Build a KIT of six realistic late-medieval French town houses (Dinan / Vitré / Rouen / Troyes) as one glTF, for Forge's procedural towns. Look at sheet_a.jpg (house 1 merchant, house 2 shop), sheet_b.jpg (house 3 tavern, house 4 stone tower house) and sheet_c.jpg (house 5 joiner's workshop, house 6 bakery) with your image tool first. Match their look, detail and AGE: this kit replaces cheap procedural houses that the operator called "all the same, cheap roofs". The bar is our earlier Breton house (../breton-stone-house-v2/final.png + build_breton-stone-house.py: read both, reuse its methods). The sheets' dimension callouts are wrong: use the sizes below. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/medieval-hero-houses-v1/