Video game spacecraft design turnaround plate, photorealistic CG concept art, on a plain light grey background. A realistic near-future military space interceptor (hard science fiction, real spaceflight engineering): a slim armoured fuselage with a two-seat tandem cockpit under a small faceted armoured canopy, one big fusion main engine with a bell nozzle at the rear, four RCS thruster quads, folding heat-radiator panels along the sides, a nose railgun barrel, sensor blisters, cylindrical propellant tanks; no wings (there is no air in space). Original design, not from any film, series, anime or game. No logos, no insignia, no flags, no text markings, no numbers on the craft. Real size 16.0 m long, 6.5 m wide, 4.2 m high. Layout: big orthographic side view across the top, front view, rear view and top view below, and a 3/4 front hero view; callouts naming the main parts and dimensions in metres; material swatches (hull paint, bare metal, heat-scorched metal, glass, engine glow). Rich believable construction detail: panel lines, hatches, thrusters, vents, light wear. No other text.