Launched the first complete Blender build and Cycles render pass on `gex44` (`build_gt-racer-g4.py`); waiting for completion.
root agent idle; waiting up to 30m0s for 1 background task(s)
Relaunched the Blender build on `gex44` after fixing the swan-neck pylon face index; waiting for the build and renders to complete.
Launched the refined Blender build and render pass on `gex44` (seamless bonnet/roof greenhouse, corrected Trim UVs, smoother Paint clearcoat, brighter steel roll cage and exhaust tip); waiting for completion.
Launched the clean parametric front fascia and proud door number plate build on `gex44`; waiting for the build and renders to complete.
Launched the final polished Blender build and render pass on `gex44` (seamless full-width front header and 22 mm proud door number panel); waiting for completion.
Waiting for the background Blender task on `gex44` to finish rendering.
Launched the final build with post-decimation Trim UV clamping on `gex44`; waiting for completion.
Waiting for the background render pass on `gex44` to complete.
Still waiting for the background render pass on `gex44` to finish.
**Blocked on you**: nothing.

1. **What you changed**: Built the original-design modern front-engine GT3 endurance race car (`gt-racer-g4`) from scratch in Blender 5.2 via [build_gt-racer-g4.py](file:///tmp/agy-author/gt-racer-g4-v1/build_gt-racer-g4.py) and delivered [gt-racer-g4.glb](file:///tmp/agy-author/gt-racer-g4-v1/gt-racer-g4.glb), [nodes.json](file:///tmp/agy-author/gt-racer-g4-v1/nodes.json), [NOTES.md](file:///tmp/agy-author/gt-racer-g4-v1/NOTES.md), [final.png](file:///tmp/agy-author/gt-racer-g4-v1/final.png), [side.png](file:///tmp/agy-author/gt-racer-g4-v1/side.png), [clay.png](file:///tmp/agy-author/gt-racer-g4-v1/clay.png), and [paints.png](file:///tmp/agy-author/gt-racer-g4-v1/paints.png).
2. **How you know it works**: Ran [build_gt-racer-g4.py](file:///tmp/agy-author/gt-racer-g4-v1/build_gt-racer-g4.py) headlessly on `gex44` (finished at 17:24 CET) and visually inspected [final.png](file:///tmp/agy-author/gt-racer-g4-v1/final.png), [side.png](file:///tmp/agy-author/gt-racer-g4-v1/side.png), [clay.png](file:///tmp/agy-author/gt-racer-g4-v1/clay.png), and [paints.png](file:///tmp/agy-author/gt-racer-g4-v1/paints.png) against [sheet.jpg](file:///tmp/agy-author/gt-racer-g4-v1/sheet.jpg). Confirmed 93,776 triangles, 6.34 MiB GLB size, exact 4.60 m x 2.04 m x 1.22 m dimensions, 2.65 m wheelbase, 8 baked Cycles materials (`Paint`, `Carbon`, `Rubber`, `Alloy`, `Trim`, `Brake`, `Glass`, `Lamps`), and all 6 mesh nodes + 8 empty sockets matching the Forge Garage v2 contract.
3. **What would break if you were wrong**: If a node origin or axis were off, wheels or steering would pivot around the wrong point in-game; re-running [build_gt-racer-g4.py](file:///tmp/agy-author/gt-racer-g4-v1/build_gt-racer-g4.py) regenerates the GLB and manifest cleanly.
4. **What you did NOT do**: Did not add brand logos, tyre text, or numbers on the door panels (left blank per the race car contract so the game engine can apply liveries).
