Made an original-design modern endurance prototype hypercar (5.00m x 2.00m x 1.15m, wheelbase 3.05m) with faceted bodywork, deep carbon side intakes, closed cockpit, shark fin, dual-element rear wing, slick tyres on 10-spoke Y-split rims, and full race interior.
Triangle count: 89,366 triangles across 6 mesh nodes (Body, Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR, SteeringWheel) and 8 empty sockets; GLB size 3.34 MB.
Materials (7): Paint (neutral baked texture + clearcoat + baseColorFactor [0.03, 0.03, 0.035]), Carbon, Rubber, Metal, Interior, Glass (alpha BLEND), Lamps (emissive).
Texture sizes: Paint & Carbon 1024x1024 base/normal + 512x512 ORM; Rubber, Metal & Interior 512x512 base/normal/ORM; Glass & Lamps 128x128.
Poly Haven CC0 texture IDs used: metal_plate_02, fabric_pattern_07, rubber_tiles, fabric_leather_02, rusty_metal_03 (https://polyhaven.com/license).
Differences from reference: original twin-blade 4-projector LED headlight clusters, original dual-channel vented nose hood, kinked side window line, original stepped rear LED light bar, and unbranded slick tyres.
