INFO gpu_gate: gpu slot acquired by blender (pid 353626, 6000 MiB, batch)
00:00.434  cycles           | WARNING HIPEW initialization failed: Error opening HIP dynamic library
/root/fal-author/medieval-hero-houses-v1/build_kit.py:65: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  m=bpy.data.materials.new(name);m.use_nodes=True;nt=m.node_tree;nt.nodes.clear()
Blender 5.2.0 LTS (hash fbe6228777e7 built 2026-07-14 01:32:04)
[INFO ] services.locationservice ...............: Not adding link to MakeHuman user data, since neither explicit path nor auto-discovery is set in preferences.
[INFO ] mpfb.init ..............................: Build info FROM_SOURCE
[INFO ] mpfb.init ..............................: Online access preference is not enabled. Not checking if MakeHuman is online.
[INFO ] mpfb.init ..............................: MPFB initialization has finished.
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
BAKED Oak
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
BAKED Plaster
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
Info: Baking map saved to internal image, save it externally or pack it
BAKED Tile
HOUSE_COMPLETE 1 70038
INFO Draco is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_draco_bridge.so
INFO MeshOptimizer is available, use library at /root/blender-spike/blender-5.2.0-linux-x64/5.2/scripts/addons_core/io_scene_gltf2/libbf_intern_meshopt_bridge.so
23:57:13 | INFO: Starting glTF 2.0 export
23:57:13 | INFO: Extracting primitive: House_merchant_Glass
23:57:13 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:13 | INFO: Primitives created: 1
23:57:13 | INFO: Extracting primitive: House_merchant_Granite
23:57:13 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:13 | INFO: Primitives created: 1
23:57:13 | INFO: Extracting primitive: House_merchant_Iron
23:57:13 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:13 | INFO: Primitives created: 1
23:57:13 | INFO: Extracting primitive: House_merchant_Oak
23:57:13 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Plaster
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Rubble
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Slate
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Finished glTF 2.0 export in 0.19246315956115723 s

EXPORTED 1 houses 70038 triangles 7078520 bytes
HOUSE_COMPLETE 2 41272
23:57:14 | INFO: Starting glTF 2.0 export
23:57:14 | INFO: Extracting primitive: House_merchant_Glass
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Granite
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Iron
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Oak
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Plaster
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Rubble
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_merchant_Slate
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Brick
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Glass
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Granite
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Iron
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Oak
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Plaster
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Rubble
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Extracting primitive: House_shop_Tile
23:57:14 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:14 | INFO: Primitives created: 1
23:57:14 | INFO: Finished glTF 2.0 export in 0.17047548294067383 s

EXPORTED 2 houses 111310 triangles 10897392 bytes
HOUSE_COMPLETE 3 58356
23:57:15 | INFO: Starting glTF 2.0 export
23:57:15 | INFO: Extracting primitive: House_merchant_Glass
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_merchant_Granite
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_merchant_Iron
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_merchant_Oak
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_merchant_Plaster
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_merchant_Rubble
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_merchant_Slate
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Brick
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Glass
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Granite
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Iron
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Oak
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Plaster
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Rubble
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_shop_Tile
23:57:15 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Brick
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Glass
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Granite
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Iron
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Oak
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Plaster
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Rubble
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Extracting primitive: House_tavern_Tile
23:57:15 | INFO: Primitives created: 1
23:57:15 | INFO: Finished glTF 2.0 export in 0.22777938842773438 s

EXPORTED 3 houses 169666 triangles 15414744 bytes
HOUSE_COMPLETE 5 35048
23:57:16 | INFO: Starting glTF 2.0 export
23:57:16 | INFO: Extracting primitive: House_joiner_Glass
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_joiner_Granite
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_joiner_Iron
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_joiner_Oak
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_joiner_Plaster
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_joiner_Rubble
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_joiner_Tile
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Glass
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Granite
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Iron
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Oak
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Plaster
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Rubble
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_merchant_Slate
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Brick
23:57:16 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Glass
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Granite
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Iron
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Oak
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Plaster
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Rubble
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_shop_Tile
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Brick
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Glass
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Granite
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Iron
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Oak
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Plaster
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Rubble
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Extracting primitive: House_tavern_Tile
23:57:16 | INFO: Primitives created: 1
23:57:16 | INFO: Finished glTF 2.0 export in 0.28307199478149414 s

EXPORTED 4 houses 204714 triangles 18237260 bytes
23:57:16 | INFO: Data are loaded, start creating Blender stuff
23:57:16 | INFO: Blender create Mesh node House_joiner_Glass
23:57:16 | INFO: Blender create Mesh node House_joiner_Granite
23:57:16 | INFO: Blender create Mesh node House_joiner_Iron
23:57:16 | INFO: Blender create Mesh node House_joiner_Oak
23:57:16 | INFO: Blender create Mesh node House_joiner_Plaster
23:57:16 | INFO: Blender create Mesh node House_joiner_Rubble
23:57:16 | INFO: Blender create Mesh node House_joiner_Tile
23:57:16 | INFO: Blender create Mesh node House_merchant_Glass
23:57:16 | INFO: Blender create Mesh node House_merchant_Granite
23:57:16 | INFO: Blender create Mesh node House_merchant_Iron
23:57:16 | INFO: Blender create Mesh node House_merchant_Oak
23:57:16 | INFO: Blender create Mesh node House_merchant_Plaster
23:57:16 | INFO: Blender create Mesh node House_merchant_Rubble
23:57:16 | INFO: Blender create Mesh node House_merchant_Slate
23:57:16 | INFO: Blender create Mesh node House_shop_Brick
23:57:16 | INFO: Blender create Mesh node House_shop_Glass
23:57:16 | INFO: Blender create Mesh node House_shop_Granite
23:57:16 | INFO: Blender create Mesh node House_shop_Iron
23:57:16 | INFO: Blender create Mesh node House_shop_Oak
23:57:16 | INFO: Blender create Mesh node House_shop_Plaster
23:57:17 | INFO: Blender create Mesh node House_shop_Rubble
23:57:17 | INFO: Blender create Mesh node House_shop_Tile
23:57:17 | INFO: Blender create Mesh node House_tavern_Brick
23:57:17 | INFO: Blender create Mesh node House_tavern_Glass
23:57:17 | INFO: Blender create Mesh node House_tavern_Granite
23:57:17 | INFO: Blender create Mesh node House_tavern_Iron
23:57:17 | INFO: Blender create Mesh node House_tavern_Oak
23:57:17 | INFO: Blender create Mesh node House_tavern_Plaster
23:57:17 | INFO: Blender create Mesh node House_tavern_Rubble
23:57:17 | INFO: Blender create Mesh node House_tavern_Tile
23:57:17 | INFO: glTF import finished in 0.59s
/root/fal-author/medieval-hero-houses-v1/build_kit.py:886: DeprecationWarning: 'World.use_nodes' is expected to be removed in Blender 6.0
  sc.world.use_nodes=True;bg=sc.world.node_tree.nodes.get('Background');bg.inputs[0].default_value=(.72,.78,.86,1);bg.inputs[1].default_value=.55
00:14.542  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_1.png'
00:21.272  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_1.png'
00:28.111  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_2.png'
00:34.837  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_2.png'
00:41.670  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_3.png'
00:48.563  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_3.png'
00:55.239  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/final_5.png'
01:02.019  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/rear_5.png'
01:09.194  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/lineup.png'
/root/fal-author/medieval-hero-houses-v1/build_kit.py:911: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0
  clay=bpy.data.materials.new('STUDIO_CLAY');clay.use_nodes=True;clay.node_tree.nodes.get('Principled BSDF').inputs['Base Color'].default_value=(.48,.48,.48,1);clay.node_tree.nodes.get('Principled BSDF').inputs['Roughness'].default_value=.82
01:16.397  render           | Saved: '/root/fal-author/medieval-hero-houses-v1/clay_lineup.png'
RENDERS_COMPLETE
BUILD_COMPLETE

Blender quit
