Scope: eight original generic Gulp City sidewalk props, in brief order. Work began 08:17 CEST; checkpoint/stop 09:40 CEST (07:40 UTC), 12 October 2026.
Representation: low-poly modeled metal/solid geometry with Cycles-baked procedural basecolor, ORM, normal; no third-party image inputs. Front -Y in Blender, +Z in glTF, metres, ground-center origin.
Cameras: 800x800 orthographic 65° downward three-quarter game view and low side view. 1.75m neutral grey human; soft daylight, asphalt. 1600x800 lineup.
Budgets: <1m wide <=900 tris; other props <=2000 tris; <=450,000 bytes; one mesh; Body plus optional Glass/Glow. Texture sets <=512px. At most 3 visual revisions, 2 review passes per revision.
Verification: render re-imported GLB, assert material/size/axis/origin/count/file budget; independent GLB audit. Actual game frame timings are the integrating root's responsibility; this job does not have the running game source.
