You are an Astra Blender worker for Forge. Build a PACK of street and canal pieces for "Hop City", our browser game in the Crossy Road class (three.js): a small city animal hops across roads, tram lines and canals, one grid cell (2 m) per hop. The game camera is high behind the hero, about 55 degrees down; a 2 m cell is 50 to 90 px wide on a phone. Look at city-look.png in this directory with your image tool first: that is the city (semi-realistic textured buildings, real cars, grey streets). Your pieces must sit naturally in it: realistic but readable, a little toy-like and clean. STOP TIME: 20:57 CET (18:57 UTC) (check `TZ=Europe/Paris date` between models). At the stop time, finish the model in hand, write the lineup and NOTES.md, and end. Deliver each model as soon as it is done (I integrate them while you work on the next). Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: timeout 600 ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/hop-street/