# Delivery review

The kit contains all 29 requested atom masters and all 14 named shelf materials. No gutters, well, or generated whole-house wall atoms are included. The facade in `assembly_check.png` is a separate compatibility fixture that uses the kit and generated straight framing, infill and wall cuts.

Strict GLB auditing and independent manifest validation check identity master transforms, finite attributes, nondegenerate triangles, required UV/tangent attributes, exact material binding names, per-atom ceilings, child pivots and dimensional contracts. `validation.json` contains the individual results. The audit records intentional duplicate casement primitives between the timber-wall and stone-wall window variants; their moving windows are the same design, as requested. Plain-tile overlap is checked at the requested 100 mm gauge, including baked strip jitter.

Actual Three.js loading, material replacement and moving-child open/close tests are recorded in `runtime_check.json`. Screenshots cover closed/open windows, doors and shop counter, individual details and a rear clay dormer view. All timings are from Chromium SwiftShader and are not a game-device benchmark.

An independent Gemini visual critic reviewed the initial and revised GLB renders against the supplied reference. The revised review returned ACCEPT. It noted two small remaining aesthetic limitations: the dormer eave termination is simple, and the ridge mortar could show more aggregate at extreme close-up. The source and evidence are retained in `critic_01.log` and `critic_02.log` in the working directory.

The final assembly pass replaced the initial fieldstone scan with a smaller, coursed wall scan. Wall and plaster Height maps are supplied for assembler displacement; the flat generated wall fixture uses normal maps only. Glass is deliberately opaque and smoky. Door and sign paint remain light neutral for tinting.
