root agent idle; waiting up to 30m0s for 1 background task(s)
Launched [`build_future-racer.py`](file:///tmp/agy-author/future-racer-v1/build_future-racer.py) on `gex44` with headless Blender 5.2; waiting for the build, Cycles bakes, GLB export, and diagnostic renders to complete.
Copying the generated renders and GLB from `gex44` to inspect them.
Running the refined [`build_future-racer.py`](file:///tmp/agy-author/future-racer-v1/build_future-racer.py) on `gex44` and waiting for completion.
Running the final geometry-polished [`build_future-racer.py`](file:///tmp/agy-author/future-racer-v1/build_future-racer.py) on `gex44` and waiting for completion.
0. **Blocked on you**: nothing.
1. **What you changed**: Built the futuristic concept race car 3D game asset ([`future-racer.glb`](file:///tmp/agy-author/future-racer-v1/future-racer.glb)) from scratch in [`build_future-racer.py`](file:///tmp/agy-author/future-racer-v1/build_future-racer.py) with a low wedge body, wrap-around tinted canopy cockpit, exposed glowing orange side turbine intakes, floating carbon rear aero blades, low-slung active rear wing, 12-blade directional turbine rims with slick tyres and brakes, twin rear thruster nozzles with glowing cyan-blue inner rings, visible two-seat race interior, and rear hybrid-turbine engine bay.
2. **How you know it works**: Executed a clean headless Blender 5.2 build on `gex44` (OptiX GPU) producing [`future-racer.glb`](file:///tmp/agy-author/future-racer-v1/future-racer.glb) (7.04 MB, 102,530 triangles, bounding box `[-1.05, 0.0, -2.35]` to `[1.05, 1.10, 2.35]` = 4.70 m long × 2.10 m wide × 1.10 m high, 2.90 m wheelbase at `Z = ±1.45 m`, tyres touching `Y = 0`), [`nodes.json`](file:///tmp/agy-author/future-racer-v1/nodes.json), [`NOTES.md`](file:///tmp/agy-author/future-racer-v1/NOTES.md), and visually verified all four Cycles renders: [`final.png`](file:///tmp/agy-author/future-racer-v1/final.png), [`side.png`](file:///tmp/agy-author/future-racer-v1/side.png), [`clay.png`](file:///tmp/agy-author/future-racer-v1/clay.png), and [`paints.png`](file:///tmp/agy-author/future-racer-v1/paints.png).
3. **What would break if you were wrong**: If `Paint` had colour baked into its diffuse texture instead of neutral grime/wear multiplied by `baseColorFactor: [0.10, 0.20, 0.55, 1.0]`, runtime recolouring in the game engine would tint unevenly; re-running [`build_future-racer.py`](file:///tmp/agy-author/future-racer-v1/build_future-racer.py) regenerates all textures, bakes, and the GLB cleanly.
4. **What you did NOT do**: Left all tyres and body panels free of text, numbers, or brand logos per the race car rules, and did not test the GLB inside a live web or game client.
