Build realistic near-future military space interceptor (hard science fiction, real spaceflight engineering): a slim armoured fuselage with a two-seat tandem cockpit under a small faceted armoured canopy, one big fusion main engine with a bell nozzle at the rear, four RCS thruster quads, folding heat-radiator panels along the sides, a nose railgun barrel, sensor blisters, cylindrical propellant tanks; no wings (there is no air in space) (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/interceptor-hardsf-v1/