{"t": "2026-10-08T21:30:11Z", "tool": "nbpro", "model": "gemini-3-pro-image", "out": "sheet_c.png", "sha256": "b03c74b5fcd4d10e00f8a761b6cd4c1cef2708c1a2976ab2ee0c73f2cca6f50d", "prompt": "Video game asset design turnaround plate, photorealistic, plain light grey background. Two different houses of a late-medieval French town (Dinan, Vitr\u00e9, Rouen, Troyes), each shown as a big straight FRONT view, a straight SIDE view, a BACK view and a 3/4 hero view, callouts naming the parts with dimensions in metres, material swatches (granite, oak beams, lime plaster, clay tiles, slate). Both are ROW houses: their side walls are plain party walls (they stand wall to wall with neighbours). Ground floor on a low granite plinth. Rich real-world detail and believable age: slightly leaning timbers, sagging ridge, stained plaster, moss on tiles, worn steps, weathered oak. No text other than callouts, no people, no brands. House 5: a craftsman's house (joiner), 7 m wide, 2 storeys plus attic, eaves to the street, timber workshop ground floor with wide plank shutters hinged up, a workbench and planks inside, one jettied half-timber storey with whitewashed infill, dormer, tile roof. House 6: a bakery, 6 m wide, 2 storeys, gable to the street, rubble stone and lime plaster, a round stone bread oven bulging out of the front wall with its own small tile roof, a hatch counter, flour sacks, smoke-stained chimney.", "aspect": "16:9", "size": "2K", "secs": 44.5, "refs": [], "cost_usd_est": 0.14} {"t": "2026-10-08T21:30:13Z", "tool": "nbpro", "model": "gemini-3-pro-image", "out": "sheet_a.png", "sha256": "48cab44cc48087ae72c22dc9d62a5f2b75fa3a2f9d07e5b347ccbae008bbaae9", "prompt": "Video game asset design turnaround plate, photorealistic, plain light grey background. Two different houses of a late-medieval French town (Dinan, Vitr\u00e9, Rouen, Troyes), each shown as a big straight FRONT view, a straight SIDE view, a BACK view and a 3/4 hero view, callouts naming the parts with dimensions in metres, material swatches (granite, oak beams, lime plaster, clay tiles, slate). Both are ROW houses: their side walls are plain party walls (they stand wall to wall with neighbours). Ground floor on a low granite plinth. Rich real-world detail and believable age: slightly leaning timbers, sagging ridge, stained plaster, moss on tiles, worn steps, weathered oak. No text other than callouts, no people, no brands. House 1: a rich merchant's corner house on the market square, 8 m wide, 4 storeys, granite ground floor with a pointed-arch shop door and a stone counter, three jettied half-timber upper storeys on carved oak corbels, leaded windows, steep gable to the street with a carved bargeboard and finial, two gabled dormers. House 2: a burgher's house with an open shop front, 6 m wide, 3 storeys, eaves to the street, the ground floor shop has a wide opening with a folding wooden counter shutter let down as a display table, dark oak frame with ochre plaster infill and diagonal braces, jettied upper floors, small dormer, brick chimney.", "aspect": "16:9", "size": "2K", "secs": 47.2, "refs": [], "cost_usd_est": 0.14} {"t": "2026-10-08T21:30:14Z", "tool": "nbpro", "model": "gemini-3-pro-image", "out": "sheet_b.png", "sha256": "5bd9f8f122518572bdf6e4df1c796735e9da3dd20773e3d7cfb511b132f88019", "prompt": "Video game asset design turnaround plate, photorealistic, plain light grey background. Two different houses of a late-medieval French town (Dinan, Vitr\u00e9, Rouen, Troyes), each shown as a big straight FRONT view, a straight SIDE view, a BACK view and a 3/4 hero view, callouts naming the parts with dimensions in metres, material swatches (granite, oak beams, lime plaster, clay tiles, slate). Both are ROW houses: their side walls are plain party walls (they stand wall to wall with neighbours). Ground floor on a low granite plinth. Rich real-world detail and believable age: slightly leaning timbers, sagging ridge, stained plaster, moss on tiles, worn steps, weathered oak. No text other than callouts, no people, no brands. House 3: a tavern / inn, 10 m wide, 3 storeys, stone ground floor with a big round-arched cart entrance and a studded oak door beside it, two half-timber upper storeys with many small windows, a large wrought-iron hanging sign bracket with a painted board, a lantern, a bench and barrels at the door. House 4: a narrow tall stone tower house, 5 m wide, 4 storeys, dressed granite with rubble infill, small deep windows with stone mullions, an oriel window on the second floor, steep slate roof, tall stone chimney.", "aspect": "16:9", "size": "2K", "secs": 48.0, "refs": [], "cost_usd_est": 0.14}