Build modern european compact five-door hatchback (city car class) (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous_final.png, previous_side.png. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "Art direction critique of v1 (previous_final.png, previous_side.png): it reads as a dated 1990s saloon, not the modern compact hatchback on the sheet. Fix the PROPORTIONS first: short bonnet and short overhangs (front about 0.85 m, rear about 0.65 m on the 2.62 m wheelbase, 4.10 m overall); the tailgate is near vertical just behind the rear wheels with a roof spoiler, no boot step; a fast raked windscreen; higher beltline and a lower glasshouse; a strong shoulder line and flared wheel arches; wider track with 17-inch wheels filling the arches (small arch gap); slim modern LED headlamps wrapping into the wings, a wide trapezoid lower grille, thick C-pillar. Smooth subdivided body surfaces with crisp feature lines, panel gaps as thin dark grooves. Overlay your side render on the sheet's side view and match the outline. Keep the contract of the previous version (node names, pivots, Paint material factor, paints in nodes.json, game weight). Start from the previous build script and change what the critique names; deliver the same files." Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/euro-hatchback-v2/