INFO gpu_gate: gpu slot acquired by blender (pid 519099, 6000 MiB, batch)
00:00.427  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/fal-author/medieval-hero-houses-v1/build_kit.py:66: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name);m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
HOUSE_COMPLETE 1 69742
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
00:42:06 | INFO: Starting glTF 2.0 export
00:42:06 | INFO: Extracting primitive: House_merchant_Glass
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_Granite
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_Iron
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_Oak
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_Plaster
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_Rubble
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_Slate
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Extracting primitive: House_merchant_WindowGlass
00:42:06 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:06 | INFO: Primitives created: 1
00:42:06 | INFO: Finished glTF 2.0 export in 0.17735028266906738 s

EXPORTED 1 houses 69742 triangles 6785856 bytes
HOUSE_COMPLETE 2 48870
00:42:07 | INFO: Starting glTF 2.0 export
00:42:07 | INFO: Extracting primitive: House_merchant_Glass
00:42:07 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:07 | INFO: Primitives created: 1
00:42:07 | INFO: Extracting primitive: House_merchant_Granite
00:42:07 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:07 | INFO: Primitives created: 1
00:42:07 | INFO: Extracting primitive: House_merchant_Iron
00:42:07 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:07 | INFO: Primitives created: 1
00:42:07 | INFO: Extracting primitive: House_merchant_Oak
00:42:07 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:07 | INFO: Primitives created: 1
00:42:07 | INFO: Extracting primitive: House_merchant_Plaster
00:42:07 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_merchant_Rubble
00:42:08 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_merchant_Slate
00:42:08 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_merchant_WindowGlass
00:42:08 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Brick
00:42:08 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Glass
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Granite
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Iron
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Oak
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Plaster
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Rubble
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_Tile
00:42:08 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Extracting primitive: House_shop_WindowGlass
00:42:08 | INFO: Primitives created: 1
00:42:08 | INFO: Finished glTF 2.0 export in 0.22069358825683594 s

EXPORTED 2 houses 118612 triangles 10756376 bytes
HOUSE_COMPLETE 3 59004
00:42:09 | INFO: Starting glTF 2.0 export
00:42:09 | INFO: Extracting primitive: House_merchant_Glass
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_Granite
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_Iron
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_Oak
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_Plaster
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_Rubble
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_Slate
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_merchant_WindowGlass
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Brick
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Glass
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Granite
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Iron
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Oak
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Plaster
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Rubble
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_Tile
00:42:09 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_shop_WindowGlass
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Brick
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Glass
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Granite
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Iron
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Oak
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Plaster
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Rubble
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_Tile
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Extracting primitive: House_tavern_WindowGlass
00:42:09 | INFO: Primitives created: 1
00:42:09 | INFO: Finished glTF 2.0 export in 0.2767977714538574 s

EXPORTED 3 houses 177616 triangles 14922360 bytes
HOUSE_COMPLETE 5 38400
00:42:10 | INFO: Starting glTF 2.0 export
00:42:10 | INFO: Extracting primitive: House_joiner_Glass
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_Granite
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_Iron
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_Oak
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_Plaster
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_Rubble
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_Tile
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_joiner_WindowGlass
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Glass
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Granite
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Iron
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Oak
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Plaster
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Rubble
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_Slate
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_merchant_WindowGlass
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Brick
00:42:10 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Glass
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Granite
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Iron
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Oak
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Plaster
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Rubble
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_Tile
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_shop_WindowGlass
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Brick
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Glass
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Granite
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Iron
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Oak
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Plaster
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Rubble
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_Tile
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Extracting primitive: House_tavern_WindowGlass
00:42:10 | INFO: Primitives created: 1
00:42:10 | INFO: Finished glTF 2.0 export in 0.2918436527252197 s

EXPORTED 4 houses 216016 triangles 17736204 bytes
HOUSE_COMPLETE 4 44177
00:42:11 | INFO: Starting glTF 2.0 export
00:42:11 | INFO: Extracting primitive: House_joiner_Glass
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_Granite
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_Iron
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_Oak
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_Plaster
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_Rubble
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_Tile
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_joiner_WindowGlass
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Glass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Granite
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Iron
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Oak
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Plaster
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Rubble
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_Slate
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_merchant_WindowGlass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Brick
00:42:11 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Glass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Granite
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Iron
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Oak
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Plaster
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Rubble
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_Tile
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_shop_WindowGlass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Brick
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Glass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Granite
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Iron
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Oak
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Plaster
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Rubble
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_Tile
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tavern_WindowGlass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Glass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Granite
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Iron
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Oak
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Rubble
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Slate
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_Tile
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Extracting primitive: House_tower_WindowGlass
00:42:11 | INFO: Primitives created: 1
00:42:11 | INFO: Finished glTF 2.0 export in 0.34617018699645996 s

EXPORTED 5 houses 260193 triangles 20822920 bytes
HOUSE_COMPLETE 6 40226
00:42:12 | INFO: Starting glTF 2.0 export
00:42:12 | INFO: Extracting primitive: House_bakery_Brick
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Glass
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Granite
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Iron
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Oak
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Plaster
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Rubble
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_Tile
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_bakery_WindowGlass
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Glass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Granite
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Iron
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Oak
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Plaster
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Rubble
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_Tile
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_joiner_WindowGlass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_merchant_Glass
00:42:12 | INFO: Primitives created: 1
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00:42:12 | INFO: Extracting primitive: House_merchant_Iron
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00:42:12 | INFO: Extracting primitive: House_merchant_Oak
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00:42:12 | INFO: Extracting primitive: House_merchant_Plaster
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00:42:12 | INFO: Extracting primitive: House_merchant_Rubble
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00:42:12 | INFO: Extracting primitive: House_merchant_Slate
00:42:12 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_merchant_WindowGlass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Brick
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Glass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Granite
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Iron
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Oak
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Plaster
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Rubble
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_Tile
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_shop_WindowGlass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Brick
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Glass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Granite
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00:42:12 | INFO: Extracting primitive: House_tavern_Iron
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Oak
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Plaster
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Rubble
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_Tile
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tavern_WindowGlass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Glass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Granite
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Iron
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Oak
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Rubble
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Slate
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_Tile
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Extracting primitive: House_tower_WindowGlass
00:42:12 | INFO: Primitives created: 1
00:42:12 | INFO: Finished glTF 2.0 export in 0.3881070613861084 s

EXPORTED 6 houses 300419 triangles 23726432 bytes
00:42:12 | INFO: Data are loaded, start creating Blender stuff
00:42:12 | INFO: Blender create Mesh node House_bakery_Brick
00:42:13 | INFO: Blender create Mesh node House_bakery_Glass
00:42:13 | INFO: Blender create Mesh node House_bakery_Granite
00:42:13 | INFO: Blender create Mesh node House_bakery_Iron
00:42:13 | INFO: Blender create Mesh node House_bakery_Oak
00:42:13 | INFO: Blender create Mesh node House_bakery_Plaster
00:42:13 | INFO: Blender create Mesh node House_bakery_Rubble
00:42:13 | INFO: Blender create Mesh node House_bakery_Tile
00:42:13 | INFO: Blender create Mesh node House_bakery_WindowGlass
00:42:13 | INFO: Blender create Mesh node House_joiner_Glass
00:42:13 | INFO: Blender create Mesh node House_joiner_Granite
00:42:13 | INFO: Blender create Mesh node House_joiner_Iron
00:42:13 | INFO: Blender create Mesh node House_joiner_Oak
00:42:13 | INFO: Blender create Mesh node House_joiner_Plaster
00:42:13 | INFO: Blender create Mesh node House_joiner_Rubble
00:42:13 | INFO: Blender create Mesh node House_joiner_Tile
00:42:13 | INFO: Blender create Mesh node House_joiner_WindowGlass
00:42:13 | INFO: Blender create Mesh node House_merchant_Glass
00:42:13 | INFO: Blender create Mesh node House_merchant_Granite
00:42:13 | INFO: Blender create Mesh node House_merchant_Iron
00:42:13 | INFO: Blender create Mesh node House_merchant_Oak
00:42:13 | INFO: Blender create Mesh node House_merchant_Plaster
00:42:13 | INFO: Blender create Mesh node House_merchant_Rubble
00:42:13 | INFO: Blender create Mesh node House_merchant_Slate
00:42:13 | INFO: Blender create Mesh node House_merchant_WindowGlass
00:42:13 | INFO: Blender create Mesh node House_shop_Brick
00:42:13 | INFO: Blender create Mesh node House_shop_Glass
00:42:13 | INFO: Blender create Mesh node House_shop_Granite
00:42:13 | INFO: Blender create Mesh node House_shop_Iron
00:42:13 | INFO: Blender create Mesh node House_shop_Oak
00:42:13 | INFO: Blender create Mesh node House_shop_Plaster
00:42:13 | INFO: Blender create Mesh node House_shop_Rubble
00:42:13 | INFO: Blender create Mesh node House_shop_Tile
00:42:13 | INFO: Blender create Mesh node House_shop_WindowGlass
00:42:13 | INFO: Blender create Mesh node House_tavern_Brick
00:42:13 | INFO: Blender create Mesh node House_tavern_Glass
00:42:13 | INFO: Blender create Mesh node House_tavern_Granite
00:42:13 | INFO: Blender create Mesh node House_tavern_Iron
00:42:13 | INFO: Blender create Mesh node House_tavern_Oak
00:42:13 | INFO: Blender create Mesh node House_tavern_Plaster
00:42:13 | INFO: Blender create Mesh node House_tavern_Rubble
00:42:13 | INFO: Blender create Mesh node House_tavern_Tile
00:42:13 | INFO: Blender create Mesh node House_tavern_WindowGlass
00:42:13 | INFO: Blender create Mesh node House_tower_Glass
00:42:13 | INFO: Blender create Mesh node House_tower_Granite
00:42:13 | INFO: Blender create Mesh node House_tower_Iron
00:42:13 | INFO: Blender create Mesh node House_tower_Oak
00:42:13 | INFO: Blender create Mesh node House_tower_Rubble
00:42:13 | INFO: Blender create Mesh node House_tower_Slate
00:42:13 | INFO: Blender create Mesh node House_tower_Tile
00:42:13 | INFO: Blender create Mesh node House_tower_WindowGlass
00:42:13 | INFO: glTF import finished in 0.90s
/root/fal-author/medieval-hero-houses-v1/build_kit.py:1183: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  sc.world.use_nodes=True;bg=sc.world.node_tree.nodes.get('Background');bg.inputs[0].default_value=(.72,.78,.86,1);bg.inputs[1].default_value=.55
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
00:16.264  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_1.png'
00:25.063  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/detail_merchant.png'
00:32.360  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_1.png'
00:39.606  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_2.png'
00:47.149  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/detail_shop_roof.png'
00:53.983  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_2.png'
01:00.878  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_3.png'
01:07.754  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_3.png'
01:14.532  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_5.png'
01:21.314  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_5.png'
01:28.076  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_4.png'
01:34.944  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_4.png'
01:41.715  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_6.png'
01:48.545  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_6.png'
01:55.625  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/lineup.png'
/root/fal-author/medieval-hero-houses-v1/build_kit.py:1212: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('STUDIO_CLAY');clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.48,.48,.48,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.82
02:02.782  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/clay_lineup.png'
RENDERS_COMPLETE
BUILD_COMPLETE

Blender quit
