INFO gpu_gate: gpu slot acquired by blender (pid 2280302, 6000 MiB, batch)
00:00.443  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/hop-street/build_street.py:23: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  s.render.image_settings.file_format='PNG'; s.world=bpy.data.worlds.new('Daylight'); s.world.use_nodes=True
/root/hop-street/build_street.py:30: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name); m.diffuse_color=(*color,1); m.use_nodes=True
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
00:02.913  render           | Saved: '/root/hop-street/street-sweeper-clay.png'
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
20:04:17 | INFO: Starting glTF 2.0 export
20:04:17 | INFO: Extracting primitive: street-sweeper
20:04:17 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:04:17 | INFO: Primitives created: 3
20:04:17 | INFO: Finished glTF 2.0 export in 0.01653456687927246 s

20:04:18 | INFO: Data are loaded, start creating Blender stuff
20:04:18 | INFO: Blender create Mesh node street-sweeper
20:04:18 | INFO: glTF import finished in 0.02s
VALIDATED {"slug": "street-sweeper", "glb": "street-sweeper.glb", "size_m": [2.0, 5.0, 2.7], "tris": 4428, "materials": ["Body", "Glass", "Glow"]}
/root/hop-street/build_street.py:268: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  s.world=bpy.data.worlds.new('Soft daylight');s.world.use_nodes=True;s.world.node_tree.nodes['Background'].inputs[0].default_value=(.65,.73,.85,1);s.world.node_tree.nodes['Background'].inputs[1].default_value=.55
00:08.886  render           | Saved: '/root/hop-street/street-sweeper.png'
00:14.491  render           | Saved: '/root/hop-street/street-sweeper-side.png'
DELIVERED street-sweeper
00:18.532  render           | Saved: '/root/hop-street/tram-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:04:33 | INFO: Starting glTF 2.0 export
20:04:33 | INFO: Extracting primitive: tram
20:04:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:04:33 | INFO: Primitives created: 3
20:04:33 | INFO: Finished glTF 2.0 export in 0.020381450653076172 s

20:04:33 | INFO: Data are loaded, start creating Blender stuff
20:04:33 | INFO: Blender create Mesh node tram
20:04:33 | INFO: glTF import finished in 0.02s
VALIDATED {"slug": "tram", "glb": "tram.glb", "size_m": [2.3, 16.0, 3.3], "tris": 6632, "materials": ["Body", "Glass", "Glow"]}
00:25.705  render           | Saved: '/root/hop-street/tram.png'
00:30.990  render           | Saved: '/root/hop-street/tram-side.png'
DELIVERED tram
00:34.238  render           | Saved: '/root/hop-street/raft-2-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:04:49 | INFO: Starting glTF 2.0 export
20:04:49 | INFO: Extracting primitive: raft-2
20:04:49 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:04:49 | INFO: Primitives created: 1
20:04:49 | INFO: Finished glTF 2.0 export in 0.01522684097290039 s

20:04:49 | INFO: Data are loaded, start creating Blender stuff
20:04:49 | INFO: Blender create Mesh node raft-2
20:04:49 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "raft-2", "glb": "raft-2.glb", "size_m": [4.0, 1.8, 0.45], "tris": 2166, "materials": ["Body"]}
00:41.183  render           | Saved: '/root/hop-street/raft-2.png'
00:46.087  render           | Saved: '/root/hop-street/raft-2-side.png'
DELIVERED raft-2
00:48.568  render           | Saved: '/root/hop-street/raft-3-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:05:03 | INFO: Starting glTF 2.0 export
20:05:03 | INFO: Extracting primitive: raft-3
20:05:03 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:05:03 | INFO: Primitives created: 1
20:05:03 | INFO: Finished glTF 2.0 export in 0.009675979614257812 s

20:05:03 | INFO: Data are loaded, start creating Blender stuff
20:05:03 | INFO: Blender create Mesh node raft-3
20:05:03 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "raft-3", "glb": "raft-3.glb", "size_m": [6.0, 1.8, 0.45], "tris": 2110, "materials": ["Body"]}
00:54.220  render           | Saved: '/root/hop-street/raft-3.png'
00:58.976  render           | Saved: '/root/hop-street/raft-3-side.png'
DELIVERED raft-3
01:01.369  render           | Saved: '/root/hop-street/raft-4-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:05:16 | INFO: Starting glTF 2.0 export
20:05:16 | INFO: Extracting primitive: raft-4
20:05:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:05:16 | INFO: Primitives created: 1
20:05:16 | INFO: Finished glTF 2.0 export in 0.009744882583618164 s

20:05:16 | INFO: Data are loaded, start creating Blender stuff
20:05:16 | INFO: Blender create Mesh node raft-4
20:05:16 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "raft-4", "glb": "raft-4.glb", "size_m": [8.0, 1.8, 0.45], "tris": 2374, "materials": ["Body"]}
01:06.882  render           | Saved: '/root/hop-street/raft-4.png'
01:11.536  render           | Saved: '/root/hop-street/raft-4-side.png'
DELIVERED raft-4
01:13.771  render           | Saved: '/root/hop-street/lily-pad-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:05:28 | INFO: Starting glTF 2.0 export
20:05:28 | INFO: Extracting primitive: lily-pad
20:05:28 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:05:28 | INFO: Primitives created: 1
20:05:28 | INFO: Finished glTF 2.0 export in 0.007832765579223633 s

20:05:28 | INFO: Data are loaded, start creating Blender stuff
20:05:28 | INFO: Blender create Mesh node lily-pad
20:05:28 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "lily-pad", "glb": "lily-pad.glb", "size_m": [1.7, 1.7, 0.12], "tris": 1022, "materials": ["Body"]}
01:19.267  render           | Saved: '/root/hop-street/lily-pad.png'
01:23.993  render           | Saved: '/root/hop-street/lily-pad-side.png'
DELIVERED lily-pad
01:26.205  render           | Saved: '/root/hop-street/donut-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:05:41 | INFO: Starting glTF 2.0 export
20:05:41 | INFO: Extracting primitive: donut
20:05:41 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:05:41 | INFO: Primitives created: 1
20:05:41 | INFO: Finished glTF 2.0 export in 0.008718729019165039 s

20:05:41 | INFO: Data are loaded, start creating Blender stuff
20:05:41 | INFO: Blender create Mesh node donut
20:05:41 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "donut", "glb": "donut.glb", "size_m": [0.55, 0.55, 0.22], "tris": 1116, "materials": ["Body"]}
01:31.788  render           | Saved: '/root/hop-street/donut.png'
01:36.996  render           | Saved: '/root/hop-street/donut-side.png'
DELIVERED donut
01:39.280  render           | Saved: '/root/hop-street/tram-signal-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:05:54 | INFO: Starting glTF 2.0 export
20:05:54 | INFO: Extracting primitive: tram-signal
20:05:54 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:05:54 | INFO: Primitives created: 2
20:05:54 | INFO: Finished glTF 2.0 export in 0.008319616317749023 s

20:05:54 | INFO: Data are loaded, start creating Blender stuff
20:05:54 | INFO: Blender create Mesh node tram-signal
20:05:54 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "tram-signal", "glb": "tram-signal.glb", "size_m": [0.5, 0.4, 2.6], "tris": 948, "materials": ["Body", "Glow"]}
01:44.675  render           | Saved: '/root/hop-street/tram-signal.png'
01:49.420  render           | Saved: '/root/hop-street/tram-signal-side.png'
DELIVERED tram-signal
01:51.703  render           | Saved: '/root/hop-street/bench-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:06:06 | INFO: Starting glTF 2.0 export
20:06:06 | INFO: Extracting primitive: bench
20:06:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:06:06 | INFO: Primitives created: 1
20:06:06 | INFO: Finished glTF 2.0 export in 0.008288145065307617 s

20:06:06 | INFO: Data are loaded, start creating Blender stuff
20:06:06 | INFO: Blender create Mesh node bench
20:06:06 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "bench", "glb": "bench.glb", "size_m": [1.8, 0.7, 0.9], "tris": 1068, "materials": ["Body"]}
01:57.436  render           | Saved: '/root/hop-street/bench.png'
02:02.596  render           | Saved: '/root/hop-street/bench-side.png'
DELIVERED bench
02:04.911  render           | Saved: '/root/hop-street/hedge-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:06:19 | INFO: Starting glTF 2.0 export
20:06:19 | INFO: Extracting primitive: hedge
20:06:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:06:19 | INFO: Primitives created: 1
20:06:19 | INFO: Finished glTF 2.0 export in 0.015912771224975586 s

20:06:19 | INFO: Data are loaded, start creating Blender stuff
20:06:19 | INFO: Blender create Mesh node hedge
20:06:19 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "hedge", "glb": "hedge.glb", "size_m": [1.8, 1.8, 1.3], "tris": 1948, "materials": ["Body"]}
02:10.994  render           | Saved: '/root/hop-street/hedge.png'
02:16.293  render           | Saved: '/root/hop-street/hedge-side.png'
DELIVERED hedge

Blender quit
