Build realistic near-future crew shuttle that lands on planets: a compact blended lifting-body shaped like a flattened wedge with rounded edges (no large delta wing and no single tall tail fin), two small outward-canted tail fins at the rear corners, a black heat-shield belly, a cockpit with four forward windows set into the nose, a side crew hatch, a rear cargo ramp, two main engines and RCS thruster clusters, landing gear retracted under flush doors (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/crew-shuttle-v1/