You are an Astra Blender worker for Forge. Build a PACK of street props for "Gulp City", our hole.io-style browser game (three.js): a hole roams a busy city and swallows everything smaller than itself. Each prop below becomes hundreds of instanced copies along sidewalks and plazas, seen from a HIGH game camera (about 65 degrees down, telephoto, a prop is 20 to 80 px tall on a phone). Look at city-look.png in this directory with your image tool first: that is the game (semi-realistic textured buildings, grey streets, green trees). Your props must sit naturally in it. STOP TIME: 09:40 CET (07:40 UTC) (check `TZ=Europe/Paris date` between props). At the stop time, finish the prop in hand, write the lineup and NOTES.md, and end. Deliver each prop as soon as it is done (I integrate them while you work on the next). Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: timeout 600 ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/gulp-props-b/