INFO gpu_gate: gpu slot acquired by blender (pid 404396, 6000 MiB, batch)
00:00.417  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/fal-author/medieval-hero-houses-v1/build_kit.py:65: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name);m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
BAKED Oak
HOUSE_COMPLETE 1 69990
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
00:09:54 | INFO: Starting glTF 2.0 export
00:09:54 | INFO: Extracting primitive: House_merchant_Glass
00:09:54 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:54 | INFO: Primitives created: 1
00:09:54 | INFO: Extracting primitive: House_merchant_Granite
00:09:54 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:54 | INFO: Primitives created: 1
00:09:54 | INFO: Extracting primitive: House_merchant_Iron
00:09:54 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:54 | INFO: Primitives created: 1
00:09:54 | INFO: Extracting primitive: House_merchant_Oak
00:09:54 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:54 | INFO: Primitives created: 1
00:09:54 | INFO: Extracting primitive: House_merchant_Plaster
00:09:54 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Rubble
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Slate
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Finished glTF 2.0 export in 0.1996753215789795 s

EXPORTED 1 houses 69990 triangles 7165464 bytes
HOUSE_COMPLETE 2 41248
00:09:55 | INFO: Starting glTF 2.0 export
00:09:55 | INFO: Extracting primitive: House_merchant_Glass
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Granite
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Iron
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Oak
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Plaster
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Rubble
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_merchant_Slate
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Brick
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Glass
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Granite
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Iron
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Oak
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Plaster
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Rubble
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Extracting primitive: House_shop_Tile
00:09:55 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:55 | INFO: Primitives created: 1
00:09:55 | INFO: Finished glTF 2.0 export in 0.16997361183166504 s

EXPORTED 2 houses 111238 triangles 10941760 bytes
HOUSE_COMPLETE 3 58212
00:09:56 | INFO: Starting glTF 2.0 export
00:09:56 | INFO: Extracting primitive: House_merchant_Glass
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_merchant_Granite
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_merchant_Iron
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_merchant_Oak
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_merchant_Plaster
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_merchant_Rubble
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_merchant_Slate
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Brick
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Glass
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Granite
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Iron
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Oak
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Plaster
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Rubble
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_shop_Tile
00:09:56 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Brick
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Glass
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Granite
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Iron
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Oak
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Plaster
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Rubble
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Extracting primitive: House_tavern_Tile
00:09:56 | INFO: Primitives created: 1
00:09:56 | INFO: Finished glTF 2.0 export in 0.22433710098266602 s

EXPORTED 3 houses 169450 triangles 15451088 bytes
HOUSE_COMPLETE 5 33380
00:09:57 | INFO: Starting glTF 2.0 export
00:09:57 | INFO: Extracting primitive: House_joiner_Glass
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_joiner_Granite
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_joiner_Iron
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_joiner_Oak
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_joiner_Plaster
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_joiner_Rubble
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_joiner_Tile
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Glass
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Granite
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Iron
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Oak
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Plaster
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Rubble
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_merchant_Slate
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Brick
00:09:57 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Glass
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Granite
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Iron
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Oak
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Plaster
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Rubble
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_shop_Tile
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Brick
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Glass
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Granite
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Iron
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Oak
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Plaster
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Rubble
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Extracting primitive: House_tavern_Tile
00:09:57 | INFO: Primitives created: 1
00:09:57 | INFO: Finished glTF 2.0 export in 0.2666950225830078 s

EXPORTED 4 houses 202830 triangles 18132712 bytes
HOUSE_COMPLETE 4 45780
00:09:58 | INFO: Starting glTF 2.0 export
00:09:58 | INFO: Extracting primitive: House_joiner_Glass
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Granite
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Iron
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Oak
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Plaster
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Rubble
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Tile
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Glass
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Granite
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Iron
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Oak
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Plaster
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Rubble
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Slate
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Brick
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Glass
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Granite
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Iron
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Oak
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Plaster
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Rubble
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_shop_Tile
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Brick
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Glass
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Granite
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Iron
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Oak
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Plaster
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Rubble
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tavern_Tile
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Glass
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Granite
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Iron
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Oak
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Rubble
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Slate
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_tower_Tile
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Finished glTF 2.0 export in 0.3088231086730957 s

EXPORTED 5 houses 248610 triangles 21553476 bytes
HOUSE_COMPLETE 6 36814
00:09:58 | INFO: Starting glTF 2.0 export
00:09:58 | INFO: Extracting primitive: House_bakery_Brick
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Glass
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Granite
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Iron
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Oak
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Plaster
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Rubble
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_bakery_Tile
00:09:58 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Glass
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Granite
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Iron
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Oak
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Plaster
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Rubble
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_joiner_Tile
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Glass
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Granite
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Iron
00:09:58 | INFO: Primitives created: 1
00:09:58 | INFO: Extracting primitive: House_merchant_Oak
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_merchant_Plaster
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_merchant_Rubble
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_merchant_Slate
00:09:59 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Brick
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Glass
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Granite
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Iron
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Oak
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Plaster
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Rubble
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_shop_Tile
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Brick
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Glass
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Granite
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Iron
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Oak
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Plaster
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Rubble
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tavern_Tile
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Glass
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Granite
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Iron
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Oak
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Rubble
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Slate
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Extracting primitive: House_tower_Tile
00:09:59 | INFO: Primitives created: 1
00:09:59 | INFO: Finished glTF 2.0 export in 0.3396725654602051 s

EXPORTED 6 houses 285424 triangles 24507856 bytes
00:09:59 | INFO: Data are loaded, start creating Blender stuff
00:09:59 | INFO: Blender create Mesh node House_bakery_Brick
00:09:59 | INFO: Blender create Mesh node House_bakery_Glass
00:09:59 | INFO: Blender create Mesh node House_bakery_Granite
00:09:59 | INFO: Blender create Mesh node House_bakery_Iron
00:09:59 | INFO: Blender create Mesh node House_bakery_Oak
00:09:59 | INFO: Blender create Mesh node House_bakery_Plaster
00:09:59 | INFO: Blender create Mesh node House_bakery_Rubble
00:09:59 | INFO: Blender create Mesh node House_bakery_Tile
00:09:59 | INFO: Blender create Mesh node House_joiner_Glass
00:09:59 | INFO: Blender create Mesh node House_joiner_Granite
00:09:59 | INFO: Blender create Mesh node House_joiner_Iron
00:09:59 | INFO: Blender create Mesh node House_joiner_Oak
00:09:59 | INFO: Blender create Mesh node House_joiner_Plaster
00:09:59 | INFO: Blender create Mesh node House_joiner_Rubble
00:09:59 | INFO: Blender create Mesh node House_joiner_Tile
00:09:59 | INFO: Blender create Mesh node House_merchant_Glass
00:09:59 | INFO: Blender create Mesh node House_merchant_Granite
00:09:59 | INFO: Blender create Mesh node House_merchant_Iron
00:09:59 | INFO: Blender create Mesh node House_merchant_Oak
00:09:59 | INFO: Blender create Mesh node House_merchant_Plaster
00:09:59 | INFO: Blender create Mesh node House_merchant_Rubble
00:09:59 | INFO: Blender create Mesh node House_merchant_Slate
00:09:59 | INFO: Blender create Mesh node House_shop_Brick
00:09:59 | INFO: Blender create Mesh node House_shop_Glass
00:09:59 | INFO: Blender create Mesh node House_shop_Granite
00:09:59 | INFO: Blender create Mesh node House_shop_Iron
00:09:59 | INFO: Blender create Mesh node House_shop_Oak
00:09:59 | INFO: Blender create Mesh node House_shop_Plaster
00:09:59 | INFO: Blender create Mesh node House_shop_Rubble
00:09:59 | INFO: Blender create Mesh node House_shop_Tile
00:09:59 | INFO: Blender create Mesh node House_tavern_Brick
00:09:59 | INFO: Blender create Mesh node House_tavern_Glass
00:09:59 | INFO: Blender create Mesh node House_tavern_Granite
00:09:59 | INFO: Blender create Mesh node House_tavern_Iron
00:09:59 | INFO: Blender create Mesh node House_tavern_Oak
00:09:59 | INFO: Blender create Mesh node House_tavern_Plaster
00:09:59 | INFO: Blender create Mesh node House_tavern_Rubble
00:09:59 | INFO: Blender create Mesh node House_tavern_Tile
00:10:00 | INFO: Blender create Mesh node House_tower_Glass
00:10:00 | INFO: Blender create Mesh node House_tower_Granite
00:10:00 | INFO: Blender create Mesh node House_tower_Iron
00:10:00 | INFO: Blender create Mesh node House_tower_Oak
00:10:00 | INFO: Blender create Mesh node House_tower_Rubble
00:10:00 | INFO: Blender create Mesh node House_tower_Slate
00:10:00 | INFO: Blender create Mesh node House_tower_Tile
00:10:00 | INFO: glTF import finished in 0.84s
/root/fal-author/medieval-hero-houses-v1/build_kit.py:893: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  sc.world.use_nodes=True;bg=sc.world.node_tree.nodes.get('Background');bg.inputs[0].default_value=(.72,.78,.86,1);bg.inputs[1].default_value=.55
00:13.913  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_1.png'
00:21.067  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/detail_merchant.png'
00:27.836  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_1.png'
00:34.681  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_2.png'
00:41.612  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/detail_shop_roof.png'
00:48.346  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_2.png'
00:55.166  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_3.png'
01:02.020  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_3.png'
01:08.793  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_5.png'
01:15.607  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_5.png'
01:22.304  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_4.png'
01:29.012  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_4.png'
01:35.863  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_6.png'
01:42.719  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_6.png'
01:49.771  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/lineup.png'
/root/fal-author/medieval-hero-houses-v1/build_kit.py:922: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('STUDIO_CLAY');clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.48,.48,.48,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.82
01:56.925  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/clay_lineup.png'
RENDERS_COMPLETE
BUILD_COMPLETE

Blender quit
