Asset: Modern European four-door executive estate city taxi (French Riviera Nice/Cannes style) with roof TAXI sign box, upper-door chequered taxi livery band, 10-spoke alloy wheels, tinted rear windows, and full cognac leather interior with console taximeter (4.82 m x 1.85 m x 1.56 m, 2.80 m wheelbase, Forge Garage v2).
Triangle count: 63,306 triangles across 10 mesh nodes (Body, Door_FL, Door_FR, Door_RL, Door_RR, SteeringWheel, Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR) plus 8 empty attachment nodes; packed GLB size is 0.442 MB (453 KB).
Materials (5): Paint (recolourable baseColorFactor [0.04, 0.04, 0.05] over neutral near-white grime/seam baseColorTexture, KHR_materials_clearcoat 1.0), Trim (chrome, alloy rims, rubber tyres, cognac leather cabin, dark honeycomb grille), Livery (chequered taxi band, EU plates, taximeter display), Glass (tinted alpha BLEND), Lamps (emissive warm-white headlights, ruby LED taillights, amber indicators, and roof TAXI sign).
Texture sizes: Paint_basecolor.png (512x512), Paint_normal.png (512x512), Paint_orm.png (512x512), Shared_basecolor.png (1024x1024), Shared_normal.png (1024x1024), Shared_orm.png (512x512), Shared_emissive.png (1024x1024), all Cycles-baked and exported within the <= 1024 px (<= 512 px ORM) game weight limit.
Poly Haven CC0 texture IDs used (licence evidence): metal_plate (1k diff/nor_gl/arm), rubber_tiles (1k diff/nor_gl/arm), fabric_leather_02 (1k diff/nor_gl/arm), asphalt_02 (1k diff/nor_gl/arm).
Differences from references: Uses unbranded radiator grille and unbranded steering hub badge for clean game asset reuse, and sharpens the D-pillar and lower bumper corners slightly relative to the soft TRELLIS.2 reference mesh to keep separate opening doors and crisp panel seams.
