Hop City street pack — started 12 October 2026, 19:44 CEST; hard stop 20:57 CEST.
Original generic assets. Authored metres, Blender Z up/front -Y; exported glTF Y up/front +Z.
Reference: city-look.png. Real proportions with clean toy-like readability, chamfers and silhouette detail.
All ten pieces, in requested order. Per-piece game camera: orthographic 55 degrees down, front three-quarter; side orthographic. 800 square Cycles previews and 1600x800 lineup.
Budget: sweeper 5000 triangles/600KB, tram 7000/900KB, rafts 2500/600KB, lily/donut 1200/600KB, signal/bench/hedge 2000/600KB. One mesh, at most four materials. Body uses 512px base and packed roughness/metallic, original procedural source baked in Cycles. Glass and Glow remain simple PBR.
Three revisions maximum per piece; exported GLB is freshly re-imported before its final previews and bounds/material/triangle validation. Runtime integration belongs to the requesting game integrator; offline previews are not runtime FPS evidence.
