Build heavy space-opera assault bomber: a thick armoured wedge body with a stepped two-seat cockpit, a dorsal twin-gun turret and a chin gun turret, a long torpedo bay with doors under the belly, three big engines in a row at the rear, short stubby wings with missile racks (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/heavy-bomber-opera-v1/