Modern open-wheel ground-effect formula race car (5.60 m x 2.00 m x 0.95 m, 3.60 m wheelbase) with open cockpit, safety halo, multi-element wings, sidepods, flat floor, diffuser, push-rod suspension and rain light.
109,924 triangles across 6 mesh nodes (Body, Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR, SteeringWheel) and 9 empty gameplay sockets.
8 Cycles-baked PBR materials: Paint (clearcoat 1.0, neutral detail + 6 linear RGB variants), Carbon, Rubber, Alloy, Brake, Trim, Interior, Lamps.
Texture sizes: Paint Base 1024 px, other Base/Normal maps 512 px (Lamps Base 128 px), ORM maps 256 px; exported formula-racer.glb is 7.15 MB.
Poly Haven CC0 texture IDs used: metal_plate, fabric_leather_01, rubber_tiles (https://polyhaven.com/license).
Differences from reference: number panels and tyres are left completely blank (no digits or text per race car contract), and default Paint is Scuderia Red [0.75, 0.05, 0.02] with midnight blue included in paints.png.
