Build original-design modern GT3 endurance race car built from a FRONT-engine two-door coupe with a long bonnet, the cabin set far back, a fastback roof and slim angular LED headlights (no round headlamps): wide bolted-on fender flares, a big rear wing on swan-neck mounts, front splitter with dive planes, rear diffuser, roof air scoop, side-exit exhausts, centre-lock race wheels on slick tyres, a roll cage and one bucket seat visible through the glass, blank number panels on the doors (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/gt-racer-v1/