INFO gpu_gate: gpu slot acquired by blender (pid 308867, 6000 MiB, batch)
00:00.425  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/fal-author/medieval-hero-houses-v1/build_kit.py:65: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name);m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
BAKED Plaster
HOUSE_COMPLETE 1 77942
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
23:46:18 | INFO: Starting glTF 2.0 export
23:46:18 | INFO: Extracting primitive: House_merchant_Glass
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Extracting primitive: House_merchant_Granite
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Extracting primitive: House_merchant_Iron
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Extracting primitive: House_merchant_Oak
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Extracting primitive: House_merchant_Plaster
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Extracting primitive: House_merchant_Rubble
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Extracting primitive: House_merchant_Slate
23:46:18 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:18 | INFO: Primitives created: 1
23:46:18 | INFO: Finished glTF 2.0 export in 0.17683076858520508 s

EXPORTED 1 houses 77942 triangles 8905008 bytes
HOUSE_COMPLETE 2 45432
23:46:19 | INFO: Starting glTF 2.0 export
23:46:19 | INFO: Extracting primitive: House_merchant_Glass
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_merchant_Granite
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_merchant_Iron
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_merchant_Oak
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_merchant_Plaster
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_merchant_Rubble
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_merchant_Slate
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Brick
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Glass
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Granite
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Iron
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Oak
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Plaster
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Rubble
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Extracting primitive: House_shop_Tile
23:46:19 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:46:19 | INFO: Primitives created: 1
23:46:19 | INFO: Finished glTF 2.0 export in 0.19328880310058594 s

EXPORTED 2 houses 123374 triangles 14032556 bytes
23:46:19 | INFO: Data are loaded, start creating Blender stuff
23:46:19 | INFO: Blender create Mesh node House_merchant_Glass
23:46:19 | INFO: Blender create Mesh node House_merchant_Granite
23:46:19 | INFO: Blender create Mesh node House_merchant_Iron
23:46:19 | INFO: Blender create Mesh node House_merchant_Oak
23:46:19 | INFO: Blender create Mesh node House_merchant_Plaster
23:46:19 | INFO: Blender create Mesh node House_merchant_Rubble
23:46:19 | INFO: Blender create Mesh node House_merchant_Slate
23:46:19 | INFO: Blender create Mesh node House_shop_Brick
23:46:19 | INFO: Blender create Mesh node House_shop_Glass
23:46:19 | INFO: Blender create Mesh node House_shop_Granite
23:46:19 | INFO: Blender create Mesh node House_shop_Iron
23:46:19 | INFO: Blender create Mesh node House_shop_Oak
23:46:19 | INFO: Blender create Mesh node House_shop_Plaster
23:46:20 | INFO: Blender create Mesh node House_shop_Rubble
23:46:20 | INFO: Blender create Mesh node House_shop_Tile
23:46:20 | INFO: glTF import finished in 0.38s
/root/fal-author/medieval-hero-houses-v1/build_kit.py:796: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  sc.world.use_nodes=True;bg=sc.world.node_tree.nodes.get('Background');bg.inputs[0].default_value=(.72,.78,.86,1);bg.inputs[1].default_value=.55
00:10.698  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_1.png'
00:17.886  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_1.png'
00:25.016  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_2.png'
00:32.259  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_2.png'
00:39.386  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/lineup.png'
/root/fal-author/medieval-hero-houses-v1/build_kit.py:821: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('STUDIO_CLAY');clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.48,.48,.48,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.82
00:46.667  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/clay_lineup.png'
RENDERS_COMPLETE
BUILD_COMPLETE

Blender quit
