Build original-design modern endurance prototype (hypercar class): angular faceted bodywork, a flat wide nose with narrow horizontal LED slits, a closed cockpit in the middle of a low wide body, a shark fin running from the roof to the rear wing, a full-width rear light bar, big rear wing, front splitter, deep side intakes, slick tyres on race rims, slim LED headlight clusters (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/le-mans-prototype-g4-v1/