Futuristic concept race car (4.70 m long, 2.10 m wide, 1.10 m high, 2.90 m wheelbase) with low wedge body, wrap-around glass canopy, glowing side turbine intakes, floating rear aero blades, turbine-blade rims with slick tyres and twin rear thruster nozzles.
102,530 triangles across 6 mesh nodes (Body, Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR, SteeringWheel) and 8 empty gameplay nodes.
8 PBR materials: Paint (clearcoat 1.0, neutral grime/wear detail + baseColorFactor [0.10, 0.20, 0.55]), CarbonFibre, MetalChrome, MattePlastic, Rubber, Interior, Glass (alpha BLEND), Lamps (emissive white/orange/cyan/red).
Texture sizes: Paint Base/Normal 1024 px (ORM 512 px), other Base/Normal 512 px (ORM 256 px), Lamps emissive 256x64 px; exported future-racer.glb is 7.04 MB.
Poly Haven CC0 texture IDs used: metal_plate, asphalt_02, denim_fabric, fabric_leather_02 (https://polyhaven.com/license).
Differences from reference: original dual-chevron headlight clusters, hexagonal side window line and continuous rear LED arch per originality rule, blank tyres/panels with no text, and default Paint set to electric blue [0.10, 0.20, 0.55] with metallic grey included in paints.png.
