Build dieselpunk space fighter (Second World War warbird engineering in space): a riveted armour-plated fuselage with an armoured greenhouse canopy, gull wings carrying four heavy autocannons with ribbed barrels, a big radial-engine-like reactor cowling at the nose with exhaust stacks, three rocket engines in the tail, a bulky tail fin, ammunition feed fairings, chipped paint over steel (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/dieselpunk-space-fighter-v1/