root agent idle; waiting up to 30m0s for 1 background task(s)
Launched the first full build, texture bake, GLB export, and Cycles render pass on `gex44` (`build_le-mans-prototype-g4.py`). Waiting for the background job to finish before pulling back the renders and inspecting them.
Running Pass 2 of `build_le-mans-prototype-g4.py` on `gex44` with open wheel-arch liners, polar-sculpted fenders, forward-jutting roof scoop, diagonal side-intake facet geometry, and wider 3/4 camera framing. Waiting for completion.
Running Pass 3 of `build_le-mans-prototype-g4.py` on `gex44` with recessed LED headlights, full-length exposed carbon shark fin, refined splitter winglets, deeper carbon/rubber material contrast, and aligned rear diffuser profile. Waiting for completion.
0. **Blocked on you**: nothing.
1. **What you changed**: Built the original-design modern endurance prototype hypercar (`le-mans-prototype-g4.glb`) from scratch in Blender 5.2 via [build_le-mans-prototype-g4.py](file:///tmp/agy-author/le-mans-prototype-g4-v1/build_le-mans-prototype-g4.py), complete with Cycles-baked Poly Haven CC0 textures, faceted bodywork, deep carbon side intakes, closed cockpit and interior, shark fin, rear wing, slick tyres on 10-spoke Y-split race rims with brake discs and calipers, and all required Forge Garage v2 mesh and empty nodes.
2. **How you know it works**: Executed a clean headless Blender 5.2 build on `gex44` (`89,366` triangles, `3.34 MB` GLB, bounding box `2.00 m x 1.15 m x 5.00 m`, wheelbase `3.05 m`) and visually inspected the resulting renders in [final.png](file:///tmp/agy-author/le-mans-prototype-g4-v1/final.png), [side.png](file:///tmp/agy-author/le-mans-prototype-g4-v1/side.png), [clay.png](file:///tmp/agy-author/le-mans-prototype-g4-v1/clay.png), and the 6-colour recolour proof in [paints.png](file:///tmp/agy-author/le-mans-prototype-g4-v1/paints.png), alongside metadata in [nodes.json](file:///tmp/agy-author/le-mans-prototype-g4-v1/nodes.json) and [NOTES.md](file:///tmp/agy-author/le-mans-prototype-g4-v1/NOTES.md).
3. **What would break if you were wrong**: If the `Paint` material baked colour instead of neutral detail or omitted `baseColorFactor`, runtime vehicle recolouring would fail; re-running [build_le-mans-prototype-g4.py](file:///tmp/agy-author/le-mans-prototype-g4-v1/build_le-mans-prototype-g4.py) regenerates the GLB and textures cleanly.
4. **What you did NOT do**: Did not add any brand logos, sponsor decals, race numbers, or tyre lettering per the race car and original-design rules.
