root agent idle; waiting up to 30m0s for 1 background task(s)
Running the initial Blender 5.2 build, texture bake, GLB export, and Cycles render pass on `gex44`. Waiting for the job to complete before inspecting the renders.
Running the updated Blender 5.2 build, Cycles bake, GLB export, and render suite on `gex44` now. Waiting for completion.
Running the refined Blender 5.2 build on `gex44` (smooth aerospace paint texture, exact `sheet.jpg` longitudinal stations and aspect ratio, circularized porthole cutouts, and visible blue engine glow). Waiting for completion.
Running the iteration 3 build and Cycles render pass on `gex44` now. Waiting for completion.
0. **Blocked on you**: nothing.
1. **What you changed**: Built the twelve-person sci-fi rescue lifeboat asset ([lifeboat-pod.glb](file:///tmp/agy-author/lifeboat-pod-v1/lifeboat-pod.glb), 5.86 MB, 35,860 triangles, 9.0 m long by 4.0 m wide) from a single reproducible Blender 5.2 build script ([build_lifeboat-pod.py](file:///tmp/agy-author/lifeboat-pod-v1/build_lifeboat-pod.py)) with baked Poly Haven textures, an articulated dorsal docking hatch, 10 porthole windows over a 3D cabin interior, a dorsal strobe beacon, swept stabiliser fins, four rear rocket nozzles, and full metadata ([nodes.json](file:///tmp/agy-author/lifeboat-pod-v1/nodes.json), [NOTES.md](file:///tmp/agy-author/lifeboat-pod-v1/NOTES.md)).
2. **How you know it works**: Ran a clean headless Blender 5.2 build on `gex44` (completed at 23:06 CEST) and visually inspected the generated Cycles renders ([final.png](file:///tmp/agy-author/lifeboat-pod-v1/final.png), [side.png](file:///tmp/agy-author/lifeboat-pod-v1/side.png), [clay.png](file:///tmp/agy-author/lifeboat-pod-v1/clay.png), [paints.png](file:///tmp/agy-author/lifeboat-pod-v1/paints.png)), plus a 30-degree hatch articulation test render confirming the `Hatch` pivots cleanly on its forward hinge and the `Paint` material recolours across all six faction colours without affecting the white panels, bare metal, glass, or engine glow.
3. **What would break if you were wrong**: If the glTF axis mapping or hatch pivot were wrong, the lifeboat would face the wrong way or the hatch would detach when opened in a game engine; to undo or adjust, edit [build_lifeboat-pod.py](file:///tmp/agy-author/lifeboat-pod-v1/build_lifeboat-pod.py) and re-run it on `gex44` to regenerate [lifeboat-pod.glb](file:///tmp/agy-author/lifeboat-pod-v1/lifeboat-pod.glb).
4. **What you did NOT do**: Did not add exterior text, numbers, or faction decals (per the game faction contract), and did not test the exported GLB inside an external game engine runtime.
