Build open-top two-seat sports hover car: a sleek low wedge body with sculpted flanks and a raised rear deck, a low wraparound windscreen, two seats side by side, a steering yoke, twin turbine engines faired INTO the rear flanks with glowing exhaust rings (no engines on top), a small rear spoiler fin, four repulsor glow pads under the body, chrome trim (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/landspeeder-v1/