Video game spacecraft design turnaround plate, photorealistic CG concept art, on a plain light grey background. A realistic near-future crew shuttle that lands on planets: a compact blended lifting-body shaped like a flattened wedge with rounded edges (no large delta wing and no single tall tail fin), two small outward-canted tail fins at the rear corners, a black heat-shield belly, a cockpit with four forward windows set into the nose, a side crew hatch, a rear cargo ramp, two main engines and RCS thruster clusters, landing gear retracted under flush doors. Original design, not from any film, series, anime or game. No logos, no insignia, no flags, no text markings, no numbers on the craft. Real size 26 m long, 18 m wingspan, 7 m high. Layout: big orthographic side view across the top, front view, rear view and top view below, and a 3/4 front hero view; callouts naming the main parts and dimensions in metres; material swatches (hull paint, bare metal, heat-scorched metal, glass, engine glow). Rich believable construction detail: panel lines, hatches, thrusters, vents, light wear. No other text.