INFO gpu_gate: gpu slot acquired by blender (pid 413937, 6000 MiB, batch)
00:00.413  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/fal-author/medieval-hero-houses-v1/build_kit.py:65: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name);m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
HOUSE_COMPLETE 1 69990
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
00:12:30 | INFO: Starting glTF 2.0 export
00:12:30 | INFO: Extracting primitive: House_merchant_Glass
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Extracting primitive: House_merchant_Granite
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Extracting primitive: House_merchant_Iron
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Extracting primitive: House_merchant_Oak
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Extracting primitive: House_merchant_Plaster
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Extracting primitive: House_merchant_Rubble
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Extracting primitive: House_merchant_Slate
00:12:30 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:30 | INFO: Primitives created: 1
00:12:30 | INFO: Finished glTF 2.0 export in 0.1984565258026123 s

EXPORTED 1 houses 69990 triangles 7165464 bytes
HOUSE_COMPLETE 2 41248
00:12:31 | INFO: Starting glTF 2.0 export
00:12:31 | INFO: Extracting primitive: House_merchant_Glass
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_merchant_Granite
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_merchant_Iron
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_merchant_Oak
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_merchant_Plaster
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_merchant_Rubble
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_merchant_Slate
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Brick
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Glass
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Granite
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Iron
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Oak
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Plaster
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Rubble
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Extracting primitive: House_shop_Tile
00:12:31 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:31 | INFO: Primitives created: 1
00:12:31 | INFO: Finished glTF 2.0 export in 0.17162752151489258 s

EXPORTED 2 houses 111238 triangles 10941760 bytes
HOUSE_COMPLETE 3 58212
00:12:32 | INFO: Starting glTF 2.0 export
00:12:32 | INFO: Extracting primitive: House_merchant_Glass
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Granite
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Iron
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Oak
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Plaster
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Rubble
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Slate
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Brick
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Glass
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Granite
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Iron
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Oak
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Plaster
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Rubble
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Tile
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Brick
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Glass
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Granite
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Iron
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Oak
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Plaster
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Rubble
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Tile
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Finished glTF 2.0 export in 0.22365021705627441 s

EXPORTED 3 houses 169450 triangles 15451088 bytes
HOUSE_COMPLETE 5 33380
00:12:32 | INFO: Starting glTF 2.0 export
00:12:32 | INFO: Extracting primitive: House_joiner_Glass
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_joiner_Granite
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_joiner_Iron
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_joiner_Oak
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_joiner_Plaster
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_joiner_Rubble
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_joiner_Tile
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Glass
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Granite
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Iron
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Oak
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Plaster
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Rubble
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_merchant_Slate
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Brick
00:12:32 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Glass
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Granite
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Iron
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Oak
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Plaster
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Rubble
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_shop_Tile
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Brick
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Glass
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Granite
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Iron
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Oak
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Plaster
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Rubble
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Extracting primitive: House_tavern_Tile
00:12:32 | INFO: Primitives created: 1
00:12:32 | INFO: Finished glTF 2.0 export in 0.27080321311950684 s

EXPORTED 4 houses 202830 triangles 18132712 bytes
HOUSE_COMPLETE 4 45780
00:12:33 | INFO: Starting glTF 2.0 export
00:12:33 | INFO: Extracting primitive: House_joiner_Glass
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_joiner_Granite
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_joiner_Iron
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_joiner_Oak
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_joiner_Plaster
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_joiner_Rubble
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_joiner_Tile
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Glass
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Granite
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Iron
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Oak
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Plaster
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Rubble
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_merchant_Slate
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Brick
00:12:33 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Glass
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Granite
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Iron
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Oak
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Plaster
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Rubble
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_shop_Tile
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Brick
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Glass
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Granite
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Iron
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Oak
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Plaster
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Rubble
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tavern_Tile
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Glass
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Granite
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Iron
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Oak
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Rubble
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Slate
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Extracting primitive: House_tower_Tile
00:12:33 | INFO: Primitives created: 1
00:12:33 | INFO: Finished glTF 2.0 export in 0.3180878162384033 s

EXPORTED 5 houses 248610 triangles 21553476 bytes
HOUSE_COMPLETE 6 36814
00:12:34 | INFO: Starting glTF 2.0 export
00:12:34 | INFO: Extracting primitive: House_bakery_Brick
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Glass
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Granite
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Iron
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Oak
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Plaster
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Rubble
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_bakery_Tile
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Glass
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Granite
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Iron
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Oak
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Plaster
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Rubble
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_joiner_Tile
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Glass
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Granite
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Iron
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Oak
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Plaster
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Rubble
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_merchant_Slate
00:12:34 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Brick
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Glass
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Granite
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Iron
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Oak
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Plaster
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Rubble
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_shop_Tile
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Brick
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Glass
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Granite
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Iron
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Oak
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Plaster
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Rubble
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tavern_Tile
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Glass
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Granite
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Iron
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Oak
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Rubble
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Slate
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Extracting primitive: House_tower_Tile
00:12:34 | INFO: Primitives created: 1
00:12:34 | INFO: Finished glTF 2.0 export in 0.34821486473083496 s

EXPORTED 6 houses 285424 triangles 24507856 bytes
BUILD_COMPLETE
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)

Blender quit
