Build modern mid-size five-door suv crossover, roof rails, plastic wheel-arch cladding (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous_final.png, previous_side.png. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "Art direction critique of v1 (previous_final.png, previous_side.png): the side profile, roof rails and stance are good; keep them. The FRONT END is crude: the grille, lamps and bumper read as separate stacked boxes and the bumper sticks out like a block. Rebuild the face as one sculpted, smoothly blended front: a single bold grille opening framed by the bodywork, slim LED headlamps set into the wings with a daytime-running light signature, a bumper that wraps into the wheel arches with integrated lower intakes, fog lamps and a skid plate, the bonnet curving down into the grille (no flat slab), crisp but rounded edges (bevels, subdivision). Do the same check at the rear: tail lamps wrap into the tailgate, bumper integrated. Compare with the sheet's front and 3/4 views. Keep the contract of the previous version (node names, pivots, Paint material factor, paints in nodes.json, game weight). Start from the previous build script and change what the critique names; deliver the same files." Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/family-suv-v2/