Build realistic three-person escape pod: a squat cone-shaped capsule with a thick ablative heat shield at the base, a round side hatch with a small window, a ring of small RCS thrusters, a parachute housing at the top, handrails, a beacon light, scorch marks (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/escape-pod-capsule-v1/