,48),(8,3,7),'Paint',.8)
 box(P,(0,611,-4),(207,33,117),'Steel',10)
 # Four main bell nozzles plus four compact verniers; every exit gets a socket.
 nozzles=[(-72,-29,29),(-72,29,29),(72,-29,29),(72,29,29),(-24,-23,14),(-24,23,14),(24,-23,14),(24,23,14)]
 for i,(x,z,r) in enumerate(nozzles,1):
  end=700 if r>20 else 668;start=623
  tube(P,(x,z),[(start,r*.92),(start+12,r),(end-8,r*.93),(end,r*.86),(end,r*.75),(end-12,r*.73),(start+16,r*.52)],'Heat',64 if r>20 else 32)
  tube(P,(x,z),[(end-5,r*.94),(end,r*.91),(end+0 if r>20 else end+1,r*.83),(end-3,r*.78)],'Steel',64 if r>20 else 32)
  # Deep recessed emitter, not a flat disc pasted at the mouth.
  cyl(P,(x,start+18,z),(x,start+20,z),r*.53,'Engines',48,r2=r*.53)
  for a in range(12 if r>20 else 8):
   theta=a*math.tau/(12 if r>20 else 8)
   xx=x+math.cos(theta)*r*.94;zz=z+math.sin(theta)*r*.94
   cyl(P,(xx,start+12,zz),(x+math.cos(theta)*r*.87,end-5,z+math.sin(theta)*r*.87),.85,'Steel',6)
  tube(P,(x,z),[(start+21,r*.57),(start+23,r*.57)],'Engines',48)
  socket('Thruster_'+str(i),(x,end,z))
 # Tiered island, deliberately small relative to the immense pressure hull.
 loft(P,[(-22,61,43,52,5),(-4,83,43,68,9),(139,83,43,68,9),(159,62,43,52,5)],'Paint',22)
 loft(P,[(21,49,55,91,7),(36,64,55,91,8),(113,64,55,91,8),(137,48,55,82,7)],'Paint',22)
 loft(P,[(27,72,84,98,6),(38,88,84,98,6),(105,88,84,98,6),(120,69,84,98,6)],'Steel',22)
 loft(P,[(22,70,96,104,4),(36,91,96,104,5),(111,91,96,104,5),(123,68,96,104,4)],'Paint',22)
 # Wrap-around bridge windows, framing and visible inset consoles.
 box(P,(22,24,92),(59,2,7),'Glass',1)
 for s in [-1,1]:
  box(P,(22+s*43,72,92),(1.5,66,7),'Glass',.8)
  for y in range(43,104,10):box(P,(22+s*44,y,92),(2.2,1,8),'Steel',.2,1)
  for y in range(44,118,7):box(P,(22+s*33,y,72),(1.2,3,1.5),'Lamps',.3,1,uv=(.1,.5))
 for x in range(-3,52,9):box(P,(x,22,92),(1,2,8),'Steel',.2,1)
 for x in range(2,48,9):box(P,(x,30,88),(6,5,3),'Dark',.6)
 # Bridge buttresses, inset equipment racks and communication apertures.
 for side in [-1,1]:
  for y in [48,73,98,121]:
   box(P,(22+side*34,y,78),(3,2,17),'Steel',.5)
  for y in [47,101]:
   box(P,(22+side*44,y,58),(3,15,10),'Dark',.7)
   for yy in [-5,0,5]:box(P,(22+side*46,y+yy,58),(2,2,6),'Steel',.4)
 box(P,(22,125,98),(45,7,3),'Steel',.8)
 for x in [-3,9,21,33,45]:box(P,(x,128,98),(6,3,1.5),'Dark',.4)
 # Satellite platforms and service walkway around the island.
 for s in [-1,1]:
  box(P,(22+s*54,84,50),(14,99,3),'Steel',.8)
  for y in range(40,130,6):
   cyl(P,(22+s*59,y,50),(22+s*59,y,53),.24,'Steel',6)
  for z in [51.5,53]:cyl(P,(22+s*59,40,z),(22+s*59,124,z),.22,'Steel',6)
 # Antenna forest: braced stepped masts, radar blades, dishes, feeder cable runs.
 antennas=[(49,95,140,2.2),(-5,91,128,1.7),(38,52,120,1.1),(2,64,118,1),(47,116,129,1.4),(13,119,121,1.1),(66,140,112,1.2),(-37,117,105,1.2)]
 for i,(x,y,top,r) in enumerate(antennas):
  base=104 if -20<x<60 and y<122 else 68
  box(P,(x,y,base),(6,6,2),'Steel',.7)
  cyl(P,(x,y,base),(x,y,top-7),r,'Steel',12,r2=r*.38)
  cyl(P,(x,y,top-9),(x,y,top),r*.32,'Steel',8,r2=.18)
  if i in [0,1,4]:
   box(P,(x,y,top-17),(15,2.5,5),'Paint',.6)
   for xx in [-5,0,5]:cyl(P,(x+xx,y,top-19),(x+xx,y,top-14),.3,'Steel',6)
  for xx in [-3,3]:cyl(P,(x+xx,y,base),(x,y,base+11),.25,'Steel',6)
 # Angled receivers and two braced aperture radar assemblies.
 for x,y,z,side in [(1,92,112,-1),(50,113,113,1)]:
  cyl(P,(x,y,103),(x,y,z),1.4,'Steel',12)
  cyl(P,(x,y,z),(x+side*5,y,z+3),1.6,'Steel',12)
  cyl(P,(x+side*5,y,z+3),(x+side*8,y,z+5),5.5,'Steel',24,r2=8.5)
  cyl(P,(x+side*8,y,z+5),(x+side*8.3,y,z+5.2),7.5,'Dark',24)
  cyl(P,(x+side*8,y,z+5),(x+side*12,y,z+8),.45,'Steel',8)
 for y in [-140,-65,220,281,563]:
  for s in [-1,1]:
   x=s*82;cyl(P,(x,y,47),(x,y,58),1.2,'Steel',12,r2=.7);cyl(P,(x,y,58),(x,y,70),.32,'Steel',8)
 # Deck service equipment: zoned vents, armoured hatches, cable trays, hand rails.
 for s in [-1,1]:
  for y in [-486,-330,-80,188,278]:
   x=s*min(77,profile(y)[0]/2-profile(y)[3]-15);z=deck(y)
   box(P,(x,y,z+1.4),(26,37,3),'Steel',1)
   box(P,(x,y,z+3),(21,31,1.5),'Dark',.7)
   for yy in range(-12,15,4):box(P,(x,y+yy,z+4),(19,1.3,1.5),'Steel',.4,1)
  for y in range(-430,245,45):
   x=s*min(105,profile(y)[0]/2-profile(y)[3]-6);z=deck(y)
   box(P,(x,y,z+.4),(7,43,1),'Dark',.4)
   for q in [-1,1]:cyl(P,(x+q*1.7,y-20,z+1.1),(x+q*1.7,y+20,z+1.1),.48,'Steel',8)
   for yy in [-16,16]:box(P,(x,y+yy,z+1.5),(9,1.5,1.5),'Paint',.4)
  # Numerous small recessed utility windows establish true human scale.
  for y in range(-100,281,6):
   box(P,(s*122,y,8),(1.2,3,1.8),'Dark',.25,1)
   if y%5:box(P,(s*122.8,y,8),(1,2.1,1),'Lamps',.15,1,uv=(.1,.5))
  # Belly closed service doors; landing gear is absent on this deep-space ship.
  for y in [-360,-120,120,350,510]:
   box(P,(s*79,y,-59),(32,55,4),'Steel',2)
   for xx in [-6,6]:box(P,(s*79+xx,y,-61),(1,48,1),'Dark',.2,1)
 # Hundreds of small fasteners along structural, accessible seams, not random noise.
 for s in [-1,1]:
  for y in range(-558,594,16):
   x=s*(70 if y<-440 else 100)
   cyl(P,(x,y,44.6),(x,y,45.5),.55,'Steel',8)
  for y in range(-200,302,13):
   for z in [-30,26]:cyl(P,(s*185,y,z),(s*187,y,z),.52,'Steel',8)
 # Six original paired naval rail turrets. Fixed barbette belongs to the Hull.
 turret_positions=[(-57,-393,47),(57,-393,47),(-64,-176,47),(64,-176,47),(-76,265,47),(76,265,47),(-65,545,50),(65,545,50)]
 hull=P.mesh();bpy.context.view_layer.update()
 for idx,(x,y,z) in enumerate(turret_positions,1):
  z=deck(y)+1
  B=Part('Barbette');cyl(B,(x,y,z-2),(x,y,z+3),14,'Steel',40);cyl(B,(x,y,z+3),(x,y,z+5),12.5,'Dark',40)
  # Add fixed part into the hull data by final join, not another exported node.
  ob=B.mesh();ob.name='fixed_barbette'
  T=Part('Turret_'+str(idx));loft(T,[(y-12,19,z+4,z+14,4),(y-6,25,z+4,z+18,5),(y+9,26,z+4,z+18,5),(y+15,20,z+4,z+12,4)],'Steel',x)
  box(T,(x,y+7,z+18),(16,9,1.4),'Steel',.6)
  for ss in [-1,1]:cyl(T,(x+ss*12,y-3,z+10),(x+ss*14,y-3,z+10),3.1,'Dark',20)
  turret=T.mesh((x,y,z+4),hull);bpy.context.view_layer.update();moving.append((turret,[0,1,0]))
  G=Part('Gun_'+str(idx));pivot=(x,y-4,z+11)
  box(G,(x,y-4,z+11),(15,10,8),'Dark',1.5)
  for ss in [-1,1]:
   xx=x+ss*4.7
   cyl(G,(xx,y-8,z+11),(xx,y-24,z+11),2.2,'Steel',20,r2=1.5)
   cyl(G,(xx,y-24,z+11),(xx,y-42,z+11),1.25,'Heat',16,r2=.9)
   cyl(G,(xx,y-11,z+11),(xx,y-15,z+11),2.6,'Steel',20)
   tube_dummy=None
   cyl(G,(xx,y-40,z+11),(xx,y-44,z+11),1.5,'Steel',16,r2=1.3)
   cyl(G,(xx,y-44.02,z+11),(xx,y-44.06,z+11),.8,'Dark',16)
  gun=G.mesh(pivot,turret);bpy.context.view_layer.update();moving.append((gun,[1,0,0]))
  for ss in [-1,1]:socket('Muzzle_'+str((idx-1)*2+(1 if ss==-1 else 2)),(x+ss*4.7,y-44.1,z+11),gun)
 # Navigation emitters mounted on the outer shoulders; matching game sockets.
 N=Part('Navigation')
 for s,name,u in [(1,'Light_Nav_L',.61),(-1,'Light_Nav_R',.86)]:
  box(N,(s*188,277,24),(3,7,4),'Steel',1);box(N,(s*189,277,25),(1.5,3,2),'Lamps',.5,uv=(u,.5));socket(name,(s*190,277,25))
 cyl(N,(49,95,135),(49,95,137),1.2,'Lamps',12);socket('Light_Beacon',(49,95,137))
 N.mesh()
 for s in [-1,1]:
  for j,y in enumerate([-460,-280,409]):socket('Hardpoint_'+str((0 if s==-1 else 3)+j+1),(s*88,y,-52))
 socket('Camera_Chase',(0,1100,390))
 # Consolidate all static meshes. Apply no moving-node transforms.
 statics=[o for o in objects if not o.name.startswith(('Turret_','Gun_'))]
 bpy.ops.object.select_all(action='DESELECT')
 for o in statics:o.select_set(True)
 bpy.context.view_layer.objects.active=hull;bpy.ops.object.join();objects[:]=[hull]+[o for o,axis in moving]
 for o in sockets:
  if not o.parent:
   o.parent=hull
 bpy.context.view_layer.update()
 # Ensure consistently outward normals, remove true zero-area faces, triangulate.
 for ob in objects:
  bm=bmesh.new();bm.from_mesh(ob.data)
  bad=[f for f in bm.faces if f.calc_area()<1e-9]
  if bad:bmesh.ops.delete(bm,geom=bad,context='FACES')
  bmesh.ops.recalc_face_normals(bm,faces=bm.faces)
  bmesh.ops.triangulate(bm,faces=bm.faces)
  bad=[f for f in bm.faces if f.calc_area()<1e-7]
  if bad:bmesh.ops.delete(bm,geom=bad,context='FACES')
  bm.to_mesh(ob.data);bm.free();ob.data.update()
 return hull

def world_contract():
 bpy.context.view_layer.update();pts=[o.matrix_world@Vector(v) for o in objects for v in o.bound_box]
 lo=[min(p[k] for p in pts) for k in range(3)];hi=[max(p[k] for p in pts) for k in range(3)]
 def game(v):return [round(v.x,5),round(v.z,5),round(-v.y,5)]
 dims=[hi[0]-lo[0],hi[2]-lo[2],hi[1]-lo[1]]
 tri=sum(len(o.data.polygons) for o in objects)
 d={'asset':'carrier-mothership','units':'metres','forward':[0,0,1],'up':[0,1,0],'left':[1,0,0],'origin':'nominal centre of mass, level flight','bounding_box':{'min':[lo[0],lo[2],-hi[1]],'max':[hi[0],hi[2],-lo[1]],'size':dims},'triangles':tri,'materials':[m.name for m in MATS],'nodes':{},'axes':{o.name:a for o,a in moving},'paints':[{'name':n,'linear_rgb':c} for n,c in PAINTS]}
 for o in objects+sockets:
  d['nodes'][o.name]={'world_position':game(o.matrix_world.translation),'parent':o.parent.name if o.parent else None,'type':'mesh' if o.type=='MESH' else 'empty'}
  if o.name.startswith('Thruster'):d['nodes'][o.name]['exhaust_direction']=[0,0,-1]
  if o.name.startswith('Hangar'):d['nodes'][o.name]['launch_direction']=[1 if o.matrix_world.translation.x>0 else -1,0,0]
 (ROOT/'nodes.json').write_text(json.dumps(d,indent=2))
 log(f'Geometry {tri:,} triangles; dimensions {dims}')
 return d

def patch_glb(path):
 raw=path.read_bytes();jl=struct.unpack_from('<I',raw,12)[0];d=json.loads(raw[20:20+jl]);binary=raw[20+jl:]
 for m in d['materials']:

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
codex
The second render has better hull plating and turret shapes. The main remaining issue is depth: the bow, hangar interiors, and engine shoulders still look too shallow. I’m rebuilding those areas with recessed frames and heavier engine cowls, then adding surface wear that reads at close range.
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '165,195p' build_carrier-mothership.py && sed -n '565,730p' build_carrier-mothership.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
# ---------- Parametric, chamfered, joined construction geometry ----------
CACHE={}
class Part:
 def __init__(self,name):self.name=name;self.v=[];self.f=[];self.mi=[];self.smooth=[];self.uvs=[];self.tones=[]
 def add(self,verts,faces,mat='Paint',smooth=False,uv=None):
  k=len(self.v);shade=random.uniform(.78,1.0) if mat=='Paint' else 1.0;self.tones.extend([shade]*len(verts));self.v.extend(tuple(v) for v in verts);self.f.extend(tuple(k+i for i in f) for f in faces);self.mi.extend([mat]*len(faces));self.smooth.extend([smooth]*len(faces));self.uvs.extend([uv]*len(faces))
 def mesh(self,pivot=(0,0,0),parent=None):
  me=bpy.data.meshes.new(self.name);me.from_pydata([tuple(Vector(v)-Vector(pivot)) for v in self.v],[],self.f);me.update()
  ob=bpy.data.objects.new(self.name,me);bpy.context.collection.objects.link(ob);ob.location=pivot
  for m in MATS:me.materials.append(m)
  uv=me.uv_layers.new(name='UVMap')
  vc=me.color_attributes.new(name='FabricationTone',type='BYTE_COLOR',domain='CORNER')
  for poly in me.polygons:
   for li in poly.loop_indices:
    t=self.tones[me.loops[li].vertex_index];vc.data[li].color=(t,t,t,1)
  for p,mat,sm,custom in zip(me.polygons,self.mi,self.smooth,self.uvs):
   p.material_index=[m.name for m in MATS].index(mat);p.use_smooth=sm
   axis=max(range(3),key=lambda k:abs(p.normal[k]));dims=[i for i in range(3) if i!=axis];scale=SURF[mat]['tile']
   for li in p.loop_indices:
    vv=self.v[me.loops[li].vertex_index]
    uv.data[li].uv=custom if custom else (vv[dims[0]]/scale,vv[dims[1]]/scale)
  if parent:
   ob.parent=parent;ob.location=Vector(pivot)-parent.matrix_world.translation
  objects.append(ob);return ob

def box(P,c,d,mat='Paint',b=.6,seg=2,rot=None,uv=None):
 key=(tuple(d),b,seg)
 if key not in CACHE:
  bm=bmesh.new();bmesh.ops.create_cube(bm,size=1)
  for v in bm.verts:v.co=Vector((v.co.x*d[0],v.co.y*d[1],v.co.z*d[2]))
  if b>0:bmesh.ops.bevel(bm,geom=list(bm.edges),offset=min(b,min(d)*.24),segments=seg,affect='EDGES')
 for m in d['materials']:
  if m['name']=='Paint':m['pbrMetallicRoughness']['baseColorFactor']=PAINTS[0][1]+[1]
  if m['name']=='Glass':m['alphaMode']='BLEND';m['doubleSided']=True
 j=json.dumps(d,separators=(',',':')).encode();j+=b' '*((-len(j))%4)
 path.write_bytes(struct.pack('<4sII',b'glTF',2,20+len(j)+len(binary))+struct.pack('<I4s',len(j),b'JSON')+j+binary)

def export():
 paint=MATS[0];nt=paint.node_tree;nt.links.new(SURF['Paint']['base_tex'].outputs[0],SURF['Paint']['bs'].inputs['Base Color'])
 bpy.ops.object.select_all(action='DESELECT')
 for o in objects+sockets:o.select_set(True)
 kw=dict(export_format='GLB',use_selection=True,export_yup=True,export_apply=False,export_cameras=False,export_lights=False,export_extras=True,export_image_format='AUTO',export_animations=False,export_vertex_color='ACTIVE',export_all_vertex_colors=False)
 bpy.ops.export_scene.gltf(filepath=str(QA/'uncompressed.glb'),**kw);patch_glb(QA/'uncompressed.glb')
 bpy.ops.export_scene.gltf(filepath=str(ROOT/'carrier-mothership.glb'),export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=6,export_draco_position_quantization=18,export_draco_normal_quantization=12,export_draco_texcoord_quantization=16,**kw);patch_glb(ROOT/'carrier-mothership.glb')
 nt.links.new(nt.nodes['FactionColour'].outputs[0],SURF['Paint']['bs'].inputs['Base Color'])
 log('GLB exported: %.2f MB'%((ROOT/'carrier-mothership.glb').stat().st_size/1e6))

def aim(ob,target):ob.rotation_euler=(Vector(target)-ob.location).to_track_quat('-Z','Y').to_euler()
def lights_camera():
 w=bpy.data.worlds.new('Deep space');SC.world=w;w.use_nodes=True;nt=w.node_tree;bg=nt.nodes.get('Background');bg.inputs['Strength'].default_value=.22
 tc=node(nt,'ShaderNodeTexCoord');sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(tc.outputs['Normal'],sep.inputs[0]);r=ramp(nt,sep.outputs['Z'],[(0,(.002,.005,.013)),(1,(.016,.028,.055))]);nt.links.new(r,bg.inputs[0])
 def sun(name,loc,energy,color,angle):
  da=bpy.data.lights.new(name,'SUN');ob=bpy.data.objects.new(name,da);bpy.context.collection.objects.link(ob);ob.location=loc;aim(ob,(0,0,0));da.energy=energy;da.color=color;da.angle=angle
 sun('White key',(600,-900,1100),3.1,(1,.96,.9),.12)
 sun('Cool fill',(-700,-100,550),1.15,(.52,.7,1),.5)
 sun('Engine rim',(100,1000,400),1.8,(.65,.78,1),.25)
 sun('Belly bounce',(300,-200,-600),.3,(.5,.65,1),.7)
 da=bpy.data.cameras.new('Presentation');cam=bpy.data.objects.new('Presentation',da);bpy.context.collection.objects.link(cam);SC.camera=cam;da.type='ORTHO';da.clip_end=10000
 return cam

def render(path,cam,loc,target,scale,w=1920,h=1080,samples=32):
 cam.location=loc;aim(cam,target);cam.data.ortho_scale=scale;SC.render.resolution_x=w;SC.render.resolution_y=h;SC.render.resolution_percentage=100;SC.cycles.samples=samples;SC.render.filepath=str(path);bpy.ops.render.render(write_still=True)

def paint_grid(cam):
 # Tile the six real Cycles renders without external image dependencies.
 files=[]
 for idx,(name,col) in enumerate(PAINTS):
  MATS[0].node_tree.nodes['FactionColour'].inputs[2].default_value=(*col,1)
  p=QA/f'paint_{idx}.png';render(p,cam,(1450,-1900,930),(0,20,3),1540,640,360,12);files.append(p)
 arr=np.zeros((720,1920,4),dtype=np.float32)
 for idx,p in enumerate(files):
  im=bpy.data.images.load(str(p),check_existing=False);pixels=np.array(im.pixels[:],dtype=np.float32).reshape(360,640,4)
  row=1-idx//3;col=idx%3;arr[row*360:(row+1)*360,col*640:(col+1)*640]=pixels;bpy.data.images.remove(im)
 im=bpy.data.images.new('Paint contact sheet',1920,720,alpha=True);im.pixels.foreach_set(arr.ravel());im.filepath_raw=str(ROOT/'paints.png');im.file_format='PNG';im.save()
 MATS[0].node_tree.nodes['FactionColour'].inputs[2].default_value=(*PAINTS[0][1],1)

def run():
 fetch()
 bake_material('Paint',source_material('Paint','rusty_metal_02',(.98,.98,.98),.32,.62,23,'paint'))
 bake_material('Steel',source_material('Steel','painted_metal_shutter',(.29,.32,.34),.78,.4,8,'steel'))
 bake_material('Dark',source_material('Dark','metal_plate',(.075,.09,.105),.65,.55,5,'dark'))
 bake_material('Heat',source_material('Heat','rusty_metal_02',(.19,.16,.13),.8,.53,8,'heat'))
 special('Glass','glass');special('Lamps','lamps');special('Engines','engines')
 construct();meta=world_contract();export()
 cam=lights_camera()
 # Clay gate is first, while the geometry is still easy to criticize.
 clay=bpy.data.materials.new('QA clay');clay.diffuse_color=(.44,.44,.44,1);clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.44,.44,.44,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.62
 SC.view_layers[0].material_override=clay
 render(ROOT/'clay.png',cam,(1450,-1900,930),(0,20,3),1540,samples=24)
 SC.view_layers[0].material_override=None
 render(ROOT/'final.png',cam,(1450,-1900,930),(0,20,3),1540,samples=40)
 render(ROOT/'side.png',cam,(1900,0,10),(0,0,10),1530,samples=24)
 render(QA/'rear.png',cam,(1050,1700,850),(0,100,0),1510,w=1280,h=720,samples=20)
 render(QA/'hangar-close.png',cam,(430,-230,145),(145,0,0),530,w=1280,h=720,samples=24)
 # Physically rotate ALL turrets and elevation assemblies, around their actual pivots.
 before={o.name:o.matrix_world.translation.copy() for o,a in moving if o.name.startswith('Turret_')}
 for o,a in moving:o.rotation_euler.z=math.radians(30) if o.name.startswith('Turret_') else 0;o.rotation_euler.x=math.radians(30) if o.name.startswith('Gun_') else 0
 bpy.context.view_layer.update()
 for o,a in moving:
  if o.name.startswith('Turret_'):assert (o.matrix_world.translation-before[o.name]).length<1e-5
 render(QA/'articulation-30deg.png',cam,(1450,-1900,930),(0,20,3),1540,w=1280,h=720,samples=16)
 for o,a in moving:o.rotation_euler=(0,0,0)
 bpy.context.view_layer.update();paint_grid(cam)
 # Save a convenient local checkpoint for scrutiny; delivery remains the one source script + GLB.
 bpy.ops.wm.save_as_mainfile(filepath=str(QA/'carrier-source.blend'))
 notes=[
 'Original 1,400 m fleet carrier: true recessed bilateral hangars, command island, antenna arrays, eight articulated twin turrets and eight deep engine bells; level flight, no landing gear.',
 f"Triangles: {meta['triangles']:,}; GLB {(ROOT/'carrier-mothership.glb').stat().st_size/1e6:.2f} MB; dimensions {meta['bounding_box']['size']} m (X/Y/Z); Draco-compressed geometry.",
 'Materials (7): Paint, Steel, Dark, Heat, Glass, Lamps, Engines; Paint baseColorFactor defaults to linear [0.55, 0.55, 0.52]; six palettes in nodes.json, paints.png in row order.',
 'Textures: four shared Cycles-baked 1024px base/normal + 512px ORM sets; Glass/Lamps/Engines use 64px baked sets; world-scale UV tiling at 5–23 m, actual panel seams and frames in geometry.',
 'Poly Haven CC0 IDs: metal_plate, rusty_metal_02, painted_metal_shutter; downloaded diff/nor_gl/arm from dl.polyhaven.org; licence https://polyhaven.com/license; sources https://polyhaven.com/a/metal_plate https://polyhaven.com/a/rusty_metal_02 https://polyhaven.com/a/painted_metal_shutter.',
 'Reference differences: original bow hatch, paired rail turrets and eight-engine cluster; weathering is restrained neutral grime rather than heavy rust; small secondary reference fittings are interpreted, with no text or faction marks.'
 ];(ROOT/'NOTES.md').write_text('\n'.join(notes)+'\n')
 log('COMPLETE in %.1f minutes'%((time.time()-START)/60))
if __name__=='__main__':run()

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat > /tmp/carrier-refine.py <<'PY'
from pathlib import Path
p=Path('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/build_carrier-mothership.py')
s=p.read_text()
s=s.replace(\"HULL_SECTIONS=[(-650,142,-47,32,17),(-622\", \"HULL_SECTIONS=[(-622\")
s=s.replace(\"SHOULDER_SECTIONS=[(307,72,-46,39,12),(337,106,-64,55,17),(375\", \"SHOULDER_SECTIONS=[(355,112,-66,55,18),(375\")
s=s.replace(\"def construct():\", '''def compress_hangar(P,start):
 for i in range(start,len(P.v)):
  x,y,z=P.v[i]
  if abs(x)>120:x=math.copysign(120+(abs(x)-120)*.6,x)
  P.v[i]=(x,y,z)

def portal(P,x,front,back,outer,inner,zc,mat='Paint'):
 # Connected octagonal annulus, with real deep inner return walls.
 def ring(y,w,h,c):
  return [(x-w/2+c,y,zc-h/2),(x+w/2-c,y,zc-h/2),(x+w/2,y,zc-h/2+c),(x+w/2,y,zc+h/2-c),(x+w/2-c,y,zc+h/2),(x-w/2+c,y,zc+h/2),(x-w/2,y,zc+h/2-c),(x-w/2,y,zc-h/2+c)]
 vs=ring(front,*outer)+ring(back,*outer)+ring(front,*inner)+ring(back,*inner)
 fs=[]
 for i in range(8):
  j=(i+1)%8
  fs.extend([(i,j,j+8,i+8),(i+16,i+24,j+24,j+16),(i,i+16,j+16,j),(i+8,j+8,j+24,i+24)])
 bm=bmesh.new();vv=[bm.verts.new(v) for v in vs]
 for f in fs:bm.faces.new([vv[i] for i in f])
 bmesh.ops.recalc_face_normals(bm,faces=list(bm.faces))
 bmesh.ops.bevel(bm,geom=list(bm.edges),offset=.6,segments=3,affect='EDGES',clamp_overlap=True)
 bm.verts.ensure_lookup_table();bm.verts.index_update();P.add([v.co.copy() for v in bm.verts],[[v.index for v in f.verts] for f in bm.faces],mat);bm.free()

def construct():''')
a=s.index(' # Front pressure hatch');b=s.index(' for s in [-1,1]:\\n  cyl(P,(s*58',a)
s=s[:a]+''' # A deep bow recess sits within a continuous rounded collar and brow.
 portal(P,0,-650,-620,(166,91,18),(120,64,10),-5,'Paint')
 portal(P,0,-652,-644,(129,73,12),(116,60,9),-5,'Steel')
 box(P,(0,-623,-5),(118,3,63),'Dark',3)
 box(P,(0,-626,-8),(93,3,52),'Steel',3)
 for x in [-22,22]:box(P,(x,-628,-8),(39,2,44),'Dark',2)
 box(P,(0,-629,-8),(2,2,47),'Steel',.4)
 for x in [-36,36]:
  box(P,(x,-630,-11),(7,5,30),'Steel',1)
  box(P,(x,-634,-11),(4,4,17),'Dark',.5)
 for x in [-52,52]:
  for z in [-23,13]:box(P,(x,-641,z),(5,14,5),'Steel',1)
 for x in [-59,59]:
  loft(P,[(-644,12,-57,-45,3),(-623,23,-66,-45,4),(-548,23,-64,-48,4),(-530,10,-55,-48,3)],'Steel',x)
 box(P,(0,-633,40),(118,25,3),'Paint',1)
''' +s[b:]
s=s.replace('  # Long side hangar: structural roof, deck, REAL open volume between.','  hangar_start=len(P.v)\\n  # Long side hangar: structural roof, deck, REAL open volume between.')
s=s.replace(\"  box(P,(s*128,47,-4),(10,537,50),'Dark',3)\",\"  box(P,(s*128,47,-4),(10,537,50),'Dark',3)\\n  box(P,(s*157,45,-26.7),(55,520,.7),'Steel',.15)\\n  for yy in [-138,-35,68,171]:\\n   box(P,(s*181,yy,-3),(9,7,43),'Steel',1.2)\\n   box(P,(s*185,yy,-3),(2,4,37),'Paint',.6)\")
s=s.replace(\"(s*188,y,-15),direction\", \"(s*160.8,y,-15),direction\")
s=s.replace(\"(43,.6,.5),'Lamps',.1,1,uv=(.34,.5)\",\"(43,.35,.4),'Lamps',.1,1,uv=(.1,.5)\")
s=s.replace(\"  for y in range(-283,-252,5):box(P,(s*174,y,-2),(2,2,22),'Steel',.4,1)\",\"\"\"  for y in range(-283,-252,5):box(P,(s*174,y,-2),(2,2,22),'Steel',.4,1)
  # Recessed optical tracker at the leading hangar shoulder.
  box(P,(s*176,-270,-2),(3,25,17),'Steel',2)
  box(P,(s*178,-270,-2),(2,21,13),'Dark',1.5)
  for yy,zz,rad in [(-276,1,3.2),(-269,-4,2.3),(-263,1,2.8)]:
   cyl(P,(s*179,yy,zz),(s*180.5,yy,zz),rad,'Steel',20)
   cyl(P,(s*180.5,yy,zz),(s*181,yy,zz),rad*.65,'Glass',20)
  compress_hangar(P,hangar_start)\"\"\")
s=s.replace(\" for side in [-1,1]:\\n  for j,y in enumerate(range(-180\", \" for side in [-1,1]:\\n  hangar_start=len(P.v)\\n  for j,y in enumerate(range(-180\")
s=s.replace(' # Engine shoulders, segmented', '  compress_hangar(P,hangar_start)\\n # Engine shoulders, segmented')
s=s.replace(\"  loft(P,SHOULDER_SECTIONS,'Paint',s*132)\",\"\"\"  loft(P,SHOULDER_SECTIONS,'Paint',s*132)
  # Deep forward-facing intake with load-bearing armored octagonal returns.
  portal(P,s*148,302,361,(84,115,17),(61,82,11),-5,'Paint')
  portal(P,s*148,300,307,(68,90,12),(59,79,10),-5,'Steel')
  box(P,(s*148,354,-5),(60,4,82),'Dark',4)
  for xx in range(-23,24,6):box(P,(s*148+xx,348,-5),(2.5,8,65),'Steel',.5)
  for zz in range(-34,30,8):box(P,(s*171,326,zz),(2.5,28,2),'Lamps',.4,uv=(.34,.5))
  box(P,(s*145,321,51),(58,33,3),'Paint',1)
  for xx in [-15,15]:box(P,(s*148+xx,322,53),(5,27,2),'Steel',.6)\"\"\")
s=s.replace(\"  # Deep recessed emitter, not a flat disc pasted at the mouth.\",\"\"\"  if r>20:
   tube(P,(x,z),[(609,33.5),(615,35),(638,35),(666,32),(671,30.8),(671,29.8),(665,29.5)],'Paint',64)
   tube(P,(x,z),[(658,32.6),(660,33),(665,32.6)],'Steel',64)
  tube(P,(x,z),[(end-13,r*.735),(end-10,r*.745)],'Engines',64 if r>20 else 32)
  # Deep recessed emitter, not a flat disc pasted at the mouth.\"\"\")
s=s.replace(' # Tiered island, deliberately small relative to the immense pressure hull.', ' tower_start=len(P.v)\\n # Tiered command island with three distinct bridge decks.')
s=s.replace(\"  for y in range(44,118,7):box(P,(22+s*33,y,72),(1.2,3,1.5),'Lamps',.3,1,uv=(.1,.5))\", \"\"\"  box(P,(22+s*33,78,72),(1.8,76,6),'Glass',.6)
  for y in range(44,118,7):
   box(P,(22+s*34,y,72),(1.6,.8,7),'Steel',.2,1)
   box(P,(22+s*34,y+2,70.5),(1,1.6,.7),'Lamps',.2,1,uv=(.1,.5))\"\"\")
s=s.replace(' # Antenna forest:',\"\"\" for vi in range(tower_start,len(P.v)):
  x,y,z=P.v[vi];P.v[vi]=(x,y,44+(z-44)*1.167)
 # Antenna forest:\"\"\")
s=s.replace('base=104 if -20<x<60 and y<122 else 68','base=114 if -20<x<60 and y<122 else 72\\n  top=max(top,base+9)')
s=s.replace('[(1,92,112,-1),(50,113,113,1)]', '[(1,92,122,-1),(50,113,123,1)]').replace('(x,y,103),(x,y,z)','(x,y,113),(x,y,z)')
s=s.replace(' for y in [-140,-65,220,281,563]:', \"\"\" for xx,yy,zz in [(49,95,132),(-5,91,122)]:
  cyl(P,(xx-10,yy,zz),(xx+10,yy,zz),.45,'Steel',8)
  for dx in [-8,-4,4,8]:cyl(P,(xx+dx,yy,zz),(xx+dx,yy,zz+4),.22,'Steel',6)
 for y in [-140,-65,220,281,563]:\"\"\")
s=s.replace(\"x=s*82;cyl(P,(x,y,47),(x,y,58),1.2,'Steel',12,r2=.7);cyl(P,(x,y,58),(x,y,70),.32,'Steel',8)\", \"x=s*82;zz=deck(y);cyl(P,(x,y,zz),(x,y,zz+11),1.2,'Steel',12,r2=.7);cyl(P,(x,y,zz+11),(x,y,zz+23),.32,'Steel',8)\")
s=s.replace(\"   x=s*(70 if y<-440 else 100)\\n   cyl(P,(x,y,44.6),(x,y,45.5),.55,'Steel',8)\",\"   w,lo,hi,ch=profile(y);x=s*(w/2-ch-5)\\n   cyl(P,(x,y,hi+.55),(x,y,hi+1.2),.55,'Steel',8)\")
s=s.replace(\"cyl(P,(s*185,y,z),(s*187,y,z),.52,'Steel',8)\",\"cyl(P,(s*159,y,z),(s*160.2,y,z),.52,'Steel',8)\")
s=s.replace('(s*188,277,24)','(s*188,420,24)').replace('(s*189,277,25)','(s*189,420,25)').replace('(s*190,277,25)','(s*190,420,25)')
# Stronger visible micro-weathering baked into the shared neutral tile.
s=s.replace(\" nt.links.new(color,bs.inputs['Base Color']);bs.inputs['Metallic'].default_value=metal\", \"\"\" if mode=='paint':
  # Fine pitting, uneven salt deposits and edge chips stay neutral for faction tinting.
  fine=node(nt,'ShaderNodeTexNoise');fine.inputs['Scale'].default_value=150;fine.inputs['Detail'].default_value=2;nt.links.new(uv.outputs['UV'],fine.inputs[0])
  dirt=mathn(nt,'MULTIPLY',mathn(nt,'LESS_THAN',dist,.035),mathn(nt,'GREATER_THAN',streak.outputs['Fac'],.52))
  pit=mathn(nt,'GREATER_THAN',fine.outputs['Fac'],.72)
  weather=mathn(nt,'MAXIMUM',mathn(nt,'MULTIPLY',dirt,.35),mathn(nt,'MULTIPLY',pit,.45))
  mix=node(nt,'ShaderNodeMixRGB');nt.links.new(weather,mix.inputs[0]);nt.links.new(color,mix.inputs[1]);mix.inputs[2].default_value=(.22,.23,.24,1);color=mix.outputs[0]
 nt.links.new(color,bs.inputs['Base Color']);bs.inputs['Metallic'].default_value=metal\"\"\")
# Readable cool interior fill is presentation-only; emissive bars remain in game export.
s=s.replace(\" da=bpy.data.cameras.new('Presentation')\", \"\"\" for s in [-1,1]:
  for y in [-165,-60,45,150,255]:
   da=bpy.data.lights.new('Hangar practical','AREA');ob=bpy.data.objects.new('Hangar practical',da);bpy.context.collection.objects.link(ob);ob.location=(s*149,y,13);aim(ob,(s*129,y,-15));da.energy=6500;da.color=(.35,.65,1);da.shape='RECTANGLE';da.size=55;da.size_y=15
 da=bpy.data.cameras.new('Presentation')\"\"\")
p.write_text(s)
PY
python3 /tmp/carrier-refine.py
python3 -m py_compile build_carrier-mothership.py
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 750ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
import json,struct
from pathlib import Path
p=Path('carrier-mothership.glb');r=p.read_bytes();d=json.loads(r[20:20+struct.unpack_from('<I',r,12)[0]])
print('glTF node names:',[n.get('name') for n in d['nodes']]);print('Textures',len(d.get('images',[])),'Primitives',sum(len(m['primitives']) for m in d['meshes']))
print('Turret_1:',next(n for n in d['nodes'] if n['name']=='Turret_1'))
print('Gun_1:',next(n for n in d['nodes'] if n['name']=='Gun_1'))
PY
cat /tmp/carrier-runtime/check.cjs" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
glTF node names: ['Camera_Chase', 'Hangar_1', 'Hangar_2', 'Hangar_3', 'Hangar_4', 'Hangar_5', 'Hangar_6', 'Hardpoint_1', 'Hardpoint_2', 'Hardpoint_3', 'Hardpoint_4', 'Hardpoint_5', 'Hardpoint_6', 'Light_Beacon', 'Light_Nav_L', 'Light_Nav_R', 'Thruster_1', 'Thruster_2', 'Thruster_3', 'Thruster_4', 'Thruster_5', 'Thruster_6', 'Thruster_7', 'Thruster_8', 'Muzzle_1', 'Muzzle_2', 'Gun_1', 'Turret_1', 'Muzzle_3', 'Muzzle_4', 'Gun_2', 'Turret_2', 'Muzzle_5', 'Muzzle_6', 'Gun_3', 'Turret_3', 'Muzzle_7', 'Muzzle_8', 'Gun_4', 'Turret_4', 'Muzzle_9', 'Muzzle_10', 'Gun_5', 'Turret_5', 'Muzzle_11', 'Muzzle_12', 'Gun_6', 'Turret_6', 'Muzzle_13', 'Muzzle_14', 'Gun_7', 'Turret_7', 'Muzzle_15', 'Muzzle_16', 'Gun_8', 'Turret_8', 'Hull']
Textures 21 Primitives 47
Turret_1: {'children': [26], 'mesh': 1, 'name': 'Turret_1', 'translation': [-57, 51, 393]}
Gun_1: {'children': [24, 25], 'mesh': 0, 'name': 'Gun_1', 'translation': [0, 7, 4]}
const {chromium}=require('playwright');const fs=require('fs');
(async()=>{const b=await chromium.launch({headless:true,executablePath:'/home/claude-agent/.cache/ms-playwright/chromium-1223/chrome-linux/chrome',args:['--no-sandbox','--use-gl=angle','--use-angle=swiftshader','--enable-unsafe-swiftshader']});const p=await b.newPage({viewport:{width:1280,height:720}});const errors=[];p.on('pageerror',e=>errors.push(String(e)));await p.goto('http://127.0.0.1:8174/');await p.waitForFunction(()=>window.result,{timeout:120000});const r=await p.evaluate(()=>window.result);r.errors=errors;fs.writeFileSync('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime.json',JSON.stringify(r,null,2));await p.screenshot({path:'/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime.png'});await p.evaluate(()=>window.articulate());await p.screenshot({path:'/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime-articulation.png'});console.log(JSON.stringify(r));await b.close();})().catch(e=>{console.error(e);process.exit(1)});

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -8 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 546ms:
22:28:19 | INFO: Draco encoder: Encoding mesh Gun_8.
22:28:19 | INFO: Finished glTF 2.0 export in 1.1875526905059814 s

CARRIER: GLB exported: 9.41 MB
/root/fal-author/carrier-mothership-v1/build_carrier-mothership.py:652: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  w=bpy.data.worlds.new('Deep space');SC.world=w;w.use_nodes=True;nt=w.node_tree;bg=nt.nodes.get('Background');bg.inputs['Strength'].default_value=.22
/root/fal-author/carrier-mothership-v1/build_carrier-mothership.py:692: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('QA clay');clay.diffuse_color=(.44,.44,.44,1);clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.44,.44,.44,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.62

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '150,180p' build_carrier-mothership.py && cat qa/build-spec.json" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
 return mat

def special(name,kind):
 # Small shared trim atlas, also baked through Cycles, including emissive colour.
 m=bpy.data.materials.new(name+'_source');m.use_nodes=True;nt=m.node_tree;bs=nt.nodes.get('Principled BSDF');out=nt.nodes.get('Material Output')
 uv=node(nt,'ShaderNodeTexCoord');sep=node(nt,'ShaderNodeSeparateXYZ');nt.links.new(uv.outputs['UV'],sep.inputs[0])
 if name=='Lamps':
  color=ramp(nt,sep.outputs['X'],[(0,(.24,.72,1)),(.249,(.24,.72,1)),(.25,(1,.36,.07)),(.499,(1,.36,.07)),(.5,(1,.045,.016)),(.749,(1,.045,.016)),(.75,(.045,1,.21)),(1,(.045,1,.21))]);color.node.color_ramp.interpolation='CONSTANT'
 elif name=='Engines':
  color=ramp(nt,sep.outputs['X'],[(0,(.08,.28,1)),(.45,(.2,.65,1)),(.8,(.63,.88,1)),(1,(1,.37,.075))])
 else:
  n=node(nt,'ShaderNodeRGB');n.outputs[0].default_value=(.055,.12,.16,1);color=n.outputs[0]
 nt.links.new(color,bs.inputs['Base Color']);orm=node(nt,'ShaderNodeCombineColor');orm.inputs[0].default_value=1;orm.inputs[1].default_value=.22 if name=='Glass' else .42;orm.inputs[2].default_value=.35 if name=='Glass' else .1
 result=bake_material(name,(m,bs,out,color,orm.outputs[0],8),64)
 bs=SURF[name]['bs']
 if name=='Glass':
  bs.inputs['Alpha'].default_value=.72;bs.inputs['Metallic'].default_value=.38;bs.inputs['Roughness'].default_value=.18
  result.surface_render_method='DITHERED'
 else:
  result.node_tree.links.new(SURF[name]['base_tex'].outputs[0],bs.inputs['Emission Color']);bs.inputs['Emission Strength'].default_value=2 if name=='Lamps' else 2.4
 return result

# ---------- Parametric, chamfered, joined construction geometry ----------
CACHE={}
class Part:
 def __init__(self,name):self.name=name;self.v=[];self.f=[];self.mi=[];self.smooth=[];self.uvs=[];self.tones=[]
 def add(self,verts,faces,mat='Paint',smooth=False,uv=None):
  k=len(self.v);shade=random.uniform(.78,1.0) if mat=='Paint' else 1.0;self.tones.extend([shade]*len(verts));self.v.extend(tuple(v) for v in verts);self.f.extend(tuple(k+i for i in f) for f in faces);self.mi.extend([mat]*len(faces));self.smooth.extend([smooth]*len(faces));self.uvs.extend([uv]*len(faces))
 def mesh(self,pivot=(0,0,0),parent=None):
  me=bpy.data.meshes.new(self.name);me.from_pydata([tuple(Vector(v)-Vector(pivot)) for v in self.v],[],self.f);me.update()
  ob=bpy.data.objects.new(self.name,me);bpy.context.collection.objects.link(ob);ob.location=pivot
{
  "scope": "Original fleet carrier reconstructed from sheet.jpg",
  "start": "2026-10-16T22:08:00+02:00",
  "checkpoint": "2026-10-16T23:28:00+02:00",
  "budget": {
    "triangles": [
      100000,
      220000
    ],
    "materials": 9,
    "texture_max": 1024,
    "orm_max": 512,
    "glb_bytes": 12000000
  },
  "cameras": [
    "front three-quarter hero",
    "orthographic side",
    "rear three-quarter",
    "hangar close",
    "30 degree articulation"
  ],
  "revision_cap": 3,
  "representation": "Real chamfered lofts and recessed openings; tiled photographic Cycles bakes",
  "provenance": [
    "user sheet.jpg",
    "Poly Haven CC0 textures"
  ],
  "axes": {
    "forward": "+Z",
    "up": "+Y",
    "left": "+X"
  },
  "output": [
    "carrier-mothership.glb",
    "build_carrier-mothership.py",
    "final.png",
    "side.png",
    "clay.png",
    "paints.png",
    "nodes.json",
    "NOTES.md"
  ]
}
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -8 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 452ms:
DracoEncoder | Encoded 176 vertices, 456 indices, raw size: 7952, encoded size: 1668, compression ratio: 4.77
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 496 vertices, 1272 indices, raw size: 22384, encoded size: 4641, compression ratio: 4.82
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 280 vertices, 540 indices, raw size: 11160, encoded size: 2283, compression ratio: 4.89
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 144 vertices, 360 indices, raw size: 6480, encoded size: 1599, compression ratio: 4.05
00:30.479  render           | Saved: '/root/fal-author/carrier-mothership-v1/clay.png'

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '1,220p' /tmp/carrier-runtime/index.html" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
<!doctype html><meta charset="utf-8"><style>body{margin:0;background:#03060c}canvas{display:block}</style><script type="importmap">{"imports":{"three":"./node_modules/three/build/three.module.js","three/addons/":"./node_modules/three/examples/jsm/"}}</script><script type="module">
import * as T from 'three';import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';import {DRACOLoader} from 'three/addons/loaders/DRACOLoader.js';
const renderer=new T.WebGLRenderer({antialias:true,preserveDrawingBuffer:true});renderer.setSize(1280,720);renderer.setPixelRatio(1);renderer.toneMapping=T.AgXToneMapping;renderer.toneMappingExposure=1.1;document.body.appendChild(renderer.domElement);
const scene=new T.Scene();scene.background=new T.Color(.004,.008,.018);
scene.add(new T.HemisphereLight(0xc0d5ff,0x172333,1.1));
for(const [p,c,i] of [[[600,1100,900],0xfff3e0,3.3],[[-700,550,100],0x88b2ff,1.5],[[100,400,-1000],0xa6c7ff,2]]){const l=new T.DirectionalLight(c,i);l.position.set(...p);scene.add(l);}
const camera=new T.OrthographicCamera(-770,770,433.125,-433.125,1,10000);camera.position.set(1250,1120,1800);camera.lookAt(0,3,-20);
const draco=new DRACOLoader();draco.setDecoderPath('./node_modules/three/examples/jsm/libs/draco/gltf/');const loader=new GLTFLoader();loader.setDRACOLoader(draco);
try {const g=await loader.loadAsync('./asset/carrier-mothership.glb');scene.add(g.scene);g.scene.updateMatrixWorld(true);
const box=new T.Box3().setFromObject(g.scene);let triangles=0,meshes=0,materials=new Set();g.scene.traverse(o=>{if(o.isMesh){meshes++;triangles+=(o.geometry.index?.count||o.geometry.attributes.position.count)/3;materials.add(o.material.name);}});
renderer.render(scene,camera);window.assetRoot=g.scene;window.paint=c=>{g.scene.traverse(o=>{if(o.isMesh&&o.material.name==='Paint')o.material.color.setRGB(...c)});renderer.render(scene,camera)};
window.articulate=()=>{g.scene.traverse(o=>{if(/^Turret_/.test(o.name))o.rotation.y=Math.PI/6;if(/^Gun_/.test(o.name))o.rotation.x=Math.PI/6});renderer.render(scene,camera)};
window.result={ok:true,bounds:{min:box.min.toArray(),max:box.max.toArray()},triangles,meshes,materials:[...materials],drawCalls:renderer.info.render.calls,renderer:renderer.getContext().getParameter(renderer.getContext().RENDERER)};
}catch(e){window.result={ok:false,error:e.stack};console.error(e)}
</script>

codex
The revised carrier now has wider aft shoulders, deep intake frames, and armoured cowls around the main engines. I’ve also narrowed the hangar sections and added cool interior lights. The exported file is 9.4 MB, so it remains within the 12 MB limit; I’m checking the new renders and mesh integrity next.
 succeeded in 75222ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -12 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 374ms:
00:57.498  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/hangar-close.png'
01:01.513  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/articulation-30deg.png'
01:03.044  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_0.png'
01:04.574  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_1.png'
01:06.156  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_2.png'
01:09.102  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_3.png'
01:12.339  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_4.png'
01:14.118  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_5.png'
Info: Saved as "carrier-source.blend"
CARRIER: COMPLETE in 1.2 minutes

Blender quit

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/final.png qa/final-v3.png && scp gex44:/root/fal-author/carrier-mothership-v1/side.png qa/side-v3.png && scp gex44:/root/fal-author/carrier-mothership-v1/qa/uncompressed.glb qa/uncompressed-v3.glb && scp gex44:/root/fal-author/carrier-mothership-v1/nodes.json qa/nodes-v3.json' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 3761ms:
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'python3 /home/claude-agent/.agents/skills/blender-game-assets/scripts/audit_glb.py qa/uncompressed-v3.glb --strict > qa/audit-v3.json' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 exited 1 in 103ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'cat qa/audit-v3.json | head -100 && cat qa/nodes-v3.json | head -45 && scp gex44:/root/fal-author/carrier-mothership-v1/qa/rear.png qa/rear-v3.png && scp gex44:/root/fal-author/carrier-mothership-v1/qa/hangar-close.png qa/hangar-close-v3.png' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 3059ms:
{
  "file": "uncompressed-v3.glb",
  "sha256": "a759e2cc27e3df6ab11f08485ac3152afee04febef8a5f164c4cff4663485cb3",
  "bytes": 21387444,
  "primitive_count": 47,
  "material_count": 7,
  "embedded_images": 21,
  "external_uris": [],
  "primitives": [
    {
      "mesh": "Gun_1",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_1",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_1",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
{
  "asset": "carrier-mothership",
  "units": "metres",
  "forward": [
    0,
    0,
    1
  ],
  "up": [
    0,
    1,
    0
  ],
  "left": [
    1,
    0,
    0
  ],
  "origin": "nominal centre of mass, level flight",
  "bounding_box": {
    "min": [
      -190.0,
      -80.00154113769531,
      -700.0
    ],
    "max": [
      190.0,
      140.0,
      700.0
    ],
    "size": [
      380.0,
      220.0015411376953,
      1400.0
    ]
  },
  "triangles": 163485,
  "materials": [
    "Paint",
    "Steel",
    "Dark",
    "Heat",
    "Glass",
    "Lamps",
    "Engines"

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'tail -30 qa/audit-v3.json' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
    },
    {
      "primitive": "Turret_4[1]",
      "same_as": "Turret_3[1]"
    },
    {
      "primitive": "Turret_6[1]",
      "same_as": "Turret_5[1]"
    },
    {
      "primitive": "Gun_8[0]",
      "same_as": "Gun_4[0]"
    },
    {
      "primitive": "Gun_8[2]",
      "same_as": "Gun_4[2]"
    },
    {
      "primitive": "Turret_8[1]",
      "same_as": "Turret_7[1]"
    }
  ],
  "note": "Mesh-local counts, before node transforms/instances. Degenerate threshold: cross-product magnitude < 1e-12 in asset units squared. Not a source-topology or visual-quality verdict.",
  "triangles": 163485,
  "zero_area_triangles": 0,
  "nonfinite_attribute_components": 0,
  "findings": [
    "duplicate_primitives"
  ]
}

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat >/tmp/carrier-engine-inspect.py <<'PY'
import bpy
from mathutils import Vector
bpy.ops.wm.open_mainfile(filepath='/root/fal-author/carrier-mothership-v1/qa/carrier-source.blend')
sc=bpy.context.scene; dg=bpy.context.evaluated_depsgraph_get()
for x,z in [(72,29),(72,33),(72,42),(72,48),(24,23)]:
 hit,loc,n,face,ob,m=sc.ray_cast(dg,Vector((x,800,z)),Vector((0,-1,0)))
 print('RAY',x,z,tuple(loc),ob.name if ob else None,ob.data.materials[ob.data.polygons[face].material_index].name if hit else None)
PY
scp /tmp/carrier-engine-inspect.py gex44:/root/fal-author/carrier-mothership-v1/qa/inspect-engine.py
ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/qa/inspect-engine.py'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse Completed
codex
The hangars now read as deep, illuminated spaces. The mesh audit found no collapsed triangles or invalid coordinates; its remaining flags are repeated turret components. I’m making one final visual pass on the broad deck and side panels, and checking why the engine glow looks subdued in the rear render.
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat > /tmp/carrier-finish.py <<'PY'
from pathlib import Path
p=Path('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/build_carrier-mothership.py');s=p.read_text()
# Photographic roughness/occlusion now explicitly mixes the ARM scan channels.
s=s.replace(\" rough_socket=mathn(nt,'ADD',mathn(nt,'MULTIPLY',noise.outputs['Fac'],.18),rough-.09);nt.links.new(rough_socket,bs.inputs['Roughness'])\", \"\"\" ar=node(nt,'ShaderNodeSeparateColor');nt.links.new(tex['arm'],ar.inputs[0])
 rough_socket=mathn(nt,'ADD',mathn(nt,'MULTIPLY',noise.outputs['Fac'],.12),rough-.06)
 rough_socket=mathn(nt,'ADD',mathn(nt,'MULTIPLY',rough_socket,.8),mathn(nt,'MULTIPLY',ar.outputs[1],.2));nt.links.new(rough_socket,bs.inputs['Roughness'])\"\"\")
s=s.replace(\"nt.links.new(mathn(nt,'SUBTRACT',1,mathn(nt,'MULTIPLY',seam,.25)),orm.inputs[0])\", \"nt.links.new(mathn(nt,'MULTIPLY',ar.outputs[0],mathn(nt,'SUBTRACT',1,mathn(nt,'MULTIPLY',seam,.25))),orm.inputs[0])\")
s=s.replace(\".7 if mode=='paint' else .32\", \".35 if mode=='paint' else .32\")
s=s.replace(\"(.98,.98,.98),.32,.62,23,'paint'\", \"(.98,.98,.98),.4,.43,23,'paint'\")
# Eliminate the tiny bevel overshoot at the bottom of the keel; exact physical envelope.
s=s.replace(\"  bm.to_mesh(ob.data);bm.free();ob.data.update()\", \"  for v in bm.verts:\\n   if ob.name=='Hull' and v.co.z < -80:v.co.z=-80\\n  bm.to_mesh(ob.data);bm.free();ob.data.update()\")
# Use fine random plate tones, biased toward the neutral light base contract.
s=s.replace(\"random.uniform(.78,1.0) if mat=='Paint'\", \"random.uniform(.72,1.0) if mat=='Paint'\")
# Insert nonuniform panel detailing across the broad foredeck, no paint markings.
pos=s.index(' # Bow armour belts')
s=s[:pos]+''' # Raised seam spines and removable pressure panels break up the large deck.
 for yy,ll in [(-554,60),(-463,67),(-297,81),(-114,65),(205,55)]:
  zz=deck(yy)
  loft(P,[(yy-ll/2,15,zz+.4,zz+1.6,1),(yy-ll/2+6,23,zz+.4,zz+3.6,2),(yy+ll/2-7,23,zz+.4,zz+3.6,2),(yy+ll/2,15,zz+.4,zz+1.6,1)],'Paint')
  for xx in [-8,8]:
   box(P,(xx,yy,zz+3.8),(1.3,ll-18,.6),'Steel',.2,1)
  box(P,(0,yy+ll/2-11,zz+4),(7,6,.8),'Dark',.25)
 for side in [-1,1]:
  for ii,yy in enumerate([-572,-518,-448,-310,-246,-112,177,231]):
   zz=deck(yy);ww=profile(yy)[0]/2-profile(yy)[3];xx=side*(ww*.6)
   box(P,(xx,yy+4,zz+.9),(22,27,.7),'Steel',.3)
   box(P,(xx,yy+4,zz+1.4),(19.8,24.8,.6),'Paint',.25)
   # Small coaming and inset handle sit on the individual panel.
   box(P,(xx+side*5,yy+12,zz+1.85),(5,1.8,.6),'Dark',.2)
   for dx,dy in [(-8,-6),(8,-6),(-8,15),(8,15)]:
    cyl(P,(xx+dx,yy+dy,zz+1.5),(xx+dx,yy+dy,zz+2.05),.35,'Steel',8)
   if ii in [1,4,6]:
    box(P,(xx,yy-14,zz+1.6),(16,6,2),'Dark',.5)
    for dx in [-5,-2,1,4]:box(P,(xx+dx,yy-14,zz+2.7),(1,5,.7),'Steel',.25,1)
 # Twin sunken navigation scanner housings, protected by low chamfered coamings.
 for side in [-1,1]:
  xx=side*42;yy=-585;zz=deck(yy)
  cyl(P,(xx,yy,zz),(xx,yy,zz+2),8,'Dark',32)
  cyl(P,(xx,yy,zz+1),(xx,yy,zz+3),6.8,'Steel',32,r2=5.6)
  cyl(P,(xx,yy,zz+3),(xx,yy,zz+3.4),4.5,'Glass',32)
''' +s[pos:]
# Richer aft machinery is grounded to the shoulder roof and service deck.
pos=s.index(' # Reactor spine and sunken')
s=s[:pos]+''' # Armoured maintenance covers, expansion joints, lifting rings and side conduits.
 for side in [-1,1]:
  for ii,yy in enumerate([407,452,499,548]):
   ww,ll,hh,ch=profile(yy,SHOULDER_SECTIONS);xx=side*132
   box(P,(xx,yy,hh+1.3),(ww-2*ch-15,29,1.7),'Steel',.6)
   box(P,(xx,yy,hh+2.2),(ww-2*ch-18,26,1.3),'Paint',.5)
   for dx in [-11,11]:
    cyl(P,(xx+dx,yy-7,hh+2.3),(xx+dx,yy-7,hh+4),.45,'Steel',8)
    cyl(P,(xx+dx,yy+7,hh+2.3),(xx+dx,yy+7,hh+4),.45,'Steel',8)
    cyl(P,(xx+dx,yy-7,hh+4),(xx+dx,yy+7,hh+4),.45,'Steel',8)
   ox=side*(132+ww/2-.2)
   for zz in [-24,15]:
    cyl(P,(ox,yy-13,zz),(ox,yy+13,zz),.65,'Steel',10)
    for dy in [-10,10]:box(P,(ox,yy+dy,zz),(2.5,2,3.5),'Paint',.5)
  # A recessed strip of human-scale crew/service windows above the armour belt.
  for yy in range(406,549,8):
   ww,ll,hh,ch=profile(yy,SHOULDER_SECTIONS);xx=side*(132+ww/2+.2)
   box(P,(xx,yy,22),(1.3,5.2,2.6),'Dark',.35,1)
   box(P,(xx+side*.7,yy,22),(.5,3.3,1.1),'Lamps',.2,1,uv=(.1,.5))
 # Different reactor service modules interrupt the regular heat-rejection grilles.
 for yy in [392,496]:
  loft(P,[(yy-14,35,45,47,2),(yy-8,43,45,57,3),(yy+12,43,45,57,3),(yy+19,32,45,48,2)],'Paint')
  box(P,(0,yy,57.5),(28,16,1.5),'Steel',.6)
  for xx in [-10,10]:
   cyl(P,(xx,yy-5,58),(xx,yy+5,58),1,'Heat',12)
''' +s[pos:]
# Add service detail to hanging lower armour and front hull without extending envelope.
pos=s.index(' # Six original paired naval rail turrets.')
s=s[:pos]+''' # Repair patches, metal piping and recessed bay fittings use real geometry.
 for side in [-1,1]:
  for ii,yy in enumerate([-580,-504,-426,-351,-278]):
   ww,ll,hh,ch=profile(yy);xx=side*(ww/2+2)
   box(P,(xx,yy+7,-25),(1.5,18,15),'Steel',.6)
   box(P,(xx+side*.7,yy+7,-25),(1,15,12),'Paint',.5)
   for zz in [-29,-22]:
    cyl(P,(xx+side*1.3,yy+3,zz),(xx+side*1.3,yy+11,zz),.4,'Steel',8)
   for dy in [-7,21]:box(P,(xx,yy+dy,16),(1.5,8,3),'Dark',.4)
  for yy in [-165,-25,116,257]:
   xx=side*148
   box(P,(xx,yy,-49),(2,29,5),'Dark',.7)
   for zz in [-50,-47]:
    cyl(P,(xx+side,yy-12,zz),(xx+side,yy+12,zz),.65,'Steel',10)
   for dy in [-10,10]:box(P,(xx+side,yy+dy,-49),(3,2,6),'Paint',.5)
 # A compact aft communications platform carries a clustered antenna grove.
 loft(P,[(155,32,44,48,3),(163,46,44,62,5),(190,46,44,62,5),(199,32,44,48,3)],'Paint',22)
 for ii,(xx,yy,top) in enumerate([(5,167,103),(18,172,93),(35,167,99),(40,186,86),(8,188,89)]):
  cyl(P,(xx,yy,60),(xx,yy,top-8),.9,'Steel',10,r2=.45)
  cyl(P,(xx,yy,top-8),(xx,yy,top),.22,'Steel',8)
  box(P,(xx,yy,64),(4,4,3),'Dark',.5)
  if ii%2==0:box(P,(xx,yy,top-11),(7,1.2,3),'Steel',.4)
''' +s[pos:]
# Correct the description; use color trim UVs consistently for engine filaments.
s=s.replace('Six original paired naval rail turrets','Eight original paired naval rail turrets')
s=s.replace(\"P.add(vs,fs,mat,True)\\n\\ndef plate\", \"P.add(vs,fs,mat,True,uv=(.45,.5) if mat=='Engines' else None)\\n\\ndef plate\")
# Assert delivery limits in the reproducible script itself.
s=s.replace(\" construct();meta=world_contract();export()\", \"\"\" construct();meta=world_contract();export()
 assert 100000<=meta['triangles']<=220000,meta['triangles']
 assert len(MATS)<=9 and (ROOT/'carrier-mothership.glb').stat().st_size<=12000000
 assert all(abs(a-b)<.005 for a,b in zip(meta['bounding_box']['size'],[380,220,1400]))
 assert all(max(im.size)<= (512 if kind=='orm' else 1024) for d in SURF.values() for kind,im in d['maps'].items())\"\"\")
p.write_text(s)
PY
python3 /tmp/carrier-finish.py
python3 -m py_compile build_carrier-mothership.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'ps -eo pid,etime,comm,args | grep -E \"blender|inspect-engine\" | head -15'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 574ms:
  18867 41-07:52:05 python3         python3 /opt/astra-blender/blender_exec_server.py
  18880 41-07:52:04 python3         python3 /opt/astra-blender/blender_exec_server.py
  40540 21-11:06:39 bash            bash -c cd /root/room-fit-pack/prop-lane && while pgrep -f blender >/dev/null 2>&1; do sleep 5; done; echo BLENDER_DONE; cat optimize_run7.log
  87189 21-10:47:42 bash            bash -c cd /root/room-fit-pack/prop-lane && while pgrep -f blender >/dev/null 2>&1; do sleep 4; done; echo BLENDER_DONE; cat optimize_run8.log
 136640       02:46 python3         python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/landspeeder-v1/build_landspeeder.py
 138079       02:29 bash            bash -c cd /root/fal-author/escape-pod-capsule-v1 && /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/escape-pod-capsule-v1/build_escape-pod-capsule.py > build.log 2>&1
 138080       02:29 python3         python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/escape-pod-capsule-v1/build_escape-pod-capsule.py
 141338       01:49 python3         python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/qa/inspect-engine.py
 143617       01:17 python3         python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/alien-crystal-vessel-v1/build_alien-crystal-vessel.py
 145547       00:47 blender.real    /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/alien-crystal-vessel-v1/build_alien-crystal-vessel.py
 146180       00:41 blender.real    /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/landspeeder-v1/build_landspeeder.py
 147457       00:27 python3         python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/dreadnought-v1/build_dreadnought.py
 149082       00:00 bash            bash -c ps -eo pid,etime,comm,args | grep -E "blender|inspect-engine" | head -15
 149084       00:00 grep            grep -E blender|inspect-engine
3939376 41-10:28:10 python3         python3 /opt/astra-blender/blender_exec_server.py

hook: PreToolUse
hook: PreToolUse Completed
 succeeded in 118343ms:
INFO gpu_gate: gpu slot acquired by blender (pid 141338, 6000 MiB, batch)
00:00.923  blend            | Read blend: "/root/fal-author/carrier-mothership-v1/qa/carrier-source.blend"
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
RAY 72 29 (72.0, 643.0, 29.0) Hull Engines
RAY 72 33 (72.0, 643.0, 33.0) Hull Engines
RAY 72 42 (72.0, 643.0, 42.0) Hull Engines
RAY 72 48 (72.0, 670.5402221679688, 48.0) Hull Heat
RAY 24 23 (24.0, 643.0, 23.0) Hull Engines
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)

Blender quit

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '1,135p' /home/claude-agent/.agents/skills/blender-game-assets/scripts/audit_glb.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
"""Read-only audit of uncompressed GLB triangle meshes; requires numpy.

Report mode exits 0 even with findings. --strict exits 1 for findings.
Invalid or unsupported input exits 2. This is not a complete glTF validator.
"""
import argparse
import hashlib
import json
from pathlib import Path
import struct
import sys

import numpy as np


def audit(path):
    data = Path(path).read_bytes()
    if len(data) < 20 or struct.unpack_from('<4sII', data) != (b'glTF', 2, len(data)):
        raise ValueError('Invalid GLB v2 header/length')
    chunks = {}
    offset = 12
    while offset < len(data):
        if offset + 8 > len(data):
            raise ValueError('Truncated chunk header')
        length, kind = struct.unpack_from('<II', data, offset)
        offset += 8
        if length % 4 or offset + length > len(data) or kind in chunks:
            raise ValueError('Invalid, duplicate or truncated GLB chunk')
        chunks[kind] = data[offset:offset + length]
        offset += length
    g = json.loads(chunks[0x4E4F534A])
    binary = chunks.get(0x004E4942, b'')
    compressed = {'KHR_draco_mesh_compression', 'EXT_meshopt_compression'}
    if compressed.intersection(g.get('extensionsUsed', []) + g.get('extensionsRequired', [])):
        raise ValueError('Compressed geometry: audit the uncompressed export')
    buffers = g.get('buffers', [])
    if len(buffers) != 1 or 'uri' in buffers[0] or buffers[0]['byteLength'] > len(binary):
        raise ValueError('Expected one embedded geometry buffer')
    dtypes = {5120: 'i1', 5121: 'u1', 5122: '<i2', 5123: '<u2', 5125: '<u4', 5126: '<f4'}
    widths = {'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4}

    def accessor(index):
        q = g['accessors'][index]
        if 'sparse' in q or 'bufferView' not in q:
            raise ValueError('Sparse or implicit accessor unsupported')
        v = g['bufferViews'][q['bufferView']]
        if v.get('buffer', 0) != 0 or 'EXT_meshopt_compression' in v.get('extensions', {}):
            raise ValueError('Unsupported buffer view')
        dtype = np.dtype(dtypes[q['componentType']])
        width = widths[q['type']]
        stride = v.get('byteStride', dtype.itemsize * width)
        count = q['count']
        start = q.get('byteOffset', 0)
        end = start + (count - 1) * stride + width * dtype.itemsize if count else start
        base = v.get('byteOffset', 0)
        if count < 0 or start < 0 or base < 0 or stride < dtype.itemsize * width or end > v['byteLength'] or base + v['byteLength'] > buffers[0]['byteLength']:
            raise ValueError('Accessor exceeds declared buffer bounds')
        return np.ndarray((count, width), dtype=dtype, buffer=binary,
                          offset=base + start, strides=(stride, dtype.itemsize))

    rows = []
    for mi, mesh in enumerate(g.get('meshes', [])):
        for pi, primitive in enumerate(mesh['primitives']):
            if primitive.get('mode', 4) != 4 or primitive.get('targets') or 'KHR_draco_mesh_compression' in primitive.get('extensions', {}):
                raise ValueError('Only uncompressed TRIANGLES without morph targets supported')
            attrs = {name: accessor(i) for name, i in primitive['attributes'].items()}
            pos = attrs['POSITION']
            if pos.shape[1] != 3 or g['accessors'][primitive['attributes']['POSITION']].get('normalized'):
                raise ValueError('Expected non-normalized VEC3 positions')
            idx = np.arange(len(pos))
            if 'indices' in primitive:
                q = g['accessors'][primitive['indices']]
                if q['type'] != 'SCALAR' or q['componentType'] not in (5121, 5123, 5125):
                    raise ValueError('Invalid index accessor')
                idx = accessor(primitive['indices']).ravel()
            if len(idx) % 3 or (len(idx) and int(idx.max()) >= len(pos)):
                raise ValueError('Invalid triangle indices')
            t = pos[idx.reshape(-1, 3)].astype(np.float64)
            area2 = np.linalg.norm(np.cross(t[:, 1] - t[:, 0], t[:, 2] - t[:, 0]), axis=1)
            rows.append({'mesh': mesh.get('name', str(mi)), 'primitive': pi,
                         'triangles': len(idx) // 3,
                         'zero_area_triangles': int((area2 < 1e-12).sum()),
                         'nonfinite_attribute_components': sum(int((~np.isfinite(a)).sum()) for a in attrs.values())})
    if not rows:
        raise ValueError('No triangle primitives to audit')
    # Rig report and duplicate-primitive detection (2026-09-21, after the MengTo rejection gates):
    # duplicate = two primitives whose POSITION and index buffers hash identically (an action file
    # carrying a second render mesh); the rig report lists skins, joint names and their parents.
    seen, duplicates = {}, []
    for mi, mesh in enumerate(g.get('meshes', [])):
        for pi, primitive in enumerate(mesh['primitives']):
            key = hashlib.sha1(accessor(primitive['attributes']['POSITION']).tobytes()
                               + (accessor(primitive['indices']).tobytes() if 'indices' in primitive else b'')).hexdigest()
            here = f"{mesh.get('name', str(mi))}[{pi}]"
            if key in seen:
                duplicates.append({'primitive': here, 'same_as': seen[key]})
            else:
                seen[key] = here
    nodes = g.get('nodes', [])
    parent_of = {}
    for ni, n in enumerate(nodes):
        for ch in n.get('children', []):
            parent_of[ch] = ni
    skins = []
    for sk in g.get('skins', []):
        joints = sk.get('joints', [])
        names = [nodes[j].get('name', str(j)) for j in joints]
        rooted = sum(1 for j in joints if j not in parent_of)
        skins.append({'name': sk.get('name', ''), 'joints': len(joints), 'joint_names': names,
                      'root_joints': rooted, 'flat_pivot_list': rooted > 1})
    node_names = {n.get('name', '') for n in nodes}
    result = {'file': Path(path).name, 'sha256': hashlib.sha256(data).hexdigest(),
              'bytes': len(data), 'primitive_count': len(rows),
              'material_count': len(g.get('materials', [])),
              'embedded_images': sum('bufferView' in i for i in g.get('images', [])),
              'external_uris': [i['uri'] for i in g.get('images', []) if 'uri' in i and not i['uri'].startswith('data:')],
              'primitives': rows,
              'duplicate_primitives': duplicates,
              'skins': skins,
              'node_names': sorted(n for n in node_names if n),
              'note': 'Mesh-local counts, before node transforms/instances. Degenerate threshold: cross-product magnitude < 1e-12 in asset units squared. Not a source-topology or visual-quality verdict.'}
    for key in ['triangles', 'zero_area_triangles', 'nonfinite_attribute_components']:
        result[key] = sum(r[key] for r in rows)
    result['findings'] = [key for key in ['zero_area_triangles', 'nonfinite_attribute_components', 'external_uris', 'duplicate_primitives'] if result[key]]
    if any(sk['flat_pivot_list'] for sk in skins):
        result['findings'].append('flat_pivot_list_rig')
    return result


def main():
    parser = argparse.ArgumentParser(description=__doc__)
    parser.add_argument('glb', type=Path)
    parser.add_argument('--strict', action='store_true')
    parser.add_argument('--rig', action='store_true', help='print the skin/joint report (always computed; this only keeps it in the output)')
    parser.add_argument('--require-sockets', default='', help='comma-separated node names that must exist (e.g. target,ground,vfx-hit,vfx-death)')

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "node -e \"for (const p of ['gltf-validator','@gltf-transform/core','draco3dgltf']) {try{console.log(p,require.resolve(p,{paths:['/tmp/carrier-runtime']}))}catch{console.log(p,'unavailable')}}\"" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
gltf-validator /tmp/alien-harvester-check/node_modules/gltf-validator/index.js
@gltf-transform/core unavailable
draco3dgltf unavailable

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text()
s=s.replace(\"fs,mat,True)\\n if cap:P.add(vs,[tuple(reversed(range(n))),tuple(range(n,2*n))],mat)\",\"fs,mat,True,uv=(.32,.5) if mat=='Engines' else None)\\n if cap:P.add(vs,[tuple(reversed(range(n))),tuple(range(n,2*n))],mat,uv=(.32,.5) if mat=='Engines' else None)\")
s=s.replace(\"def tube(P,center,profile,mat='Steel',n=48):\", \"def tube(P,center,profile,mat='Steel',n=48,uv=None):\")
s=s.replace(\"uv=(.45,.5) if mat=='Engines' else None)\",\"uv=uv or ((.45,.5) if mat=='Engines' else None))\")
s=s.replace(\"[(end-13,r*.735),(end-10,r*.745)],'Engines'\", \"[(end-23,r*.705),(end-10,r*.745)],'Engines'\")
s=s.replace(\"  cyl(P,(x,start+18,z),(x,start+20,z),r*.53,'Engines',48,r2=r*.53)\", \"  depth=22 if r>20 else 12\\n  cyl(P,(x,end-depth-1,z),(x,end-depth,z),r*.71,'Engines',48,r2=r*.71)\\n  tube(P,(x,z),[(end-8,r*.76),(end-6,r*.77)],'Engines',48,uv=(.96,.5))\")
p.write_text(s)
PY
python3 -m py_compile build_carrier-mothership.py
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 802ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
p=Path('/tmp/carrier-runtime/index.html');s=p.read_text().replace('camera.position.set(1250,1120,1800)','camera.position.set(1450,930,1900)')
s=s.replace(\"window.articulate=()=>{g.scene.traverse(o=>{if(/"'^Turret_/.test(o.name))o.rotation.y=Math.PI/6;if(/''^Gun_/.test(o.name))o.rotation.x=Math.PI/6});renderer.render(scene,camera)};", """window.articulate=()=>{const checks=[];for(let i=1;i<=8;i++){const t=g.scene.getObjectByName('"'Turret_'+i),gun=g.scene.getObjectByName('Gun_'+i),m=g.scene.getObjectByName('Muzzle_'+(i*2));const tp=t.getWorldPosition(new T.Vector3()),gp=gun.getWorldPosition(new T.Vector3()),mp=m.getWorldPosition(new T.Vector3());const arm=tp.distanceTo(gp),barrel=gp.distanceTo(mp);t.rotation.y=Math.PI/6;gun.rotation.x=Math.PI/6;g.scene.updateMatrixWorld(true);const ta=t.getWorldPosition(new T.Vector3()),ga=gun.getWorldPosition(new T.Vector3()),ma=m.getWorldPosition(new T.Vector3());checks.push({turret:t.name,pivotDrift:tp.distanceTo(ta),trunnionRadiusError:Math.abs(arm-ta.distanceTo(ga)),barrelLengthError:Math.abs(barrel-ga.distanceTo(ma))});}renderer.render(scene,camera);return checks;};\"\"\")
p.write_text(s)
p=Path('/tmp/carrier-runtime/check.cjs');s=p.read_text().replace(\"await p.evaluate(()=>window.articulate());\", \"r.articulation=await p.evaluate(()=>window.articulate());fs.writeFileSync('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/runtime.json',JSON.stringify(r,null,2));\")
p.write_text(s)
PY
ssh gex44 'tail -4 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 488ms:
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
CARRIER: Baked material Lamps

hook: PreToolUse
hook: PreToolUse Completed
codex
The engine emitters were too deep inside the bells to show from an angled rear view. I’ve moved them forward while keeping a recessed cavity and added a blue inner lining with a narrow warm rim. The final clean rebuild is running with the added maintenance panels, piping, service windows, and antenna cluster.
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -7 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 411ms:
DracoEncoder | Encoded 496 vertices, 1272 indices, raw size: 22384, encoded size: 4641, compression ratio: 4.82
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 280 vertices, 540 indices, raw size: 11160, encoded size: 2283, compression ratio: 4.89
DracoEncoder | Preserve triangle order: no
DracoEncoder | Encoded 144 vertices, 360 indices, raw size: 6480, encoded size: 1599, compression ratio: 4.05
00:25.148  render           | Saved: '/root/fal-author/carrier-mothership-v1/clay.png'
00:32.830  render           | Saved: '/root/fal-author/carrier-mothership-v1/final.png'

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "rg --files -g '"'!textures/**'"' -g '"'!qa/**'"' -g '"'!baked/**'"' | sort" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
PROMPT.txt
build_carrier-mothership.py
job.json
sheet.jpg
sheet_prompt.txt
started.txt

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'grep -E \"CARRIER: (Geometry|GLB|COMPLETE)\" /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 459ms:
CARRIER: Geometry 192,745 triangles; dimensions [380.0, 220.0, 1400.0]
CARRIER: GLB exported: 10.19 MB

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/final.png qa/final-v4.png && scp gex44:/root/fal-author/carrier-mothership-v1/carrier-mothership.glb carrier-mothership.glb' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 1948ms:
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'node /tmp/carrier-runtime/check.cjs' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 7684ms:
{"ok":true,"bounds":{"min":[-190,-80,-700],"max":[190,140,700]},"triangles":192745,"meshes":47,"materials":["Paint","Steel","Dark","Heat","Glass","Lamps","Engines"],"drawCalls":48,"renderer":"WebKit WebGL","errors":[],"articulation":[{"turret":"Turret_1","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_2","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_3","pivotDrift":0,"trunnionRadiusError":5.329070518200751e-15,"barrelLengthError":0},{"turret":"Turret_4","pivotDrift":0,"trunnionRadiusError":5.329070518200751e-15,"barrelLengthError":0},{"turret":"Turret_5","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_6","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_7","pivotDrift":0,"trunnionRadiusError":1.5987211554602254e-14,"barrelLengthError":0},{"turret":"Turret_8","pivotDrift":0,"trunnionRadiusError":1.5987211554602254e-14,"barrelLengthError":7.105427357601002e-15}]}

 succeeded in 96192ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -5 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 442ms:
01:04.908  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_5.png'
Info: Saved as "carrier-source.blend"
CARRIER: COMPLETE in 1.1 minutes

Blender quit

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/final.png gex44:/root/fal-author/carrier-mothership-v1/side.png gex44:/root/fal-author/carrier-mothership-v1/clay.png gex44:/root/fal-author/carrier-mothership-v1/paints.png gex44:/root/fal-author/carrier-mothership-v1/nodes.json gex44:/root/fal-author/carrier-mothership-v1/NOTES.md .
scp gex44:/root/fal-author/carrier-mothership-v1/qa/rear.png gex44:/root/fal-author/carrier-mothership-v1/qa/hangar-close.png gex44:/root/fal-author/carrier-mothership-v1/qa/articulation-30deg.png gex44:/root/fal-author/carrier-mothership-v1/qa/uncompressed.glb qa/
scp -r gex44:/root/fal-author/carrier-mothership-v1/baked .' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 13370ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 /home/claude-agent/.agents/skills/blender-game-assets/scripts/audit_glb.py qa/uncompressed.glb > qa/mesh-audit.json
node - <<'JS'
const v=require('/tmp/carrier-runtime/node_modules/gltf-validator');const fs=require('fs');(async()=>{const r=await v.validateBytes(new Uint8Array(fs.readFileSync('carrier-mothership.glb')),{maxIssues:1000});fs.writeFileSync('qa/gltf-validation.json',JSON.stringify(r,null,2));console.log(JSON.stringify(r.issues));})();
JS" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 365ms:
{"numErrors":0,"numWarnings":47,"numInfos":88,"numHints":0,"messages":[{"code":"UNSUPPORTED_EXTENSION","message":"Cannot validate an extension as it is not supported by the validator: 'KHR_draco_mesh_compression'.","severity":2,"pointer":"/extensionsUsed/0"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/0/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/0/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/0/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/1/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/1/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/2/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/2/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/2/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/3/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/3/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/4/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/4/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/4/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/5/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/5/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/6/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/6/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/6/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/7/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/7/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/8/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/8/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/8/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/9/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/9/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/10/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/10/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/10/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/11/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/11/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/12/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/12/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/12/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/13/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/13/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/14/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/14/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/14/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/15/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/15/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/0/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/1/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/2/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/3/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/4/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/5/material"},{"code":"MESH_PRIMITIVE_GENERATED_TANGENT_SPACE","message":"Material requires a tangent space but the mesh primitive does not provide it. Runtime-generated tangent space may be non-portable across implementations.","severity":1,"pointer":"/meshes/16/primitives/6/material"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/0"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/1"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/2"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/3"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/4"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/5"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/6"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/7"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/8"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/9"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/10"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/11"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/12"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/13"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/14"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/15"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/16"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/17"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/18"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/19"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/20"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/21"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/22"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/23"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/24"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/25"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/28"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/29"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/32"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/33"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/36"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/37"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/40"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/41"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/44"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/45"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/48"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/49"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/52"},{"code":"NODE_EMPTY","message":"Empty node encountered.","severity":2,"pointer":"/nodes/53"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/0"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/4"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/8"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/12"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/13"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/14"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/15"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/16"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/17"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/18"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/19"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/20"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/21"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/22"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/23"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/24"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/25"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/26"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/27"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/28"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/29"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/30"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/31"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/32"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/33"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/34"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/35"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/36"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/37"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/38"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/39"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/40"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/41"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/42"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/43"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/44"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/45"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/46"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/47"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/48"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/49"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/53"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/54"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/55"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/56"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/60"},{"code":"UNUSED_OBJECT","message":"This object may be unused.","severity":2,"pointer":"/bufferViews/64"}],"truncated":false}

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text().replace(\"export_all_vertex_colors=False)\",\"export_all_vertex_colors=False,export_tangents=True)\");p.write_text(s)
PY
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 712ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
p=Path('build_carrier-mothership.py');s=p.read_text().replace(\"   cyl(P,(s*190,y,-4),(s*190,y,-4+s*.001),8,'Dark',32) if False else None\\n\",'').replace('   tube_dummy=None\\n','')
s=s.replace(\" render(QA/'hangar-close.png',cam\", \" render(QA/'surface-detail.png',cam,(165,-450,111),(65,-390,47),153,w=1280,h=720,samples=32)\\n render(QA/'hangar-close.png',cam\")
p.write_text(s)
PY
scp build_carrier-mothership.py gex44:/root/fal-author/carrier-mothership-v1/
ssh gex44 '/root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "forge-agent run --harness gemini --model forge:build-gemini-4 --effort high --repo /home/claude-agent/forge-build/forge-assets --purpose carrier-final-visual-review --timeout 300 --task 'Read-only final visual review. Inspect actual images using your image capability: /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg, qa/final-v4.png, qa/hangar-close.png, qa/rear.png (qa paths relative to same job directory). This is a 1400m fleet carrier for a realistic third-person game, 192745 triangles, 7 materials, shared 1k tiling photographic bakes. Prior critique was acted on: wider aft shoulders, deep intake portals, narrowed glowing blue hangars, tiered island/glazing, deep original bow collar, engine cowls, detailed service covers and piping. Judge silhouette/proportions/named parts and visible material/assembly defects; do not demand copying incidental reference greebles or text. No edits and no commands that mutate assets. State which images you really inspected, PASS or REVISE, and the top concrete remaining defect if any. Distinguish actual visible failures from personal stylistic preferences. Reply concisely.' > /tmp/carrier-final-critic.log 2>&1" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
codex
The asset is now 192,745 triangles with seven materials and exact 1,400 × 380 × 220 metre bounds. All eight turret pivots and gun elevations pass the 30° runtime check, and the six paint variants render correctly. I’m adding explicit tangent data to resolve the validator’s normal-map warnings, then checking the final exported package.
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'cat NOTES.md && tail -18 qa/mesh-audit.json && df -h /' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
Original 1,400 m fleet carrier: true recessed bilateral hangars, command island, antenna arrays, eight articulated twin turrets and eight deep engine bells; level flight, no landing gear.
Triangles: 192,745; GLB 10.19 MB; dimensions [380.0, 220.0, 1400.0] m (X/Y/Z); Draco-compressed geometry.
Materials (7): Paint, Steel, Dark, Heat, Glass, Lamps, Engines; Paint baseColorFactor defaults to linear [0.55, 0.55, 0.52]; six palettes in nodes.json, paints.png in row order.
Textures: four shared Cycles-baked 1024px base/normal + 512px ORM sets; Glass/Lamps/Engines use 64px baked sets; world-scale UV tiling at 5–23 m, actual panel seams and frames in geometry.
Poly Haven CC0 IDs: metal_plate, rusty_metal_02, painted_metal_shutter; downloaded diff/nor_gl/arm from dl.polyhaven.org; licence https://polyhaven.com/license; sources https://polyhaven.com/a/metal_plate https://polyhaven.com/a/rusty_metal_02 https://polyhaven.com/a/painted_metal_shutter.
Reference differences: original bow hatch, paired rail turrets and eight-engine cluster; weathering is restrained neutral grime rather than heavy rust; small secondary reference fittings are interpreted, with no text or faction marks.
    },
    {
      "primitive": "Gun_8[2]",
      "same_as": "Gun_4[2]"
    },
    {
      "primitive": "Turret_8[1]",
      "same_as": "Turret_7[1]"
    }
  ],
  "note": "Mesh-local counts, before node transforms/instances. Degenerate threshold: cross-product magnitude < 1e-12 in asset units squared. Not a source-topology or visual-quality verdict.",
  "triangles": 192745,
  "zero_area_triangles": 0,
  "nonfinite_attribute_components": 0,
  "findings": [
    "duplicate_primitives"
  ]
}
Filesystem      Size  Used Avail Use% Mounted on
/dev/sda1       150G  140G  4.6G  97% /

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'tail -3 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 381ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'tail -20 /tmp/carrier-final-critic.log' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "cat >/tmp/carrier-contract.py <<'PY'
import json,struct,io,hashlib
from pathlib import Path
from PIL import Image
P=Path('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1')
r=(P/'carrier-mothership.glb').read_bytes();jl=struct.unpack_from('<I',r,12)[0];g=json.loads(r[20:20+jl]);binary=r[28+jl:];meta=json.loads((P/'nodes.json').read_text())
assert len(r)<=12000000
assert len(g['materials'])<=9
assert not g.get('cameras') and not g.get('lights')
assert set(n['name'] for n in g['nodes'])==set(meta['nodes'])
parents={c:i for i,n in enumerate(g['nodes']) for c in n.get('children',[])}
def world(i):
 n=g['nodes'][i];p=n.get('translation',[0,0,0]);assert n.get('scale',[1,1,1])==[1,1,1]
 if i in parents:p=[a+b for a,b in zip(p,world(parents[i]))]
 return p
for i,n in enumerate(g['nodes']):
 assert max(abs(a-b) for a,b in zip(world(i),meta['nodes'][n['name']]['world_position']))<1e-4,n['name']
 if n['name'].startswith(('Gun_','Turret_')):
  assert n.get('rotation',[0,0,0,1])==[0,0,0,1]
  assert all(g['materials'][p['material']]['name']"'!='"'Paint' for p in g['meshes'][n['mesh']]['primitives'])
for i in range(1,9):
 assert meta['axes'][f'Turret_{i}']==[0,1,0] and meta['axes'][f'Gun_{i}']==[1,0,0]
 assert meta['nodes'][f'Gun_{i}']['parent']==f'Turret_{i}'
 for j in [2*i-1,2*i]:assert meta['nodes'][f'Muzzle_{j}']['parent']==f'Gun_{i}'
for prefix,count in [('Thruster_',8),('Muzzle_',16),('Hardpoint_',6),('Hangar_',6)]:
 assert all(prefix+str(i) in meta['nodes'] for i in range(1,count+1))
image_sizes=[]
for im in g['images']:
 bv=g['bufferViews'][im['bufferView']];a=bv.get('byteOffset',0);img=Image.open(io.BytesIO(binary[a:a+bv['byteLength']]));assert max(img.size)<=1024;image_sizes.append(img.size)
for m in g['materials']:
 p=m.get('pbrMetallicRoughness',{})
 for t in [p.get('metallicRoughnessTexture'),m.get('occlusionTexture')]:
  if t:assert max(image_sizes[g['textures'][t['index']]['source']])<=512
 if m['name']=='Paint':assert p['baseColorFactor']==[.55,.55,.52,1]
 if m['name']=='Glass':assert m['alphaMode']=='BLEND'
 if m['name'] in ['Engines','Lamps']:assert m.get('emissiveTexture')
assert len(meta['paints'])==6 and meta['paints'][0]['linear_rgb']==[.55,.55,.52]
assert meta['bounding_box']['size']==[380,220,1400]
assert 100000<=meta['triangles']<=220000
assert len((P/'NOTES.md').read_text().splitlines())==6
for f in ['final.png','side.png','clay.png']:assert Image.open(P/f).size==(1920,1080)
assert Image.open(P/'paints.png').size==(1920,720)
report={'passed':True,'triangles':meta['triangles'],'bytes':len(r),'materials':len(g['materials']),'nodes':len(g['nodes']),'textures':len(image_sizes),'texture_dimensions':sorted(set(image_sizes)),'bounds_xyz':meta['bounding_box']['size'],'all_primitives_have_tangents':all('TANGENT'in p['attributes'] for m in g['meshes'] for p in m['primitives']),'sha256':{f:hashlib.sha256((P/f).read_bytes()).hexdigest() for f in ['carrier-mothership.glb','build_carrier-mothership.py','final.png','nodes.json']}}
(P/'qa'/'contract-validation.json').write_text(json.dumps(report,indent=2));print(json.dumps(report,indent=2))
PY
ssh gex44 'tail -5 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 435ms:
 succeeded in 63388ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'tail -15 /tmp/carrier-final-critic.log' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:

--- git diff --stat (/home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792183008-3a34c9) ---
(no changes)
{"type": "result", "is_error": false, "result": "**Verdict: PASS**\n\n### Inspected Images\n- [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg)\n- [final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png)\n- [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png)\n- [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png)\n\n### Visual Review Summary\n- **Silhouette & Proportions**: Matches the reference stepped profile cleanly (tapered bow with deep recessed collar and chin prongs, mid-hull hangar sponsons, wide aft engine shoulders).\n- **Named Parts**: All required components are present and well-integrated: tiered Command Island Tower with bridge glazing and antennae array, 5-bay Long Hangar Bays with interior structure and lighting, paired twin-barrel Defensive Turrets, dorsal piping and vented service covers, deep aft-shoulder intake portals with orange glow, and the Massive Engine Section (4 primary nozzles in 2x2 pairs plus 4 central auxiliary thrusters with blue exhaust cores).\n- **Materials & Assembly**: No visible z-fighting, floating geometry, interpenetration, or UV stretching. The 1k tiling materials hold up cleanly in both full-hull views ([final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png), [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png)) and the close-up inspection ([hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png)).\n- **Top Remaining Defect (Minor, Non-Blocking)**: In [final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png) and [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png), the blue emissive lighting on the rear hangar bulkhead ribs is very dim, so from a distance the hangar recess reads mostly as dark shadow with thin floor strips rather than the stronger diffuse blue bay glow shown in [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg).\n- **Stylistic Preferences vs. Failures**: The aft shoulder outer chamfers in [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png) and the forward base ramp of the island in [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png) are slightly more angular than the concept painting, and surface weathering is more uniform due to shared tiling bakes. These are normal game-mesh stylistic traits, not modeling or assembly failures.\n\n---\n\n0. **Blocked on you**: nothing.\n1. **What you changed**: Nothing; this was a read-only visual inspection of the carrier mothership renders.\n2. **How you know it works**: Directly viewed [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg), [final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png), [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png), and [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png) and verified the hull proportions, named parts, emissive zones, and surface shading across all angles.\n3. **What would break if you were wrong**: If the dim blue hangar back-wall emission is too faint in-engine, the hangar bays may look unlit from far camera distances; this can be fixed at any time by raising the emissive multiplier on the blue hangar light material.\n4. **What you did NOT do**: Did not inspect the underside directly (no ventral render was part of the QA set) or modify any files.\n", "modelUsage": {"forge:build-gemini-4-high": {"inputTokens": 21579, "cacheReadInputTokens": 15845, "outputTokens": 3126, "listUSD": 0.078, "costBasis": "agy4-relay-log-list-price"}}, "session_id": "9374ea09-0e7b-4ca4-83c2-b14c26918171", "worktree": "/home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792183008-3a34c9", "branch": "task/1792183008-3a34c9", "items": {"num_turns": 2, "subtype": "SUCCESS", "served_models": ["gemini-4-argon"], "billing_source": "vertex forge-dev-492809 (Google grant)", "harness": "antigravity-cli"}}

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "ssh gex44 'ps -eo pid,etime,comm,args | grep \"carrier-mothership-v1/build_carrier\" | grep -v grep'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 408ms:
 167282       01:23 bash            bash -c /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py > /root/fal-author/carrier-mothership-v1/build.log 2>&1
 167283       01:23 python3         python3 /opt/gpu-gate/gpu_gate.py --name blender --need-mib 6000 --priority batch -- /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py
 172405       00:07 blender.real    /root/blender-spike/blender-5.2.0-linux-x64/blender.real -b --python-exit-code 1 --python /root/fal-author/carrier-mothership-v1/build_carrier-mothership.py

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
import json
from pathlib import Path
for line in Path('/tmp/carrier-final-critic.log').read_text().splitlines():
 if line.startswith('{\"type\": \"result\"'):
  r=json.loads(line);review=r['result'].split('\\n---\\n')[0];Path('qa/visual-review.md').write_text('Independent reviewer: Gemini 4 (forge-agent), visual inspection of final geometry revision.\\n\\n'+review.replace('file://','')+'\\n')
PY
ssh gex44 'grep -E \"CARRIER: (Geometry|GLB|COMPLETE)|Error|Traceback\" /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 540ms:
00:00.526  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
CARRIER: Geometry 192,745 triangles; dimensions [380.0, 220.0, 1400.0]
CARRIER: GLB exported: 10.51 MB

 succeeded in 157766ms:
context compacted
codex
The independent visual review passed the ship’s proportions, hangars, bridge, turrets and engine section. The final rebuild is finishing; I’m checking the exported GLB and close-up renders before packaging the files.
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'tail -n 12 /tmp/carrier-final-critic.log; ls -lh carrier-mothership.glb build_carrier-mothership.py; df -h .' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:

--- git diff --stat (/home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792183008-3a34c9) ---
(no changes)
{"type": "result", "is_error": false, "result": "**Verdict: PASS**\n\n### Inspected Images\n- [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg)\n- [final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png)\n- [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png)\n- [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png)\n\n### Visual Review Summary\n- **Silhouette & Proportions**: Matches the reference stepped profile cleanly (tapered bow with deep recessed collar and chin prongs, mid-hull hangar sponsons, wide aft engine shoulders).\n- **Named Parts**: All required components are present and well-integrated: tiered Command Island Tower with bridge glazing and antennae array, 5-bay Long Hangar Bays with interior structure and lighting, paired twin-barrel Defensive Turrets, dorsal piping and vented service covers, deep aft-shoulder intake portals with orange glow, and the Massive Engine Section (4 primary nozzles in 2x2 pairs plus 4 central auxiliary thrusters with blue exhaust cores).\n- **Materials & Assembly**: No visible z-fighting, floating geometry, interpenetration, or UV stretching. The 1k tiling materials hold up cleanly in both full-hull views ([final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png), [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png)) and the close-up inspection ([hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png)).\n- **Top Remaining Defect (Minor, Non-Blocking)**: In [final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png) and [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png), the blue emissive lighting on the rear hangar bulkhead ribs is very dim, so from a distance the hangar recess reads mostly as dark shadow with thin floor strips rather than the stronger diffuse blue bay glow shown in [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg).\n- **Stylistic Preferences vs. Failures**: The aft shoulder outer chamfers in [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png) and the forward base ramp of the island in [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png) are slightly more angular than the concept painting, and surface weathering is more uniform due to shared tiling bakes. These are normal game-mesh stylistic traits, not modeling or assembly failures.\n\n---\n\n0. **Blocked on you**: nothing.\n1. **What you changed**: Nothing; this was a read-only visual inspection of the carrier mothership renders.\n2. **How you know it works**: Directly viewed [sheet.jpg](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/sheet.jpg), [final-v4.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/final-v4.png), [hangar-close.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/hangar-close.png), and [rear.png](file:///home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/qa/rear.png) and verified the hull proportions, named parts, emissive zones, and surface shading across all angles.\n3. **What would break if you were wrong**: If the dim blue hangar back-wall emission is too faint in-engine, the hangar bays may look unlit from far camera distances; this can be fixed at any time by raising the emissive multiplier on the blue hangar light material.\n4. **What you did NOT do**: Did not inspect the underside directly (no ventral render was part of the QA set) or modify any files.\n", "modelUsage": {"forge:build-gemini-4-high": {"inputTokens": 21579, "cacheReadInputTokens": 15845, "outputTokens": 3126, "listUSD": 0.078, "costBasis": "agy4-relay-log-list-price"}}, "session_id": "9374ea09-0e7b-4ca4-83c2-b14c26918171", "worktree": "/home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792183008-3a34c9", "branch": "task/1792183008-3a34c9", "items": {"num_turns": 2, "subtype": "SUCCESS", "served_models": ["gemini-4-argon"], "billing_source": "vertex forge-dev-492809 (Google grant)", "harness": "antigravity-cli"}}
-rw-rw-r-- 1 claude-agent claude-agent  49K Oct 16 20:36 build_carrier-mothership.py
-rw-r--r-- 1 claude-agent claude-agent 9.8M Oct 16 20:35 carrier-mothership.glb
Filesystem      Size  Used Avail Use% Mounted on
/dev/sda1       150G  140G  4.4G  98% /

exec
/bin/bash -lc "ssh gex44 'tail -n 12 /root/fal-author/carrier-mothership-v1/build.log'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 471ms:
01:01.058  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/hangar-close.png'
01:06.792  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/articulation-30deg.png'
01:09.150  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_0.png'
01:11.946  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_1.png'
01:14.151  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_2.png'
01:16.435  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_3.png'
01:18.759  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_4.png'
01:20.233  render           | Saved: '/root/fal-author/carrier-mothership-v1/qa/paint_5.png'
Info: Saved as "carrier-source.blend"
CARRIER: COMPLETE in 1.3 minutes

Blender quit

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'scp gex44:/root/fal-author/carrier-mothership-v1/{carrier-mothership.glb,final.png,side.png,clay.png,paints.png,nodes.json,NOTES.md} . && scp gex44:/root/fal-author/carrier-mothership-v1/qa/{uncompressed.glb,surface-detail.png,rear.png,hangar-close.png,articulation-30deg.png} qa/ && scp gex44:/root/fal-author/carrier-mothership-v1/build.log qa/build.log && scp gex44:/root/fal-author/carrier-mothership-v1/baked/*.png baked/' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '1,220p' /tmp/carrier-contract.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
import json,struct,io,hashlib
from pathlib import Path
from PIL import Image
P=Path('/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1')
r=(P/'carrier-mothership.glb').read_bytes();jl=struct.unpack_from('<I',r,12)[0];g=json.loads(r[20:20+jl]);binary=r[28+jl:];meta=json.loads((P/'nodes.json').read_text())
assert len(r)<=12000000
assert len(g['materials'])<=9
assert not g.get('cameras') and not g.get('lights')
assert set(n['name'] for n in g['nodes'])==set(meta['nodes'])
parents={c:i for i,n in enumerate(g['nodes']) for c in n.get('children',[])}
def world(i):
 n=g['nodes'][i];p=n.get('translation',[0,0,0]);assert n.get('scale',[1,1,1])==[1,1,1]
 if i in parents:p=[a+b for a,b in zip(p,world(parents[i]))]
 return p
for i,n in enumerate(g['nodes']):
 assert max(abs(a-b) for a,b in zip(world(i),meta['nodes'][n['name']]['world_position']))<1e-4,n['name']
 if n['name'].startswith(('Gun_','Turret_')):
  assert n.get('rotation',[0,0,0,1])==[0,0,0,1]
  assert all(g['materials'][p['material']]['name']!='Paint' for p in g['meshes'][n['mesh']]['primitives'])
for i in range(1,9):
 assert meta['axes'][f'Turret_{i}']==[0,1,0] and meta['axes'][f'Gun_{i}']==[1,0,0]
 assert meta['nodes'][f'Gun_{i}']['parent']==f'Turret_{i}'
 for j in [2*i-1,2*i]:assert meta['nodes'][f'Muzzle_{j}']['parent']==f'Gun_{i}'
for prefix,count in [('Thruster_',8),('Muzzle_',16),('Hardpoint_',6),('Hangar_',6)]:
 assert all(prefix+str(i) in meta['nodes'] for i in range(1,count+1))
image_sizes=[]
for im in g['images']:
 bv=g['bufferViews'][im['bufferView']];a=bv.get('byteOffset',0);img=Image.open(io.BytesIO(binary[a:a+bv['byteLength']]));assert max(img.size)<=1024;image_sizes.append(img.size)
for m in g['materials']:
 p=m.get('pbrMetallicRoughness',{})
 for t in [p.get('metallicRoughnessTexture'),m.get('occlusionTexture')]:
  if t:assert max(image_sizes[g['textures'][t['index']]['source']])<=512
 if m['name']=='Paint':assert p['baseColorFactor']==[.55,.55,.52,1]
 if m['name']=='Glass':assert m['alphaMode']=='BLEND'
 if m['name'] in ['Engines','Lamps']:assert m.get('emissiveTexture')
assert len(meta['paints'])==6 and meta['paints'][0]['linear_rgb']==[.55,.55,.52]
assert meta['bounding_box']['size']==[380,220,1400]
assert 100000<=meta['triangles']<=220000
assert len((P/'NOTES.md').read_text().splitlines())==6
for f in ['final.png','side.png','clay.png']:assert Image.open(P/f).size==(1920,1080)
assert Image.open(P/'paints.png').size==(1920,720)
report={'passed':True,'triangles':meta['triangles'],'bytes':len(r),'materials':len(g['materials']),'nodes':len(g['nodes']),'textures':len(image_sizes),'texture_dimensions':sorted(set(image_sizes)),'bounds_xyz':meta['bounding_box']['size'],'all_primitives_have_tangents':all('TANGENT'in p['attributes'] for m in g['meshes'] for p in m['primitives']),'sha256':{f:hashlib.sha256((P/f).read_bytes()).hexdigest() for f in ['carrier-mothership.glb','build_carrier-mothership.py','final.png','nodes.json']}}
(P/'qa'/'contract-validation.json').write_text(json.dumps(report,indent=2));print(json.dumps(report,indent=2))

hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
mcp: forge/coord_check started
mcp: forge/coord_check started
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
mcp: forge/coord_check (completed)
mcp: forge/coord_check (completed)
exec
/bin/bash -lc 'git -C /home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792181974-ed9c0f status --porcelain; git -C /home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792183008-3a34c9 status --porcelain' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 1265ms:
 succeeded in 17629ms:
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_claim started
mcp: forge/coord_claim (completed)
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_claim started
mcp: forge/coord_claim (completed)
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'python3 /tmp/carrier-contract.py' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
exec
/bin/bash -lc "sha256sum build_carrier-mothership.py carrier-mothership.glb; ssh gex44 'cd /root/fal-author/carrier-mothership-v1 && sha256sum build_carrier-mothership.py carrier-mothership.glb'" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
exec
/bin/bash -lc 'node /tmp/carrier-runtime/check.cjs' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
exec
/bin/bash -lc "node - <<'JS'
const v=require('/tmp/carrier-runtime/node_modules/gltf-validator'),fs=require('fs');
(async()=>{const r=await v.validateBytes(new Uint8Array(fs.readFileSync('carrier-mothership.glb')),{maxIssues:1000});fs.writeFileSync('qa/gltf-validation.json',JSON.stringify(r,null,2));console.log({errors:r.issues.numErrors,warnings:r.issues.numWarnings,codes:[...new Set(r.issues.messages.filter(m=>m.severity<2).map(m=>m.code))]});})();
JS" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
exec
/bin/bash -lc 'python3 /home/claude-agent/.agents/skills/blender-game-assets/scripts/audit_glb.py qa/uncompressed.glb > qa/mesh-audit.json' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 43ms:
{
  "passed": true,
  "triangles": 192745,
  "bytes": 10513036,
  "materials": 7,
  "nodes": 57,
  "textures": 21,
  "texture_dimensions": [
    [
      64,
      64
    ],
    [
      512,
      512
    ],
    [
      1024,
      1024
    ]
  ],
  "bounds_xyz": [
    380.0,
    220.0,
    1400.0
  ],
  "all_primitives_have_tangents": true,
  "sha256": {
    "carrier-mothership.glb": "45f836507f2dba0460965b4921d6d561ad8754d39f5139a09035b8701d0be092",
    "build_carrier-mothership.py": "0cbca3088628b43a73473f1a56a953ed559ed28c0a6578c17fb89ff81a6b874f",
    "final.png": "b973911997d226b31f148feda612af51a966e053d436720d5effa18e67a45bd4",
    "nodes.json": "175e347b4d7e8dee4fcc72a1980a7aa8a67698b399fe109687d306e681a3c7f7"
  }
}

 succeeded in 76ms:
{ errors: 0, warnings: 0, codes: [] }

 succeeded in 225ms:
 succeeded in 549ms:
0cbca3088628b43a73473f1a56a953ed559ed28c0a6578c17fb89ff81a6b874f  build_carrier-mothership.py
45f836507f2dba0460965b4921d6d561ad8754d39f5139a09035b8701d0be092  carrier-mothership.glb
0cbca3088628b43a73473f1a56a953ed559ed28c0a6578c17fb89ff81a6b874f  build_carrier-mothership.py
45f836507f2dba0460965b4921d6d561ad8754d39f5139a09035b8701d0be092  carrier-mothership.glb

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
 succeeded in 7254ms:
{"ok":true,"bounds":{"min":[-190,-80,-700],"max":[190,140,700]},"triangles":192745,"meshes":47,"materials":["Paint","Steel","Dark","Heat","Glass","Lamps","Engines"],"drawCalls":48,"renderer":"WebKit WebGL","errors":[],"articulation":[{"turret":"Turret_1","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_2","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_3","pivotDrift":0,"trunnionRadiusError":5.329070518200751e-15,"barrelLengthError":0},{"turret":"Turret_4","pivotDrift":0,"trunnionRadiusError":5.329070518200751e-15,"barrelLengthError":0},{"turret":"Turret_5","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_6","pivotDrift":0,"trunnionRadiusError":7.105427357601002e-15,"barrelLengthError":0},{"turret":"Turret_7","pivotDrift":0,"trunnionRadiusError":1.5987211554602254e-14,"barrelLengthError":0},{"turret":"Turret_8","pivotDrift":0,"trunnionRadiusError":1.5987211554602254e-14,"barrelLengthError":7.105427357601002e-15}]}

codex
The final GLB is 10.51 MB and passes validation with zero errors or warnings. The close-up render confirms the baked surface detail and bevels, and the 30° articulation test keeps the turrets and barrels attached correctly. I’m removing intermediate files; local disk space is low at about 4.4 GB free.
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
import json
from pathlib import Path
p=Path('qa/mesh-audit.json');j=json.loads(p.read_text());print(json.dumps(j,indent=2)[:7000])
print('\\nFILES:')
for p in sorted(Path('qa').iterdir()):print(p.name,p.stat().st_size)
print('\\nNOTES:')
print(Path('NOTES.md').read_text())
PY" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
{
  "file": "uncompressed.glb",
  "sha256": "014cf55b1022ea9149785a50558b1b9a58cd974fb30a2ce3300a2c65ba016f2b",
  "bytes": 30241288,
  "primitive_count": 47,
  "material_count": 7,
  "embedded_images": 21,
  "external_uris": [],
  "primitives": [
    {
      "mesh": "Gun_1",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_1",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_1",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_1",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_2",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_2",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_3",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_3",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_3",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_4",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_4",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_4",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_4",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_4",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_5",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_5",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_5",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_5",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_5",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_6",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_6",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_6",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_6",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_6",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_7",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_7",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_7",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_7",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_7",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_8",
      "primitive": 0,
      "triangles": 424,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_8",
      "primitive": 1,
      "triangles": 180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Gun_8",
      "primitive": 2,
      "triangles": 120,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_8",
      "primitive": 0,
      "triangles": 888,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Turret_8",
      "primitive": 1,
      "triangles": 152,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Hull",
      "primitive": 0,
      "triangles": 48523,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Hull",
      "primitive": 1,
      "triangles": 81258,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
    },
    {
      "mesh": "Hull",
      "primitive": 2,
      "triangles": 24180,
      "zero_area_triangles": 0,
      "nonfinite_attribute_components": 0
 

FILES:
articulation-30deg.png 743350
audit-v1.json 10899
audit-v3.json 8601
build-spec.json 918
build.log 19201
clay-v1.png 1908066
contract-validation.json 733
final-v1.png 2030624
final-v2.png 1610524
final-v3.png 1626836
final-v4.png 1633868
gltf-validation.json 20961
hangar-close-v1.png 1054796
hangar-close-v2.png 1068108
hangar-close-v3.png 1069389
hangar-close.png 1064471
mesh-audit.json 8599
nodes-v1.json 11698
nodes-v3.json 11787
rear-v1.png 904036
rear-v3.png 901318
rear.png 909966
runtime-articulation.png 234501
runtime.json 1562
runtime.png 234388
side-v2.png 1409756
side-v3.png 1419347
surface-detail.png 1156014
uncompressed-v1.glb 12672780
uncompressed-v3.glb 21387444
uncompressed.glb 30241288
visual-review.md 2842

NOTES:
Original 1,400 m fleet carrier: true recessed bilateral hangars, command island, antenna arrays, eight articulated twin turrets and eight deep engine bells; level flight, no landing gear.
Triangles: 192,745; GLB 10.51 MB; dimensions [380.0, 220.0, 1400.0] m (X/Y/Z); Draco-compressed geometry.
Materials (7): Paint, Steel, Dark, Heat, Glass, Lamps, Engines; Paint baseColorFactor defaults to linear [0.55, 0.55, 0.52]; six palettes in nodes.json, paints.png in row order.
Textures: four shared Cycles-baked 1024px base/normal + 512px ORM sets; Glass/Lamps/Engines use 64px baked sets; world-scale UV tiling at 5–23 m, actual panel seams and frames in geometry.
Poly Haven CC0 IDs: metal_plate, rusty_metal_02, painted_metal_shutter; downloaded diff/nor_gl/arm from dl.polyhaven.org; licence https://polyhaven.com/license; sources https://polyhaven.com/a/metal_plate https://polyhaven.com/a/rusty_metal_02 https://polyhaven.com/a/painted_metal_shutter.
Reference differences: original bow hatch, paired rail turrets and eight-engine cluster; weathering is restrained neutral grime rather than heavy rust; small secondary reference fittings are interpreted, with no text or faction marks.


hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc 'git -C /home/claude-agent/forge-build/forge-assets worktree remove /home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792181974-ed9c0f && git -C /home/claude-agent/forge-build/forge-assets worktree remove /home/claude-agent/forge-build/forge-assets/.forge-worktrees/1792183008-3a34c9' in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 491ms:
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "sed -n '1,90p' build_carrier-mothership.py; tail -n 24 qa/mesh-audit.json; rg -n 'render\\(|final.png|side.png|clay|axis|axes|download|url' build_carrier-mothership.py" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
"""Original fleet carrier. Blender 5.2, Cycles GPU, metres, deterministic seed.
Run: blender -b --python-exit-code 1 --python build_carrier-mothership.py
Rebuilds from an empty scene; obtains only CC0 Poly Haven photographic maps;
bakes reusable tile materials, builds articulated meshes, validates and exports.
"""
import bpy, bmesh, math, random, os, sys, json, struct, urllib.request, time, ctypes
# Blender distributions may omit their bundled Draco directory from the loader path.
from pathlib import Path
from mathutils import Vector, Matrix
import numpy as np
ROOT=Path(__file__).resolve().parent
_draco=Path(bpy.app.binary_path).resolve().parent/'lib/libdraco.so.9'
if _draco.exists():ctypes.CDLL(str(_draco), mode=ctypes.RTLD_GLOBAL)
TEX=ROOT/'textures'; TEX.mkdir(exist_ok=True)
BAKE=ROOT/'baked'; BAKE.mkdir(exist_ok=True)
QA=ROOT/'qa'; QA.mkdir(exist_ok=True)
random.seed(74)
START=time.time()
IDS=['metal_plate','rusty_metal_02','painted_metal_shutter']
PAINTS=[('Naval grey',[.55,.55,.52]),('Gunmetal',[.155,.19,.22]),('Olive drab',[.25,.285,.155]),('Desert sand',[.61,.43,.245]),('Arctic white',[.86,.89,.9]),('Deep navy',[.075,.145,.245])]
MATS=[]; SURF={}; objects=[]; sockets=[]; moving=[]

def log(s):print('CARRIER: '+s,flush=True)
def setup():
 bpy.ops.wm.read_factory_settings(use_empty=True)
 sc=bpy.context.scene;sc.unit_settings.system='METRIC';sc.unit_settings.scale_length=1
 sc.render.engine='CYCLES';sc.cycles.samples=24;sc.cycles.use_denoising=True
 pr=bpy.context.preferences.addons['cycles'].preferences
 try:pr.compute_device_type='OPTIX';pr.get_devices()
 except:pr.compute_device_type='CUDA';pr.get_devices()
 for d in pr.devices:d.use=d.type in {'OPTIX','CUDA'}
 assert any(d.use for d in pr.devices),'GPU unavailable'
 sc.cycles.device='GPU';sc.cycles.max_bounces=6;sc.cycles.diffuse_bounces=3;sc.cycles.glossy_bounces=3
 sc.render.image_settings.file_format='PNG';sc.render.image_settings.color_mode='RGB'
 sc.view_settings.view_transform='AgX';sc.view_settings.look='AgX - Medium High Contrast';sc.view_settings.exposure=.25
 sc.render.film_transparent=False
 return sc
SC=setup()

def fetch():
 for ident in IDS:
  for kind in ['diff','nor_gl','arm']:
   p=TEX/f'{ident}_{kind}_1k.jpg'
   if not p.exists():
    url=f'https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/{ident}/{ident}_{kind}_1k.jpg'
    req=urllib.request.Request(url,headers={'User-Agent':'Mozilla/5.0 (Forge asset author)'})
    p.write_bytes(urllib.request.urlopen(req,timeout=60).read())
 log('CC0 photographic inputs ready')

def node(nt,typ,**props):
 n=nt.nodes.new(typ)
 for k,v in props.items():setattr(n,k,v)
 return n

def mathn(nt,op,a,b=None):
 n=node(nt,'ShaderNodeMath',operation=op)
 if hasattr(a,'node'):nt.links.new(a,n.inputs[0])
 else:n.inputs[0].default_value=a
 if b is not None:
  if hasattr(b,'node'):nt.links.new(b,n.inputs[1])
  else:n.inputs[1].default_value=b
 return n.outputs[0]

def ramp(nt,fac,stops):
 n=node(nt,'ShaderNodeValToRGB')
 for e in list(n.color_ramp.elements)[2:]:n.color_ramp.elements.remove(e)
 for i,(pos,col) in enumerate(stops):
  e=n.color_ramp.elements[i] if i<2 else n.color_ramp.elements.new(pos)
  e.position=pos;e.color=(*col[:3],col[3] if len(col)>3 else 1)
 nt.links.new(fac,n.inputs[0]);return n.outputs[0]

def source_material(name,ident,base,metal,rough,tile,mode):
 m=bpy.data.materials.new(name+'_source');m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
 out=node(nt,'ShaderNodeOutputMaterial');bs=node(nt,'ShaderNodeBsdfPrincipled');nt.links.new(bs.outputs[0],out.inputs['Surface'])
 uv=node(nt,'ShaderNodeTexCoord');tex={}
 for kind in ['diff','nor_gl','arm']:
  im=bpy.data.images.load(str(TEX/f'{ident}_{kind}_1k.jpg'),check_existing=True)
  if kind!='diff':im.colorspace_settings.name='Non-Color'
  t=node(nt,'ShaderNodeTexImage',image=im);nt.links.new(uv.outputs['UV'],t.inputs[0]);tex[kind]=t.outputs['Color']
 gray=node(nt,'ShaderNodeRGBToBW');nt.links.new(tex['diff'],gray.inputs[0])
 noise=node(nt,'ShaderNodeTexNoise');noise.inputs['Scale'].default_value=15;noise.inputs['Detail'].default_value=4
 nt.links.new(uv.outputs['UV'],noise.inputs[0])
 # A large-scale desaturated scan underlaid with directional dirt and fine pits.
 mp=node(nt,'ShaderNodeVectorMath',operation='MULTIPLY');mp.inputs[1].default_value=(13,1.5,1)
 nt.links.new(uv.outputs['UV'],mp.inputs[0]);streak=node(nt,'ShaderNodeTexNoise');streak.inputs['Scale'].default_value=5;streak.inputs['Detail'].default_value=3;nt.links.new(mp.outputs[0],streak.inputs[0])
 shade=mathn(nt,'MULTIPLY_ADD',gray.outputs[0],.42);shade.node.inputs[2].default_value=.51
 shade=mathn(nt,'MULTIPLY',shade,mathn(nt,'ADD',mathn(nt,'MULTIPLY',streak.outputs['Fac'],.28),.72))
 col=node(nt,'ShaderNodeMixRGB',blend_type='MULTIPLY');col.inputs[0].default_value=1;col.inputs[1].default_value=(*base,1);nt.links.new(shade,col.inputs[2])
 color=col.outputs[0]
 # Panelized tile: four rectangular sheets, recessed perimeter, subtle edge wear.
      "primitive": "Turret_6[1]",
      "same_as": "Turret_5[1]"
    },
    {
      "primitive": "Gun_8[0]",
      "same_as": "Gun_4[0]"
    },
    {
      "primitive": "Gun_8[2]",
      "same_as": "Gun_4[2]"
    },
    {
      "primitive": "Turret_8[1]",
      "same_as": "Turret_7[1]"
    }
  ],
  "note": "Mesh-local counts, before node transforms/instances. Degenerate threshold: cross-product magnitude < 1e-12 in asset units squared. Not a source-topology or visual-quality verdict.",
  "triangles": 192745,
  "zero_area_triangles": 0,
  "nonfinite_attribute_components": 0,
  "findings": [
    "duplicate_primitives"
  ]
}
6:import bpy, bmesh, math, random, os, sys, json, struct, urllib.request, time, ctypes
45:    url=f'https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/{ident}/{ident}_{kind}_1k.jpg'
46:    req=urllib.request.Request(url,headers={'User-Agent':'Mozilla/5.0 (Forge asset author)'})
47:    p.write_bytes(urllib.request.urlopen(req,timeout=60).read())
191:   axis=max(range(3),key=lambda k:abs(p.normal[k]));dims=[i for i in range(3) if i!=axis];scale=SURF[mat]['tile']
674: bpy.context.view_layer.objects.active=hull;bpy.ops.object.join();objects[:]=[hull]+[o for o,axis in moving]
699: d={'asset':'carrier-mothership','units':'metres','forward':[0,0,1],'up':[0,1,0],'left':[1,0,0],'origin':'nominal centre of mass, level flight','bounding_box':{'min':[lo[0],lo[2],-hi[1]],'max':[hi[0],hi[2],-lo[1]],'size':dims},'triangles':tri,'materials':[m.name for m in MATS],'nodes':{},'axes':{o.name:a for o,a in moving},'paints':[{'name':n,'linear_rgb':c} for n,c in PAINTS]}
742:def render(path,cam,loc,target,scale,w=1920,h=1080,samples=32):
743: cam.location=loc;aim(cam,target);cam.data.ortho_scale=scale;SC.render.resolution_x=w;SC.render.resolution_y=h;SC.render.resolution_percentage=100;SC.cycles.samples=samples;SC.render.filepath=str(path);bpy.ops.render.render(write_still=True)
750:  p=QA/f'paint_{idx}.png';render(p,cam,(1450,-1900,930),(0,20,3),1540,640,360,12);files.append(p)
772: clay=bpy.data.materials.new('QA clay');clay.diffuse_color=(.44,.44,.44,1);clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.44,.44,.44,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.62
773: SC.view_layers[0].material_override=clay
774: render(ROOT/'clay.png',cam,(1450,-1900,930),(0,20,3),1540,samples=24)
776: render(ROOT/'final.png',cam,(1450,-1900,930),(0,20,3),1540,samples=40)
777: render(ROOT/'side.png',cam,(1900,0,10),(0,0,10),1530,samples=24)
778: render(QA/'rear.png',cam,(1050,1700,850),(0,100,0),1510,w=1280,h=720,samples=20)
779: render(QA/'surface-detail.png',cam,(165,-450,111),(65,-390,47),153,w=1280,h=720,samples=32)
780: render(QA/'hangar-close.png',cam,(430,-230,145),(145,0,0),530,w=1280,h=720,samples=24)
787: render(QA/'articulation-30deg.png',cam,(1450,-1900,930),(0,20,3),1540,w=1280,h=720,samples=16)
797: 'Poly Haven CC0 IDs: metal_plate, rusty_metal_02, painted_metal_shutter; downloaded diff/nor_gl/arm from dl.polyhaven.org; licence https://polyhaven.com/license; sources https://polyhaven.com/a/metal_plate https://polyhaven.com/a/rusty_metal_02 https://polyhaven.com/a/painted_metal_shutter.',

hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_release started
mcp: forge/coord_release (completed)
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_release started
mcp: forge/coord_release (completed)
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
import re,shutil,json
q=Path('qa')
for p in q.iterdir():
 if re.search(r'-v[1-4]\\.(png|json|glb)"'$'"',p.name) or p.name=='uncompressed.glb':p.unlink()
p=q/'visual-review.md';p.write_text(p.read_text().replace('/qa/final-v4.png','/final.png').replace('[final-v4.png]','[final.png]'))
if Path('__pycache__').exists():shutil.rmtree('__pycache__')
(q/'verification.md').write_text('''Final package verification\\n\\n- Rebuilt from the supplied script in an empty Blender 5.2 scene on the GPU. Local and remote source/GLB SHA-256 values agree; hashes are in contract-validation.json.\\n- Khronos glTF validator: zero errors, zero warnings.\\n- Actual Draco GLB loaded in Three.js: 192,745 triangles, seven materials, correct 380 × 220 × 1,400 metre bounds, no browser errors.\\n- All eight turret/gun pairs rotated 30 degrees in Blender and in the runtime loader. Pivot drift was zero; socket-to-pivot distances were stable within floating-point tolerance.\\n- Every exported primitive has tangent data. Texture caps, material names, paint factor, moving axes, hierarchy, sockets and render sizes passed contract checks.\\n- The uncompressed export from the same run had zero zero-area triangles and zero non-finite attributes. Its repeated mesh-primitive flags correspond to intentionally repeated turrets and barrels at distinct node transforms. The temporary uncompressed file was removed after inspection.\\n- Independent Gemini visual review passed. Remaining reference differences are documented in NOTES.md and visual-review.md.\\n''')
PY" in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
 succeeded in 1463027ms:
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET / HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET /node_modules/three/build/three.module.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET /node_modules/three/examples/jsm/loaders/DRACOLoader.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET /node_modules/three/examples/jsm/loaders/GLTFLoader.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET /node_modules/three/examples/jsm/utils/BufferGeometryUtils.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET /node_modules/three/examples/jsm/utils/SkeletonUtils.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:50] "GET /node_modules/three/build/three.core.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:52] "GET /asset/carrier-mothership.glb HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:52] code 404, message File not found
127.0.0.1 - - [16/Oct/2026 20:18:52] "GET /favicon.ico HTTP/1.1" 404 -
127.0.0.1 - - [16/Oct/2026 20:18:52] "GET /node_modules/three/examples/jsm/libs/draco/gltf/draco_decoder.wasm HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:18:52] "GET /node_modules/three/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET / HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET /node_modules/three/build/three.module.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET /node_modules/three/examples/jsm/loaders/GLTFLoader.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET /node_modules/three/examples/jsm/loaders/DRACOLoader.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET /node_modules/three/examples/jsm/utils/SkeletonUtils.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET /node_modules/three/examples/jsm/utils/BufferGeometryUtils.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:07] "GET /node_modules/three/build/three.core.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:09] "GET /asset/carrier-mothership.glb HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:09] code 404, message File not found
127.0.0.1 - - [16/Oct/2026 20:35:09] "GET /favicon.ico HTTP/1.1" 404 -
127.0.0.1 - - [16/Oct/2026 20:35:09] "GET /node_modules/three/examples/jsm/libs/draco/gltf/draco_decoder.wasm HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:35:09] "GET /node_modules/three/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET / HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET /node_modules/three/build/three.module.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET /node_modules/three/examples/jsm/loaders/DRACOLoader.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET /node_modules/three/examples/jsm/loaders/GLTFLoader.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET /node_modules/three/examples/jsm/utils/BufferGeometryUtils.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET /node_modules/three/examples/jsm/utils/SkeletonUtils.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:50] "GET /node_modules/three/build/three.core.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:52] "GET /asset/carrier-mothership.glb HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:52] code 404, message File not found
127.0.0.1 - - [16/Oct/2026 20:40:52] "GET /favicon.ico HTTP/1.1" 404 -
127.0.0.1 - - [16/Oct/2026 20:40:52] "GET /node_modules/three/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js HTTP/1.1" 200 -
127.0.0.1 - - [16/Oct/2026 20:40:52] "GET /node_modules/three/examples/jsm/libs/draco/gltf/draco_decoder.wasm HTTP/1.1" 200 -
Serving HTTP on 127.0.0.1 port 8174 (http://127.0.0.1:8174/) ...

Keyboard interrupt received, exiting.

hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
hook: PreToolUse Completed
exec
/bin/bash -lc "python3 - <<'PY'
from pathlib import Path
import shutil
p=Path('/tmp/carrier-runtime')
if p.exists():shutil.rmtree(p)
for s in ['/tmp/carrier-contract.py']:
 p=Path(s)
 if p.exists():p.unlink()
print('Final deliverables:')
for name in ['carrier-mothership.glb','build_carrier-mothership.py','final.png','side.png','clay.png','paints.png','nodes.json','NOTES.md']:
 p=Path(name);assert p.is_file();print(name, p.stat().st_size)
PY
 df -h ." in /home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1
 succeeded in 0ms:
Final deliverables:
carrier-mothership.glb 10513036
build_carrier-mothership.py 49946
final.png 1633742
side.png 1428581
clay.png 1567455
paints.png 1162474
nodes.json 11762
NOTES.md 1189
Filesystem      Size  Used Avail Use% Mounted on
/dev/sda1       150G  139G  5.1G  97% /

hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_note started
mcp: forge/coord_note (completed)
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_release started
mcp: forge/coord_release (completed)
hook: PreToolUse
hook: PreToolUse Completed
mcp: forge/coord_release started
mcp: forge/coord_release (completed)
codex
Delivered [carrier-mothership.glb](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/carrier-mothership.glb): **192,745 triangles, 7 materials, 10.51 MB**, exact requested dimensions.

- [Final render](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/final.png) · [Six paints](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/paints.png)
- [Side](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/side.png) · [Clay](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/clay.png)
- [Rebuild script](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/build_carrier-mothership.py) · [Nodes](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/nodes.json) · [Notes](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/NOTES.md)

GLB validation: **zero errors or warnings**. All eight turret/gun articulation checks passed. Reference differences are documented in Notes.

Local disk remains low: approximately **5.1 GB free** after cleanup.
tokens used
275,651
Delivered [carrier-mothership.glb](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/carrier-mothership.glb): **192,745 triangles, 7 materials, 10.51 MB**, exact requested dimensions.

- [Final render](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/final.png) · [Six paints](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/paints.png)
- [Side](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/side.png) · [Clay](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/clay.png)
- [Rebuild script](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/build_carrier-mothership.py) · [Nodes](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/nodes.json) · [Notes](/home/claude-agent/forge-build/forge-assets/jobs/carrier-mothership-v1/NOTES.md)

GLB validation: **zero errors or warnings**. All eight turret/gun articulation checks passed. Reference differences are documented in Notes.

Local disk remains low: approximately **5.1 GB free** after cleanup.
