Build US military HMMWV (Humvee) four-door troop and cargo variant: soft canvas top over the rear bed, run-flat tyres, brush guard, blackout lamps (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous_final.png, previous_side.png. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "Art direction critique of v1 (previous_final.png, previous_side.png): the overall size is right but it does not read as a Humvee: the cab is too tall and the body looks narrow and upright like a jeep. Fix the HMMWV signature: a very wide, low, flat body with the wheels pushed out to the corners under big flat fender flares; a long, wide, almost flat bonnet that slopes down to a short slanted grille with the vertical slots; a SHORT, low cab with a small upright two-pane windscreen and a low flat canvas roof (top of the cab about 1.83 m); thick rocker panels and the high ground clearance visible under the body; the rear bed with low sides and the canvas top over it. Compare your side and front renders with the sheet and match the outline. Keep the contract of the previous version (node names, pivots, Paint material factor, paints in nodes.json, game weight). Start from the previous build script and change what the critique names; deliver the same files." Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/humvee-troop-v2/