1. Asset: Modern European 7.5-tonne cab-over flatbed / drop-side utility truck (DAF LF style, 7.10 m L x 2.38 m W x 2.55 m H, 4.15 m wheelbase) with two-tone day cab, visible cab interior, tall headache rack, weathered timber deck and upper side boards, fold-down anodized aluminium drop-sides and tailgate, black steel C-channel chassis frame, underbody toolbox, fuel tank, side guard rails, and twin rear wheels.
2. Triangle count: 81,114 triangles across 8 separate mesh nodes (Body, Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR, SteeringWheel, Door_FL, Door_FR) plus 8 contract empty nodes, packed into a 1.35 MB Draco-compressed GLB.
3. Materials (8): Paint (recolourable cab shell, baseColorFactor=[0.12, 0.28, 0.52], KHR_materials_clearcoat=1.0), Livery (cream upper cab two-tone panel, brushed silver front grille header, EU plates), Timber (weathered horizontal wood planks), Aluminium (anodized drop-sides, stake posts, latches, side guard rails, wheel rims, step treads), Chassis (black steel frame, fuel tank, toolbox, axles, slate-grey fenders, grille mesh, interior), Rubber (3D-lugged commercial tyres, mudflaps, window gaskets), Glass (tinted alpha BLEND), and Lamps (emissive headlights, taillights, amber indicators and side markers).
4. Texture sizes: Timber, Aluminium, and Chassis baked base/normal maps at 1024x1024 px; Paint, Livery, Rubber, and Lamps baked base/normal maps at 512x512 px; all packed ORM (occlusion/roughness/metallic) maps at 512x512 px.
5. Poly Haven CC0 texture IDs used: weathered_planks, metal_plate, rusty_metal_02, rubber_tiles.
6. Differences from reference: Minor micro-bevel simplifications on the overhead front cyclops mirror bracket and under-chassis brake plumbing lines to stay comfortably inside the game-weight GLB budget.
