You are an Astra Blender worker for Forge. Build a PACK of six playable animal heroes for "Hop City", our browser game in the Crossy Road class (three.js): a small city animal hops across roads, tram lines and canals, one grid cell (2 m) per hop. The game camera is high behind the hero, about 55 degrees down, a little to the right; the hero is 50 to 90 px tall on a phone. Look at city-look.png in this directory with your image tool first: that is the city these animals live in (semi-realistic textured buildings, real cars, grey streets). The heroes are the stars: cute, chunky, instantly readable, toy-like (think premium vinyl toys), never voxel, never realistic fur. STOP TIME: 20:57 CET (18:57 UTC) (check `TZ=Europe/Paris date` between models). At the stop time, finish the model in hand, write the lineup and NOTES.md, and end. Deliver each model as soon as it is done (I integrate them while you work on the next). The raccoon first: it is the default hero. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: timeout 600 ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/hop-critters/