INFO gpu_gate: gpu slot acquired by blender (pid 2291815, 6000 MiB, batch)
00:00.458  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/hop-street/build_street.py:23: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  s.render.image_settings.file_format='PNG'; s.world=bpy.data.worlds.new('Daylight'); s.world.use_nodes=True
/root/hop-street/build_street.py:30: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name); m.diffuse_color=(*color,1); m.use_nodes=True
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
00:02.939  render           | Saved: '/root/hop-street/street-sweeper-clay.png'
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
20:06:42 | INFO: Starting glTF 2.0 export
20:06:42 | INFO: Extracting primitive: street-sweeper
20:06:42 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:06:42 | INFO: Primitives created: 3
20:06:42 | INFO: Finished glTF 2.0 export in 0.01494598388671875 s

20:06:43 | INFO: Data are loaded, start creating Blender stuff
20:06:43 | INFO: Blender create Mesh node street-sweeper
20:06:43 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "street-sweeper", "glb": "street-sweeper.glb", "size_m": [2.0, 5.0, 2.7], "tris": 4428, "materials": ["Body", "Glass", "Glow"]}
/root/hop-street/build_street.py:268: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  s.world=bpy.data.worlds.new('Soft daylight');s.world.use_nodes=True;s.world.node_tree.nodes['Background'].inputs[0].default_value=(.65,.73,.85,1);s.world.node_tree.nodes['Background'].inputs[1].default_value=.55
00:08.826  render           | Saved: '/root/hop-street/street-sweeper.png'
00:14.223  render           | Saved: '/root/hop-street/street-sweeper-side.png'
DELIVERED street-sweeper
00:18.121  render           | Saved: '/root/hop-street/tram-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:06:58 | INFO: Starting glTF 2.0 export
20:06:58 | INFO: Extracting primitive: tram
20:06:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:06:58 | INFO: Primitives created: 3
20:06:58 | INFO: Finished glTF 2.0 export in 0.013036012649536133 s

20:06:58 | INFO: Data are loaded, start creating Blender stuff
20:06:58 | INFO: Blender create Mesh node tram
20:06:58 | INFO: glTF import finished in 0.02s
VALIDATED {"slug": "tram", "glb": "tram.glb", "size_m": [2.3, 16.0, 3.3], "tris": 6632, "materials": ["Body", "Glass", "Glow"]}
00:24.455  render           | Saved: '/root/hop-street/tram.png'
00:29.407  render           | Saved: '/root/hop-street/tram-side.png'
DELIVERED tram
00:31.691  render           | Saved: '/root/hop-street/raft-2-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:07:11 | INFO: Starting glTF 2.0 export
20:07:11 | INFO: Extracting primitive: raft-2
20:07:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:07:11 | INFO: Primitives created: 1
20:07:11 | INFO: Finished glTF 2.0 export in 0.010022878646850586 s

20:07:11 | INFO: Data are loaded, start creating Blender stuff
20:07:11 | INFO: Blender create Mesh node raft-2
20:07:11 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "raft-2", "glb": "raft-2.glb", "size_m": [4.0, 1.8, 0.45], "tris": 2166, "materials": ["Body"]}
00:37.346  render           | Saved: '/root/hop-street/raft-2.png'
00:42.198  render           | Saved: '/root/hop-street/raft-2-side.png'
DELIVERED raft-2
00:44.633  render           | Saved: '/root/hop-street/raft-3-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:07:24 | INFO: Starting glTF 2.0 export
20:07:24 | INFO: Extracting primitive: raft-3
20:07:24 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:07:24 | INFO: Primitives created: 1
20:07:24 | INFO: Finished glTF 2.0 export in 0.009718179702758789 s

20:07:24 | INFO: Data are loaded, start creating Blender stuff
20:07:24 | INFO: Blender create Mesh node raft-3
20:07:24 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "raft-3", "glb": "raft-3.glb", "size_m": [6.0, 1.8, 0.45], "tris": 2110, "materials": ["Body"]}
00:50.308  render           | Saved: '/root/hop-street/raft-3.png'
00:55.299  render           | Saved: '/root/hop-street/raft-3-side.png'
DELIVERED raft-3
00:57.755  render           | Saved: '/root/hop-street/raft-4-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:07:37 | INFO: Starting glTF 2.0 export
20:07:37 | INFO: Extracting primitive: raft-4
20:07:37 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:07:37 | INFO: Primitives created: 1
20:07:37 | INFO: Finished glTF 2.0 export in 0.009951591491699219 s

20:07:37 | INFO: Data are loaded, start creating Blender stuff
20:07:37 | INFO: Blender create Mesh node raft-4
20:07:37 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "raft-4", "glb": "raft-4.glb", "size_m": [8.0, 1.8, 0.45], "tris": 2374, "materials": ["Body"]}
01:03.324  render           | Saved: '/root/hop-street/raft-4.png'
01:08.124  render           | Saved: '/root/hop-street/raft-4-side.png'
DELIVERED raft-4
01:10.353  render           | Saved: '/root/hop-street/lily-pad-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:07:50 | INFO: Starting glTF 2.0 export
20:07:50 | INFO: Extracting primitive: lily-pad
20:07:50 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:07:50 | INFO: Primitives created: 1
20:07:50 | INFO: Finished glTF 2.0 export in 0.00809025764465332 s

20:07:50 | INFO: Data are loaded, start creating Blender stuff
20:07:50 | INFO: Blender create Mesh node lily-pad
20:07:50 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "lily-pad", "glb": "lily-pad.glb", "size_m": [1.7, 1.7, 0.12], "tris": 1022, "materials": ["Body"]}
01:15.907  render           | Saved: '/root/hop-street/lily-pad.png'
01:20.809  render           | Saved: '/root/hop-street/lily-pad-side.png'
DELIVERED lily-pad
01:23.145  render           | Saved: '/root/hop-street/donut-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:08:03 | INFO: Starting glTF 2.0 export
20:08:03 | INFO: Extracting primitive: donut
20:08:03 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:08:03 | INFO: Primitives created: 1
20:08:03 | INFO: Finished glTF 2.0 export in 0.008963584899902344 s

20:08:03 | INFO: Data are loaded, start creating Blender stuff
20:08:03 | INFO: Blender create Mesh node donut
20:08:03 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "donut", "glb": "donut.glb", "size_m": [0.55, 0.55, 0.22], "tris": 1116, "materials": ["Body"]}
01:28.930  render           | Saved: '/root/hop-street/donut.png'
01:34.148  render           | Saved: '/root/hop-street/donut-side.png'
DELIVERED donut
01:36.494  render           | Saved: '/root/hop-street/tram-signal-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:08:16 | INFO: Starting glTF 2.0 export
20:08:16 | INFO: Extracting primitive: tram-signal
20:08:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:08:16 | INFO: Primitives created: 2
20:08:16 | INFO: Finished glTF 2.0 export in 0.008155107498168945 s

20:08:16 | INFO: Data are loaded, start creating Blender stuff
20:08:16 | INFO: Blender create Mesh node tram-signal
20:08:16 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "tram-signal", "glb": "tram-signal.glb", "size_m": [0.5, 0.4, 2.6], "tris": 948, "materials": ["Body", "Glow"]}
01:41.998  render           | Saved: '/root/hop-street/tram-signal.png'
01:46.768  render           | Saved: '/root/hop-street/tram-signal-side.png'
DELIVERED tram-signal
01:49.063  render           | Saved: '/root/hop-street/bench-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:08:29 | INFO: Starting glTF 2.0 export
20:08:29 | INFO: Extracting primitive: bench
20:08:29 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:08:29 | INFO: Primitives created: 1
20:08:29 | INFO: Finished glTF 2.0 export in 0.008523941040039062 s

20:08:29 | INFO: Data are loaded, start creating Blender stuff
20:08:29 | INFO: Blender create Mesh node bench
20:08:29 | INFO: glTF import finished in 0.00s
VALIDATED {"slug": "bench", "glb": "bench.glb", "size_m": [1.8, 0.7, 0.9], "tris": 1068, "materials": ["Body"]}
01:54.889  render           | Saved: '/root/hop-street/bench.png'
01:59.954  render           | Saved: '/root/hop-street/bench-side.png'
DELIVERED bench
02:02.268  render           | Saved: '/root/hop-street/hedge-clay.png'
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
20:08:42 | INFO: Starting glTF 2.0 export
20:08:42 | INFO: Extracting primitive: hedge
20:08:42 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
20:08:42 | INFO: Primitives created: 1
20:08:42 | INFO: Finished glTF 2.0 export in 0.01044011116027832 s

20:08:42 | INFO: Data are loaded, start creating Blender stuff
20:08:42 | INFO: Blender create Mesh node hedge
20:08:42 | INFO: glTF import finished in 0.01s
VALIDATED {"slug": "hedge", "glb": "hedge.glb", "size_m": [1.8, 1.8, 1.3], "tris": 1948, "materials": ["Body"]}
02:08.444  render           | Saved: '/root/hop-street/hedge.png'
02:13.972  render           | Saved: '/root/hop-street/hedge-side.png'
DELIVERED hedge

Blender quit
